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Chapter: Cyrodiil

Cously
Cously
✭✭✭✭✭
The Elder Scrolls Online: Cyrodiil

Five years after the Alliance War, the factions decided to sign a temporary truce. What use is to fight for a throne surrounded by daedric corruption and having to pony in to reconstruct an entire province alone? After the external threat forced an unlikely union, both loyalists and freelancers see the opportunities in this endevour.

* Explore a whole renewed zone, Cyrodiil.
* Experience a quest line focused in restoring cities and towns, citizens and lives.
* Restore the Imperial City Arena where a player can renew the ranks of one old faction, battling his way to Grand Champion similarly Maelstrom Arena. You can also challenge other players in 1x1 fights, 2x2 fights, 1x1x1x1 fights, all kinds of PVP Mayhem! Carve your name on stone as the legend of the arena.
* New game system: SPELLCRAFTING! As the city gets restored the Arcane University and it's powers are rediscovered and schools of magicka start to develop. Mages from all over Tamriel bring together their knowledge in dangerous and amusing experiments.
* Face the challenge in a new 12-player Trial: THE ARBORETUM! As the city is cleaned of the daedric blight, this particular district has to be exorcised of false aspects of each of the Eight Divines. Fight an infernal battle with each aspect and their powers and mechanics matching the divines.
* Keep Molag Bal and his invasion at bay by closing the persistent anchors, the most powerful of Tamriel with bosses as powerful as the Dragons of Elsweyr.

DISCLAIMER:

YOU CAN STILL ACCESS ALLIANCE WAR AND CORRUPTED IMPERIAL CITY FEATURES BY PVP QUEUE.
Edited by Cously on August 17, 2019 2:00PM

Chapter: Cyrodiil 207 votes

Yes
55%
zergbase_ESOchuck-18_ESOGilvothPinesyBelegnolessewallb14_ESOJD2013Aimoraquadraxis666Vriendaphilips666_18b16_ESOeklhaftb16_ESODmurr854b16_ESOObsidian3Glarinstarlizard70ub17_ESOLaerothKeykalynKhipuErelahcorpseblade 115 votes
No
44%
CasterialBigBraggdaryl.rasmusenb14_ESORudyardNemesis7884proteinexeDTStormfoxDaviiid_ESOVorpankari-pekka.hamalaineneb17_ESOAektannxenowarrior92eb17_ESOtechnohicElsonsolylanyamalchiorEdaphonSheridandsalterAlnilamE 92 votes
  • TelvanniWizard
    TelvanniWizard
    ✭✭✭✭✭
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    Yes
    All in for spell crafting.
  • red_emu
    red_emu
    ✭✭✭✭✭
    ✭✭
    No
    Cyrodiil is not for PvE. I like your ideas for Imperial City though.
    PC - EU:
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    Falathren Infernis - AD MagDK
    Your-Ex - AD MagBlade
  • Aimora
    Aimora
    ✭✭✭✭✭
    Yes
    Would love a PvE version of Cyrodiil :)
    Aimora Gilidhren - 50 Hybrid Sorcerer
    Aimae Gilihdril - 50Templar Healer
    Aimsae Astasia - 50 Templar Tank
    Aimellie Halfpenny - 50 Nightblade spinning DPS
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    Aims For Equanimity 10 - Magicka DK


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    Check me out at Anook anook.com/aimora
  • starlizard70ub17_ESO
    starlizard70ub17_ESO
    ✭✭✭✭✭
    ✭✭
    Yes
    At this point, why not.
    "We have found a cave, but I don't think there are warm fires and friendly faces inside."
  • Mayrael
    Mayrael
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    ✭✭✭✭✭
    No
    "We want PvE Cyrodiil" threads are getting more tricky these days.

    One thing. How the heck you would like to explain having PvE Cyrodiil where nobody fights each other, and simultaneously having Alliance War in other instance of Cyrodiil? Multiverse? Because as for now ZOS is trying to have at least all zones pretty consistent.
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • quadraxis666
    quadraxis666
    ✭✭✭✭✭
    Yes
    Mayrael wrote: »
    "We want PvE Cyrodiil" threads are getting more tricky these days.

    One thing. How the heck you would like to explain having PvE Cyrodiil where nobody fights each other, and simultaneously having Alliance War in other instance of Cyrodiil? Multiverse? Because as for now ZOS is trying to have at least all zones pretty consistent.

    Just needs a time wound portal as an entrance. Done.
  • Berserkerkitten
    Berserkerkitten
    ✭✭✭✭
    No
    Ha! Spellcrafting! When absolutely everyone is constantly at each other's throats over balancing, let people come up with their own spells - what could possibly go wrong, apart from everything? :grin:
    Nobody cares about your endless list of terribly-named characters.
  • Nemeliom
    Nemeliom
    ✭✭✭✭
    Yes
    Can ZOS hire you? Please?
    Baradur Morker - Level 50 Bosmer Nightblade
    Le-Duck - Level 50 Dark Elf Dragonknight
    Boom-Stormer - Level 50 High Elf Sorcerer
    Nemeliom the Great - Level 50 Redguard Warden
    Crazy Little Maggie - Level 50 High Elf Templar
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    There's already such a thing as "PvE Cyrodiil", just enter the Yolo campaign (formerly named Shor) outside of primetime :trollface:
    But seriously, if you want to complete delves/dolmens and grab skyshards, Yolo is THE "PvE Cyro". Outside of primetime you'll be quite (un?)lucky if you find more than half a dozen enemy players anywhere.

    Lore-wise (in)consistency aside, a true PvE Cyro would be SUPER boring if it does not receive a total overhaul with a lot of extra detail added all over.

    Cyro is very large, and very VERY empty, outside of the "hotspots" where most of the action normally happens.
    We normally don't notice that when playing - because we're either skipping all of the "nothing" with fast travel, or rush past it at maximum speed on the way to the next objective.

    The lore inconsistency could in principle be handwaved away in a similar manner as Cadwell's Silver/Gold, but still it would be a MAJOR development effort to fill the hypothetical "PvE Cyro" with actual new, enjoyable PvE content. So probably not happening... :(
  • Cously
    Cously
    ✭✭✭✭✭
    Yes
    Mayrael wrote: »
    "We want PvE Cyrodiil" threads are getting more tricky these days.

    One thing. How the heck you would like to explain having PvE Cyrodiil where nobody fights each other, and simultaneously having Alliance War in other instance of Cyrodiil? Multiverse? Because as for now ZOS is trying to have at least all zones pretty consistent.

    I'm a former emperor. Almost all battleground titles. PVP is my favourite aspect of the game. What bothers me is not being a PVP region but how it is a waste of one iconic location that players loved (Oblivion is one of the most popular entries). For instance Imperial City looks like trash with all corruption. And Cyrodiil had to even have the deers removed for performance, the place is completely empty and devoid of details, we use like only 10% of it, same battles, same places. On top of not affecting PVP at all because would be another instance, it would make ZOS a lot of money. Also time is far from consistent in ESO, for instance the Cadwell's Almanac arc.
  • Cously
    Cously
    ✭✭✭✭✭
    Yes
    Ha! Spellcrafting! When absolutely everyone is constantly at each other's throats over balancing, let people come up with their own spells - what could possibly go wrong, apart from everything? :grin:

    The combat is being simplified and homogenized. The next logical step is Spellcrafting, huge money making and add spice on top of a now bland combat. Will be balanced because everyone will have access to it. Albeit I grant is soft pay to win.
  • VDoom1
    VDoom1
    ✭✭✭✭✭
    Yes
    This sounds....awesome! :) I have always loved Cyrodiil, it's my favorite zone like ever. I now and then still play Oblivion just to ride around in Cyrodiil. It saddens me to see the towns and cities so destroyed. Especially Cheydinhal, my favorite town. :(

    I have wondered many times why no one has seen fit to close the largest anchor in all of Tamriel. Like hello! It doesn't matter who sits on the Ruby Throne, if an anchor larger than the entire building can just swallow it. :|
    Edited by VDoom1 on August 17, 2019 3:28PM
    We Fight For Cyrodiil.
    We fight for The Daggerfall Covenant.
    We fight for The Aldmeri Dominion.
    We fight for The Ebonheart Pact.
    We fight for Tamriel!
    CP 1200+
    Grand Master Crafter | Tamriel Hero
    Imperial Dragonknight
    Khajiit Necromancer
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    Guild - Priests Of Hircine
    ESO Since 2014
    PC - EU
  • Eraldus
    Eraldus
    ✭✭✭✭
    Ha! Spellcrafting! When absolutely everyone is constantly at each other's throats over balancing, let people come up with their own spells - what could possibly go wrong, apart from everything? :grin:

    You mean the pvp muppets that suck at pvp anyways, so they cry for nerfs, even though that won't help them win on pvp anyways, because they fail to realize the reason why they get trounced, it's simply because they're bad?

    I think we don't need to care about these people at all.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Lol, ninja'd :)

    At the end of the day, the only way I see a true "new" PvE Cyrodiil (as you outlined) happening is as a new DLC perhaps.
    Otherwise it's completely hopeless, since Cyro is part of the base game, there's no money to be made there :neutral:

    Although personally, I'd much rather take a playable (mostly-lag-free) PvP Cyro over a PvE Cyro any day... I really miss those huge 100+ player largescale fights :)
  • Erelah
    Erelah
    ✭✭✭✭
    Yes
    red_emu wrote: »
    Cyrodiil is not for PvE. I like your ideas for Imperial City though.

    All the city quests, daily repeatable quests, titles for doing said quests in Cyrodiil says other wise. Aside from battle grounds there is no pure PVP environment in elder scrolls.

    Cyrodil and Imperial City are a mixed PVE/PVP environment. A good example is clearing out a delve in Cyrodil will earn bonus AP while PVPing in Cyrodil. It is a mix by design.
  • EdoKeledus
    EdoKeledus
    ✭✭✭
    No
    Basically an other way to make Cyrodiil a PvE zone.
    DC PC EU Vivec
    Daggerfall Convenant Loyalist


  • onemoredragon
    onemoredragon
    ✭✭✭
    Yes
    Awesome ideas brought together, hell yeah!
    I'm not sure about spellcrafting, but the PvP arena, trial with players versus divines, restoring Cyrodiil to a be a living breathing vibrant land again... o:)

    (ES IV:Oblivion vibes, amirite ;)
    PC EU @OneMoreDragon

    Rakshasi Raijina, khajiit sorceror, adventurer and crafter
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    Alessia Whitegold, redguard templar 2h/bow DD
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  • Fr4ctalz
    Fr4ctalz
    ✭✭✭
    Yes
    let me be clear, I legit just read this on my phone, rushed off the couch to scramble to my pc to reply to this.. this idea would be a game changer. 100% amazing. thinking about it brings me joy. all of it. the arena idea golden. pvp needs more than just group v group focused content something to allow the average player to feel as tho that stand out in a crowd. it would be also cool if you could spectate arena fights, maybe even place bets on your favorite pvp fighter. the only draw back to a 1v1 or 1v1v1v1 are the people that build like super tanks, this debunk can simply be solved to reward the player that does the most dmg or has the most kills with a match timer. boom. solved. plz plz plz plz i pray this is can become a future thing.
  • Ash_In_My_Sujamma
    Ash_In_My_Sujamma
    ✭✭✭✭✭
    No
    Yes, if all those features you mentioned are added in the pvp instance of Cyrodiil and Imperial City. Otherwise, a fat, emphatic NO.
  • LukosCreyden
    LukosCreyden
    ✭✭✭✭✭
    ✭✭
    The thing with Spellcrafting, you're not REALLY crafting spells. You'd essentially be unlocking a skill, with extra steps, from a huge list of pre-determined skills.
    So, let us imagine a new skill line was introduced, with 30 new skills. Can you IMAGINE the balancing nightmare that would cause? Trying to balance 30 new skills out that can be accessed by every class and build? Clearly, it took ZOS a lot of work to get us Necromancer and even that, as it's own class, is still a bit squiffy in regards to balancing.

    You should also keep in mind that these new spells would either a) be the new meta skills or b) be non-meta and thus hailed as being pointless additions that clutter the game. So, we would end in this frustrating scenario where you would be required to run a certain "crafted" spell for your build to be optimal. You want in to that Trial group and don't have (X) spell? Best get to grinding.

    This would also have the knock-on effect of further homogenizing all the classes. You no longer use your class ult, you use (X Spellcrafting Ult), so on and so forth.

    The only way I could see this working is by having spellcrafting be either a way of essentially creating "re-skinned" abilities, creating abilities that fill in those little niches that some classes are missing (viable stam sorc spammables etc) or a mix of both.

    This is all coming from a guy that would LOVE spellcrafting to be implemented in a way that would work. Customizing your character is a HUGE deal for me.
    Edited by LukosCreyden on August 17, 2019 3:55PM
    Struggling to find a new class to call home.Please send help.
  • Major_Lag
    Major_Lag
    ✭✭✭✭✭
    Erelah wrote: »
    All the city quests, daily repeatable quests, titles for doing said quests in Cyrodiil says other wise. Aside from battle grounds there is no pure PVP environment in elder scrolls.

    Cyrodil and Imperial City are a mixed PVE/PVP environment. A good example is clearing out a delve in Cyrodil will earn bonus AP while PVPing in Cyrodil. It is a mix by design.

    I find this whole "mixed PvE/PvP" design principle quite baffling.

    There are a few delves which are obviously meant for getting the AP buff - very small delves with just 1 or 2 bosses.
    The rest of them are much larger and quite impractical for grabbing the buff, it takes way too long to get to the boss. So what's the point of those other delves, other than being there just for "flavor"?

    Likewise, the PvE quests in Cyro are quite a wash. Very bland, and about a third of them of them involve riding extremely long distances.

    Every PvPer I know has 0 interest in any of the PvE content in Cyrodiil, except for those few "easy AP boost delves" and the dolmens which sometimes drop coldharbor siege weapons.
    There's just no good reason to ever do any of the other content more than once (for the achievements) :neutral:

    Cyrodiil is all about the PvP objectives, and that's where all of the action is.
    All of the PvE content in there is just pointless fluff which only serves to further load down the already dying servers. Convince me otherwise.
  • BigBragg
    BigBragg
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    ✭✭✭✭
    No
    There is so much of the map that isn't explored in the game. As well as other areas of Nirn that have never been tapped in any Elder Scrolls. Would prefer to fill in holes before some jumbled Schrödinger's Cyrodiil story is introduced.
  • Cously
    Cously
    ✭✭✭✭✭
    Yes
    The problem here is that real pvpers will remember the deers were removed for performance. So adding details on PVP Cyrodiil is out of question. It is a huge wasteland where the majority of action happens at the Chalamo. That's basically a huge waste of land and potential.
  • SassiestAssassin
    SassiestAssassin
    ✭✭✭
    Yes
    Sounds neat, I’d love to see how they deal with a postwar Cyrodiil.

    They might have to make it smaller to work as DLC, or add more to make it a true chapter.

    You can do chapters in any order, despite the story depending on one another, so adding a postwar Cyrodiil while having Cyrodiil in war isn’t a stretch.

    Good idea OP
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • Keileon
    Keileon
    ✭✭
    Yes
    Yes please. I have zero interest in PvP, don't like having to look over my metaphorical shoulder when I'm delving in enemy territory, and would love to see Cyrodiil as it's supposed to be because I simply can't stay interested in Oblivion.
    PC NA | @ KudaKeileon | ESO+ | CP 600+
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    hi so I actually love crown crates

    GIVE LILMOTHIIT RACE
  • therift
    therift
    ✭✭✭✭✭
    ✭✭✭
    No
    PvErs get a new zone every 90 days.

    PvPers have received just two ecpansions since beta: Imperial City and Battlegrounds.

    It's getting tiresome having to point out every week that PvE has an enormous advantage over PvP.

    Now you can buy your damn Cyrodiil skyshards. Stop whining.
  • Vietfox
    Vietfox
    ✭✭✭✭✭
    ✭✭
    No
    No, if i have to go through all the current PvE content then you do have to go through the PvP too.
  • Casterial
    Casterial
    ✭✭✭✭✭
    No
    Cously wrote: »
    The Elder Scrolls Online: Cyrodiil

    Five years after the Alliance War, the factions decided to sign a temporary truce. What use is to fight for a throne surrounded by daedric corruption and having to pony in to reconstruct an entire province alone? After the external threat forced an unlikely union, both loyalists and freelancers see the opportunities in this endevour.

    * Explore a whole renewed zone, Cyrodiil.
    * Experience a quest line focused in restoring cities and towns, citizens and lives.
    * Restore the Imperial City Arena where a player can renew the ranks of one old faction, battling his way to Grand Champion similarly Maelstrom Arena. You can also challenge other players in 1x1 fights, 2x2 fights, 1x1x1x1 fights, all kinds of PVP Mayhem! Carve your name on stone as the legend of the arena.
    * New game system: SPELLCRAFTING! As the city gets restored the Arcane University and it's powers are rediscovered and schools of magicka start to develop. Mages from all over Tamriel bring together their knowledge in dangerous and amusing experiments.
    * Face the challenge in a new 12-player Trial: THE ARBORETUM! As the city is cleaned of the daedric blight, this particular district has to be exorcised of false aspects of each of the Eight Divines. Fight an infernal battle with each aspect and their powers and mechanics matching the divines.
    * Keep Molag Bal and his invasion at bay by closing the persistent anchors, the most powerful of Tamriel with bosses as powerful as the Dragons of Elsweyr.

    DISCLAIMER:

    YOU CAN STILL ACCESS ALLIANCE WAR AND CORRUPTED IMPERIAL CITY FEATURES BY PVP QUEUE.

    No, Cyrodiil is not for PVE at all. I mean, maybe have another zone thats purely for a new DLC, but I'd say it'd kill how our time is technically at a stand still during this period, much like all elder scrolls games are.

    Spellcrafting would be an AWFUL, AWFUL idea for an MMO. I don't think anyone remembers blowing up cities in Oblivion? What we should do is unarmed combat!!!
    Daggerfall Covenant:Casterial Stamplar || Casterial DK || Availed NB || Castyrial Sorc || Spooky Casterial Necro
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    Animation Cancelling
  • essi2
    essi2
    ✭✭✭✭✭
    ✭✭
    I'd love a PvE Cyrodiil, but I doubt ZOS would bother doing it.
    "The Heritance are racists yes? Idiots. But dangerous, destabilizing racist idiots." - Razum-dar

    "Wood Elves aren't made of wood, Sea Elves aren't made of water. M'aiq still wonders about High Elves" - M'aiq the Liar

    ** Leyawiin Layabouts (PC-EU) - Leyawiin Layabouts (PC-NA) **

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  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes
    With 4k hours in Oblivion, I was disappointed how little nostalgia value Cyrodiil has in ESO. The Gold Coast zone did a magnificent job of recapturing the Anvil area of Cyrodiil but Cyrodiil proper was a disappointment. Been playing ESO 3 years and have said all along that I'd love to see a PvE only instance of Cyrodiil. It would keep PvEers out of the way of those who want to play PvP in the rest of the Cyrodiil instances.

    Lore? I see no reason why my lore as a PvEer has to match the lore of those who play PvP.

    On spellcrafting, though I loved it in Obivion, missed in Skyrim, I fear it would be a balance nightmare and unsupportable in ESO.
    PC NA(no Steam), PvE, mostly solo
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