Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
Do you mean zerg fights? Because overload has almost always been a beginner friendly skill (esp back at 1k stored) and it's not uncommon to see them firing about. It got quiet when pets became their new go-to but I guess it's creeping back.
If it's actually "troll" groups -whatever that is- then it's probably just used in conjunction with elemental weapon (if that works) and elegance etc.
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
Do you mean zerg fights? Because overload has almost always been a beginner friendly skill (esp back at 1k stored) and it's not uncommon to see them firing about. It got quiet when pets became their new go-to but I guess it's creeping back.
If it's actually "troll" groups -whatever that is- then it's probably just used in conjunction with elemental weapon (if that works) and elegance etc.
Ok this makes some sense. Elemental weapon + Blockade of storms + elegance+ an increase boost from CP in last patch +a 10% boost to damage in the last patch
WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance.
WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance.
The 70% damage boost isn't working on live for overload. It will next patch.
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
WreckfulAbandon wrote: »It does more dmg than Eye of the Storm and can be turned on and off at will. People have posted recaps on the forums that were from one sorc that would probably raise eyebrows if someone at ZOS saw it and understood what they were seeing. You can compare it to other cheese all you want but it's overperforming. It wouldn't survive in its current state if ZOS gave it a "balance pass."
Waffennacht wrote: »Please clarify if you're in CP OW or BGs. I have yet to run into any overload sorc doing such things in BGs.
Can someone tell me what happened with this ability. I know patch 5.05 increased its damage by 10% but that can't explain this. Did they change some synergy with blockade of storms or something like that? Did a change in CP boost it? Or a new set?
Suddenly all the usual troll groups are running with multiple sorcs using this. It's like when Goliath Bash was OP and all the trolls were hitting pugs with multiple bashes. In the area death notices the vast majority of deaths streaming by are now power overload. My 33k spell resist/3 k crit resist DK got hit with an 11k attack. I routinely get hit by 2-3 sorcs with overload in a big fight.
Large scale fights are now super dangerous for stam melees with limited mobility; you are meleeing and multiple sorcs sneak up and destroy you with overload from behind.
The answer is: It did not. You just forgot to wear Bastion of the Heartland, and to renew Quick Cloak in a situation where you should really have both.
People see high numbers in their death recap, and forget that those are typically multiple ticks from multiple sorcs. A normal permablock DK cannot be harmed by it in a 1vs1 situation.
The skill is not bad, I´ve been using it for 5 years now, but it´s not as good as a StamWarden, a Balorghblade, or even a self-synergy Necro when it comes to AoE damage. It can´t even out-dps a MagWarden healer`s AoE healing after the next patch.
WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance.
The 70% damage boost isn't working on live for overload. It will next patch.
Nothing happen, its been good for a long time. It's just evolution.
Ball groups finally figured out Negate was somewhat over hyped, (mainly because ball groups does not fight ball groups anymore)
and other players figured out how to counter Atro hugging sorc's with aoe.
Overload has been a staple skill ever since we got Molag Keena, and DW sorc's have been rocking it forever.
It just got popularized recently again by twitch streamers and youtubers and adopted by Sorc's looking for a new meta.
Edit: one thing happen though - we got minor heroism pots.
this have made recharging overload less of a hassle
Nothing happen, its been good for a long time. It's just evolution.
Ball groups finally figured out Negate was somewhat over hyped, (mainly because ball groups does not fight ball groups anymore)
and other players figured out how to counter Atro hugging sorc's with aoe.
Overload has been a staple skill ever since we got Molag Keena, and DW sorc's have been rocking it forever.
It just got popularized recently again by twitch streamers and youtubers and adopted by Sorc's looking for a new meta.
Edit: one thing happen though - we got minor heroism pots.
this have made recharging overload less of a hassle
This guy really said negate is overhyped LOLOLOL
WreckfulAbandon wrote: »They're doing so much damage because of the 70% boost in heavy attack damage from off-balance. High risk high reward mechanics are good and I like seeing large groups die but imo Overload is overtuned right now. Either the range should be reduced, it should stay bashable, or that 70% heavy attack bonus on off-balance should be looked at.
Sure you have to build for cheese Overload but other than that you are holding left click to do a ton of damage. Someone has to do a lot of work to compete with the amount of damage these builds can put out and since they're sorcs they can easily shield or streak away = no risk. I feel this has been overlooked by ZOS, it's hard to imagine them being ok with amount of dmg considering some of the other things they nerf.