(https://forums.elderscrollsonline.com/en/discussion/474456/necromancer-pts-wrapup)ZOS_KNowak wrote: »We’ll be keeping a close eye on how the Necromancer performs as you level them up and learn how to use their abilities. Here are just some of the issues that we’ll be closely monitoring after Elsewyr launches:
- Necromancer performance for Magicka and Stamina builds, as well as for Tanking, Healing, or Damage Dealing.
SidewalkChalk5 wrote: »This game has become Elder Stamcros Online. Enough is enough. Necro is overperforming so much that it is affecting class diversity in trials. Top PVE DPS, Major Vulnerability, Rez ulti... These capabilities make Necro too good, an obvious and blatant Pay-to-Win class that should not exist in this game.(https://forums.elderscrollsonline.com/en/discussion/474456/necromancer-pts-wrapup)ZOS_KNowak wrote: »We’ll be keeping a close eye on how the Necromancer performs as you level them up and learn how to use their abilities. Here are just some of the issues that we’ll be closely monitoring after Elsewyr launches:
- Necromancer performance for Magicka and Stamina builds, as well as for Tanking, Healing, or Damage Dealing.
Well, if you've been "monitoring" anything you'd know that people who play other classes are losing their competitive standing because you put an imbalanced Pay-to-Win class in the game. Maybe that's acceptable for ONE patch, for the 3 months or so after release, but no more! It needs to be brought in line NOW before Scalebreaker launches. 3 more months of Necro dominance will destroy any incentive to pick up this game for players of other classes.
Major Vulnerability and Rez ulti are the two largest culprits. I'm not saying nerf them, but ALL OTHER CLASSES need to be given something to keep up and remain competitive. Players are already leaving the game in droves due to the crappiest server performance ever. 3 more months of Pay-to-Win Stamcro dominance is just another reason to leave. Don't let this go live.
hedna123b14_ESO wrote: »Lol 3 months is too long? Stamblades were meta from CWC to Elsweyr, that's 1.5 years. 3 months is rookie numbers:)
SidewalkChalk5 wrote: »hedna123b14_ESO wrote: »Lol 3 months is too long? Stamblades were meta from CWC to Elsweyr, that's 1.5 years. 3 months is rookie numbers:)
I'm not just talking about a class being meta. These are insanely OP abilities compared to anything any other class has. They can stay top DPS meta class for all I care, but it's sort of crazy for them to also have the two greatest utility ultimates ever put in the game. All I'm saying is the other classes need some attention to bring their ulti's up to this new standard, otherwise endgame trials are going to stay really boring with 1 class to rule them all.
DocFrost72 wrote: »SidewalkChalk5 wrote: »hedna123b14_ESO wrote: »Lol 3 months is too long? Stamblades were meta from CWC to Elsweyr, that's 1.5 years. 3 months is rookie numbers:)
I'm not just talking about a class being meta. These are insanely OP abilities compared to anything any other class has. They can stay top DPS meta class for all I care, but it's sort of crazy for them to also have the two greatest utility ultimates ever put in the game. All I'm saying is the other classes need some attention to bring their ulti's up to this new standard, otherwise endgame trials are going to stay really boring with 1 class to rule them all.
You understand that even if necros, tomorrow, lost major vulnerability that them being the highest dps would make them the go to dps spec anyway in endgame PvE yes?
I'm not sure if you want what you think you want, or have class envy here.
hedna123b14_ESO wrote: »DocFrost72 wrote: »SidewalkChalk5 wrote: »hedna123b14_ESO wrote: »Lol 3 months is too long? Stamblades were meta from CWC to Elsweyr, that's 1.5 years. 3 months is rookie numbers:)
I'm not just talking about a class being meta. These are insanely OP abilities compared to anything any other class has. They can stay top DPS meta class for all I care, but it's sort of crazy for them to also have the two greatest utility ultimates ever put in the game. All I'm saying is the other classes need some attention to bring their ulti's up to this new standard, otherwise endgame trials are going to stay really boring with 1 class to rule them all.
You understand that even if necros, tomorrow, lost major vulnerability that them being the highest dps would make them the go to dps spec anyway in endgame PvE yes?
I'm not sure if you want what you think you want, or have class envy here.
If Necros lost Major Vuln they wouldnt be top dps
DocFrost72 wrote: »You understand that even if necros, tomorrow, lost major vulnerability that them being the highest dps would make them the go to dps spec anyway in endgame PvE yes?
I'm not sure if you want what you think you want, or have class envy here.
SidewalkChalk5 wrote: »DocFrost72 wrote: »You understand that even if necros, tomorrow, lost major vulnerability that them being the highest dps would make them the go to dps spec anyway in endgame PvE yes?
I'm not sure if you want what you think you want, or have class envy here.
Not sure if anything from your comment even applies to what I said. I want them to keep Major Vuln, and I don't care if they stay top DPS. I'm just saying the Pay-to-Win went too far and the other classes need to be brought up to par with some enhancements to their group utility. There should be a reason to bring a diverse assortment of classes to trials, rather than just stacking 6-10 guys running the same OP build. The imbalance is pretty severe and its not good for the health of the game when balance decisions are tainted by profit motive.
LittlePinkDot wrote: »Leave my PVP stamcro major vulnerability alone.
I dont give a **** about trials.
LittlePinkDot wrote: »Leave my PVP stamcro major vulnerability alone.
I dont give a **** about trials.
Eh. There should be some reward for coordination.
Problem is that the hardest achievement in Sunspire (Godslayer) requires multiple necromancer(stamina) to accomplish, which is a horrible design. ZOS needs to increase the speedrun in vSS to 40 minutes.
vMoL and vHoF speedrun are both 40 minutes, so it only makes sense for vSS to be 40 minutes too. That way it would allow a bit more "freedom" of what you can bring.
Main issue with necromancer is the access to major vulnerability. ZOS needs to straight up remove that debuff completely or only let it apply for the caster.
DocFrost72 wrote: »Yeah, I have no idea what you're asking for. You recognize that major vuln and highest PvE dps both belong exclusively to necro. Okay. You say that people only choosing necro is bad for the health of the game. Good, so far we agree. You think something needs to be added to other classes?
Like what?
Problem is that the hardest achievement in Sunspire (Godslayer) requires multiple necromancer(stamina) to accomplish, which is a horrible design. ZOS needs to increase the speedrun in vSS to 40 minutes.
vMoL and vHoF speedrun are both 40 minutes, so it only makes sense for vSS to be 40 minutes too. That way it would allow a bit more "freedom" of what you can bring.
Main issue with necromancer is the access to major vulnerability. ZOS needs to straight up remove that debuff completely or only let it apply for the caster.
If you look at the leaderboard for vSS (the current weekly on PC-NA):
- Top Score: 8 necros, a dk, a templar, a warden, and a nightblade
- 2nd: 8 necros, a dk, a templar, a warden, and a nightblade
LittlePinkDot wrote: »Leave my PVP stamcro major vulnerability alone.
I dont give a **** about trials.
it's not just about you ...
the ult can change to give major berserk , 20% damage only for you they can increase the duration for compensation of that 10% , but 30 % for everyone is too much . 2 Colossus at the same time can kill 90 % of a zerg without even considering 30% more damage on all dots and damages for 5 secs , so don't tell me necro should be left untouched .
ZOS did not gave a **** about my solo PvE (overland, n-dungeons and nMA & vMA) when they nerfed WW. Just saying...LittlePinkDot wrote: »Leave my PVP stamcro major vulnerability alone.
I dont give a **** about trials.
Problem is that the hardest achievement in Sunspire (Godslayer) requires multiple necromancer(stamina) to accomplish, which is a horrible design. ZOS needs to increase the speedrun in vSS to 40 minutes.
vMoL and vHoF speedrun are both 40 minutes, so it only makes sense for vSS to be 40 minutes too. That way it would allow a bit more "freedom" of what you can bring.
Main issue with necromancer is the access to major vulnerability. ZOS needs to straight up remove that debuff completely or only let it apply for the caster.
If you look at the leaderboard for vSS (the current weekly on PC-NA):
- Top Score: 8 necros, a dk, a templar, a warden, and a nightblade
- 2nd: 8 necros, a dk, a templar, a warden, and a nightblade
This is fairly representative for at the least top 5 runs on PC NA right now, if not farther down (it gets hard to tell with the missing info due to the leaderboard bug). I'm not calling for nerfs to the point of necro not being viable, and I like the classes to have their own strengths to bring to the table (rather than the homogenization that we seem to be getting this patch) but no class should be so overpowered that it's making up the bulk of trial groups like this.
Note: This is also not a slight against those who are in these top spots. Regardless of their class, they're obviously very skilled players and would still take top scores.