I'd hid some quests so you couldn't do it before you have done all their pre-quests. I find it odd design that you can help the Green Lady's spirit to pass on before she has even died.
A lot of what’s been said but especially get rid of the incredible greed.
- Guild v Guild PvP
- Dynamic map so guilds can build up their own cities in all the various architectural styles
- Enemy guilds declaring war with system to schedule hours long siege to try to raze it to the ground
- Players control the map, politics and war
Basically in more of the Shadowbane tradition instead of DAoC/WoW.
Shokasegambit1 wrote: »I would end it right now, set fire to the servers.
After this tragic game of bugs and broken stuff. I'm sure I would never touch another game by ZOS ever again.
nafensoriel wrote: »I would go for...
* Classless based system
* Flying
* inspect ppl gear
* Bikini/Revealing armor and clothes
* Spear weapon skill line
* UE4
* Cutscenes
* Unique race personality and animation ( similar to wow and FFXIV)
* In game rare mounts ( not cash shop )
* wPvP on the current zone ( not just cyrodiil)( similar to wow)
Bahahahahahaha UE4... BAHAHAHAHAHAHA
So many people suck this engines dongle like it gives ambrosia. It's a pretty version of unity...
p_tsakirisb16_ESO wrote: »Shokasegambit1 wrote: »I would end it right now, set fire to the servers.
After this tragic game of bugs and broken stuff. I'm sure I would never touch another game by ZOS ever again.
Yet you are still in this forum? Why, only for trolling?
Shooo shoo back to your cave
Not going to go into depth but that's not really true. The engine doesn't define how hard it is on the system after a point.p_tsakirisb16_ESO wrote: »/snip
True, UE4 is horrible engine, especially to develop on it with it's C++.
Unity & Frostbite engines are much better, and the latter better optimised.
However the average person playing MMORPGs has a 5+ year old lemon. Those engines need cutting edge graphic cards no more than 2 years old.
p_tsakirisb16_ESO wrote: »A lot of what’s been said but especially get rid of the incredible greed.
- Guild v Guild PvP
- Dynamic map so guilds can build up their own cities in all the various architectural styles
- Enemy guilds declaring war with system to schedule hours long siege to try to raze it to the ground
- Players control the map, politics and war
Basically in more of the Shadowbane tradition instead of DAoC/WoW.
You forgot Darkfall also, which was bit better than Shadowbane
However this gameplay is so nice that both those games failed.
MojaveHeld wrote: »The biggest change I would make, by far, is separating PvE and PvP. The current system leaves nobody happy, as PvEers keep getting their best skills nerfed because of PvP, while PvPers have to deal with stuff originally designed mostly with PvE in mind messing with the balance of combat in PvP. Give each their proper focus instead of trying to force a mishmash on the two that doesn't really work for either.
1. Reverse the current trend of every class being able to do the holy trinity. Restore dedicated Tank, Healer and DPS classes, giving each class a specific role.
2. Separate PvE/PvP balancing. Treating the two factions as one does not work.
3. Introduce one skill bar, thus doing away with constant bar-swapping. This would also stop the necessity for pets and some abilities to take up two slots. Create a toggle to swap the two weapons equipped.
4. Rethink the current Guild Trader system and introduce a Global Auction House. One AH in each zone's main city would be sufficient.
5. Re-balance DOTs and AOEs so that neither is dominant. There is too much bias towards DOTs now.
6. Upgrade UI to include features such as a proper minimap, minimap and main map features such as skyshard, harvesting nodes and lore book locations, crafting/recipe info windows, and more info on tooltips. This is aimed at reducing the number of addons and thus improving performance.
7. Add more options to dungeons such as solo and extra hard mode.
These are a few things i would like redone, will add more when I remember them!
Apart from that I love the game generally, especially the sheer amount of stuff to do, and the beauty and variety of the world and its zones.
p_tsakirisb16_ESO wrote: »A lot of what’s been said but especially get rid of the incredible greed.
- Guild v Guild PvP
- Dynamic map so guilds can build up their own cities in all the various architectural styles
- Enemy guilds declaring war with system to schedule hours long siege to try to raze it to the ground
- Players control the map, politics and war
Basically in more of the Shadowbane tradition instead of DAoC/WoW.
You forgot Darkfall also, which was bit better than Shadowbane
However this gameplay is so nice that both those games failed.
ParaNostram wrote: »I'd make it less cash grabby. Profit motive is driving gaming into the dirt lately, like buying the game isn't enough for these greedy execs it's ridiculous.
GreenhaloX wrote: »Add flying mounts, never nerf (always buff and add more challenging enemies), separate "balancing" of PvP from PvE, and take away the undies for our toons..
Oh yeah.. always increase max CP!