Olupajmibanan wrote: »What is a tank? Isn't that a guy in a group that is supposed to absorb as much damage as possible and protect allies this way?
So if I slot Inner Rage and actively use it and not die, am I a tank? No matter what my setup is, right?
Olupajmibanan wrote: »What is a tank? Isn't that a guy in a group that is supposed to absorb as much damage as possible and protect allies this way?
So if I slot Inner Rage and actively use it and not die, am I a tank? No matter what my setup is, right?
Lois McMaster Bujold "A Civil Campaign"Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
The people OP is trying to talk to either do not frequent the forum or they probably do not care what OP thinks.
What I suggest for OP is to form their own group. Guilds are great for that and we get to have 5 of them. This way you have control of the makeup for the group. This works much better than asking a computer to form up a completely random group for you then complaining in the forums that you got a completely random group.
as tank im tired of speedrun DD idiots who pull the whole world before tank.
Facefister wrote: »As long as there are fake DDs, there will be fake tanks. Deal with it. I won't take a 45 minutes tour through my daily random when I can burn through it with slotted vigor and inner fire in 10 minutes
EdoKeledus wrote: »You PvEers should start to reroll as tank because there is too many DD in this game, the lack of tank is a terrible issue that forces some guys to use "fake tank"
You dare talking about the problem but not its cause. Stop rerolling as Legolas, Harry Potter and Guts to reroll as Link.
Don't pug = problem solved.
Don't do dungeons you can't solo = problem solved.
Don't ever expect anyone to live up to your standards or do what is expected of them = no more of these silly posts..?
>^^<
Instead of castigating people for being fake tanks, why not look at -why- they feel it's necessary.
As someone who is a main tank, I hear a lot of people saying how they want to learn to tank, but they don't want to tank in PUGs. They just want to tank for their guilds, where they have healers they trust to keep them up, and DPS who know what they're doing. And as someone who tanks PUGs, I've run the gamut and seen every possible permutation of "bad [X]". But honestly, I think the -biggest- thing causing people not to want to tank, or to start with the best of intentions and then give up, is anti-social behaviour on the part of the group they end up in - especially in DLC dungeons. Let me illustrate with a few examples.
As a tank who likes to have nice smooth runs where people don't die, I am happy to take the time to educate newer players by taking smaller pulls and explaining mechanics of boss fights, so they can go on to enjoy the dungeons without feeling like they have no clue what they're doing in the future (especially in boss fights - in vanilla dungeons I'll just wait for their quest). At the start of the dungeon, I always ask if there is anyone who hasn't been in the dungeon before. Often, in normal dungeons, people will happily put up their hands and say so if they haven't, and I'll pace the dungeon so that they don't feel rushed. By not making them feel rushed, they get into the swing of things and usually speed up anyway so it doesn't slow us down that much. If I'm lucky, I'll have two DPS who haven't been there and I can take my time with the explanations. If I'm very lucky, I'll have a DD who's experienced but doesn't mind going a little slower. If I'm unlucky, the DPS will just charge ahead and nuke the entire dungeon, because *** other people amirite? Sometimes, the -healer- will resent the slower pace, or the "babying" of new players and will either initiate a vote to kick (sometimes me, sometimes the lowbie DPS), or will leave the group. Or the healer is a fake healer and they just slot their regular destro staves and nuke the dungeon.
So, normal is generally ok, and if people don't manage to get their quest done because of one dickhead who's been antisocial, I'll run the same dungeon again with them, hoping for a roll of the dice on some more understanding people. I mean, if normal dungeons are meant to be training for vet, I think we should actually be taking the opportunity to help train people for vet. Call me crazy.
On vet, I do the same call at the start of the dungeon. Except that on vet, people are so afraid of getting kicked for "slowing down a run" that they will lie to me and say they've been there when they haven't. Now, I'm not going to kick people for not knowing mechanics, but apparently others do otherwise they wouldn't lie and pretend they do. I would much rather explain each fight so that they know what to do for the future, but I've had people leave group because I took the time to explain mechanics, or I've had the other DPS just go ahead and pull ahead of me because I was explaining something because they didn't want to wait the extra 30-40 seconds. I think they think they are going to make me panic into abandoning the newbie and "saving" them, because when I don't they usually ragequit. But personally, I would rather take the extra minute to explain the fight, than potentially have a 2 minute fight take ten minutes or more because the mechanics wiped us. People are usually extremely grateful for a) not being kicked and b) finally knowing what they need to do.
Back to the point though - people have been so conditioned now in vet queues to pretending they know they what they're doing, because any perceived "weakness" gets you summarily kicked, that vet dungeons are now stressful for everyone, not enjoyable as they should be. And - to bring it back to my very first point - when you have teams in vet dungeons who don't know what to do because they're always in groups that just stack and burn, that makes the tank's life infinitely more stressful because you are the one who gets blamed, and you -have- to pick up the slack when people die to mechanics. When it's not fun to tank something, you just don't do it. And that's how you end up in a situation where my tank DF group pops the instant I queue, and people join as fake tanks because otherwise they wait forty minutes for a dungeon.
I make it my job to know all the mechanics for every dungeon so I can help teach people. Everyone has to learn them at some point. They can't learn them on normal because everyone steamrolls it at 100 miles an hour and the mechanics are lol. They can't learn them on vet because they are ruthlessly kicked for "not having enough CP for HM" or "needing the quest" or "dying once" or anything else that slows down the group (even though I'm setting the pace). Fake tanks are not the problem. They are a symptom of the problem. Yes, I know we've all seen the content before and yes, we all just want to get it over with for the rewards, but instead of blaming the fake tanks maybe we should all be looking in the mirror.
Kiyakotari wrote: »When DPS pull, then rush and off leave the tank fighting mobs. @&$# you. You're not being fast, you're being inconsiderate of the fact that your tank hits like a wet noodle and is stuck. Go die in a fire.
Kiyakotari wrote: »When DPS pull, then rush and off leave the tank fighting mobs. @&$# you. You're not being fast, you're being inconsiderate of the fact that your tank hits like a wet noodle and is stuck. Go die in a fire.
Why are you so agressive?
Sailor_Palutena wrote: »ZOS should add a check to see if the player has a taunt skill active, and if possible a shield or frost staff, heavy armor etc, before allowing to sign as tank. In World of Warcraft there was this Item Level required to queue. Could use similar mechanic.
barney2525 wrote: »From the outside looking in
I'm not a tank. Wouldn't know the first thing about how to effectively play a tank. I don't do dungeons yet either. Only been playing 4 years. Way too much other content that is fun. I'll get around to it... some day.
So, from my perspective - What is the ultimate goal? It should be to beat the final boss and get the loot you are trying for. Now, if this is not happening, and the group constantly fails to complete the dungeon, then I would say 'Yes, something needs to be done'.
But if you are able to complete the dungeon, even though it is more difficult than 'You Think' it 'Should' be, in the big picture, what's the big deal? You get the final boss killed and a chance at the loot you want.
I can understand it being an irritation. It was harder to complete than you expected it would be. But I don't see it as a serious issue.