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Vigor on PTS

  • Durham
    Durham
    ✭✭✭✭✭
    Dots combat style is dull .. just dot em up and re-dot them up ... its crap to play against

    We have been here before with all the dot sets ..
    PVP DEADWAIT
    PVP The Unguildables
  • artal
    artal
    ✭✭✭
    Sharee wrote: »
    artal wrote: »
    So as you see class dot + those 2 new dots are 98k tooltip. And i get minor magicka steal on debilitate that has almost 32k tooltip... just lol
    O and thats outside cloak and without glyph proc

    edit: just checked my necro in necropotence and lich, i have 27k and 32k tooltip on those two dots

    I was in bright throat and alfiq. Debilitate was just shy of 30k, soultrap 25k-ish and flame reach 20k-ish

    The values can vary with equipment and buffs of course, but my point was that the dots are not all equally potent.
    People in these threads are just taking the highest tooltip, and then multiplying it by 3, because, you have three dots, right.

    I agree with you that people exaggerate on both ends, but like i show you on nb build, which is very common 3 dots are 98k tooltip.
    Btw on my magcro pet tooltip is just shy of 6k tick every 2 sec with 59k from those 2 dots.
    The thing is that with heal tick loss from momentum, nerfed vigor, slower game play with cast time ults medium armor is in serious trouble.
    Its silly, unhealthy and unskilled playstyle when dot builds are meta, specially when half population have issues with healing options.
  • ZachZero
    ZachZero
    Soul Shriven
    I’m not one to complain, but after dueling for a few hours in PTS the dot damage coming out of every toon really crushes any plans I had for playing my medium stamina toons next patch due to the unnecessary vigor nerf. Hope something gets changed
  • LoreToo
    LoreToo
    ✭✭✭
    Durham wrote: »
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    Are you actually posting this crap.. let me enlighten you.

    Stam Dot Build.
    There are some crazy tool tips in here also.. not even going magicka right now...

    1. Noxious Breath with debuff high damage
    2. Claw high damage
    3. Blood craze / master weapon insane damage
    4. Carve high damage
    5. Viper
    6. Sloads.
    7. Poisons (2)
    8. Armor dot and damage return
    9. Basically stay poisoned in this build its low damage
    10. Deadly cloak
    11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
    11. Leap. 20 k tool tip or two handed that strips armor.
    12. Execute the new 400%

    Vigor tool tip 15k in 4 secs

    3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..

    Redo math please

    We were talking about mag dots in comments, btw
  • artal
    artal
    ✭✭✭
    ZachZero wrote: »
    I’m not one to complain, but after dueling for a few hours in PTS the dot damage coming out of every toon really crushes any plans I had for playing my medium stamina toons next patch due to the unnecessary vigor nerf. Hope something gets changed

    That is just 1v1, imagine bgs or open world where you will get multiple dots on you. My medium sorc is crying right now
  • DocFrost72
    DocFrost72
    ✭✭✭✭✭
    ✭✭✭✭
    @LoreToo I'm curious, how did you get 12% mitigation on relentless?
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
  • Durham
    Durham
    ✭✭✭✭✭
    LoreToo wrote: »
    Durham wrote: »
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    Are you actually posting this crap.. let me enlighten you.

    Stam Dot Build.
    There are some crazy tool tips in here also.. not even going magicka right now...

    1. Noxious Breath with debuff high damage
    2. Claw high damage
    3. Blood craze / master weapon insane damage
    4. Carve high damage
    5. Viper
    6. Sloads.
    7. Poisons (2)
    8. Armor dot and damage return
    9. Basically stay poisoned in this build its low damage
    10. Deadly cloak
    11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
    11. Leap. 20 k tool tip or two handed that strips armor.
    12. Execute the new 400%

    Vigor tool tip 15k in 4 secs

    3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..

    Redo math please

    We were talking about mag dots in comments, btw

    i have limited experience in dots with magicka so just using a stam build ... Magicka DK can do the same as I posted above just use differet sets... and CRAZY ass healing
    PVP DEADWAIT
    PVP The Unguildables
  • Durham
    Durham
    ✭✭✭✭✭
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Edited by Durham on August 8, 2019 1:24PM
    PVP DEADWAIT
    PVP The Unguildables
  • Davadin
    Davadin
    ✭✭✭✭✭
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    hi.

    what's your rank in PvP? out of curiosity.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Durham
    Durham
    ✭✭✭✭✭
    LOL well Rank means nothing these days clueless ball zergers are rank 50. Im pretty sure he does not small man or solo ....
    PVP DEADWAIT
    PVP The Unguildables
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    Davadin wrote: »
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    hi.

    what's your rank in PvP? out of curiosity.

    50, he's a master zergling, probably pvdoors. He spoke enough to make that clear :XD:
  • Davadin
    Davadin
    ✭✭✭✭✭
    Durham wrote: »
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    Are you actually posting this crap.. let me enlighten you.

    Stam Dot Build.
    There are some crazy tool tips in here also.. not even going magicka right now...

    1. Noxious Breath with debuff high damage
    2. Claw high damage
    3. Blood craze / master weapon insane damage
    4. Carve high damage
    5. Viper
    6. Sloads.
    7. Poisons (2)
    8. Armor dot and damage return
    9. Basically stay poisoned in this build its low damage
    10. Deadly cloak
    11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
    11. Leap. 20 k tool tip or two handed that strips armor.
    12. Execute the new 400%

    Vigor tool tip 15k in 4 secs

    3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..

    Redo math please

    yo. leap and execute ain't DoT.

    but u did miss Axe bleed.

    oh and 2H's Stampede.


    So here's my simplified newbie number: Carve: 14k DoT, Nox: 12k DoT, Claw: 14k DoT. Mix up light attacks with my Axe and that's 3 - 5 DoT in ~3 sec.
    August Palatine Davadin Bloodstrake - Nord Dragon Knight - PC NA - Gray Host
    Greymoor 6.0.7 PvP : Medium 2H/SnB The Destroyer
    Dragonhold 5.2.11 PvE : Medium DW/2H The Blood Furnace
    March 2021 (too lazy to add CP) PvP: Medium DW/Bow The Stabber
  • Durham
    Durham
    ✭✭✭✭✭
    I have rank 50 that I got him there from small maning ... I have seen so many rank 50s that should have thier rank revoked lol .. They are so bad and do not know how to play their class at all. They got their rank on the back of others.

    Similar to group work in college where you ride along for an easy A in group of nerds :) No you feel smart because you got that A !!!!
    Edited by Durham on August 8, 2019 1:35PM
    PVP DEADWAIT
    PVP The Unguildables
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    Durham wrote: »
    I have rank 50 that I got him there from small maning ... I have seen so many rank 50s that should have thier rank revoked lol .. They are so bad and do not know how to play their class at all. They got their rank on the back of others.

    Similar to group work in college where you ride along for an easy A in group of nerds :) No you feel smart because you got that A !!!!

    You think the dude that runs no pen on a mag character is any different? 😂
  • artal
    artal
    ✭✭✭
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    And you will be killable on magblade with dark cloak and rapid regen and even healing ward which is more than good now? Or magplar, dk...
    Cmon man lets be objective, 1 sec less on vigor is a lot, it will mess with offensive window. I wouldnt mind if vigor was nerfed to this if they didnt introduced and buffed dots, and if we still have tick heal on momentum.
    Right now stamina is again forced into heavy armor, will still struggle and its just stupid.
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.

    As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?

    Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.
    Edited by Nerftheforums on August 8, 2019 2:17PM
  • Insco851
    Insco851
    ✭✭✭✭✭
    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.

    As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?

    Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.

    Stamplar gonna have to play within their ritual more. I also believe that scales dynamically with stam now? Correct me if I’m wrong.

    Stamsorc mobility won’t matter as much when you have eleventy billion dots that you can’t LoS
  • Abhaya
    Abhaya
    ✭✭✭✭
    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.

    As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?

    Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.

    Agreed. I wouldn’t call a skill designed for sustain that doesn’t scale with stats and has a cast time that can be bashed, CCing you and putting the skill on cooldown a “burst heal.” At least it can crit next patch but it will probably scale with mag CP like crit surge does giving stam sorc no bonus healing on crits.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Blobsky
    Blobsky
    ✭✭✭✭✭
    [qu
    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.

    As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?

    Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.

    The simple solution for that mag pool is to run 15k mag rather than 10k (same as most/all mag have to do for their stampool). Besides, this returns to the point that it is the DOTS that are unbalanced, not the change to vigor

    As I said, stamina sorcerer is not one I have any real experience on, but the good ones I know have extremely high incoming healing - I have no idea how much reliance on surge that has
    Yt Channell: Blobsky

    DC EU Nightblade
    Owner of 'The Travelling Merchant' - Craglorn trade guild since near release!
  • Abhaya
    Abhaya
    ✭✭✭✭
    Blobsky wrote: »
    [qu
    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.

    As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?

    Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.

    The simple solution for that mag pool is to run 15k mag rather than 10k (same as most/all mag have to do for their stampool). Besides, this returns to the point that it is the DOTS that are unbalanced, not the change to vigor

    As I said, stamina sorcerer is not one I have any real experience on, but the good ones I know have extremely high incoming healing - I have no idea how much reliance on surge that has

    Crit surge is good for passive healing while being offensive but does nothing when you need to go defensive. It is a great skill and I plan to use it but it’s not like reactive heals that can be relied on when you need them and won’t do anything when you are trying to dodge / LOS to recover. I would say a major weakness for stam sorc right now is being completely reliant on LOS to heal and being put on the defensive means death most of the time unless you have a tree to run around.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    Blobsky wrote: »
    [qu
    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.

    As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?

    Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.

    The simple solution for that mag pool is to run 15k mag rather than 10k (same as most/all mag have to do for their stampool). Besides, this returns to the point that it is the DOTS that are unbalanced, not the change to vigor

    As I said, stamina sorcerer is not one I have any real experience on, but the good ones I know have extremely high incoming healing - I have no idea how much reliance on surge that has

    Surge plays a big role indeed. And I agree on the dots being an issue, but stam lost a lot of healing on pts overall due to the shorter vigor and no rally hot. Heavy stam needed that loss, but medium absolutely not. It's already difficult to play mrf on live, further nerfs, even if indirect, kill its viability.
  • jlb1705
    jlb1705
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    Durham wrote: »
    LOL well Rank means nothing these days clueless ball zergers are rank 50. Im pretty sure he does not small man or solo ....

    Small man PVP you say?

    CiLhkXqWwAAAN6o.jpg
  • Delparis
    Delparis
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    My tooltip on live server: 12,4k
    Tooltip on pts: 10,7k

    Glad to see that medium armor got compensated for the nerf to Rally... oh wait...

    Meanwhile dots are in the 30k tooltip territory :joy:

    10k heal over 4 sec
    30k dots over 20 sec

    did you got the math ?
  • LoreToo
    LoreToo
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    @Davadin @Durham @Nerftheforums i'm recruit right now. And yeah, i play only zergs with 24ppl 30k hp proxi 3-2-1 turning 1vX to Xv1. And i never tried 1v1 before cause i'm playing only 9 month :D
    I still dont see any arguments from your side @Nerftheforums (only "come and fight me" rage state) so i dont think we can continue this discussion cause you have nothing to say against any numbers. But lets think you know this game a bit better then me
    Btw, just for clearly understanding-had you ever seen smth that not looks like alikr wayshrines? Guess not
    Edited by LoreToo on August 8, 2019 4:19PM
  • Durham
    Durham
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    Blobsky wrote: »
    Durham wrote: »
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!

    I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.

    I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.

    Again, that is the fault of the dots... Nothing else
    Blobsky wrote: »
    All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.

    The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.

    One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click

    Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?

    I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel

    Stamplar does have purge which is awsome .. however a stamplar can only cast it 2 times. Keep in mind it takes 5 negative effects off. On my dot build DK I deliver 12 effects on you very quickly. I will have to purge 2 times to get all of it off. So I still depend on my vigor. I can bust a pot out to get another pot but I'm on the defensive in this battle. A stamplar on the defensive usually ends very badly lol... I do agree the purge is hella strong but don't forget templars are not the only ones with purge.. A = skilled Mag Templar should beat a stam version on live. After this patch the distance between the two become even greater.
    PVP DEADWAIT
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  • Durham
    Durham
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    Delparis wrote: »
    My tooltip on live server: 12,4k
    Tooltip on pts: 10,7k

    Glad to see that medium armor got compensated for the nerf to Rally... oh wait...

    Meanwhile dots are in the 30k tooltip territory :joy:

    10k heal over 4 sec
    30k dots over 20 sec

    did you got the math ?

    30k will come from just 1 dot... on my non dot build on test I still bring 40k in dots to you every 10 secs...not counting my spamable... plus my 12k pen + you being off balance + a new 400% execute...

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  • Nerftheforums
    Nerftheforums
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    LoreToo wrote: »
    @Davadin @Durham @Nerftheforums i'm recruit right now. And yeah, i play only zergs with 24ppl 30k hp proxi 3-2-1 turning 1vX to Xv1. And i never tried 1v1 before cause i'm playing only 9 month :D
    I still dont see any arguments from your side @Nerftheforums (only "come and fight me" rage state) so i dont think we can continue this discussion cause you have nothing to say against any numbers. But lets think you know this game a bit better then me
    Btw, just for clearly understanding-had you ever seen smth that not looks like alikr wayshrines? Guess not
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.

    You take this ye: 3241 dot <3251 hps.
    Add ultimates, the penetration that you didn't count but still have, and the fact that not everybody is a nb with tk. Already here, you realize the fact that this is impossible to outheal with the only heal we have, vigor. Rally heals too, true, but it's a one timer. After you pop it you are kinda out of an ok burst heals for another 7s let's say.

    On top of that, add the fact that we are talking about pvp here. You will very rarely encounter a 1v1 scenario. Say that there is a second person in the equation, who brings another 2 dots. How the hell is stamina supposed to heal? They should just run because 2 people completely negate their healing?
    Edited by Nerftheforums on August 8, 2019 5:43PM
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