omfg god my head hurt's reading these comment's
Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
Urzigurumash wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
I'm only one day into this patch, but whatever was working for me as Heavy S&B / 2h the last few patches is not cutting it this time, so far. It appears to me the removal of the HoT from Forward Momentum was a more substantial loss than I anticipated, and more consequential than the damage reductions to S&B skills. Since I've had the Forward Momentum HoT up 100% since Day 1, I don't think I realized how important it was.
Drop Forward Momentum altogether, change Molten Armaments to Igneous Weapons and slot Cauterize or Vigor or GDB (whichever you weren't using) in place of Forward Momentum is an idea, but I haven't made it work yet.
On the other hand, as a 1 toon player, being able to just leave Magma Shell and Pierce Armor and drop Corrosive and Ransack saves me a little cash switching from PvP to PvE tanking.
BlackMadara wrote: »Power slam is a decent spammable. You can set up good burst if you block in heavy.
I suggest you run vigor and cauterize, while keeping forward momentum. The snare removal from FM is still useful and I've seen 8k crits from cauterize with mending up. I think this was with 35k stam and 4k wd
Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
i most often only use Orzorga's Tripe Trifle Pocket and i can attack non stop.
Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Um Dragonknights hit like a truck, you just need to build round tankiness/damage
Oooh look guys! Look at my herpaderpie super top secret OP build. I'm not gonna tell you though, but I just wanted to tell you over and over in every DK thread that I have the 1337est build out there. I lEaRnEd FrOm BeSt Dk Na AfTeR aLl!JumpmanLane wrote: »I unno you can build anyway you want but if you build RIGHT, MagDk is in a GREAT place.
WillhelmBlack wrote: »Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Um Dragonknights hit like a truck, you just need to build round tankiness/damage
and sustain?
MagDK or StamDK? I seem to have endless sustain on my StamDK this patch somehow (except in BGs ofc, but it's still good).
On paper i should have enough burst damage to kill a player with Critical Rush (max distance) -> Onslaght -> Dizzy -> Executoner spam (if under 50%), but when it comes to PVP, everyone seems to have like 33k resistances and 30k+ hp.
Even without shields, hits are very low.
How much pen should i have for PVP?
Im not sure, should i go Nirnhoned 2h Maul or Sharpened 2h Axe.
lucky_Sage wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
WillhelmBlack wrote: »Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Um Dragonknights hit like a truck, you just need to build round tankiness/damage
and sustain?
lucky_Sage wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.
Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.
lucky_Sage wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.
Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.
BlackMadara wrote: »WillhelmBlack wrote: »Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Um Dragonknights hit like a truck, you just need to build round tankiness/damage
and sustain?
You can bulld for sustain in a few ways.
Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.
Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.
Pseudo sustain by adjusting playstyle so you don't spam as much.
I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.
BlackMadara wrote: »WillhelmBlack wrote: »Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Um Dragonknights hit like a truck, you just need to build round tankiness/damage
and sustain?
You can bulld for sustain in a few ways.
Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.
Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.
Pseudo sustain by adjusting playstyle so you don't spam as much.
I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.
How is your sustain playing against a dunmer?
What if on BG you find an entire group of dunmers? or what about duelling against a dunmer? In the case of stamDks, what happens if you find an entire group of Argonians? How do you sustain?
That's the problem when relying on combustion. Pretty hard counters that affect only one class. Do any other class has that kind of hard counter in its resource management?
Oooh look guys! Look at my herpaderpie super top secret OP build. I'm not gonna tell you though, but I just wanted to tell you over and over in every DK thread that I have the 1337est build out there. I lEaRnEd FrOm BeSt Dk Na AfTeR aLl!JumpmanLane wrote: »I unno you can build anyway you want but if you build RIGHT, MagDk is in a GREAT place.
Really, just gotta love these comments. I'm sure everyone appreciated your contribution and feels better now that they know you know how to build a DK the RIGHT way.
MartiniDaniels wrote: »Executioner becomes better then spammable only below 25-30%.
BlackMadara wrote: »BlackMadara wrote: »WillhelmBlack wrote: »Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?
Um Dragonknights hit like a truck, you just need to build round tankiness/damage
and sustain?
You can bulld for sustain in a few ways.
Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.
Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.
Pseudo sustain by adjusting playstyle so you don't spam as much.
I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.
How is your sustain playing against a dunmer?
What if on BG you find an entire group of dunmers? or what about duelling against a dunmer? In the case of stamDks, what happens if you find an entire group of Argonians? How do you sustain?
That's the problem when relying on combustion. Pretty hard counters that affect only one class. Do any other class has that kind of hard counter in its resource management?
Which is why I use a combo of different methods. Also BSW burning still procs on dunmer. I agree relying on the passive would be poor
On paper i should have enough burst damage to kill a player with Critical Rush (max distance) -> Onslaght -> Dizzy -> Executoner spam (if under 50%), but when it comes to PVP, everyone seems to have like 33k resistances and 30k+ hp.
Even without shields, hits are very low.
How much pen should i have for PVP?
Im not sure, should i go Nirnhoned 2h Maul or Sharpened 2h Axe.