I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
Dusk_Coven wrote: »No don't fix anything, ZOS.
Let PvP'ers ruin the fun of PvP and let it die out completely. Then you can go back to just balancing skills for PvE.
Maintaining PvP is obviously a huge hassle since players will find every workaround and exploit and all ZOS ends up doing is plugging holes and they can't do it fast enough to stop this ship from sinking.
They haven't even stopped the exploit of queueing campaigns and BG to escape the sewers even though there's a proper item to do that.
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
I do not PvP as a rule. Because I am interested in having all the Indrik mounts, I am participating in the Imperial City event. And, let me state I really don't mind having to go into the sewers as usually my guild gets a run going once a day.
HOWEVER
I am fed up with the gankers camping the entrance to the sewers from the base camps. Quite frankly, I am fed up with the gankers all together. How many changes have the regular players had to endure because of the noisy minority? They are not the ones buying the houses, horses, furnishings and the like. The regular, PvE players are the ones spending most of the real world money. YET, we lost Earthgore (nerfed to useless) because PvP complained. Earthgore was DAMN hard to get, and there is NO way in hell that what the player went through to achieve that helm is worth the *** heal it is today! They can go invisible, but the day trippers like myself can't utilize our good PvE gear? I had a guildie try the sewers on her own for the first time the other night. Just her luck, gankers right outside base, invisible. She was ganked and camped so she couldn't even res AND came out of the experience traumatized. She will NEVER go back.
If you insist (and apparently you do, as this is not the first time) on making Cyrodiil/Imperial City mandatory during events, it seems only fair to me that you disable the advantage being invisible in a PvP area gives to certain players. OR do something so that people who want to participate aren't used as AP sources for regular PvP players. Or is ZoS feeding the noisy yet again by giving them easy kills? There is NO skill in killing a PvE player who is just there to get the ticket.
I enjoy the occasional run through PvP areas with my guildies and I accept that I will die. What I won't accept is the campers and the gankers who make each and every Cyrodiil event a misery. ZoS has seemingly been catering to the PvP player for ages now - if you want us to play in that area, you have to make it a little more fair for the "average" player.
I don't have a problem with the sewer zone in general and the playstyle it caters too.Unfortunately it only takes a person one look at Imperial City to understand the zone is basically designed to accommodate that specific play style. It's a troll's paradise and I believe literally made with ganking in mind. It's also why the zone is practically empty most of the time - except during the event - and I've already seen the population drop off dramatically even during it. So in many ways gankers are their own worse enemies in this regard.
You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
You do realize that that is completely besides the point, right?
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
People into PVP games really aren't affected by this kind of thing. They can't be because almost everyone completely sucks when they start playing a new PVP game and gets wrecked while they learn how to play.
I've played Counterstrike on and off since 99, but despite that I haven't played CSGO in ages, so if I were to I would get destroyed by those who play every night.
I've been a casual ESO PVP player for 2-3 years and every time I return from a long break, it's rough for a few sessions while I shake off the rust despite being very experienced.
The way to attract PVP players to a game is to make a good PVP game, not by coddling PVE players who are not really into it.
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
thatlaurachick wrote: »You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
Yes, because you will *never* get run over by a zerg doing that...
Nobody should be able to camp a spawn point where people can be killed while they are in a loading screen.How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.You do realize that that is completely besides the point, right?You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
The PvP in this game is terrible and it's not like they'll be making new types of PvP modes in the future. I do wonder how big the PvP population is in this game?
I'm a new players, so running white gold tower once a day for tickets is fine for me.
Nobody should be able to camp a spawn point where people can be killed while they are in a loading screen.How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.You do realize that that is completely besides the point, right?You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
That's not PvP, that's a big *** circle jerk ...
VaranisArano wrote: »VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.
Getting ganked IS a part of PVP. An intended, allowed part at that!
If players are going to experience PVP, best they find out what its really like. I'll give advice for how to deal with, survive, or avoid gankers, but I won't sugarcoat it or coddle new players. Ganking is an intended, allowed playstyle in PVP. Expect it and prepare accordingly.
(Now if you were refering to the campers sitting on the ledge right by the exit doors from the home base, that's unintended and needs to stop. As I stated in my next comment in this thread after the one you quoted.)
Which is, like i said before, completely besides the point.I agree, but there's still alternatives. Go up one of the ladders, where you're immediately put in a safe zone and can't be killed, sneak around to one of the sewer entrances, and voila, you've completely skipped that rotten ol' ganker.Nobody should be able to camp a spawn point where people can be killed while they are in a loading screen.How is it? One entrance/exit is being camped by a ganker, or a genuine PvP player who has just pushed your faction all the way back to your base, so use one of the other 6 exits. Going into the districts immediately puts you into a safe zone, so you can't get immediately ganked that way.You do realize that that is completely besides the point, right?You do realise that you can go up the ladders into the districts, drop down and sneak around to one of the sewer entrances, and go into the sewers that way, right? If someone is camping your base entrance/exit, take the ladders and go the long way.
That's not PvP, that's a big *** circle jerk ...
VaranisArano wrote: »Imperial City is NOT mandatory for Event Tickets!
Just kill the final boss of Imperial City Prison or White Gold Tower.
That doesn't solve the bigger problem. The bigger problem is these events should be attracting players to PvP not driving them away. If they could actually experience PvP instead of getting ganked as they enter maybe they would try PvP outside of the events. Without new players coming to PvP it will slowly die.