Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.
That is the definition of dumbing down.
If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.
n0
its not
the Best thing this patch has IS the ultimate changes.
many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.
What's the problem to time your stun with your ultimate since it has a cast time?
Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..
What's the problem to time your stun with your ultimate since it has a cast time?
Several of these ultimates have some form of CC attached. Being required to CC your enemy before you use those renders the CC on the ultimate useless. They now just provide unnecessary bloat on the power budget for that skill.Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..
No, it doesn't require more skill it just slows it down. Skilled players will now very rarely be hit by a burst combo, and when they do it will only be from other skilled players. The *** will still be getting melted, and wondering why it happened.
Nerftheforums wrote: »Have you tried using any of the other ults and see if they work cancelling the same way like Incap and DBoS on live?
Spoiler: They don't.
Crescent works just like that, and it's the only ult comparable to the ults affected by the nerf. Moreover, all other ults except leap can be ani canceled without problems, sure they have their own animations/delays (meteor, leap, colossus, etc), but you don't have to look at the character doing the whole animation and you can actually do other things while the ult goes off (leap apart).
Nerftheforums wrote: »lol, classic "My opinion is the only right one, l2p if you don't agree"Nerftheforums wrote: »If with many you intend the loud minority of players who never learned how to play this game, then yes. "many" long time noobs wanted this. I'm really curious to know where you get your numbers from, but I'm not expecting anything scientific from someone like you so whatever.
Cheesy invisible instant damages are gone soon. Now you need to be skilled to hit the enemy.
If you can't see a dbos coming, and actually call it invisible omegalul, you can call it cheese, call the guy cheater, but the one who got stomped and is unable to do the same is you. Guess what?
Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.
This again is preemptive combat, predictive combat. That is not what the design of the game is. The game is reactive combat.
That's the huge disconnect here, the people who love the fact that this is like a massive street fighter are upset because they learned to predict combat in a game that is not based around prediction and ccccccccoooombo breakers and then there are those who look at it as reactive, but not able to react because they have to predict instead of react.
The two sides are not going to agree, ever. Simply not going to happen, this is a pro-choice/pro-life type of debate and while we can all still be friends and have good conversations, you are not going to change anyone's mind about predictive vs reactive combat.
DBOS was used (and will still be used) by the top tier farming groups because it fits into a rotation was able to be cancelled so its invisible and immediate and knock down stuns those who are following you into a choke point for the followup kill.
Should people know that a DBOS is coming as soon as they see you? Probably, but that doesn't change the fact that is outside the design of the game and its original presented ideas.
Yes game was designed to be reactive which means slow paced, but remember ESO has its place among other MMOs because combat is fast paced and smooth. Now it will be boring and regarding reactive gameplay just a reminder of DK wings, it used to be a skill that reflects projectiles, if people would be reactive they would know to switch from projectiles to direct damage while fighting one ,but no they nerfed it to the ground, instead of reducing cost but making it cost more with each cast to avoid perma projectile reflects.
Lightspeedflashb14_ESO wrote: »Worst change is your mount actually stops sprinting when you are out of Stam now.
Can’t forget to nerf mounts too can we?
Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.
That is the definition of dumbing down.
If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.
Again though this is your opinion based on what you currently have, feeling like crap is subjective. The entire time you were learning on an unintended consequence of overlapping systems.
Those systems have been corrected to better reflect the design documents of the game.
Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.
That is the definition of dumbing down.
If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.
You can say thats dumbing it down and I will respect that opinion, but that doesn't make it fact.
Both DB and Incap are dogeable, youre fighting a NB? You know hes gonna go for that incpap at some point, you can hear the sound and you can see someone going for that DB.
It used to be an issue with L2P but casuals dont learn, they dont prepare their builds and skills for defence im sad gameplay in ESO is gradually beeing dumbed down so your average Joe cant feel bad about themselves.
This again is preemptive combat, predictive combat. That is not what the design of the game is. The game is reactive combat.
That's the huge disconnect here, the people who love the fact that this is like a massive street fighter are upset because they learned to predict combat in a game that is not based around prediction and ccccccccoooombo breakers and then there are those who look at it as reactive, but not able to react because they have to predict instead of react.
The two sides are not going to agree, ever. Simply not going to happen, this is a pro-choice/pro-life type of debate and while we can all still be friends and have good conversations, you are not going to change anyone's mind about predictive vs reactive combat.
DBOS was used (and will still be used) by the top tier farming groups because it fits into a rotation was able to be cancelled so its invisible and immediate and knock down stuns those who are following you into a choke point for the followup kill.
Should people know that a DBOS is coming as soon as they see you? Probably, but that doesn't change the fact that is outside the design of the game and its original presented ideas.
Yes game was designed to be reactive which means slow paced, but remember ESO has its place among other MMOs because combat is fast paced and smooth. Now it will be boring and regarding reactive gameplay just a reminder of DK wings, it used to be a skill that reflects projectiles, if people would be reactive they would know to switch from projectiles to direct damage while fighting one ,but no they nerfed it to the ground, instead of reducing cost but making it cost more with each cast to avoid perma projectile reflects.
.....I'm sorry. Let us not kid ourselves. The game is placed amongst others because of the world, storytelling, and progression[for a theme park MMORPG]. But combat? No. That's the main argument people have against it. Have you seen the MMORPG reddit?
n0
its not
the Best thing this patch has IS the ultimate changes.
many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.
Really?The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.
Cast times mean that the ults can't be cast while blocking, right? It seems silly for defensive ults like soul siphon to not be able to block-cast.
What's the problem to time your stun with your ultimate since it has a cast time? Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..
Tether and Lacerate have cast times as well.
Nerftheforums wrote: »Although with the garbage healing stam has now I’ll take any delay in damage I can get lol.
It still means that despite having *** damage, it'll be more difficult to turn a fight around because even the rocks will have enough reaction time to break free and walk - *** walk - outside of ult range
Really?The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.
Current combat team has (not officially yet) embraced cast time on some ultimate abilities. Now it is fit with the flow of combat.
Nerftheforums wrote: »Although with the garbage healing stam has now I’ll take any delay in damage I can get lol.
It still means that despite having *** damage, it'll be more difficult to turn a fight around because even the rocks will have enough reaction time to break free and walk - *** walk - outside of ult range
Don’t have a problem with this at all. Why should an ult be the reason you get kills? Abilities and player skill should play a larger part than anything else. Tired of seeing DBOS everywhere you walk and get stun-locked to death.
Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.
That is the definition of dumbing down.
If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.
Again though this is your opinion based on what you currently have, feeling like crap is subjective. The entire time you were learning on an unintended consequence of overlapping systems.
Those systems have been corrected to better reflect the design documents of the game.
That argument was invalid the moment ZOS declared animation cancelling a feature, and added a load screen about it. The design intentions of men who haven't had anything to do with this game for years are irrelevant. The current team has officially embraced animation cancelling, and the fast paced combat we have now. Adding cast times on ultimates does not fit with the flow of combat.Nerftheforums wrote: »Dude you learn to be proactive as you learn to pvp. Literally, looking at a fight I can tell you in what moments an ult could be dropped. If you know how a class plays, you know when the ult will drop. It's not a matter of proactive or reactive gameplay, that's on the class (shadow image, vigor/rr, shields, htd, etc). Proactivity is a conequence of experience.
I don't know if this is "dumbing" it down, but it definitely is bringing the floor and the ceiling closer to each other.
That is the definition of dumbing down.
If you want new players to have a better time at PvP that's fine, and there are reasonable changes that can be made. However, making the entire flow of combat feel like *** is not one of them.
You can say thats dumbing it down and I will respect that opinion, but that doesn't make it fact.
You just said this change raises the floor, and lowers the ceiling. That is by definition dumbing down.
The dot buff was not needed it's a crap playstyle that is the least dynamic. ZOS will come back to this soon nerf all of this back down ...
Experienced players are saying this is to much dot damage.
They are also saying the vigor reduction on single target was to much.
n0
its not
the Best thing this patch has IS the ultimate changes.
many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.

The dot buff was not needed it's a crap playstyle that is the least dynamic. ZOS will come back to this soon nerf all of this back down ...
Experienced players are saying this is to much dot damage.
They are also saying the vigor reduction on single target was to much.
Stamina players have been running bleeds / dots for a long time. Sure didn’t hear much except “l2p” from them when others complained. But I do agree that being forced to use “classless” skills for dmg isn’t fun. As for vigor, it was well overdue for a nerf.
n0
its not
the Best thing this patch has IS the ultimate changes.
many of us LIKE the changes, its just your small group of friends that dont like it, stop trying to say its everyone that doesnt want it because thats a lie, its a split decision of like and dislike on the changes to ultimates its 50% dont and 50% DO like the changes.
Not exactly 50/50 but you were close
many people that have accounts in eso dont even come to the forums.
forum polls are the very worst place to get an idea of what the entire eso community feels or wants.
if you want to be accurate then youll need to ask them directly by their @account Email.
Edit:
in addition to that, many people that DO have forum accounts might have never even seen that poll to vote and may not even come to the forums daily to even know such a poll existed.
Edit:
in addition to that, youll note that there is an amount of people that did vote that they Want those cast times.
and by the way, this is worth noting that people are not going to follow 1 guilds decision to dominate this forum, well, i mean i hope thats not the case, because currently and now for a few Years, thats how its been.
one group weighs thick on this forum and spams polls and threads to get what they want and they make it look like they represent the entire eso community.
when we all know, that if you want to find out what the community wants, its not by the forums, its by their @account Email.
killingspreeb16_ESO wrote: »What's the problem to time your stun with your ultimate since it has a cast time? Sounds like using ults now require more skill. If you can do this only on "braindead" players than maybe..
Did you play a nb when merciless resolve had a delay?everyone that was not afk brain was able to dodge it.
Fear>Merciless and they just breakfree and roll/block even in melee range was hard to hit them.
The guys that think a cast time is good so they "can react" are going to get rekt anyways for sure.
This change is just going to make the combat clunky.
many people that have accounts in eso dont even come to the forums.
forum polls are the very worst place to get an idea of what the entire eso community feels or wants.
if you want to be accurate then youll need to ask them directly by their @account Email.
Edit:
in addition to that, many people that DO have forum accounts might have never even seen that poll to vote and may not even come to the forums daily to even know such a poll existed.
Edit:
in addition to that, youll note that there is an amount of people that did vote that they Want those cast times.
and by the way, this is worth noting that people are not going to follow 1 guilds decision to dominate this forum, well, i mean i hope thats not the case, because currently and now for a few Years, thats how its been.
one group weighs thick on this forum and spams polls and threads to get what they want and they make it look like they represent the entire eso community.
when we all know, that if you want to find out what the community wants, its not by the forums, its by their @account Email.