JumpmanLane wrote: »Ask ZOS for some BUFFS!
Buff DK!
Give us some mobility! (Don’t say RAT). Cost increases kill sustain. Food nerfs kill sustain. Help a DK OUT!
lucky_Sage wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.
Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.
lucky_Sage wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.
Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.
You will have to have close to a 50k mana pool with the costs of DK abilities to wait for Ult Resource Return passive. If not you will OOM in like 10 seconds if you're fighting anyone near competent.
You have to build for sustain. Says so in the dev notes, Attrition Class. You have to apply constant pressure because we don't have the 3 hit combo most classes have, Lash/leap/lash is the closest.
lucky_Sage wrote: »Littlebluelizard wrote: »Haven't been playing much lately but the good StamDKs I've seen are running glass-cannon 2h/bow builds instead of the classic tanky s/b builds. They get insane healing potential when going full damage, and the burst is insane with Onslaught.
MagDKs are buffed all across the board, you probably need to adjust your skill bars to get the OP skills like Degen.
Magdk is not buffed across board there sustain took a huge hit it is bad now. Wings is crap I took that off my bar I get more defense using chocking talons for minor maim.
I don’t even see many dks using wings anymore it’s about 2 out of 10 I’ve seen
You are insane if you think mag dk sustain got hurt. I have zero trouble sustaining in no cp with less than 1200 base regen on a very aggressive build.
Hint, read your combustion passive, and try using traits other than sharp/nirn/infused.
You will have to have close to a 50k mana pool with the costs of DK abilities to wait for Ult Resource Return passive. If not you will OOM in like 10 seconds if you're fighting anyone near competent.
You have to build for sustain. Says so in the dev notes, Attrition Class. You have to apply constant pressure because we don't have the 3 hit combo most classes have, Lash/leap/lash is the closest.
None of that is true in the slightest. Combustion + battle roar is one of the best sustain loops in the game. Add to that helping hands.
Dk doesnt have a 3 button combo? A fully empowered molten whip hits just as hard or harder than leap. When comboed with leap and engulfing flames, if your target doesnt have multiple active hots, or a really tanky build, most players explode from it.
MizoreReyes wrote: »You can elemental drain these healers, get your leap to 20k flame damage, and 3x stack empowered molten whip on them and the combo wouldn't be enough to finish the healer. After your failed glass cannon attempt that should have at least lowered the healer to 65%, you try to retreat with your weak wings on your back and because of MagDk's lack of mobility you get absolutely surrounded. Go DoT build and have all your DoTs cured or outhealed and then you get DoTs on you and now its your turn to do your best to outheal it.
Title says it all...most of of DK skills are low ranged, you hardly come close enough to deal damage, but when you do, you get blown up in seconds.
Is DMG DK even viable in PVP? Should i focus more on tanking, supporting and anti heal sets?