This will 100% be implemented at some point. It will make zos a lot of money for nothing and there is absolutely no way they ignore that.
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
barney2525 wrote: »Ah. Its the part of the month when this request pops up.
Same answer...
No
You can achieve everything you want by just making another character.
Is that 'too hard' to do?
Is it too hard to read?
There are plenty of reasons listed in this thread about why "just creating another character" isn't the answer, including the fact that i already have fully leveled characters for each class and still would like to see class change tokens for those reasons listed that you clearly didn't bother to read.
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
We do not know how the db is setup and what all is affected. From the outside, not knowing anything about the games design, we do not see any entanglements that would make it challenging.
My guess is this has nothing to do with it. MMORPGs seem to have a vested interest in having the masses roll additional characters. The most obvious the crown store sales and they just might believe that they make more money off a new character than a class change token would bring in.
Regardless, just asking for it and arguing it should not be challenging to do has little chance of succeeding since Zos has said they are not interested in it. One would need to figure out why they are not and address that issue to have a shot at changing their minds. However, if it is due to monetary reasons I doubt anyone has worthy information to present a decent argument.
Oh it's definitely because of financial incentives. They likely make way too much money selling conveniences to altoholics through their crown store for them to ever risk giving that revenue up by giving players the option to simply change their classes.
So I agree with you there.
I just wanted to point out that I seriously seriously doubt programming concerns have anything to do with their disinterest. Because simply changing a character's class would be a pretty simple process and shouldn't require much coding.
Let me translate:
ZOS can make money selling class change token to people that otherwise would not fork over money to speed level alts
This will 100% be implemented at some point. It will make zos a lot of money for nothing and there is absolutely no way they ignore that.
UndeniablyAVG wrote: »This will 100% be implemented at some point. It will make zos a lot of money for nothing and there is absolutely no way they ignore that.
I think you are wrong here, implementing this will cost them money in the long run. If you can change your mains class you would have no reason to create alts. Meaning you wouldn't purchase any more riding lessons, skyshards, research scrolls and skill lines, etc.
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
With race change it’s simply a matter of a handful of passives but to do a class change requires 3 skill lines to be converted and ideally people will want the skill lines at same level as their toons had prior to changing class. There are even further complications on top of the basic issues presented
Techinally speaking they would lose out on money n the long run due to...wellThis will 100% be implemented at some point. It will make zos a lot of money for nothing and there is absolutely no way they ignore that.
buy 1 class change token
vs
rerolling
buying fg line
buygin skyshards
buying mg line
buying db line
buying psijicj line
buying sneaky line
ect...
you see the "issue" here, yes?
I'm all for a class change. There's too much stuff tied to a single character. Research, mount upgrades, bag space, achievements, etc.. If I want to change mains it's a nightmare worth of work to do. Making an alt to screw around on isn't a big deal, but If I really enjoy a different class and want it to be my new main I'm discouraged to do so do to all the work I've put into my main already that I basically "lose" by not playing them.
What I am confused by is why half of you are against it. What harm does it bring to you? It doesn't impact you in any way if you've no intention of using it. You can't even say it becomes flavor of the month PVP because you don't need a main to PVP; people just make flavor of the month alts and done. So you literally make no sense whining against this.
UndeniablyAVG wrote: »This will 100% be implemented at some point. It will make zos a lot of money for nothing and there is absolutely no way they ignore that.
I think you are wrong here, implementing this will cost them money in the long run. If you can change your mains class you would have no reason to create alts. Meaning you wouldn't purchase any more riding lessons, skyshards, research scrolls and skill lines, etc.
This will 100% be implemented at some point. It will make zos a lot of money for nothing and there is absolutely no way they ignore that.
Techinally speaking they would lose out on money n the long run due to...well
buy 1 class change token
vs
rerolling
buying fg line
buygin skyshards
buying mg line
buying db line
buying psijicj line
buying sneaky line
ect...
you see the "issue" here, yes?
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
With race change it’s simply a matter of a handful of passives but to do a class change requires 3 skill lines to be converted and ideally people will want the skill lines at same level as their toons had prior to changing class. There are even further complications on top of the basic issues presented
That would be simple to do, even if you wanted to carry over the same skill ranks. Simply save the current levels of each skill rank into temporary variables (though I'm sure they are already saved on permanent ones anyway) and then apply them to the corresponding skills once you swap them. So that wouldn't be difficult to do either, even if you wanted to do that. So the situation you presented would not be a complicated one to address and I've seen no "basic issues" presented in this thread that would make programming a process to change classes difficult. This would be a very basic code.
Trust me, it's not programming difficulties that's keeping them from doing this.
Reistr_the_Unbroken wrote: »I think ZoS said they’d never do it though
Reistr_the_Unbroken wrote: »I think ZoS said they’d never do it though
How would you propose handling the class skill limes? Should they keep the pre-change values and skill point assignment, the way that racial passives do when changing race?
Because it seems odd to me to have fully leveled skill lines and morphs available for class skill lines never played, but it would seem unfair to start class lines at 0 if your character was fully leveled before.