Vigor on PTS

  • Nordic__Knights
    Nordic__Knights
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    labambao wrote: »
    Did you guys watched their dueling tourney from quake fest?
    ZoS just average pvp potatoes who play game once a month. And you talking about understanding etc

    I would like to 1 V 1 one of them and then have them come run a vet dungeon with me and then maybe do some of their own mechanics in a trial I would really like to see them do it just once and not just on their Littles glitches system that they show all the time where they don't ever play through nothing they just show you a glimpse of what you going to do and then it's over but never really played out
  • Jabbs_Giggity
    Jabbs_Giggity
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    Still waiting for an explanation from ZOS or from the classreps why they first try to buff medium armor and then just ruin medium armor even more by nerfing the two heals which it relies on after heavily buffing dot damage which already softcountered medium builds. Medium wasn't even allowed to be meta for one single freaking patch since Dark Brotherhood. This isn't balance, this isn't perfect imbalance, this is just pathetic. The last time I felt this weak on a med build was before we got any stamina class morphs.

    @ZOS_BrianWheeler @ZOS_Gilliam

    It's because they are incompetent, at best. ZOS will never understand their own product, nor listen to their consumers.
    I will second your shout out!
    @ZOS_BrianWheeler @ZOS_Gilliam
  • BlackMadara
    BlackMadara
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    I would like to see legitimate 30k DoT tooltip. Even with 35k max mag and 4k spell damage, soul trap hits about 20k on my mag DK. This is with 12% magic damage and 15% DoT damage in CPs.

    I feel like people are considering cheese tooltips that are specifically for mentioned DoTs. 20k damage tooltip over 10s fits other DoTs with the new standards. That 20k would be 10k in PVP, which would probably be mitigated by about 20%, bringing it to 800 damage per tick without crits. DoTs are still meant for pressure, not outright killing.
  • Jabbs_Giggity
    Jabbs_Giggity
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    I would like to see legitimate 30k DoT tooltip. Even with 35k max mag and 4k spell damage, soul trap hits about 20k on my mag DK. This is with 12% magic damage and 15% DoT damage in CPs.

    I feel like people are considering cheese tooltips that are specifically for mentioned DoTs. 20k damage tooltip over 10s fits other DoTs with the new standards. That 20k would be 10k in PVP, which would probably be mitigated by about 20%, bringing it to 800 damage per tick without crits. DoTs are still meant for pressure, not outright killing.

    Tell that to StamDK's... :|
  • ecru
    ecru
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    Iskiab wrote: »
    Vapirko wrote: »
    My tooltip on live server: 12,4k
    Tooltip on pts: 10,7k

    Glad to see that medium armor got compensated for the nerf to Rally... oh wait...

    Meanwhile dots are in the 30k tooltip territory :joy:

    Yeah this is crazy @ZOS_GinaBruno can we get some kinda dev statement on this? Normal builds are showing at best about a 6% increase in healing. Something really isn’t right. Medium armor is going to be trashed even more than it is now?

    Well, I guess Gilliam decided to eliminate not only magicka rivals to stamblade but stamina ones as well :D
    I mean if you approach in cloak those dots is not a big issue and then some combo with onslaught (surprise, stamblade has best ST direct damage abilities to synergize with new onslaught) and withdraw to shade while opponents have both nerfed defenses and heals. Oh and revealing flare got 3x cost increase, just saying. And camouflaged hunter is guaranteed proc from cloak still. And mutagen removed, while rapid regen will hardly help against burst from cloak. And healing ward nerfed back. And shields nerfed. And bleeds arguably nerfed. And WW nerfed.

    Don't worry about stam Nbs, I main one and I did already perform better on classes which I don't play on live server before the Vigor nerf. Good luck fighting against a magplar/magdk with Nb now.

    Templar's LD is simply hard counter to direct damage so this has nothing to do with nerf of vigor. I think it's quite obvious that when protection and heals are nerfed best way to mitigate damage is to avoid it completely via cloak. Yeah once detected, NB will be vulnerable, but I doubt you will have problem bursting down people with onslaught combo in few GCD and then just press one button to go back to shade and roll dodge into cloak.
    Compare it to what other stamina classes will face, when all mages will instantly lash you with new dots on sight...

    Stam Nb is better than the other classes in med armor for sure but nowhere close to where magplar and magdk is right now (which nothing is after the PTS changes). I don't want magplar/magdk see nerfed, I want the rest buffed actually. This patch is just outright horrible, especially for solo pvp.

    What patch hasn't made the situation worse for soloers from morrowind to today? Honestly the only patch I remeber that I felt the situation improved for us was cwc, and that's only because of the nerf to proc sets. As far as I can remeber, every patch they added/removed a little soemthing that resulted in a worse solo player experience.

    What are you talking about.

    If you’re purely solo echoing vigor heals for more on PTS then live. Solo players have nothing to complain about.

    Go look at the tooltips of the dots that are now available to all magicka and get back to me. there are three of them, one of them is aoe, and their tooltips are gigantic. As someone who plays a dot based melee build with dots that do about the same damage but require me to get into melee to apply, the idea of giving dots this powerful to every single magicka build in existence while nerfing stamina heals (rally hot is gone) is completely insane. There is no ranged dot based class like has been present in other MMOs, so in ESO you've generally always been able to at least use line of sight to stop incoming damage from magicka as melee, but that will no longer be the case. In a BG you'll have a few sets of soul trap and entropy on you the instant you pop out from behind a wall or pillar. Magicka actually has access to counters to this (purge, their own outgoing ranged pressure), and although I don't expect everyone to slot purge and don't think they should have to, stam doesn't have any counters like this at all. Protective was also nerfed, which a lot of people are using on live, which will mean more incoming damage for just about everyone.

    On top of this, rapid regen/mutagen are both healing for much more than vigor on PTS, so slotting a resto staff as mag (which isn't a big deal) will result in substantially more self healing than stam has access to, on top of mag being able to heal their own teammates much better with either ability. Mag will absolutely *** all over stam this patch, especially in BG type situations.
    I would like to see legitimate 30k DoT tooltip. Even with 35k max mag and 4k spell damage, soul trap hits about 20k on my mag DK. This is with 12% magic damage and 15% DoT damage in CPs.

    I feel like people are considering cheese tooltips that are specifically for mentioned DoTs. 20k damage tooltip over 10s fits other DoTs with the new standards. That 20k would be 10k in PVP, which would probably be mitigated by about 20%, bringing it to 800 damage per tick without crits. DoTs are still meant for pressure, not outright killing.

    With major sorcery and the shadow (crit) mundus, my mag necro on pts has tooltips of around 26k on most of these dots. I could cheese tooltips and get a good deal higher. They do a ton of damage, and they're easily stacked. A combination of destructive reach, entropy, and soul trap is a good amount of incoming pressure for one target to deal with, but what if you have multiple sets of those dots on you? Since soul trap is aoe (albeit small), you will absolutely have multiple sets of it on you in BG type situations, and if you ever 1vX, you'll have multiple sets of those dots on you no matter what. You can't LOS them, you can't purge them (as stam), there's no real good counter for these at all.

    I play a stamdk dot based build with master dw/deadly strike and I have dots with about the same tooltips. When I started using this build a few months ago everyone's response to the build was to talk about how high the dot pressure was and how hard it was to deal with the constant pressure from those dots, forcing them mostly on the defensive if I had a full dot stack (rending/claw/breath/carve, plus two axe bleeds, and even rend at times just for fun), and this was as nord wearing 3 protective jewelry. Applying that same kind of constant pressure from range against squishier targets (protective is nerfed, rally nerfed) seems incredibly OP to me. Something other people aren't mentioning either is the increased pen magicka gets from the light armor passives, which will mean even more of that juicy tooltip damage than you'll get as stam. This next patch won't be good for anyone IMO, but it's gonna be *** for stam.
    Edited by ecru on August 7, 2019 9:12PM
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  • Insco851
    Insco851
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    LoreToo wrote: »
    LoreToo wrote: »
    labambao wrote: »
    LoreToo wrote: »
    labambao wrote: »
    LoreToo wrote: »
    This is good change. Finally we will see some non-tanky meta. Vigor+rally+vitality pots was too op. Medium builds had toooooooo hight survivability with HoTs, so they nerfed it. And its good.

    Says shieldstacking 33k Hp petsorc, doesn't you?

    Absolutely!
    P.s. never used pets cause they are useless.

    I remember you zerfing me and then call for 1v1 in phisyque necro sorc with matriarch slotted, little liar ;)
    Anyway, why you think crop Stam healing twice while boost maghealing almost twice is good change? Can you explain?

    I never call ppl 1v1, only zergpush. And yeah,after 5 years i still dont have IP for city runs->sry, but you made a mistake.
    Stam healing reduction is good cause current numbers of healing is too high in combination of troll king+vigor+rally+optional class healing ability(such as surge/mushrooms/gdb ect..). This allows stamina users wear standart medium sets(and save medium armor passives/dmg) and still have good survivability by HoTs.
    In general there is different sources of dmg mitigation: mag have shields(count it as +hp bar) and some healing from abilities. Stamina have roll dodge, allowing them to mitigate 90% of incoming damage. And lets be honest-rolling nightblades/dks/wardens are too annoying nowdays. Combine this with good amount of self-healing and decent damage=overpowered spec.

    How does Dodge Roll prevent you from 30k Entropy and Soul Trap tooltips? Don't pretend that you can dodge every ranged dot spammed on you :joy:

    This 2 skills can be overheal even with 5.1.4 vigor and trollking and class healing abilities. Lets be realistic - You will never catch more then 9k dot in pvp if you are not potato player. Same as you can overheal poison injection now on live.

    Did you test medium armor in 5.1.4 by yourself or are you talking out of your *** right now?

    While I agree the vigor changes are completely balls... it is pretty funny to see stamina players riot a bit. Outside magsorc, they’ve had incredible advantages across the board over mag.

    Vigor does need a buff tho. It’s silly when you look at the dot meta incoming.

    *magicka main fwiw*

    Edited by Insco851 on August 7, 2019 10:14PM
  • Insco851
    Insco851
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    ecru wrote: »
    Iskiab wrote: »
    Vapirko wrote: »
    My tooltip on live server: 12,4k
    Tooltip on pts: 10,7k

    Glad to see that medium armor got compensated for the nerf to Rally... oh wait...

    Meanwhile dots are in the 30k tooltip territory :joy:

    Yeah this is crazy @ZOS_GinaBruno can we get some kinda dev statement on this? Normal builds are showing at best about a 6% increase in healing. Something really isn’t right. Medium armor is going to be trashed even more than it is now?

    Well, I guess Gilliam decided to eliminate not only magicka rivals to stamblade but stamina ones as well :D
    I mean if you approach in cloak those dots is not a big issue and then some combo with onslaught (surprise, stamblade has best ST direct damage abilities to synergize with new onslaught) and withdraw to shade while opponents have both nerfed defenses and heals. Oh and revealing flare got 3x cost increase, just saying. And camouflaged hunter is guaranteed proc from cloak still. And mutagen removed, while rapid regen will hardly help against burst from cloak. And healing ward nerfed back. And shields nerfed. And bleeds arguably nerfed. And WW nerfed.

    Don't worry about stam Nbs, I main one and I did already perform better on classes which I don't play on live server before the Vigor nerf. Good luck fighting against a magplar/magdk with Nb now.

    Templar's LD is simply hard counter to direct damage so this has nothing to do with nerf of vigor. I think it's quite obvious that when protection and heals are nerfed best way to mitigate damage is to avoid it completely via cloak. Yeah once detected, NB will be vulnerable, but I doubt you will have problem bursting down people with onslaught combo in few GCD and then just press one button to go back to shade and roll dodge into cloak.
    Compare it to what other stamina classes will face, when all mages will instantly lash you with new dots on sight...

    Stam Nb is better than the other classes in med armor for sure but nowhere close to where magplar and magdk is right now (which nothing is after the PTS changes). I don't want magplar/magdk see nerfed, I want the rest buffed actually. This patch is just outright horrible, especially for solo pvp.

    What patch hasn't made the situation worse for soloers from morrowind to today? Honestly the only patch I remeber that I felt the situation improved for us was cwc, and that's only because of the nerf to proc sets. As far as I can remeber, every patch they added/removed a little soemthing that resulted in a worse solo player experience.

    What are you talking about.

    If you’re purely solo echoing vigor heals for more on PTS then live. Solo players have nothing to complain about.

    Go look at the tooltips of the dots that are now available to all magicka and get back to me. there are three of them, one of them is aoe, and their tooltips are gigantic. As someone who plays a dot based melee build with dots that do about the same damage but require me to get into melee to apply, the idea of giving dots this powerful to every single magicka build in existence while nerfing stamina heals (rally hot is gone) is completely insane. There is no ranged dot based class like has been present in other MMOs, so in ESO you've generally always been able to at least use line of sight to stop incoming damage from magicka as melee, but that will no longer be the case. In a BG you'll have a few sets of soul trap and entropy on you the instant you pop out from behind a wall or pillar. Magicka actually has access to counters to this (purge, their own outgoing ranged pressure), and although I don't expect everyone to slot purge and don't think they should have to, stam doesn't have any counters like this at all. Protective was also nerfed, which a lot of people are using on live, which will mean more incoming damage for just about everyone.

    On top of this, rapid regen/mutagen are both healing for much more than vigor on PTS, so slotting a resto staff as mag (which isn't a big deal) will result in substantially more self healing than stam has access to, on top of mag being able to heal their own teammates much better with either ability. Mag will absolutely *** all over stam this patch, especially in BG type situations.
    I would like to see legitimate 30k DoT tooltip. Even with 35k max mag and 4k spell damage, soul trap hits about 20k on my mag DK. This is with 12% magic damage and 15% DoT damage in CPs.

    I feel like people are considering cheese tooltips that are specifically for mentioned DoTs. 20k damage tooltip over 10s fits other DoTs with the new standards. That 20k would be 10k in PVP, which would probably be mitigated by about 20%, bringing it to 800 damage per tick without crits. DoTs are still meant for pressure, not outright killing.

    With major sorcery and the shadow (crit) mundus, my mag necro on pts has tooltips of around 26k on most of these dots. I could cheese tooltips and get a good deal higher. They do a ton of damage, and they're easily stacked. A combination of destructive reach, entropy, and soul trap is a good amount of incoming pressure for one target to deal with, but what if you have multiple sets of those dots on you? Since soul trap is aoe (albeit small), you will absolutely have multiple sets of it on you in BG type situations, and if you ever 1vX, you'll have multiple sets of those dots on you no matter what. You can't LOS them, you can't purge them (as stam), there's no real good counter for these at all.

    I play a stamdk dot based build with master dw/deadly strike and I have dots with about the same tooltips. When I started using this build a few months ago everyone's response to the build was to talk about how high the dot pressure was and how hard it was to deal with the constant pressure from those dots, forcing them mostly on the defensive if I had a full dot stack (rending/claw/breath/carve, plus two axe bleeds, and even rend at times just for fun), and this was as nord wearing 3 protective jewelry. Applying that same kind of constant pressure from range against squishier targets (protective is nerfed, rally nerfed) seems incredibly OP to me. Something other people aren't mentioning either is the increased pen magicka gets from the light armor passives, which will mean even more of that juicy tooltip damage than you'll get as stam. This next patch won't be good for anyone IMO, but it's gonna be *** for stam.

    Yup, that dot/bleed meta has been a long standing issue honestly. Fighting someone built like that starts out slow and then all of a sudden you can’t keep up enough heal spam to survive. Double dots, masters, axes, various dots... add in a dawny...

    BUT... at least the top meta builds there required master axes to be achieved. Not every pleb was running around with em. Next patch any and all can bring that overbearing heat without any special weapons.
    Edited by Insco851 on August 7, 2019 10:21PM
  • ecru
    ecru
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    Here's a quick build I put together on PTS that should be at least a little viable in pvp. First Screenshot/tooltips are mostly cheese (apprentice mundus, nirn staff, divines gear, mag glyphs), second is all impen, atronarch mundus, prismatic glyphs, skoria instead of grothdarr, etc.

    cheese:

    2HA00jD.png

    (could have been a bit higher with mara instead of witchmothers)

    mostly viable:

    sAr8Gku.png

    both are with buffs up/pet out for necropotence buff. this was really easy to do, this gear is really accessible, etc. this is close to what you'll be up against as stam in pvp. also, i could have pushed my max mag higher with inner light on my bar but i thought that was a bit much.

    edit: even if i switch my other 4 small glyphs to prismatics and transmute my rings to triune (23k health, 14k stam, still 43k mag), my tooltip on degeneration is 35k, soul trap is 30k, rapid regen is 21.9k, which is still pretty high. also i forgot to slot mystic siphon on my front bar where my dots were, which would have been an extra 3% damage.
    Edited by ecru on August 7, 2019 10:40PM
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    Godslayer
    Dawnbringer
  • Ragnaroek93
    Ragnaroek93
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    I would like to see legitimate 30k DoT tooltip. Even with 35k max mag and 4k spell damage, soul trap hits about 20k on my mag DK. This is with 12% magic damage and 15% DoT damage in CPs.

    I feel like people are considering cheese tooltips that are specifically for mentioned DoTs. 20k damage tooltip over 10s fits other DoTs with the new standards. That 20k would be 10k in PVP, which would probably be mitigated by about 20%, bringing it to 800 damage per tick without crits. DoTs are still meant for pressure, not outright killing.

    Wut? I have 27k on Entropy and 30k+ on Vampires Bane while wearing Spinner and Spell Strat which both do not boost tooltips?
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • BlackMadara
    BlackMadara
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    ecru wrote: »
    Here's a quick build I put together on PTS that should be at least a little viable in pvp. First Screenshot/tooltips are mostly cheese (apprentice mundus, nirn staff, divines gear, mag glyphs), second is all impen, atronarch mundus, prismatic glyphs, skoria instead of grothdarr, etc.

    cheese:

    2HA00jD.png

    (could have been a bit higher with mara instead of witchmothers)

    mostly viable:

    sAr8Gku.png

    both are with buffs up/pet out for necropotence buff. this was really easy to do, this gear is really accessible, etc. this is close to what you'll be up against as stam in pvp. also, i could have pushed my max mag higher with inner light on my bar but i thought that was a bit much.

    That is a high damage pvp build with 15% increased DoT damage from necro and 66 into thaum. So a build focusing on ranged DoTs that has high DoT damage, with low mitigation.

    Also, here are some calcs of the damage these would do vs my mag DK in CP pvp. CPs are 20% less DoT damage and 7% less magic damage. 2975 crit resists (45% crit reduction) and 34.5 spell resistance (light armor, breton, blood spawn proc.) These are averages based on crit rate.

    Flame Reach: 581 dps
    Entropy: 707 dps
    Soul Trap: 727 dps

    Against a medium armor target with 17204 spell resistances. Same CP and crit resists.

    Flame Reach: 842 dps
    Entropy: 1023 dps
    Soul Trap: 1052 dps

    For comparison to Ele Weapon, a direct damage ability. 10517 tooltip (very similar effective spell damage as referenced build) 20% less direct damage CPs

    Mag Dk: 2490
    Med armor: 3606

    So these DoTs deal at least 3 times less damage per second than the generic spammable. Focusing on DoTs allows an high pressure build that shouldn't be ignored, but these changes do not make them overbearing. Any mechanic, in this game, that is stacked/coordinated by a group is overbearing against a single player.

    The only issue I can see is that entropy and soul trap can't seem to be dodged and can be cast at range. Perhaps the damage standards should be adjusted based on range and ease of use, but that is up to ZoS.

    PS. Rapid regen should be nerfed and Vigor buffed to some type if happy middle. Resolving should probably heal more than the 7% increase compared to live and rapid just seems out of line with magicka builds having access to burst heals and shields.
  • ecru
    ecru
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    ecru wrote: »
    Here's a quick build I put together on PTS that should be at least a little viable in pvp. First Screenshot/tooltips are mostly cheese (apprentice mundus, nirn staff, divines gear, mag glyphs), second is all impen, atronarch mundus, prismatic glyphs, skoria instead of grothdarr, etc.

    cheese:

    2HA00jD.png

    (could have been a bit higher with mara instead of witchmothers)

    mostly viable:

    sAr8Gku.png

    both are with buffs up/pet out for necropotence buff. this was really easy to do, this gear is really accessible, etc. this is close to what you'll be up against as stam in pvp. also, i could have pushed my max mag higher with inner light on my bar but i thought that was a bit much.

    That is a high damage pvp build with 15% increased DoT damage from necro and 66 into thaum. So a build focusing on ranged DoTs that has high DoT damage, with low mitigation.

    Also, here are some calcs of the damage these would do vs my mag DK in CP pvp. CPs are 20% less DoT damage and 7% less magic damage. 2975 crit resists (45% crit reduction) and 34.5 spell resistance (light armor, breton, blood spawn proc.) These are averages based on crit rate.

    Flame Reach: 581 dps
    Entropy: 707 dps
    Soul Trap: 727 dps

    Against a medium armor target with 17204 spell resistances. Same CP and crit resists.

    Flame Reach: 842 dps
    Entropy: 1023 dps
    Soul Trap: 1052 dps

    For comparison to Ele Weapon, a direct damage ability. 10517 tooltip (very similar effective spell damage as referenced build) 20% less direct damage CPs

    Mag Dk: 2490
    Med armor: 3606

    So these DoTs deal at least 3 times less damage per second than the generic spammable. Focusing on DoTs allows an high pressure build that shouldn't be ignored, but these changes do not make them overbearing. Any mechanic, in this game, that is stacked/coordinated by a group is overbearing against a single player.

    The only issue I can see is that entropy and soul trap can't seem to be dodged and can be cast at range. Perhaps the damage standards should be adjusted based on range and ease of use, but that is up to ZoS.

    PS. Rapid regen should be nerfed and Vigor buffed to some type if happy middle. Resolving should probably heal more than the 7% increase compared to live and rapid just seems out of line with magicka builds having access to burst heals and shields.

    3k dps on most medium targets (17k seems about right, average is probably mid 20s minus passive pen from cp/passives), but what if you add in a few more from a few other players? 6k dps? 7k? that you can't LOS? what do you do then, die behind a wall because you were in range of the enemy team for 5 seconds?
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  • apri
    apri
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    ecru wrote: »
    3k dps on most medium targets (17k seems about right, average is probably mid 20s minus passive pen from cp/passives), but what if you add in a few more from a few other players? 6k dps? 7k? that you can't LOS? what do you do then, die behind a wall because you were in range of the enemy team for 5 seconds?
    For time being, that's probably where your pocket healer or supporter needs to kick in because this:
    Any mechanic, in this game, that is stacked/coordinated by a group is overbearing against a single player.
    Maybe 1xX is nothing on ZOS' priority list. Maybe it was overlooked, maybe it was intended. We don't know.
  • LoreToo
    LoreToo
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    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
    Edited by LoreToo on August 8, 2019 6:35AM
  • Nerftheforums
    Nerftheforums
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    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
  • LoreToo
    LoreToo
    ✭✭✭
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works
    Edited by LoreToo on August 8, 2019 9:46AM
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    You are so so so so so out of grasp with pvp I won't even waste my time in explaining where all your made up calculations are wrong.

    Bring that build against me in pts and let's see how you do, how about that?
  • Ragnaroek93
    Ragnaroek93
    ✭✭✭✭✭
    ✭✭✭
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    You do realise that 3k dps alone in PvP is more than most PvP builds do have on live server right? Try to play med armor on live server, unslot Rally and fight a petsorc. That's how medium armor feels on PTS. But whatever, why do I even reply to this, your not interested in balance in the slightest. See ya when the stuff that you're playing is getting ZOS'd.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • artal
    artal
    ✭✭✭
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    Woa so we have bloodspawn and trollking proc. I mean thank you so much on these advices.
    Btw i reckon that mag players don't have any penetration, right? Yea i guess those dots would just tickle.
    Right now on live I'm running magblade with around 40k very quick dot dmg for bgs + dmg sets. I can tell you that if people are not extremely tanky or close to a healer they melt in few seconds. And now zos is giving me over 40k tooltip (in BGs)for 2 easily applied dot.
    I can tell you that heavy stamina will melt unless they build for extremely tankines and medium armor will just melt.

    I mean sure, I could build some crazy tanky, healing stam setup that will struggle to kill anything. Is that route the game should go?

    But again if you don't believe me please do come with medium stam sorc with bloodspawn and troll king on pts and let me try to dot you a bit. Lets see how well that lovely surge will heal you and how many times it will proc at all when you are forced on defensive.
    show me how to overheal dots
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    I would love to see how this very skilled theorycrafter faces a masters dw stamplar properly built :') 37k bloodcraze tooltip in your face but hey, he has 22k res. He will be fine, innit?
  • universal_wrath
    universal_wrath
    ✭✭✭✭✭
    Rikumaru wrote: »
    Aedaryl wrote: »
    Vapirko wrote: »
    My tooltip on live server: 12,4k
    Tooltip on pts: 10,7k

    Glad to see that medium armor got compensated for the nerf to Rally... oh wait...

    Meanwhile dots are in the 30k tooltip territory :joy:

    Yeah this is crazy @ZOS_GinaBruno can we get some kinda dev statement on this? Normal builds are showing at best about a 6% increase in healing. Something really isn’t right. Medium armor is going to be trashed even more than it is now?

    This happens when you listen to some crybabies who cheese tooltips with Cyro keep buff, Mending, Vitality etc but never show up to test their actual trash builds in a realistic environment. Medium armor was far away from being op before the vigor nerf already but whatever...

    No.

    Vigor PTS 5.1 was completly overpowered.

    It's not tooltip warriors. Some of course cheesed it up which is stupid, but there is classes with a lot of healing modifier hwo could get complety absurd vigor tooltip with meta builds. A stamDK was litterally unkilable (still unkilable on live if not outnumbered).

    Actual 5.3 vigor is balanced like shield. Meaning underperforming.

    Vigor should be buffed to compensate the lost of rally HoT.

    Shield should get buffed to be actually sustainable.

    Vigor before the nerfs on PTS was roughly a 50% buff compared to live. Rally lost its HoT and all the good heavy sets received nerfs. This pretty much resulted in a decent net increase in healing. But do you know what made that balanced?

    All single target DoTs being buffed. Soul trap and entropy becoming strong DoTS. Rapid regen becoming magicka vigor and healing ward being buffed. Sure magicka classes got their shields nerfed pretty hard (which they should not have been with the exception of harness magicka) but in return they got magicka vigor.

    What the hell can stamina builds do now? They don't have a single other way to actually survive. Stamina builds are just gonna get DoTed up and will drop dead 10 seconds later because they cannot outheal the DoTs let alone outheal the DoTs with direct damage from the enemy coming in. It's just complete madness.

    Maybe we can now start using bone shield? I don't know what to do with my stam sorc anymore tbh. Stam sorc is currently in its worst state in matter of defense. People used to complain about sorc los or streak from fights, maybe because they don't have heal/defensive passives like others to make them survive head on. Now with the new dots meta being all range skills, and soul trap is undodgable, my stam sorc won't survive 1streak let alone los when combining both dots and direct dmg. Previously people would los direct attacks and move away from aoes, now only counter to new meta is heals and we already know how stam heals are now. Talk about cheese, people talking heavy armor meta, I say magicka heals and shields meta.
  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip.

    I logged in my necro on pts for a min, and checked. of the 3 dots, one had 30k tooltip, one 25k, and 3rd 20k. So it is not 3x30k.
  • LoreToo
    LoreToo
    ✭✭✭
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    You are so so so so so out of grasp with pvp I won't even waste my time in explaining where all your made up calculations are wrong.

    Bring that build against me in pts and let's see how you do, how about that?

    I wont lose my time on person who dont even know how to calculate game parameters. You cant fight numbers that are in game now, sry for that
  • amir412
    amir412
    ✭✭✭✭✭
    Vapirko wrote: »
    My tooltip on live server: 12,4k
    Tooltip on pts: 10,7k

    Glad to see that medium armor got compensated for the nerf to Rally... oh wait...

    Meanwhile dots are in the 30k tooltip territory :joy:

    Yeah this is crazy @ZOS_GinaBruno can we get some kinda dev statement on this? Normal builds are showing at best about a 6% increase in healing. Something really isn’t right. Medium armor is going to be trashed even more than it is now?

    This happens when you listen to some crybabies who cheese tooltips with Cyro keep buff, Mending, Vitality etc but never show up to test their actual trash builds in a realistic environment. Medium armor was far away from being op before the vigor nerf already but whatever...

    Word.
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    LoreToo wrote: »
    This is good change. Finally we will see some non-tanky meta. Vigor+rally+vitality pots was too op. Medium builds had toooooooo hight survivability with HoTs, so they nerfed it. And its good.

    Medium was too survivable. LOL. I love people who clearly only play one spec and then come to talk about balance.
  • Tolino
    Tolino
    ✭✭✭✭✭
    LoreToo wrote: »

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    And Magicka Builds have no penetration, No minor vulnarbility, etc.?
    They can krit too!
    An all class have minor maim and rentless?
    Yes, you can outheal dots. But you can't go offensiv!
    Edited by Tolino on August 8, 2019 10:48AM
    Magsorc: Tôlino (Wardless)
    Magden: Wa-Uller
    Stamsorc: Tolino Sturmfalke
  • Nerftheforums
    Nerftheforums
    ✭✭✭✭✭
    LoreToo wrote: »
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    You are so so so so so out of grasp with pvp I won't even waste my time in explaining where all your made up calculations are wrong.

    Bring that build against me in pts and let's see how you do, how about that?

    I wont lose my time on person who dont even know how to calculate game parameters. You cant fight numbers that are in game now, sry for that

    Just come, seeing yourself dead within 6s repeteadly will explain way more than trying to explain to you why half of the stuff you said is bs :)
  • artal
    artal
    ✭✭✭
    Sharee wrote: »
    LoreToo wrote: »
    I logged in my necro on pts for a min, and checked. of the 3 dots, one had 30k tooltip, one 25k, and 3rd 20k. So it is not 3x30k.
    idk what is your necro build but here is magblade in alfiq and necro on pts right now with just major sorcery and shadow image out:

    hhnrvhgu0dkk.png
  • artal
    artal
    ✭✭✭
    So as you see class dot + those 2 new dots are 98k tooltip. And i get minor magicka steal on debilitate that has almost 32k tooltip... just lol
    O and thats outside cloak and without glyph proc

    edit: just checked my necro in necropotence and lich, i have 27k and 32k tooltip on those two dots
    Edited by artal on August 8, 2019 12:04PM
  • Durham
    Durham
    ✭✭✭✭✭
    LoreToo wrote: »
    LoreToo wrote: »
    SilverPaws wrote: »
    @Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me often :smiley: No game knowledge there.

    I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.

    @ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
    Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
    Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1

    OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me

    Ppl that force themselves into dotbuilds will lose standart spamable skills.
    Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
    30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
    Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
    Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
    1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
    3241dot dps<3251 hps.
    This just conferms that:
    a)dotbuild is still not OP
    b)stamnb has enough healing
    c)nerf is ok and its MORE then balanced.
    d)medium armor is totaly fine.
    e)devs idea was to force you use healing from different sources snd not from 1 buttom
    Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works

    Are you actually posting this crap.. let me enlighten you.

    Stam Dot Build.
    There are some crazy tool tips in here also.. not even going magicka right now...

    1. Noxious Breath with debuff high damage
    2. Claw high damage
    3. Blood craze / master weapon insane damage
    4. Carve high damage
    5. Viper
    6. Sloads.
    7. Poisons (2)
    8. Armor dot and damage return
    9. Basically stay poisoned in this build its low damage
    10. Deadly cloak
    11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
    11. Leap. 20 k tool tip or two handed that strips armor.
    12. Execute the new 400%

    Vigor tool tip 15k in 4 secs

    3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..

    Redo math please
    Edited by Durham on August 8, 2019 12:14PM
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  • Sharee
    Sharee
    ✭✭✭✭✭
    ✭✭✭✭✭
    artal wrote: »
    So as you see class dot + those 2 new dots are 98k tooltip. And i get minor magicka steal on debilitate that has almost 32k tooltip... just lol
    O and thats outside cloak and without glyph proc

    edit: just checked my necro in necropotence and lich, i have 27k and 32k tooltip on those two dots

    I was in bright throat and alfiq. Debilitate was just shy of 30k, soultrap 25k-ish and flame reach 20k-ish

    The values can vary with equipment and buffs of course, but my point was that the dots are not all equally potent.
    People in these threads are just taking the highest tooltip, and then multiplying it by 3, because, you have three dots, right.
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