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Let's not forget about the worst change this patch will bring

  • yodased
    yodased
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    Ajax_22 wrote: »
    yodased wrote: »
    Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.

    I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.

    That is the definition of dumbing down.

    If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.

    Again though this is your opinion based on what you currently have, feeling like crap is subjective. The entire time you were learning on an unintended consequence of overlapping systems.

    Those systems have been corrected to better reflect the design documents of the game. You can say thats dumbing it down and I will respect that opinion, but that doesn't make it fact.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • Micah_Bayer
    Micah_Bayer
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    Gilvoth wrote: »
    n0
    its not
    the Best thing this patch has IS the ultimate changes.
    many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.

    Then don't say his little group of friends are the only ones who hate it
  • Ajax_22
    Ajax_22
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    Demra wrote: »
    What's the problem to time your stun with your ultimate since it has a cast time?

    Several of these ultimates have some form of CC attached. Being required to CC your enemy before you use those renders the CC on the ultimate useless. They now just provide unnecessary bloat on the power budget for that skill.
    Demra wrote: »
    Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..

    No, it doesn't require more skill it just slows it down. Skilled players will now very rarely be hit by a burst combo, and when they do it will only be from other skilled players. The *** will still be getting melted, and wondering why it happened.
  • Demra
    Demra
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    Ajax_22 wrote: »
    Demra wrote: »
    What's the problem to time your stun with your ultimate since it has a cast time?

    Several of these ultimates have some form of CC attached. Being required to CC your enemy before you use those renders the CC on the ultimate useless. They now just provide unnecessary bloat on the power budget for that skill.
    Demra wrote: »
    Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..

    No, it doesn't require more skill it just slows it down. Skilled players will now very rarely be hit by a burst combo, and when they do it will only be from other skilled players. The *** will still be getting melted, and wondering why it happened.

    Than count the cc as a bonus and not main feature. It won't make the cc part useless just not as integral. For example dbos, it still does aoe cc which is not useless.

    And how is timing your ult and catching your enemy off guard is not a skill but only slow down? If skilled players can now avoid being hit by the ult like you say, it shows the change does benefit the skilled player and in fact rewards them for that. No? And new players will also have a chance to avoid ult. So you will have to worker harder for your kills. All that sounds like better combat to me.
    Edited by Demra on August 8, 2019 4:24PM
  • Abhaya
    Abhaya
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    Another input to this thread: the cast times are very small and I can see this working okay (though I would still prefer them without) and while doing some duels on PTS I didn’t see a huge difference.

    My major gripe now is cast times in general in this game. I’m running stam sorc with dizzy swing and dark deal and let me tell you, with Cyrodiil lag and performance issues cast time skills are a nightmare. At times my 1 second casts can go anywhere up to 4 seconds in this environment. Now I wonder, since PTS doesn’t have enough traffic to simulate this, if the cast times on ultimates will be getting drawn out in the same way. It’s hard enough playing in the lag as it is without my 4 second dizzy swing having its follow up ultimate take several seconds as well. We won’t know until it goes live if the ultimate cast times will be affected the same way as something like dizzy since they are significantly shorter but this could be an issue.

    I know this thread isn’t about performance issues but cast time abilities perform terribly unless the game is running smoothly, which often isn’t the case.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Kadoin
    Kadoin
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    Kadoin wrote: »
    Have you tried using any of the other ults and see if they work cancelling the same way like Incap and DBoS on live?

    Spoiler: They don't.

    Crescent works just like that, and it's the only ult comparable to the ults affected by the nerf. Moreover, all other ults except leap can be ani canceled without problems, sure they have their own animations/delays (meteor, leap, colossus, etc), but you don't have to look at the character doing the whole animation and you can actually do other things while the ult goes off (leap apart).

    Yeah and the ults with the cast time don't have a delay. Stop pretending that's not the case by saying the others can be cancelled. Yeah, they can AFTER 2/3 the animation is done, unlike the skills that got cast timed. The skills in that list you can cancel before the animation even appears on your end as well, esp. after certain buggy events ZOS just won't address patch after patch (one of them is 2H sword heavy attack animation bugging to be faster than it should be and 2x in an instant. anyone that knows this bug knows its best to slot DBoS on that bar for that specific reason). But continue to claim it is not the case...

    Cast time puts an end to that bug. What a coincidence...
  • MehrunesFlagon
    MehrunesFlagon
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    Zatox wrote: »
    If with many you intend the loud minority of players who never learned how to play this game, then yes. "many" long time noobs wanted this. I'm really curious to know where you get your numbers from, but I'm not expecting anything scientific from someone like you so whatever.
    lol, classic "My opinion is the only right one, l2p if you don't agree"
    Cheesy invisible instant damages are gone soon. Now you need to be skilled to hit the enemy.

    If you can't see a dbos coming, and actually call it invisible omegalul, you can call it cheese, call the guy cheater, but the one who got stomped and is unable to do the same is you. Guess what?

    If you can't see one when it's cancelled you need to get your eyes checked.
  • JWillCHS
    JWillCHS
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    KageNin wrote: »
    yodased wrote: »
    KageNin wrote: »
    Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
    It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.

    This again is preemptive combat, predictive combat. That is not what the design of the game is. The game is reactive combat.

    That's the huge disconnect here, the people who love the fact that this is like a massive street fighter are upset because they learned to predict combat in a game that is not based around prediction and ccccccccoooombo breakers and then there are those who look at it as reactive, but not able to react because they have to predict instead of react.

    The two sides are not going to agree, ever. Simply not going to happen, this is a pro-choice/pro-life type of debate and while we can all still be friends and have good conversations, you are not going to change anyone's mind about predictive vs reactive combat.

    DBOS was used (and will still be used) by the top tier farming groups because it fits into a rotation was able to be cancelled so its invisible and immediate and knock down stuns those who are following you into a choke point for the followup kill.

    Should people know that a DBOS is coming as soon as they see you? Probably, but that doesn't change the fact that is outside the design of the game and its original presented ideas.

    Yes game was designed to be reactive which means slow paced, but remember ESO has its place among other MMOs because combat is fast paced and smooth. Now it will be boring and regarding reactive gameplay just a reminder of DK wings, it used to be a skill that reflects projectiles, if people would be reactive they would know to switch from projectiles to direct damage while fighting one ,but no they nerfed it to the ground, instead of reducing cost but making it cost more with each cast to avoid perma projectile reflects.

    .....I'm sorry. Let us not kid ourselves. The game is placed amongst others because of the world, storytelling, and progression[for a theme park MMORPG]. But combat? No. That's the main argument people have against it. Have you seen the MMORPG reddit?

    While I somewhat agree that players need to be proactive to prevent "comboooooo breakers", I still do not see the game being smooth. Smooth? Are you joking? If the character rigging and animation had a higher priority in the game you wouldn't see this ricketty, knobby knee, janky combat you have today.

    Let's face it. We've all tolerate the flow of ESO's combat. Tolerate is the best word for it. I truthfully tricked myself in to enjoying it. But even with FFXIV's GCD on skills, I think the combat is more smooth in the late game. But ESO is not as restrictive when it comes to using abilities immediately and not having to wait.

    Think about it. Many people believe animation canceling mist form to shift sprint with major expedition is a feature of the ability. But apparently it was a bug the entire time? Hahaa....like....what? First of all, how'd it get like that? And that's why I don't really believe ZoS when they say AC is apart of the game. I'm not a big fan of Dbos being changed. But come on y'all....this combat is not smooth. This was their first game and all the rookie mistakes still show after 5 years. It's not just this patch.

    Black Desert Online is smooth and fast. But ESO is janky and less restrictive. And even as I complain about it I truly can't get enough of uppercutting noobs into a Dragon Leap or stacking damage with purify light.
    Edited by JWillCHS on August 8, 2019 5:23PM
  • Shantu
    Shantu
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    Abhaya wrote: »
    Worst change is your mount actually stops sprinting when you are out of Stam now.

    Can’t forget to nerf mounts too can we?

    I agree. Mounts are totally OP. Come on ZOS...you know you want too! :/
  • Ajax_22
    Ajax_22
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    yodased wrote: »
    Ajax_22 wrote: »
    yodased wrote: »
    Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.

    I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.

    That is the definition of dumbing down.

    If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.

    Again though this is your opinion based on what you currently have, feeling like crap is subjective. The entire time you were learning on an unintended consequence of overlapping systems.

    Those systems have been corrected to better reflect the design documents of the game.

    That argument was invalid the moment ZOS declared animation cancelling a feature, and added a load screen about it. The design intentions of men who haven't had anything to do with this game for years are irrelevant. The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.
    yodased wrote: »
    Ajax_22 wrote: »
    yodased wrote: »
    Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.

    I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.

    That is the definition of dumbing down.

    If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.

    You can say thats dumbing it down and I will respect that opinion, but that doesn't make it fact.

    You just said this change raises the floor, and lowers the ceiling. That is by definition dumbing down.
  • Ajax_22
    Ajax_22
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    JWillCHS wrote: »
    KageNin wrote: »
    yodased wrote: »
    KageNin wrote: »
    Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
    It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.

    This again is preemptive combat, predictive combat. That is not what the design of the game is. The game is reactive combat.

    That's the huge disconnect here, the people who love the fact that this is like a massive street fighter are upset because they learned to predict combat in a game that is not based around prediction and ccccccccoooombo breakers and then there are those who look at it as reactive, but not able to react because they have to predict instead of react.

    The two sides are not going to agree, ever. Simply not going to happen, this is a pro-choice/pro-life type of debate and while we can all still be friends and have good conversations, you are not going to change anyone's mind about predictive vs reactive combat.

    DBOS was used (and will still be used) by the top tier farming groups because it fits into a rotation was able to be cancelled so its invisible and immediate and knock down stuns those who are following you into a choke point for the followup kill.

    Should people know that a DBOS is coming as soon as they see you? Probably, but that doesn't change the fact that is outside the design of the game and its original presented ideas.

    Yes game was designed to be reactive which means slow paced, but remember ESO has its place among other MMOs because combat is fast paced and smooth. Now it will be boring and regarding reactive gameplay just a reminder of DK wings, it used to be a skill that reflects projectiles, if people would be reactive they would know to switch from projectiles to direct damage while fighting one ,but no they nerfed it to the ground, instead of reducing cost but making it cost more with each cast to avoid perma projectile reflects.

    .....I'm sorry. Let us not kid ourselves. The game is placed amongst others because of the world, storytelling, and progression[for a theme park MMORPG]. But combat? No. That's the main argument people have against it. Have you seen the MMORPG reddit?

    The majority of players who play this game at the higher levels do so solely because of the combat. This is especially true for PvPers. The only reason we put up with atrocious performance is because we feel the combat system is amazing. The opinions of people who prefer tab target combat are beyond irrelevant.
  • Ragnaroek93
    Ragnaroek93
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    Gilvoth wrote: »
    n0
    its not
    the Best thing this patch has IS the ultimate changes.
    many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.

    https://forums.elderscrollsonline.com/en/discussion/484787/do-you-like-cast-times

    Yes, obviously 50% of the playerbase like cast times on ults. Maybe ZOS shouldn't cater to lazy trolls who refuse to put any effort into the game (like seriously, who the hell considers bash cancelling as difficult? Every monkey can learn that with minimal effort...) and listen to the actual playerbase.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Zatox
    Zatox
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    Ajax_22 wrote: »
    The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.
    Really?
    Current combat team has (not officially yet) embraced cast time on some ultimate abilities. Now it is fit with the flow of combat.


    Edited by Zatox on August 8, 2019 6:29PM
  • Myconos
    Myconos
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    Cast times mean that the ults can't be cast while blocking, right? It seems silly for defensive ults like soul siphon to not be able to block-cast.
  • Abhaya
    Abhaya
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    Myconos wrote: »
    Cast times mean that the ults can't be cast while blocking, right? It seems silly for defensive ults like soul siphon to not be able to block-cast.

    The only ULTs that were affected were dawnbreaker, onslaught, and incap. You should be able to block cast tether still.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Demra wrote: »
    What's the problem to time your stun with your ultimate since it has a cast time? Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..

    Did you play a nb when merciless resolve had a delay?everyone that was not afk brain was able to dodge it.

    Fear>Merciless and they just breakfree and roll/block even in melee range was hard to hit them.

    The guys that think a cast time is good so they "can react" are going to get rekt anyways for sure.

    This change is just going to make the combat clunky.
  • Ajax_22
    Ajax_22
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    Abhaya wrote: »
    Myconos wrote: »
    Cast times mean that the ults can't be cast while blocking, right? It seems silly for defensive ults like soul siphon to not be able to block-cast.

    The only ULTs that were affected were dawnbreaker, onslaught, and incap. You should be able to block cast tether still.

    Tether and Lacerate have cast times as well.
  • Abhaya
    Abhaya
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    Ajax_22 wrote: »
    Abhaya wrote: »
    Myconos wrote: »
    Cast times mean that the ults can't be cast while blocking, right? It seems silly for defensive ults like soul siphon to not be able to block-cast.

    The only ULTs that were affected were dawnbreaker, onslaught, and incap. You should be able to block cast tether still.

    Tether and Lacerate have cast times as well.

    Sorry must have missed those.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • DKMaestro
    DKMaestro
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    Vapirko wrote: »
    Although with the garbage healing stam has now I’ll take any delay in damage I can get lol.

    It still means that despite having *** damage, it'll be more difficult to turn a fight around because even the rocks will have enough reaction time to break free and walk - *** walk - outside of ult range :(

    Don’t have a problem with this at all. Why should an ult be the reason you get kills? Abilities and player skill should play a larger part than anything else. Tired of seeing DBOS everywhere you walk and get stun-locked to death.
    Old man playing. Have a life, a job and only one character, which is grumpy (all the time)
  • MehrunesFlagon
    MehrunesFlagon
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    Zatox wrote: »
    Ajax_22 wrote: »
    The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.
    Really?
    Current combat team has (not officially yet) embraced cast time on some ultimate abilities. Now it is fit with the flow of combat.


    Hardly, and if that's the case we need to change Combat designers or bring Wrobel back.
    Edited by MehrunesFlagon on August 8, 2019 8:10PM
  • Nerftheforums
    Nerftheforums
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    DKMaestro wrote: »
    Vapirko wrote: »
    Although with the garbage healing stam has now I’ll take any delay in damage I can get lol.

    It still means that despite having *** damage, it'll be more difficult to turn a fight around because even the rocks will have enough reaction time to break free and walk - *** walk - outside of ult range :(

    Don’t have a problem with this at all. Why should an ult be the reason you get kills? Abilities and player skill should play a larger part than anything else. Tired of seeing DBOS everywhere you walk and get stun-locked to death.

    Because ultimates are meant to be highly impactful, and killing is one if the ways to measure an offensive ult's efficacy and efficiency.
  • yodased
    yodased
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    Ajax_22 wrote: »
    yodased wrote: »
    Ajax_22 wrote: »
    yodased wrote: »
    Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.

    I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.

    That is the definition of dumbing down.

    If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.

    Again though this is your opinion based on what you currently have, feeling like crap is subjective. The entire time you were learning on an unintended consequence of overlapping systems.

    Those systems have been corrected to better reflect the design documents of the game.

    That argument was invalid the moment ZOS declared animation cancelling a feature, and added a load screen about it. The design intentions of men who haven't had anything to do with this game for years are irrelevant. The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.
    yodased wrote: »
    Ajax_22 wrote: »
    yodased wrote: »
    Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.

    I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.

    That is the definition of dumbing down.

    If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.

    You can say thats dumbing it down and I will respect that opinion, but that doesn't make it fact.

    You just said this change raises the floor, and lowers the ceiling. That is by definition dumbing down.

    They added a tooltip and a load screen about weaving, not animation cancelling, which are two different things. Light attack weaving does not require and animation to be cancelled.

    And, animation cancelling is needed in this and all other "fluid" combat games because of their very nature, but you are cherry picking the argument.

    Carrying over the damage of the cancelled skill has and always will be the crux of people who feel its not legitimate, that is always the problem .

    It's never that you can cancel the animation of a skill by blocking or dodging, that is silly.

    The argument is if you start and animation and then cancel it with another skill the first skill still sends its damage forth, which is the unintended consequence that they have not "embraced".

    Also, dumbing down is subjective, and not really even sure why you keep harping on semantics. The negative connotation of that doesn't make sense, they changed it so the skill gap is lower, that doesn't make it any more dumb or make anyone that is intelligent worse for playing it.
    Tl;dr really weigh the fun you have in game vs the business practices you are supporting.
  • maxjapank
    maxjapank
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    Durham wrote: »
    The dot buff was not needed it's a crap playstyle that is the least dynamic. ZOS will come back to this soon nerf all of this back down ...

    Experienced players are saying this is to much dot damage.
    They are also saying the vigor reduction on single target was to much.

    Stamina players have been running bleeds / dots for a long time. Sure didn’t hear much except “l2p” from them when others complained. But I do agree that being forced to use “classless” skills for dmg isn’t fun. As for vigor, it was well overdue for a nerf.
  • ku5h
    ku5h
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    Gilvoth wrote: »
    n0
    its not
    the Best thing this patch has IS the ultimate changes.
    many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.

    Not exactly 50/50 but you were close :D
    a1jbk9vc8n2p.jpg

  • Gilvoth
    Gilvoth
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    many people that have accounts in eso dont even come to the forums.
    forum polls are the very worst place to get an idea of what the entire eso community feels or wants.
    if you want to be accurate then youll need to ask them directly by their @account Email.


    Edit:
    in addition to that, many people that DO have forum accounts might have never even seen that poll to vote and may not even come to the forums daily to even know such a poll existed.

    Edit:
    in addition to that, youll note that there is an amount of people that did vote that they Want those cast times.
    and by the way, this is worth noting that people are not going to follow 1 guilds decision to dominate this forum, well, i mean i hope thats not the case, because currently and now for a few Years, thats how its been.

    one group weighs thick on this forum and spams polls and threads to get what they want and they make it look like they represent the entire eso community.
    when we all know, that if you want to find out what the community wants, its not by the forums, its by their @account Email.

    Edited by Gilvoth on August 8, 2019 10:33PM
  • Durham
    Durham
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    maxjapank wrote: »
    Durham wrote: »
    The dot buff was not needed it's a crap playstyle that is the least dynamic. ZOS will come back to this soon nerf all of this back down ...

    Experienced players are saying this is to much dot damage.
    They are also saying the vigor reduction on single target was to much.

    Stamina players have been running bleeds / dots for a long time. Sure didn’t hear much except “l2p” from them when others complained. But I do agree that being forced to use “classless” skills for dmg isn’t fun. As for vigor, it was well overdue for a nerf.

    Yea I have ran it and its boring. 11 dot build with skoria + leap with a execute standing by.. super easy to play effectively..
    PVP DEADWAIT
    PVP The Unguildables
  • Demra
    Demra
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    ku5h wrote: »
    Gilvoth wrote: »
    n0
    its not
    the Best thing this patch has IS the ultimate changes.
    many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.

    Not exactly 50/50 but you were close :D
    a1jbk9vc8n2p.jpg

    Perhaps the people who are likely to take a poll would vote similarly. Consider this.
  • maboleth
    maboleth
    ✭✭✭✭✭
    Gilvoth wrote: »
    many people that have accounts in eso dont even come to the forums.
    forum polls are the very worst place to get an idea of what the entire eso community feels or wants.
    if you want to be accurate then youll need to ask them directly by their @account Email.


    Edit:
    in addition to that, many people that DO have forum accounts might have never even seen that poll to vote and may not even come to the forums daily to even know such a poll existed.

    Edit:
    in addition to that, youll note that there is an amount of people that did vote that they Want those cast times.
    and by the way, this is worth noting that people are not going to follow 1 guilds decision to dominate this forum, well, i mean i hope thats not the case, because currently and now for a few Years, thats how its been.

    one group weighs thick on this forum and spams polls and threads to get what they want and they make it look like they represent the entire eso community.
    when we all know, that if you want to find out what the community wants, its not by the forums, its by their @account Email.

    I agree. I think most players in ESO would react on that very poll question with "wait, cast... what?". The reality is that only like 1% of players actually know or care for this game deep down. While ~1% is still huge number of people that plays ESO, majority just play it for other reasons (quests, rpg, adventuring etc.).
  • Demra
    Demra
    ✭✭✭
    Demra wrote: »
    What's the problem to time your stun with your ultimate since it has a cast time? Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..

    Did you play a nb when merciless resolve had a delay?everyone that was not afk brain was able to dodge it.

    Fear>Merciless and they just breakfree and roll/block even in melee range was hard to hit them.

    The guys that think a cast time is good so they "can react" are going to get rekt anyways for sure.

    This change is just going to make the combat clunky.

    I think clunky might be a matter of opinion. Thought i still haven't tried the new changes, so i guess i'll see.
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    Gilvoth wrote: »
    many people that have accounts in eso dont even come to the forums.
    forum polls are the very worst place to get an idea of what the entire eso community feels or wants.
    if you want to be accurate then youll need to ask them directly by their @account Email.


    Edit:
    in addition to that, many people that DO have forum accounts might have never even seen that poll to vote and may not even come to the forums daily to even know such a poll existed.

    Edit:
    in addition to that, youll note that there is an amount of people that did vote that they Want those cast times.
    and by the way, this is worth noting that people are not going to follow 1 guilds decision to dominate this forum, well, i mean i hope thats not the case, because currently and now for a few Years, thats how its been.

    one group weighs thick on this forum and spams polls and threads to get what they want and they make it look like they represent the entire eso community.
    when we all know, that if you want to find out what the community wants, its not by the forums, its by their @account Email.

    So the cast time is fair with 10% of the people who took part in that poll voted for yes because the people who didn't take part in the poll MIGHT vote for yes as well. You got what you wanted (together with a very small minority) and so you don't care in the slightest about the 80% of the players who don't like it. Cool attitude bro.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
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