MehrunesFlagon wrote: »You have to consider is some want to have all classes magic and stamina. Some tanks and healers too.Besides.I never really felt the need to abandon characters completely. I return to them eventually.
Walks_With_Kagouti wrote: »Class change token but the prereq: must have a character of that class already at level 50 with all class skill lines at 50
barney2525 wrote: »Ah. Its the part of the month when this request pops up.
Same answer...
No
You can achieve everything you want by just making another character.
Is that 'too hard' to do?
yes its too hard. it would be month or years to get to current status,
- he knows every blueprint/receipt/motif/style existing in game.
- 34k achievment points (incl. master fisher, flawless, emp, 2 lvl to grand lord)
- reaad every book and memory apart from 3 bugged books (dont laugh, thats a big point, so much books were bugged afterwards and are not readable anymore and noone knows if they will be fixed ever)
and i dont like playing him (nonpet magsorc) any more after that patch. open world is a hooror. ^^ every damn animal slows you down and too bored to kill 20 mobs with single target skills. im very lazy and when doing the prolog or dailys quests in elsweyr, i started to run to the destination and if there are more then 10 mobs following i just let myself get killed and respawn as its faster and just easier than killing them all one by one in a single way.
and thats what makes me log in less and less these days... with cp1600 and played more than 15k hours, i would prefer... well not this.
i think i would change to magplar, jabs is exactly what open world makes enjoyable again, previously i has been power surge, which is useless now. l2p just means, stay in your house and craft things.
who cares, btw is ninja working in pve as well? ^^
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
lordrichter wrote: »The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
Does ZOS know you have been in their code repository and are now talking about it?
lordrichter wrote: »The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
Does ZOS know you have been in their code repository and are now talking about it?
You don't have to have access to their "code repository". It's common sense.
The class system is already programmed (obviously). It would be the same as allowing for a race swap or a name change. So to suggest it would require a mountain of new coding is just inaccurate. It would be nearly the same amount of coding that a name change or race change would require. There isn't much difference in the process.
Removing abilities or giving new abilities to characters is very easy to do. The difficult programming comes into play when you are designing the actual class abilities themselves. And that's already been done.
The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
We do not know how the db is setup and what all is affected. From the outside, not knowing anything about the games design, we do not see any entanglements that would make it challenging.
My guess is this has nothing to do with it. MMORPGs seem to have a vested interest in having the masses roll additional characters. The most obvious the crown store sales and they just might believe that they make more money off a new character than a class change token would bring in.
Regardless, just asking for it and arguing it should not be challenging to do has little chance of succeeding since Zos has said they are not interested in it. One would need to figure out why they are not and address that issue to have a shot at changing their minds. However, if it is due to monetary reasons I doubt anyone has worthy information to present a decent argument.
lordrichter wrote: »The amount of programming need to do a class change and have it work properly would be a mountain in itself more than likely it would glitch out and you would have a sorc using dragon leap or a dk summoning a twilight. The examples are likely outcome of class changing. However the more likely and better alternative is for a spellcrafting system.
I'm not sure why you say that because the class systems are already programmed. It should be simple to do. All the hard work is already done.
Does ZOS know you have been in their code repository and are now talking about it?
You don't have to have access to their "code repository". It's common sense.
The class system is already programmed (obviously). It would be the same as allowing for a race swap or a name change. So to suggest it would require a mountain of new coding is just inaccurate. It would be nearly the same amount of coding that a name change or race change would require. There isn't much difference in the process.
Removing abilities or giving new abilities to characters is very easy to do. The difficult programming comes into play when you are designing the actual class abilities themselves. And that's already been done.
Without actual knowledge about how the game is designed some would think it is simple to provide alliance changes. However, Zos has said that is not the case, that it is intertwined with many areas.
So what we think is simple and straightforward in the void of actual knowledge of the programing often is not the case. So saying it is easy to do while standing in a vacuum of understanding of how the code is really organized is as easy to do as it is without real merit.
Let me translate:
ZOS can make money selling class change token to people that otherwise would not fork over money to speed level alts
We have plenty of knowledge about how the game is designed ...Without actual knowledge about how the game is designed
Let me translate:
ZOS can make money selling class change token to people that otherwise would not fork over money to speed level alts
runkorkoeb17_ESO wrote: »With all the recent changes to so many classes i think a class change token for the crown store is in order.
@ZOS_BrianWheeler please make it happen!
No game i know offer class change.
Dont be laazy please. 1-50 is like 5h grind.