most of the changes are logical.
they have figured out some of the top performance hogs is aoe so they:
1) limited popular spammable aoes ( springs, orbs, vigor)
more people will now take the single target vigor and the other morph has 2 second tics.
2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots
you all wanted performance fixes and this is how thats done.
VaranisArano wrote: »Meh?
Give it a bit and the vast majority of players will settle down and keep playing like ESO always worked this way.
most of the changes are logical.
they have figured out some of the top performance hogs is aoe so they:
1) limited popular spammable aoes ( springs, orbs, vigor)
more people will now take the single target vigor and the other morph has 2 second tics.
2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots
you all wanted performance fixes and this is how thats done.
Nerftheforums wrote: »most of the changes are logical.
they have figured out some of the top performance hogs is aoe so they:
1) limited popular spammable aoes ( springs, orbs, vigor)
more people will now take the single target vigor and the other morph has 2 second tics.
2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots
you all wanted performance fixes and this is how thats done.
Making op single target dots, nerfing heals (make them st, ok, but why nerf them so much?) and adding cast times is not really how you fix game performance. Sure, some changes will benefit, but why did they had to *** balance to do so? Vigor could have retained part of the strength it had in the first notes, ults could have retained their normal functionalities and not get *** in the ass. I'm pretty sure that the little performance improvements we might see wouldn't be affected at all.
sindalstar wrote: »None of the patches have been well received. Something always upsets someone.
Nerftheforums wrote: »AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...
Nerftheforums wrote: »AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...
half of us Like the changes.
Nerftheforums wrote: »AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...
half of us Like the changes.
most of the changes are logical.
they have figured out some of the top performance hogs is aoe so they:
1) limited popular spammable aoes ( springs, orbs, vigor)
more people will now take the single target vigor and the other morph has 2 second tics.
2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots
you all wanted performance fixes and this is how thats done.
This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.
Sanguinor2 wrote: »This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.
Combat and Bugfix People are very likely completely separate Teams so bugfix stuff is not gonna Change unless Zos is willing to spend more Money on them which they could decide to regardless of the Situation of the Combat Team.
Concerning some changes a "yeah we might look at this later" is really not helping, healing changes for example, when the Response towards some phases in Trials becoming very very hard or impossible to heal is, we might look into that later (aka Minimum 3 months later) is really not helping.
Increasing DoT Damage by as much as they did but only increasing healing Output of magicka builds and nerfing the healing Output of Stamina builds is very very shortsighted and a "we might look into that later" doesnt help there either.
Standardization feels Pretty bad to me the way it is Right now and certainly does not inspire confidence when all it does is make builds Slot many similar non class abilities in favor of their own class ones.
Sanguinor2 wrote: »This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.
Combat and Bugfix People are very likely completely separate Teams so bugfix stuff is not gonna Change unless Zos is willing to spend more Money on them which they could decide to regardless of the Situation of the Combat Team.
Concerning some changes a "yeah we might look at this later" is really not helping, healing changes for example, when the Response towards some phases in Trials becoming very very hard or impossible to heal is, we might look into that later (aka Minimum 3 months later) is really not helping.
Increasing DoT Damage by as much as they did but only increasing healing Output of magicka builds and nerfing the healing Output of Stamina builds is very very shortsighted and a "we might look into that later" doesnt help there either.
Standardization feels Pretty bad to me the way it is Right now and certainly does not inspire confidence when all it does is make builds Slot many similar non class abilities in favor of their own class ones.