DarcyMardin wrote: »So, serious question:
Real tank here, not fake (tank gear, taunts, Max CP, group buffs, high health etc.) but not super experienced with DLC dungeons. Would you rather have a real but inexperienced tank who probably doesn’t know every single mechanic, but can certainly taunt, block, interrupt, and survive most of the time, or a fake tank with high DPS?
Because during this event, I’ve been hesitating to queue for ICP or WGT.
DarcyMardin wrote: »So, serious question:
Real tank here, not fake (tank gear, taunts, Max CP, group buffs, high health etc.) but not super experienced with DLC dungeons. Would you rather have a real but inexperienced tank who probably doesn’t know every single mechanic, but can certainly taunt, block, interrupt, and survive most of the time, or a fake tank with high DPS?
Because during this event, I’ve been hesitating to queue for ICP or WGT.
i join as fake tank and fake healer daily, and that is because the dps overall is low, i made a topic about this.
the thing is i have healing abilities, i always taunt and hold boss in place. So i do my job but i am just a hybrid 75% dps and 25% the support role.
for non-dlc dungeons i never had problems
FrancisCrawford wrote: »I did my first ICP run of the event with a group that had a rather fakish tank. S/he spent long times afk, and didn't do much to hold taunt even when around, blaming lag, all on a 2xx CP dual wielding templar. (I did get a Radiate synergy once, so it wasn't complete fakery.) Bosses got their exercise striding back and forth across their rooms. Getting a ground-based ultimate to hit them was difficult.
I initiated a vote to kick once after a particularly long afk period, but it failed and the tank came running back into action immediately thereafter. (I hope and trust this was just coincidental.)
Judging by the difficulty we had figuring out how to get through a door at one point, I don't think anybody on the team knew the dungeon well.
The whole experience was ... challenging. But it was also polite. And given the relative ignorance of the dungeon with which I was playing, I'm not totally unhappy at the thought that the other party members weren't really much better.
FrancisCrawford wrote: »FrancisCrawford wrote: »I did my first ICP run of the event with a group that had a rather fakish tank. S/he spent long times afk, and didn't do much to hold taunt even when around, blaming lag, all on a 2xx CP dual wielding templar. (I did get a Radiate synergy once, so it wasn't complete fakery.) Bosses got their exercise striding back and forth across their rooms. Getting a ground-based ultimate to hit them was difficult.
I initiated a vote to kick once after a particularly long afk period, but it failed and the tank came running back into action immediately thereafter. (I hope and trust this was just coincidental.)
Judging by the difficulty we had figuring out how to get through a door at one point, I don't think anybody on the team knew the dungeon well.
The whole experience was ... challenging. But it was also polite. And given the relative ignorance of the dungeon with which I was playing, I'm not totally unhappy at the thought that the other party members weren't really much better.
On the other hand, my second ICP PUG run of the event also had a rather non-tanking tank, and it was smooth.
And then I had the extreme of not conventionally tanked, not smooth, but a lot of fun -- @DarcyMardin and I then duoed it. We hadn't successfully duoed anything harder than FG2/CoH2 previously.
DarcyMardin wrote: »So, serious question:
Real tank here, not fake (tank gear, taunts, Max CP, group buffs, high health etc.) but not super experienced with DLC dungeons. Would you rather have a real but inexperienced tank who probably doesn’t know every single mechanic, but can certainly taunt, block, interrupt, and survive most of the time, or a fake tank with high DPS?
Because during this event, I’ve been hesitating to queue for ICP or WGT.