And while the locks are certainly not the only reason for the declining amount of players, chances are high that they do have a negative impact, considering how many players dislike them.
And while the locks are certainly not the only reason for the declining amount of players, chances are high that they do have a negative impact, considering how many players dislike them.
Funny how players (Especially the group still speaking for faction lock beyond this disaster) dismiss the answers and arguments they don't want to see or read, a way too familiar culture originating from today's modern politics. Those still defending faction lock while dismissing the obvious behind the declining population now is simply absurd at this point.
And while the locks are certainly not the only reason for the declining amount of players, chances are high that they do have a negative impact, considering how many players dislike them.
Funny how players (Especially the group still speaking for faction lock beyond this disaster) dismiss the answers and arguments they don't want to see or read, a way too familiar culture originating from today's modern politics. Those still defending faction lock while dismissing the obvious behind the declining population now is simply absurd at this point.
Almost as absurd as blaming faction lock for a declining pvp population that's been happening for years, but I guess facts don't matter when people have an agenda.
At least now those for and against the lock have choices. Not wanting to use those choices is no reason for a change.
And while the locks are certainly not the only reason for the declining amount of players, chances are high that they do have a negative impact, considering how many players dislike them.
Funny how players (Especially the group still speaking for faction lock beyond this disaster) dismiss the answers and arguments they don't want to see or read, a way too familiar culture originating from today's modern politics. Those still defending faction lock while dismissing the obvious behind the declining population now is simply absurd at this point.
Almost as absurd as blaming faction lock for a declining pvp population that's been happening for years, but I guess facts don't matter when people have an agenda.
At least now those for and against the lock have choices. Not wanting to use those choices is no reason for a change.
And while the locks are certainly not the only reason for the declining amount of players, chances are high that they do have a negative impact, considering how many players dislike them.
Funny how players (Especially the group still speaking for faction lock beyond this disaster) dismiss the answers and arguments they don't want to see or read, a way too familiar culture originating from today's modern politics. Those still defending faction lock while dismissing the obvious behind the declining population now is simply absurd at this point.
Almost as absurd as blaming faction lock for a declining pvp population that's been happening for years, but I guess facts don't matter when people have an agenda.
At least now those for and against the lock have choices. Not wanting to use those choices is no reason for a change.
What you said makes no sense but that's not surprise at this point. I never said Faction lock is fully responsible for the population declining but it played a big part and served as an intial spark that eventually brought the next batch of people to quit.
Let's see how good you'll be to read what you want and dismiss the rest this time.
Nope, you don't get it.This makes so little sense as those impacted most by faction locks are those who play in Cyrodiil. Logic wins out on this one.
Nope, you don't get it.This makes so little sense as those impacted most by faction locks are those who play in Cyrodiil. Logic wins out on this one.
Of course locks don't affect BGs, that's a given.
But before locks, the problem was that certain players would play Cyrodiil like it's a battleground map.
They didn't give a rat's behind about the objectives or factions, in fact they swapped factions on a daily basis as they saw fit.
Some would switch to the losing side for better fights - but at least as many, if not more, would switch to the winning side for easy gratification, and/or for trolling.
Cyrodiil is an alliance war zone, so being able to switch factions on the fly made absolutely 0 sense.
Of course ZOS still failed to provide viable options for players who have characters in more than 1 alliance. This is not in question, and it's an implementation failure on ZOS' part.
On the bright side, the faction lock system is still being worked on to some extent - as evidenced by the Scalebreaker changes - so maybe that issue will be addressed eventually.
The decline has been going on for years, which you have argued against saying it's just because of faction lock and now your saying otherwise.
MaximillianDiE wrote: »I literally haven't logged in for almost a year now due to the ridiculously bad performance issues/lag/terrible balance . I played from closed beta until then and most of my friends from those 4 years have quit for the same reason well before any faction lock came into play. The fact that I only recognise a handful of names in this thread from a year ago says a huge amount about how many people have quit without saying anything. Doesn't give me any urge to log in again to an empty friends list and dead guilds.
And while the locks are certainly not the only reason for the declining amount of players, chances are high that they do have a negative impact, considering how many players dislike them.
Funny how players (Especially the group still speaking for faction lock beyond this disaster) dismiss the answers and arguments they don't want to see or read, a way too familiar culture originating from today's modern politics. Those still defending faction lock while dismissing the obvious behind the declining population now is simply absurd at this point.
Almost as absurd as blaming faction lock for a declining pvp population that's been happening for years, but I guess facts don't matter when people have an agenda.
At least now those for and against the lock have choices. Not wanting to use those choices is no reason for a change.
What you said makes no sense but that's not surprise at this point. I never said Faction lock is fully responsible for the population declining but it played a big part and served as an intial spark that eventually brought the next batch of people to quit.
Let's see how good you'll be to read what you want and dismiss the rest this time.
It makes perfect sense, you're criticizing people for dismissing arguements and answers in the thread, but you won't even listen to facts yourself, let alone arguements which btw are not facts.
The decline has been going on for years, which you have argued against saying it's just because of faction lock and now your saying otherwise. Sounds like you didn't even read your own posts.
I'm more than willing to listen to others arguments, but it should be based in facts not emotion. Tbois put me in my place about the no cp options and that's a valid argument and fact that I didn't think of.
Op and supporters, do you really think the pvp hemorrhaging will be reversed if the 30 day CP campaign is unlocked?
The decline has been going on for years, which you have argued against saying it's just because of faction lock and now your saying otherwise.
Decline ramped up hardcare since faction locks. Nowadays not uncommon to see 30cp at zero bars across all 3 factions on XNA. It was vanishingly rare as little as 3 months ago.
The decline has been going on for years, which you have argued against saying it's just because of faction lock and now your saying otherwise.
Decline ramped up hardcare since faction locks. Nowadays not uncommon to see 30cp at zero bars across all 3 factions on XNA. It was vanishingly rare as little as 3 months ago.
When is it “not uncommon”? I’m truly curious.
I typically play after work from 5-11pm central US during the week and any time on the weekends. We are usually pop-locked the entire time I’m on during the week, and by mid-day on the weekend... I have no idea what time the populations actually ramp up, or fall off since I’m working or sleeping at those times.
josh.lackey_ESO wrote: »It 100% is faction locks
You say 100%, but the reason I took a break was because of performance mostly, and secondly because balance has totally gone down the crapper more than usual.
Faction locks had nothing to do with it.
Ash_In_My_Sujamma wrote: »crazywolfpusher wrote: »
So what I read from this is that One Tamriel was their biggest player gain, after that ups and downs.
josh.lackey_ESO wrote: »The really disgusting part is all people like me who have poured dozens or hundreds of hours into Cyrodiil characters on a second or third faction. That time is just down the drain. ZOS might as well have deleted half our accounts without as much as an explanation or apology, let alone compensation. Really despicable from a customer service perspective.
All because some people complained on the forums.
This.lordrichter wrote: »Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
This.lordrichter wrote: »Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
Can't follow hammer in primetime, constantly get "stuck on textures" and killed while unable to move or do anything else. Or get lagged out and disconnected.
Can't port to keep/outpost under attack by a sizable zerg (while it's still yet possible to port to it) -> instant disconnect.
Can't even be in a group, because that causes me to get randomly lagged out and disconnected even in areas where there are very few players around - or sometimes even when I leave Cyrodiil for any reason without leaving group first.
lordrichter wrote: »josh.lackey_ESO wrote: »The really disgusting part is all people like me who have poured dozens or hundreds of hours into Cyrodiil characters on a second or third faction. That time is just down the drain. ZOS might as well have deleted half our accounts without as much as an explanation or apology, let alone compensation. Really despicable from a customer service perspective.
All because some people complained on the forums.
I think people get that you don't like faction locks, and that is what you see as a reason for leaving, but seriously, performance has gotten worse; if not actually, then in perception. Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
josh.lackey_ESO wrote: »lordrichter wrote: »josh.lackey_ESO wrote: »The really disgusting part is all people like me who have poured dozens or hundreds of hours into Cyrodiil characters on a second or third faction. That time is just down the drain. ZOS might as well have deleted half our accounts without as much as an explanation or apology, let alone compensation. Really despicable from a customer service perspective.
All because some people complained on the forums.
I think people get that you don't like faction locks, and that is what you see as a reason for leaving, but seriously, performance has gotten worse; if not actually, then in perception. Faction locks don't matter as much when it's not fun to play the game because of lag and disconnects.
Performance is not worse and not getting worse. It's very bad and it's been very bad for years.
If anything, the declining populations have slightly improved performance.
Anyone citing performance is just trying to cover for factions locks killing Cyrodiil because they don't want to admit it. If it were the performance, population would have died off two or three years ago.