I liked the vanilla EQ2 version of death. People really cared to not to die. When you died you could revive at a shrine overland or at the dungeon entrance. You had to fight back "nacked" to your corpse to get your items back. Or you revived with your items but the game took your XP. Huge chunks of XP.
There have been skills and class abilities to deal with death. Scouts could go inisible when the group was about to wipe and then revive the healer. If the healer didnt forget to give him a revive feather. Invisibility totems and Scout invisible was important to "smuggle" the group back to the dead bodies.
I think today this all is regarded as waste of time. But back then it defined pace and group play. Not to die was bigger then to achieve something.
I liked the vanilla EQ2 version of death. People really cared to not to die. When you died you could revive at a shrine overland or at the dungeon entrance. You had to fight back "nacked" to your corpse to get your items back.
But what if we didnt? What if losing a battle harbored far worse consequences. Our character's life would be precious, our brothers and sisters more valuable, and their loss, much harder.
I liked the vanilla EQ2 version of death. People really cared to not to die. When you died you could revive at a shrine overland or at the dungeon entrance. You had to fight back "nacked" to your corpse to get your items back. Or you revived with your items but the game took your XP. Huge chunks of XP.
There have been skills and class abilities to deal with death. Scouts could go inisible when the group was about to wipe and then revive the healer. If the healer didnt forget to give him a revive feather. Invisibility totems and Scout invisible was important to "smuggle" the group back to the dead bodies.
I think today this all is regarded as waste of time. But back then it defined pace and group play. Not to die was bigger then to achieve something.
I liked those mechanics also. In addition to your input in Age of Conan after you died you received debuff (it stacked to some point) that lowered your stats, you could find your tombstone to remove the debuff or wait (can't remember the time) till it vanishes on its own.
But I think mechanics like those wouldn't fit ESO, this game is as casual friendly as possible, any kind of punishment after death would cause masses rage
Berserkerkitten wrote: »I think the real horror is what we're knowingly, willinlgy doing to our characters, knowing they cannot permanently die. "Oh, this cliff seems pretty steep. Oh well, I'm sure I can make it. Whoops. I crushed every bone in my character's body and he is now pudding. Soul gem time!" Get them incinerated by dragons, have them literally melted or turned to ash or frozen and shattered into a thousand pieces - who cares, all it takes is one soul gem or a timed passive to come back. Or warp back to the nearest wayshrine. Can you imagine what it must be like if that sort of thing happened to you again and again and it would never end, because you simply cannot die?
howdy @ArchMikem ...glad to still see your name still here on the forums...so many new ones...so many old ones will never see again...
oh yeah, what was the comic you were reading?
The ability to just come back to life with a Soul Gem is taken for granted.
Touch on Dragon fights for example. These things take massive amounts of beating and dozens of fighters. You cast Vigor from a ways back and watch in silence as several of your fellow Vestiges are incinerated from above. A few are unlucky to be targeted by the one shot for being too close. They're eaten alive. Flame Atronachs burn you. Iron Atronachs melt your bodies. The flame Wraiths tear your flesh. Our friends and companions die every day in Tamriel, but its okay cause we have wayshrines and soul gems and even a free revive thanks to the soul magic passive.
But what if we didnt? What if losing a battle harbored far worse consequences. Our character's life would be precious, our brothers and sisters more valuable, and their loss, much harder.
I really appreciate Healers. :'(
Sorry, i just got done reading a webcomic where a lot of likable characters die and i get very emotional over the subject of loss.