I completely agree. I do have some hope because in the cryptic wording of the announcement, I read into it that they just may have finally figured out what the actual issue is, so that they can fix it. Everything else (the throttling and off and on) was just a workaround. Fingers crossed that they are right and have found the source of problems
SammiSakura wrote: »I don't know about any other GM's but I am beyond frustrated now. It's difficult enough to manage a Guild with the very limited tools we are given by the game, but then to keep having the History turned off is just insane. Once again I cannot run any of my competitions/events/sales targets etc etc etc. Why is Guild History being blamed all the time. Why isn't it being fixed properly or optimized? Why aren't there better management tools being implemented into, what Bethesda/ZoS claim, such a community based game? This has been going on for years now, and seems to be getting worse constantly.
Is anyone else feeling the frustration again today?
Okay, I can understand that you turn off sales history due to addons (which is very annoying anyway). But why you turn off guild bank history???
Okay, I can understand that you turn off sales history due to addons (which is very annoying anyway). But why you turn off guild bank history???
We have temporarily turned off guild history on the PC/Mac servers due to an add-on related game performance issue that surfaced today. We are working on a fix that will go out with Monday’s incremental. If we’re able to turn on guild history before then, we’ll let everyone know. Thank you for your patience.
sirinsidiator wrote: »I agree that communication on this issue could be better, but let's all take a step back and think about it logically. We know that the server is at capacity thanks to new game features and more players. Guild History requests are expensive and some addons send more of them than they should. We have seen how bad performance can get and something needs to done in order to ensure the game runs stable.
How would you do that? Turn off combat? Or chat? Probably not. The easiest short term solution is to turn off something that is not affecting too many players. Looking at the download numbers of addons like MM and ATT, we can estimate there are around 60k players using them and the "handful" of trading guild gms is likely already included in that number. Compare that to the overall population of 13.5M players / 3 platforms = 4.5 million players on PC and you'll see that it doesn't really affect too many. Is it annoying for those affected? Yes. But there is nothing else they can do right now until they have finished the long term solution they are working on right now. They haven't communicated it here (just told addon devs about it), but they are working on something and I'm sure they'll announce it when they are ready to talk about it.
That aside, ZOS literally said "don't send so many requests so we can leave the history on" and even changed the API for that reason and then someone went ahead and circumvented that limitation. Those who think it was okay to do that should grow up and/or rethink their life.
I recommend revisiting combat logs. How vital is it that every single footfall within a dungeon/trial is exported to a third party platform? Tell me that's not over-taxing the system.
Instead, a datatable that is supposed to be natively visible within the game has been turned off.
This is the first time I'll agree; I don't doubt the turbo change to MM is causing an issue. The bigger question is why are we so hamstrung managing sales data that our addon devs had to code for this?
I recommend revisiting combat logs. How vital is it that every single footfall within a dungeon/trial is exported to a third party platform? Tell me that's not over-taxing the system.