Breath of Life was nerfed at least partially because its omnidirectionalness was deemed "too OP" in PvP. In fact a major complaint was that people shouldn't be able to heal people behind them as they could just stand in a group and spam heals without intelligently participating in the PvP battle.
I mentioned the irony of this in PTS, I'm surprised it went live, and I'm skeptical that this change will remain untouched if it starts being identified as "overhealing" or "unfair" in PvP.
Also I'm glad to hear it is enjoyable but I would like to point out that the previous meta playstyle of healers was heavily criticized by many (incorrectly imo) of requiring no skill because two abilities were "spammed." How an ability that doesn't requiring planning, positioning, or aiming increases skilled game play is a mystery to me. So there is some irony in heralding this change as good.
I hear you on wanting an option for an omnidirectional heal though. I have always thought healers should have one as a save to encourage more dynamic play (I can free someone from a cocoon or help with other mechanics if I don't always have to face people to heal) but I feel it should be an emergency save at a high cost (maybe with a cooldown) not something we can leverage frequently and repeatedly in a short period of time.
My two cents, at the moment it is what it is right now so you might as well enjoy it if you can.
luen79rwb17_ESO wrote: »Oops incoming nerf to rapid rengen LoS, thanks for your feedback tho...
I consider the original change to BoL a stupidity since it required the healer to us DDs as meat shields in some ocassions and because it was a decent feature for PvP in case of groups. Nevertheless, I don't see a problem between the logic of the BoL nerf and Rapid rework, since the later requires you to run a healing staff. In PvP, unless you have an amazing build never discovered, most people slots resto staff backbar. Compared to the complaint against BoL which allowed you to use it front bar with your DD weapon, I don't think it is a problem. In fact, it should have been done that way since BoL lost it omnidirectional feature (more like a trade)Breath of Life was nerfed at least partially because its omnidirectionalness was deemed "too OP" in PvP. In fact a major complaint was that people shouldn't be able to heal people behind them as they could just stand in a group and spam heals without intelligently participating in the PvP battle.
I mentioned the irony of this in PTS, I'm surprised it went live, and I'm skeptical that this change will remain untouched if it starts being identified as "overhealing" or "unfair" in PvP.