Hexquisite wrote: »I am one of the last left in my main PvP guild, as well as my F List is empty. The performance is horrid. And the Health Desyncs are crazy. I could deal with a lot, but the health desync is so discouraging.
Nope, you don't get it.This makes so little sense as those impacted most by faction locks are those who play in Cyrodiil. Logic wins out on this one.
Of course locks don't affect BGs, that's a given.
But before locks, the problem was that certain players would play Cyrodiil like it's a battleground map.
They didn't give a rat's behind about the objectives or factions, in fact they swapped factions on a daily basis as they saw fit.
Some would switch to the losing side for better fights - but at least as many, if not more, would switch to the winning side for easy gratification, and/or for trolling.
Cyrodiil is an alliance war zone, so being able to switch factions on the fly made absolutely 0 sense.
Of course ZOS still failed to provide viable options for players who have characters in more than 1 alliance. This is not in question, and it's an implementation failure on ZOS' part.
On the bright side, the faction lock system is still being worked on to some extent - as evidenced by the Scalebreaker changes - so maybe that issue will be addressed eventually.
Cernunnos55 wrote: »A lot of things are getting pretty tiresome in this game, and many of these things massively outclass faction lock. The performance, as people are relentlessly mentioning, is the main contributing factor to people leaving PvP, or indeed the game altogether. I am tired of being a full health and not even knowing I’m being hit until I’m dead due to lag, or disconnecting, crashing to desktop, generally hating life. It’s difficult to stay committed to and support a game that does not adhere to any kind of mutual ethical contract of supply.josh.lackey_ESO wrote: »lordrichter wrote: »josh.lackey_ESO wrote: »The really disgusting part is all people like me who have poured dozens or hundreds of hours into Cyrodiil characters on a second or third faction. That time is just down the drain. ZOS might as well have deleted half our accounts without as much as an explanation or apology, let alone compensation. Really despicable from a customer service perspective.
All because some people complained on the forums.
I think people get that you don't like faction locks, and that is what you see as a reason for leaving, but seriously, performance has gotten worse; if not actually, then in perception. Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
Performance is not worse and not getting worse. It's very bad and it's been very bad for years.
If anything, the declining populations have slightly improved performance.
Anyone citing performance is just trying to cover for factions locks killing Cyrodiil because they don't want to admit it. If it were the performance, population would have died off two or three years ago.
I openly cite performance as the primary issue AND I admit to be a 100% supporter of faction lock. It is not a bad thing at all. I still believe pop decline is folk having had enough of performance.
josh.lackey_ESO wrote: »Cernunnos55 wrote: »A lot of things are getting pretty tiresome in this game, and many of these things massively outclass faction lock. The performance, as people are relentlessly mentioning, is the main contributing factor to people leaving PvP, or indeed the game altogether. I am tired of being a full health and not even knowing I’m being hit until I’m dead due to lag, or disconnecting, crashing to desktop, generally hating life. It’s difficult to stay committed to and support a game that does not adhere to any kind of mutual ethical contract of supply.josh.lackey_ESO wrote: »lordrichter wrote: »josh.lackey_ESO wrote: »The really disgusting part is all people like me who have poured dozens or hundreds of hours into Cyrodiil characters on a second or third faction. That time is just down the drain. ZOS might as well have deleted half our accounts without as much as an explanation or apology, let alone compensation. Really despicable from a customer service perspective.
All because some people complained on the forums.
I think people get that you don't like faction locks, and that is what you see as a reason for leaving, but seriously, performance has gotten worse; if not actually, then in perception. Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
Performance is not worse and not getting worse. It's very bad and it's been very bad for years.
If anything, the declining populations have slightly improved performance.
Anyone citing performance is just trying to cover for factions locks killing Cyrodiil because they don't want to admit it. If it were the performance, population would have died off two or three years ago.
I openly cite performance as the primary issue AND I admit to be a 100% supporter of faction lock. It is not a bad thing at all. I still believe pop decline is folk having had enough of performance.
Performance has always been bad. If the performance was a turn-off for you, you would never have started playing in the first place. It's not like it was something you didn't know about until you already had a big time investment. Performance has been totally horrible for years, including health desynchs, disconnects, and everything else. Anyone who has been in Cyrodiil around primetime even one time in the past 3-4 years would immediately know performance sucks. And if it were a dealbreaker, they'd be done with it then and there.
It's the faction locks.
If performance were going to make people quit, they would have never started playing in the first place.
What is "right" or "wrong" in terms of how the game is to be played, is for the developers (ZOS) to decide.Where you are right is they have a different interest in playing Cyrociil and it is not wrong.
Since they nerfed the bash builds and Kaal reset, pvp is fun again on Xbox NA in Kaal. Not a lot of lag and the loading screens are a ton better. We are having some epic battles.
Cernunnos55 wrote: »You know what it boils down to?
All these people who are complaining because "I can't play with my friends" - I would bet money that what they want to say but don't want to admit is that it has nothing to do with playing with friends. Most of them are just whining because they can no longer make a tactical faction switch when the one they're on initially is getting their ass handed to them.
That's what the faction lock will result in once people have calmed down and gotten over it. It will force people to recruit for a consistent team, and it will force people to become better players rather than just hiding in a zerg. Sometimes it'll be one-sided, but at least the side with the most players won't get reinforcements from all the losers switching over.
(I use the word "losers" literally, not as an insult).
I agree, this is SUPER annoying.Another barrier as a PVP player is PVE. Trial/dungeon sets and weapons are extremely relevant. But I hate PVE.
I agree, this is SUPER annoying.Another barrier as a PVP player is PVE. Trial/dungeon sets and weapons are extremely relevant. But I hate PVE.
Back when I still played PvP regularly (before Elsweyr/Scalebreaker), my PvE interactions were limited to a bare minimum, I'd rarely leave Cyrodiil at all.
This.lordrichter wrote: »Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
Can't follow hammer in primetime, constantly get "stuck on textures" and killed while unable to move or do anything else. Or get lagged out and disconnected.
Can't port to keep/outpost under attack by a sizable zerg (while it's still yet possible to port to it) -> instant disconnect.
Can't even be in a group, because that causes me to get randomly lagged out and disconnected even in areas where there are very few players around - or sometimes even when I leave Cyrodiil for any reason without leaving group first.
Those performance issues have existed since Beta although they've grown worse as of late, not surprised people take that up now though when Faction-lock comes into the picture. People quit for both reasons although Faction-lock clearly had a bigger impact on population declining.
lordrichter wrote: »ZOS is doing their best to shore it up.I agree, this is SUPER annoying.Another barrier as a PVP player is PVE. Trial/dungeon sets and weapons are extremely relevant. But I hate PVE.
Back when I still played PvP regularly (before Elsweyr/Scalebreaker), my PvE interactions were limited to a bare minimum, I'd rarely leave Cyrodiil at all.
The population on all PvP servers has dropped dramatically since the imposition on faction lock.......need to change something STAT. As a player who has been here since beta, I have toons of all three factions I have carefully curated for PvP, but only those eligible for the 30 day CP campaign have anyone to play with. Well intentioned but poorly executed.