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What to do as DK in PVP?

  • JumpmanLane
    JumpmanLane
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    Ozazz wrote: »
    omfg god my head hurt's reading these comment's

    Well LOOK who’s poking his head in a DK thread! Lol.

    Ok you’re a Sorc. For the sake of your fragile ego, let’s say your a good Sorc. One of these days, just for the sake of argument, let’s say you become a great Sorc...you know...you’ll always be remembered as the little forum nerfling who spent soooo much of its time begging ZOS for nerfs lol. Such will be your legacy!
  • Ragnarock41
    Ragnarock41
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    As stamDk? You make a good meatbag I suppose, with both corrosive and SnB gutted.

    Then again with your innate tankyness you can always bully zerglings into thinking you are actually unkillable, resulting in even more "omg zos nurf dk" threads.
    Edited by Ragnarock41 on August 29, 2019 3:15AM
  • Nevasca
    Nevasca
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    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
  • Urzigurumash
    Urzigurumash
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    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    I'm only one day into this patch, but whatever was working for me as Heavy S&B / 2h the last few patches is not cutting it this time, so far. It appears to me the removal of the HoT from Forward Momentum was a more substantial loss than I anticipated, and more consequential than the damage reductions to S&B skills. Since I've had the Forward Momentum HoT up 100% since Day 1, I don't think I realized how important it was.

    Drop Forward Momentum altogether, change Molten Armaments to Igneous Weapons and slot Cauterize or Vigor or GDB (whichever you weren't using) in place of Forward Momentum is an idea, but I haven't made it work yet.

    On the other hand, as a 1 toon player, being able to just leave Magma Shell and Pierce Armor and drop Corrosive and Ransack saves me a little cash switching from PvP to PvE tanking.


    Edited by Urzigurumash on August 29, 2019 3:57AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • chris211
    chris211
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    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    tape down the block button
  • generalmyrick
    generalmyrick
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    This is my pvp dk...

    Proxy
    Take flight
    Inhale
    Edited by generalmyrick on August 29, 2019 5:29AM
    "The red pill and its opposite, the blue pill, are a popular cultural meme, a metaphor representing the choice between:

    Knowledge, freedom, uncertainty and the brutal truths of reality (red pill)
    Security, happiness, beauty, and the blissful ignorance of illusion (blue pill)"

    Insight to Agree to Awesome Ratio = 1:6.04:2.76 as of 1/25/2019

    Compared to people that I've ignored = I am 18% more insightful, 20% less agreeable, and 88% more awesome.
  • BlackMadara
    BlackMadara
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    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    I'm only one day into this patch, but whatever was working for me as Heavy S&B / 2h the last few patches is not cutting it this time, so far. It appears to me the removal of the HoT from Forward Momentum was a more substantial loss than I anticipated, and more consequential than the damage reductions to S&B skills. Since I've had the Forward Momentum HoT up 100% since Day 1, I don't think I realized how important it was.

    Drop Forward Momentum altogether, change Molten Armaments to Igneous Weapons and slot Cauterize or Vigor or GDB (whichever you weren't using) in place of Forward Momentum is an idea, but I haven't made it work yet.

    On the other hand, as a 1 toon player, being able to just leave Magma Shell and Pierce Armor and drop Corrosive and Ransack saves me a little cash switching from PvP to PvE tanking.


    Power slam is a decent spammable. You can set up good burst if you block in heavy.

    I suggest you run vigor and cauterize, while keeping forward momentum. The snare removal from FM is still useful and I've seen 8k crits from cauterize with mending up. I think this was with 35k stam and 4k wd
  • CynicK
    CynicK
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    Critical rush is good i do not use it in my dk most of the time but i can switch one hability for it if i need it in the fight, you can use it if the enemy tries to get distance from you if you have plenty of stamina to annoy because it is instant and is always a critical and gets you again at the distance to attack.

    The new 7th legion is very good because the buff lasts 10 seconds in heavy armor is the best you can find and we have hardened armor that goes very well with it and because it is a guaranted proc you can pair it with another weapon damage set and get a quite decent weapon damage that will make you win most fights if you do not go magicka of course.

    But the hardest part of a dk in heavy armor if you are planing going heavy is sustain i sugest you to put one stamina recovery gliph in the jewlery and what people says, to use the monster set blood spawn that also adds stamina recovery it does not proc often but when it does it helps win the fight, and use food with stamina recovery or if you are using magicka too use the jewels of misrule but i most often only use Orzorga's Tripe Trifle Pocket and i can attack non stop.

    I recomend you ferocious leap because of the shield it provides it usually helps win the fight just wait a bit till you are a little wounded or have spent some stamina to use it for the battle roar passive and it will help you a lot win the fight even againts more than one enemy at a time because of the stun and aoe.
    Edited by CynicK on August 29, 2019 4:17PM
  • Urzigurumash
    Urzigurumash
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    Power slam is a decent spammable. You can set up good burst if you block in heavy.

    I suggest you run vigor and cauterize, while keeping forward momentum. The snare removal from FM is still useful and I've seen 8k crits from cauterize with mending up. I think this was with 35k stam and 4k wd

    Yes it doesn't seem operating without the Snare Immunity from FM is tolerable. Cauterize is easy to use, but Vigor is quite bothersome to keep up 100%, and I strongly hope the loss of the HoT from FM doesn't require constant Vigor casting to compensate. I'm accustomed to running a larger than average Health pool, high Weapon Damage, and relatively low Max Stam, but this won't work as well with constant Vigor casting.

    So far it appears to me the removal of the HoT from FM was surprisingly effective in curtailing my offensive power in Heavy Armor, which many desired quite loudly. It may be that a Bow StamDK is now stronger than a Damage-Tank StamDK, which to my memory would be a first.





    Edited by Urzigurumash on August 29, 2019 9:33PM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • lucky_Sage
    lucky_Sage
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    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.

    Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
    I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Urzigurumash
    Urzigurumash
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    CynicK wrote: »
    i most often only use Orzorga's Tripe Trifle Pocket and i can attack non stop.

    I concur, it appears to me this is presently the best choice after Takeaway Broth.

    Edit: actually I felt that way last patch. Something with mag regen and stam regen might be better this patch for more Cauterize uptime.

    Edited by Urzigurumash on August 30, 2019 10:34AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • regime211
    regime211
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    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage
  • WillhelmBlack
    WillhelmBlack
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    regime211 wrote: »
    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage

    and sustain?
    PC EU
  • Koensol
    Koensol
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    I unno you can build anyway you want but if you build RIGHT, MagDk is in a GREAT place.
    Oooh look guys! Look at my herpaderpie super top secret OP build. I'm not gonna tell you though, but I just wanted to tell you over and over in every DK thread that I have the 1337est build out there. I lEaRnEd FrOm BeSt Dk Na AfTeR aLl!

    Really, just gotta love these comments. I'm sure everyone appreciated your contribution and feels better now that they know you know how to build a DK the RIGHT way.
  • Vermethys
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    regime211 wrote: »
    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage

    and sustain?

    MagDK or StamDK? I seem to have endless sustain on my StamDK this patch somehow (except in BGs ofc, but it's still good).
    PC EU CP1400+
    In-game Username: Vermilion98

    Characters & Builds
    Edith Geonette [DC Imperial Sorcerer] (AR28)
    Gorgo Aendovius [AD Imperial Dragonknight] (AR28)

    My Builds:
  • Urzigurumash
    Urzigurumash
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    Vermethys wrote: »
    MagDK or StamDK? I seem to have endless sustain on my StamDK this patch somehow (except in BGs ofc, but it's still good).

    The Combustion passive cooldown was lowered from 5 seconds to 2 seconds. Seems like it's a big help. After a few minor adjustments, things are feeling pretty good for me so far on Xbox. The new 7th is fantastic, in my opinion. Best part about it is I can actually see the proc now, I could never tell before when it was just on my wrists.

    As another poster suggested, Cauterize seems to be an indispensable replacement for the HoT from Forward Momentum. I hadn't found it to be essential last patch, as good as it was after its revision, but now it seems like a must slot.



    Edited by Urzigurumash on August 30, 2019 10:20AM
    Xbox NA AD / Day 1 ScrubDK / Wood Orc Cuisine Enthusiast
  • WillhelmBlack
    WillhelmBlack
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    Stam DK sustain is good but Mag DK is bad. That's not the point I'm getting at though. I was quoting because the guy said build for tankiness and damage so it's non specific and may as well build for sustain as well like 90% of PvP builds.
    PC EU
  • nejcn001
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    On paper i should have enough burst damage to kill a player with Critical Rush (max distance) -> Onslaght -> Dizzy -> Executoner spam (if under 50%), but when it comes to PVP, everyone seems to have like 33k resistances and 30k+ hp.
    Even without shields, hits are very low.

    How much pen should i have for PVP?
    Im not sure, should i go Nirnhoned 2h Maul or Sharpened 2h Axe.
  • MartiniDaniels
    MartiniDaniels
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    nejcn001 wrote: »
    On paper i should have enough burst damage to kill a player with Critical Rush (max distance) -> Onslaght -> Dizzy -> Executoner spam (if under 50%), but when it comes to PVP, everyone seems to have like 33k resistances and 30k+ hp.
    Even without shields, hits are very low.

    How much pen should i have for PVP?
    Im not sure, should i go Nirnhoned 2h Maul or Sharpened 2h Axe.

    Executioner becomes better then spammable only below 25-30%.
  • iCaliban
    iCaliban
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    lucky_Sage wrote: »
    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.

    Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
    I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen

    You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.

    Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.
  • BlackMadara
    BlackMadara
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    regime211 wrote: »
    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage

    and sustain?

    You can bulld for sustain in a few ways.

    Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.

    Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.

    Pseudo sustain by adjusting playstyle so you don't spam as much.

    I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.
  • lucky_Sage
    lucky_Sage
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    iCaliban wrote: »
    lucky_Sage wrote: »
    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.

    Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
    I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen

    You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.

    Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.

    That is what I had last update and you can do that if you have a Templar feeding you shards but if you are fighting a group a Templar’s or any person who can survive your dmg Magdks can’t handle long fights last patch I was running with 1050 mag recov and I was fine 90% of the time this update not anymore
    DC PC NA
    Magdk - main
    Stamcro - alt

    AD PS4 NA -retired (PC runs way better to play on console)
    magdk
    magblade
    stamplar
    magden
    magsorc

  • Xvorg
    Xvorg
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    iCaliban wrote: »
    lucky_Sage wrote: »
    Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.

    MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.

    Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
    I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen

    You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.

    Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.

    Magicka sustain based on ramdomness cannot and will never be good. Combustion is not a good passive, it can fail in key moments and proc while you are full magicka.

    The design does not help mDK when the class needs it the most.

    If we are going to consider mag DK a good class based on the band aids given to the class, then I think we are all nuts.
    Edited by Xvorg on August 30, 2019 9:45PM
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Xvorg
    Xvorg
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    regime211 wrote: »
    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage

    and sustain?

    You can bulld for sustain in a few ways.

    Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.

    Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.

    Pseudo sustain by adjusting playstyle so you don't spam as much.

    I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.

    How is your sustain playing against a dunmer?

    What if on BG you find an entire group of dunmers? or what about duelling against a dunmer? In the case of stamDks, what happens if you find an entire group of Argonians? How do you sustain?

    That's the problem when relying on combustion. Pretty hard counters that affect only one class. Do any other class has that kind of hard counter in its resource management?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • BlackMadara
    BlackMadara
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    Xvorg wrote: »
    regime211 wrote: »
    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage

    and sustain?

    You can bulld for sustain in a few ways.

    Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.

    Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.

    Pseudo sustain by adjusting playstyle so you don't spam as much.

    I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.

    How is your sustain playing against a dunmer?

    What if on BG you find an entire group of dunmers? or what about duelling against a dunmer? In the case of stamDks, what happens if you find an entire group of Argonians? How do you sustain?

    That's the problem when relying on combustion. Pretty hard counters that affect only one class. Do any other class has that kind of hard counter in its resource management?

    Which is why I use a combo of different methods. Also BSW burning still procs on dunmer. I agree relying on the passive would be poor
  • JumpmanLane
    JumpmanLane
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    Koensol wrote: »
    I unno you can build anyway you want but if you build RIGHT, MagDk is in a GREAT place.
    Oooh look guys! Look at my herpaderpie super top secret OP build. I'm not gonna tell you though, but I just wanted to tell you over and over in every DK thread that I have the 1337est build out there. I lEaRnEd FrOm BeSt Dk Na AfTeR aLl!

    Really, just gotta love these comments. I'm sure everyone appreciated your contribution and feels better now that they know you know how to build a DK the RIGHT way.

    I DO know how to build a MagDk the right way. I’m NOT giving out builds. Run Alcast’s trash. You’ll be aight lol.

    Oh and uh... WIPE me DOWN!
    Edited by JumpmanLane on August 30, 2019 10:11PM
  • nejcn001
    nejcn001
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    Executioner becomes better then spammable only below 25-30%.

    Ye ive noticed that too, is it a bug?
  • Lokey0024
    Lokey0024
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    Die, alot. You build tanky, you hit like a wet noodle and have crap sustain, you build damage, you get 2 piece and a biscuit by any class during a CC break. You go mid ground, you get kited to death or they just run.

    My advice is the best build is zerg
    Edited by Lokey0024 on August 31, 2019 3:56PM
  • Xvorg
    Xvorg
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    Xvorg wrote: »
    regime211 wrote: »
    nejcn001 wrote: »
    Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
    Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?

    Um Dragonknights hit like a truck, you just need to build round tankiness/damage

    and sustain?

    You can bulld for sustain in a few ways.

    Passive sustain with pure regen, cost reduction, ult gen, and/or heavy armor.

    Active sustain with heavy attacks (resto for mag and heavy for stam works best), ele drain, burning proc and/or meditate.

    Pseudo sustain by adjusting playstyle so you don't spam as much.

    I find a combo of breton, decent burning uptime (running flame enchant on sharpened destro), ele drains, and dedicated combo attacks works best for me. I have 1400 buffed regen and try not to rely on ult for sustain for my mag DK. My stam DK is focused on ult regen in heavy and is a redguard with minimum stam regen. I sustain fine if I play well.

    How is your sustain playing against a dunmer?

    What if on BG you find an entire group of dunmers? or what about duelling against a dunmer? In the case of stamDks, what happens if you find an entire group of Argonians? How do you sustain?

    That's the problem when relying on combustion. Pretty hard counters that affect only one class. Do any other class has that kind of hard counter in its resource management?

    Which is why I use a combo of different methods. Also BSW burning still procs on dunmer. I agree relying on the passive would be poor

    Yes, but again, no other class sustain passive has that kind of counter. BSW has nothing to do with class passives, you can just wear another set. As a DK, what do you do, re-roll as a sorc?
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • CynicK
    CynicK
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    nejcn001 wrote: »
    On paper i should have enough burst damage to kill a player with Critical Rush (max distance) -> Onslaght -> Dizzy -> Executoner spam (if under 50%), but when it comes to PVP, everyone seems to have like 33k resistances and 30k+ hp.
    Even without shields, hits are very low.

    How much pen should i have for PVP?
    Im not sure, should i go Nirnhoned 2h Maul or Sharpened 2h Axe.

    People on the forums recomended me nirnhoned 2h maul it works very well.
    You may be lacking weapon damage, it happened to me at first when leveling to cp 160 and before i had the sets, well you know the damage you do maybe you do good damage if not gold your weapons you will earn a lot of punch and then buy a gold foul enchant for the 2h or purple if you plan on changing the weapon, you will see that with the defile on the enemies their life drops much faster because they are not able to heal so much.
    And use noxious breath it lowers the players resistences.
    Well there are those sort of immortal players that whatever you do to them their life does not go down but those are really few.
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