BlackMadara wrote: »BlackMadara wrote: »BlackMadara wrote: »Here's a quick build I put together on PTS that should be at least a little viable in pvp. First Screenshot/tooltips are mostly cheese (apprentice mundus, nirn staff, divines gear, mag glyphs), second is all impen, atronarch mundus, prismatic glyphs, skoria instead of grothdarr, etc.
cheese:
(could have been a bit higher with mara instead of witchmothers)
mostly viable:
both are with buffs up/pet out for necropotence buff. this was really easy to do, this gear is really accessible, etc. this is close to what you'll be up against as stam in pvp. also, i could have pushed my max mag higher with inner light on my bar but i thought that was a bit much.
That is a high damage pvp build with 15% increased DoT damage from necro and 66 into thaum. So a build focusing on ranged DoTs that has high DoT damage, with low mitigation.
Also, here are some calcs of the damage these would do vs my mag DK in CP pvp. CPs are 20% less DoT damage and 7% less magic damage. 2975 crit resists (45% crit reduction) and 34.5 spell resistance (light armor, breton, blood spawn proc.) These are averages based on crit rate.
Flame Reach: 581 dps
Entropy: 707 dps
Soul Trap: 727 dps
Against a medium armor target with 17204 spell resistances. Same CP and crit resists.
Flame Reach: 842 dps
Entropy: 1023 dps
Soul Trap: 1052 dps
For comparison to Ele Weapon, a direct damage ability. 10517 tooltip (very similar effective spell damage as referenced build) 20% less direct damage CPs
Mag Dk: 2490
Med armor: 3606
So these DoTs deal at least 3 times less damage per second than the generic spammable. Focusing on DoTs allows an high pressure build that shouldn't be ignored, but these changes do not make them overbearing. Any mechanic, in this game, that is stacked/coordinated by a group is overbearing against a single player.
The only issue I can see is that entropy and soul trap can't seem to be dodged and can be cast at range. Perhaps the damage standards should be adjusted based on range and ease of use, but that is up to ZoS.
PS. Rapid regen should be nerfed and Vigor buffed to some type if happy middle. Resolving should probably heal more than the 7% increase compared to live and rapid just seems out of line with magicka builds having access to burst heals and shields.
So according to ur calculations you can easily do 3k afk DPS to a normal medium armor and 2k+ afk DPS against tanks. Yeah definitely not overbearing at all. Lmao
With a rather high damage build and the use of 3 GCDs. I mentioned that the range and easy of use of the abilities may be too high. These 3 DoTs would still deal less damage than a single target spammable.
So spamming a single target attack would deal more damage at the beginning of combat, for 3 seconds. After DoTs are set, the attacker will have up to 8 seconds of higher damage with DoTs ticking and using a spammable. That is the design of DoTs. Now they actually pose a threat.
You can still set up a high burst damage combo with delayed damage and executes and be effective, but DoTs may be a viable playstyle.
Do not nitpick information. Look at my entire argument.
Again, you are comparing afk dmg to dmg done by actually playing the game. This by itself is beyond stupid and why the game is going to ***. You are defending a state of combat that is dumbed down to a lvl of stupidity.
And that's not even mentioning the fallacies of ur actual comparison you made. You can't compare spammable DPS to dot DPS in PVP. Your comparison basically takes best case scenario fighting a target dummy ignoring the basic principles of pvp being that people actually fight back. Your comparison is basically a cherry picked scenario that doesn't represent even the best case PVP scenario, let alone a normal PVP scenario. Over a normal pvp scenario against people who are not brain dead, 3k dot DPS is probably going to be on par if not more than the entire DPS u are going to put out. So even when looking at the numbers there is no comparison. Its dumb.
But you see there is no reason to get into that cause even the idea of comparing afk dmg to total dmg output is beyond stupid and already throws the entire argument out of the window
You're scenario assumes a player just stands there as the DoT user is casting. The other player should also be attacking, defending, etc.
The build linked above is a glass cannon necromancer with CP stacked into DoT damage. The single target DoT buffs simply make the competitive. Nobody decent is going to die to one player using DoTs.
When multiple players are involved, almost every mechanic in this game can be overpowering.
From what I've seen from the pics above it's just a normal magicka pvp build but that's not even the point.
My scenario doesn't assume anything. Dots are applied once and last for 12 secs. Some are even undodgeable. You also can't block them afaik. Stop comparing their appliance with the appliance of spammables. It's day and night difference. It's dumb. You are not doing urself any favor.
The numbers are there and anyone who understands PVP can see how out of control those numbers are. 3k DPS from 3 generic dots without the need of sustain, planning ur attacks etc. That's probably more than ur entire DPS output. Enough said. And you can get more dots if you want pushing those numbers higher.
You see it's not about mechanics being overbearing when being outnumbered. This is what you don't get. It's not about dying in an outnumbered situation. It's about the fight itself. When you get to a point when 2-3 people can just press 2 buttons and they melt anyone in front of them then you have dumbed ur game down to a lvl of stupidity. You are throwing player skill out of the game. This is what you are defending. You are defending the direction of combat which has been slowly killing PVP every single patch.
Saril_Durzam wrote: »Actually, best defence is to kill fast that LA player; considering it wont use much shields, shouldnt be so hard. Best defence is an offence, drop Vigor and use all your GCDs to nuke him out before the dots drop you down.