vMA has already been seriously nerfed over the years. The heavy power creep we have had since vMA was added to the game makes it significantly easier than it initially was.
Emma_Overload wrote: »NO, vMA has NEVER been nerfed in any way that matters to players who have trouble with it. .
Emma_Overload wrote: »NO, vMA has NEVER been nerfed in any way that matters to players who have trouble with it. .
FALSE (because it seems you like caps) ; at the beginning, you couldn't stop, or go outside etc ; or it will have reset. You had to do it in only one row. To get the possibility to take break was a BIG nerf indeed.
And why everyone should endure a nerf because some are not able to do it? Common dps is far more enough now to do it for everyone ; such as the plenty of sets that didn't exist before. Mechanics are simple. What are the "complicated" mechanics there xd? kill an hoarver close to one pillar? OMG, that is SO difficult to get!
Emma_Overload wrote: »
No, the mechanics are not simple. That's why YouTube is full of vMA "guides" that should never have been necessary in the first place. It's is simply not possible to get through vMA by playing reactively in a natural way. You are absolutely required to play proactively because of target priorities and mechanics. I do not think I have ever seen a vMA guide video where the player did not start hitting spawn points with AOE DOTs before anything even spawned! That's ridiculous and indicative of bad design. Players should be able to play the game without being forced to search the internet for cheat sheets. It should never be necessary to memorize a bunch of moves and strategies like a ballerina learning a choreography. Games should feel like fun, in my opinion, not a tiresome chore.
Emma_Overload wrote: »And why everyone should endure a nerf because some are not able to do it? Common dps is far more enough now to do it for everyone ; such as the plenty of sets that didn't exist before. Mechanics are simple. What are the "complicated" mechanics there xd? kill an hoarver close to one pillar? OMG, that is SO difficult to get!
No, the mechanics are not simple. That's why YouTube is full of vMA "guides" that should never have been necessary in the first place. It's is simply not possible to get through vMA by playing reactively in a natural way. You are absolutely required to play proactively because of target priorities and mechanics. I do not think I have ever seen a vMA guide video where the player did not start hitting spawn points with AOE DOTs before anything even spawned! That's ridiculous and indicative of bad design. Players should be able to play the game without being forced to search the internet for cheat sheets. It should never be necessary to memorize a bunch of moves and strategies like a ballerina learning a choreography. Games should feel like fun, in my opinion, not a tiresome chore.
Emma_Overload wrote: »And why everyone should endure a nerf because some are not able to do it? Common dps is far more enough now to do it for everyone ; such as the plenty of sets that didn't exist before. Mechanics are simple. What are the "complicated" mechanics there xd? kill an hoarver close to one pillar? OMG, that is SO difficult to get!
No, the mechanics are not simple. That's why YouTube is full of vMA "guides" that should never have been necessary in the first place. It is simply not possible to get through vMA by playing reactively in a natural way. You are absolutely required to play proactively because of target priorities and mechanics. I do not think I have ever seen a vMA guide video where the player did not start hitting spawn points with AOE DOTs before anything even spawned! That's ridiculous and indicative of bad design. Players should be able to play the game without being forced to search the internet for cheat sheets. It should never be necessary to memorize a bunch of moves and strategies like a ballerina learning a choreography. Games should feel like fun, in my opinion, not a tiresome chore.
Sanguinor2 wrote: »Emma_Overload wrote: »
No, the mechanics are not simple. That's why YouTube is full of vMA "guides" that should never have been necessary in the first place. It's is simply not possible to get through vMA by playing reactively in a natural way. You are absolutely required to play proactively because of target priorities and mechanics. I do not think I have ever seen a vMA guide video where the player did not start hitting spawn points with AOE DOTs before anything even spawned! That's ridiculous and indicative of bad design. Players should be able to play the game without being forced to search the internet for cheat sheets. It should never be necessary to memorize a bunch of moves and strategies like a ballerina learning a choreography. Games should feel like fun, in my opinion, not a tiresome chore.
Yet People cleared it before guides and addons for it existed and our characters were much weaker, so its hardly necessary to watch guides, spawn Points etc.
Emma_Overload wrote: »And why everyone should endure a nerf because some are not able to do it? Common dps is far more enough now to do it for everyone ; such as the plenty of sets that didn't exist before. Mechanics are simple. What are the "complicated" mechanics there xd? kill an hoarver close to one pillar? OMG, that is SO difficult to get!
No, the mechanics are not simple. That's why YouTube is full of vMA "guides" that should never have been necessary in the first place. It is simply not possible to get through vMA by playing reactively in a natural way. You are absolutely required to play proactively because of target priorities and mechanics. I do not think I have ever seen a vMA guide video where the player did not start hitting spawn points with AOE DOTs before anything even spawned! That's ridiculous and indicative of bad design. Players should be able to play the game without being forced to search the internet for cheat sheets. It should never be necessary to memorize a bunch of moves and strategies like a ballerina learning a choreography. Games should feel like fun, in my opinion, not a tiresome chore.
You can clear it like this, but you need a tanky build. I did my first clear on a heavy armour stam sorc build which allowed me to take a few hits and recover from pretty much everything.
It's only later that I started learning all the spawns so I could drop the resilience for higher dps and was able to just burn through it.
If you answer yes you are basically saying, I don't know how to play the game and I don't want to learn.
MojaveHeld wrote: »I can complete it, but every time I go in there, it feels like pulling teeth to me. The amount of incoming damage is simply too high to be enjoyable.
Emma_Overload wrote: »
I remember what vMA was like when it launched. The guys who made the early guides probably died thousands of times and spent dozens of hours getting through their first run. I also remember that so few people could complete it in the beginning that the leaderboards were barely populated.
All that's really happened since then (besides the proliferation of guides) is power creep. This has made high DPS much easier to achieve for a larger pool of players, which helps many of them get higher scores, I'm sure. I do not believe, however, that there has ever been any kind of serious barrier to beating vMA other than the mechanics. When vMA came out, I was only doing 20K dps max on magicka toons, but that seems like enough for most content even now. The fact that I can easily do triple that DPS now has not made vMA (or any other mechanics heavy content) even one iota easier.
We may disagree on this, but as far as I can tell the only reason there are so many more vMA completions now is because there are tons of vMA guides and tons of players willing to slavishly memorize them. In my opinion, it's like solving a Rubik's Cube by reading a book that tells you step-by-step how to do it. It's an accomplishment, for sure, but it doesn't make you a friggin' genius, LOL. Maybe I'm just different from most forum posters, but I would rather have a solo arena that allowed fun, reactive play instead of one that required rote memorization of a choreography.
Emma_Overload wrote: »Emma_Overload wrote: »And why everyone should endure a nerf because some are not able to do it? Common dps is far more enough now to do it for everyone ; such as the plenty of sets that didn't exist before. Mechanics are simple. What are the "complicated" mechanics there xd? kill an hoarver close to one pillar? OMG, that is SO difficult to get!
No, the mechanics are not simple. That's why YouTube is full of vMA "guides" that should never have been necessary in the first place. It is simply not possible to get through vMA by playing reactively in a natural way. You are absolutely required to play proactively because of target priorities and mechanics. I do not think I have ever seen a vMA guide video where the player did not start hitting spawn points with AOE DOTs before anything even spawned! That's ridiculous and indicative of bad design. Players should be able to play the game without being forced to search the internet for cheat sheets. It should never be necessary to memorize a bunch of moves and strategies like a ballerina learning a choreography. Games should feel like fun, in my opinion, not a tiresome chore.
You can clear it like this, but you need a tanky build. I did my first clear on a heavy armour stam sorc build which allowed me to take a few hits and recover from pretty much everything.
It's only later that I started learning all the spawns so I could drop the resilience for higher dps and was able to just burn through it.
It has been a while since I have tried a "tanky" build, but it may be time to try again. I've always been curious if the incoming damage on vMA could be reduced to nMA levels, and if doing that would actually make vMA as easy as nMA.
Jagdkommando wrote: »Hi all just another poll to see do we need vMA be nerfed. I will make 2 poll choices, so just yes or no, cuz even slightly nerf means: “yes i want vMA be nerfed” or no means : “Im ultimate killing machine we dont need any nerfs”.
Think twice before choosing...
Emma_Overload wrote: »vMA has already been seriously nerfed over the years. The heavy power creep we have had since vMA was added to the game makes it significantly easier than it initially was.
Yes the power creep is significant, but NO, vMA has NEVER been nerfed in any way that matters to players who have trouble with it. The only things that have been changed over the years are little bug fixes and minor adjustments that make it more convenient for players who can complete it anyway.
Target prioritization becomes tiresome at stage 5 and mechanics become needlessly complicated at stage 6, and things only get worse after that. Until the difficulty of stages 5 through 9 are reduced in a tangible way, you are going to hear calls for vMA nerfs on the forums year after year.