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yea...this patch is not going to be well received when it releases

Xsorus
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To many changes that feel like a Dart board game gone wrong. That works when you have in house patches where you can test stuff over long periods, doing this sort of development process over a 4 to 5 week span is bad news.
  • Vapirko
    Vapirko
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    I’ve been taking a whatever stance to this game for the past year. Changes aside the performance in PvP has been too awful to really even warrant caring. But the way this last PTS round has gone has managed to stir up some anger. I’ve been waiting for medium armor to be truest viable for a long time and now even heavy stamina builds might be the under dog.
  • sindalstar
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    None of the patches have been well received. Something always upsets someone.
  • Nerftheforums
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    AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...
  • Morgul667
    Morgul667
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    Im not playing as much as I used to, bad performance is the key culprit for me.

    Changes do not look logical though
  • Ragnaroek93
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    They'll probably nuked vigor just to buff it again for a bit when patch hits live server to get less uproar. Which won't work this time, I'm pretty sure they'll get a (imo deserved) *** for this patch.
    I used to think that PvP was a tragedy, but now I realize, it's a comedy.
  • Nemesis7884
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    just completly overhauling skills constantly leaves you with the feeling of a lack of direction or vision....

    it basically feels like the the original trilogy to the force awakens to the last jedi....
  • Rungar
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    most of the changes are logical.

    they have figured out some of the top performance hogs is aoe so they:

    1) limited popular spammable aoes ( springs, orbs, vigor)

    more people will now take the single target vigor and the other morph has 2 second tics.

    2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots

    you all wanted performance fixes and this is how thats done.

  • Nerftheforums
    Nerftheforums
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    Rungar wrote: »
    most of the changes are logical.

    they have figured out some of the top performance hogs is aoe so they:

    1) limited popular spammable aoes ( springs, orbs, vigor)

    more people will now take the single target vigor and the other morph has 2 second tics.

    2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots

    you all wanted performance fixes and this is how thats done.

    Making op single target dots, nerfing heals (make them st, ok, but why nerf them so much?) and adding cast times is not really how you fix game performance. Sure, some changes will benefit, but why did they had to *** balance to do so? Vigor could have retained part of the strength it had in the first notes, ults could have retained their normal functionalities and not get *** in the ass. I'm pretty sure that the little performance improvements we might see wouldn't be affected at all.
  • VaranisArano
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    Meh?

    Give it a bit and the vast majority of players will settle down and keep playing like ESO always worked this way.
  • Beardimus
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    Meh?

    Give it a bit and the vast majority of players will settle down and keep playing like ESO always worked this way.

    Agreed. It's the classic change curve. Gamers seem resistant against, and in particular us forum types.

    Patches are never popular. I've had long periods of hating my main because of it, but you carry on. Adapt, or i switch my focus PvP to pve or something.

    I'm not saying changes are weird (ahem, power surge) but it is what it is.
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Derra
    Derra
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    Rungar wrote: »
    most of the changes are logical.

    they have figured out some of the top performance hogs is aoe so they:

    1) limited popular spammable aoes ( springs, orbs, vigor)

    more people will now take the single target vigor and the other morph has 2 second tics.

    2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots

    you all wanted performance fixes and this is how thats done.

    Imo it makes absolutely no sense for dps.

    They had the great balance between singletarget dots (excluding some that were clearly underperforming) and aoe ground dots for pvp and pve.
    The strong pve abilities (ground aoe dots) were generally hard or outright unusable in pvp.
    The non underperforming singletarget dots were great in pvp and decent in pve.

    This allowed them to an extend balancing pve (dps) and pvp seperately.

    Throwing that concept in the bin is one of the (imo) biggest misteps in esos gamedesign so far. Probably worse than the CP system.

    For healing i kind of agree. But that´s with the notion that i never enjoyed the spammy groundhot + synergyspam playstyle in the first place.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Rungar
    Rungar
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    Rungar wrote: »
    most of the changes are logical.

    they have figured out some of the top performance hogs is aoe so they:

    1) limited popular spammable aoes ( springs, orbs, vigor)

    more people will now take the single target vigor and the other morph has 2 second tics.

    2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots

    you all wanted performance fixes and this is how thats done.

    Making op single target dots, nerfing heals (make them st, ok, but why nerf them so much?) and adding cast times is not really how you fix game performance. Sure, some changes will benefit, but why did they had to *** balance to do so? Vigor could have retained part of the strength it had in the first notes, ults could have retained their normal functionalities and not get *** in the ass. I'm pretty sure that the little performance improvements we might see wouldn't be affected at all.

    i imagine their hardware is limited or not feasable to upgrade so the only real choice they have is to reduce the total calculations required. When you have hard limits everything counts. I expect more will be required.




  • Durham
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    DOTS
    PVP DEADWAIT
    PVP The Unguildables
  • katorga
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    It is all about slowing the game down and making it easier for casuals.

    Dots raise the floor and lower the ceiling for casual players, think of it as a 10 second cool down. Once people acclimate to the 400ms cast time to "sync with animation", my guess is that they roll it out to every instant ability to further make it easier (and kill animation cancelling which casuals hate).

    With the dot meta you can even keep your dps rolling after standing in Red and waiting on a res.

    The rest the patch is knee-jerk reactions to whoever is triggered on the forums.
  • Durham
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    Yep got some more dots ... DOTs playstyle is trash and the most boring the least dynamic style of combat .. YEP definately for the causual player never wanting to get better just want to bring the play of everyone else down to that level of beginer.
    PVP DEADWAIT
    PVP The Unguildables
  • Veinblood1965
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    sindalstar wrote: »
    None of the patches have been well received. Something always upsets someone.

    Yeah but this one is aggravating even players who don't normally complain. Just way to many large changes lately in a short amount of time. It's probably not just this particular patch just the straw.....
  • xMovingTarget
    xMovingTarget
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    I accumulated max enlightenment!
  • olsborg
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    They did too much with this patch with not enough testing and time for feedback. By the time this patch hits live the balance of healing, dots etc will be out of whack. Balancing will be done some weeks after on live server, wich is the wrong way to do it.

    PC EU
    PvP only
  • master_vanargand
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    I'm disappointed in ZOS.
    I suspect ZOS is trying to improve server performance by retiring peoples.
    If so, it will go well.
  • Gilvoth
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    AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...

    half of us Like the changes.
  • ATreeGnome
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    I'm normally very optimistic about updates. I see them as imperfect steps toward a better, more balanced, and more diverse game. It's fine if the ride is bumpy as long as we're getting closer to the destination.

    With this update though I am really struggling to maintain that optimism. I don't see how making healers less relevant makes the game better. I don't see how massively buffing class and weapon independent abilities will make the game more diverse.

    I am looking forward to adapting and figuring out the best healing playstyles and builds with the new meta and I am excited that stamina healers will likely be viable. I don't think this is a good way to make either happen though.

    I'm also worried that the healing changes will scare off new PvE healers and cripple beginner level vet trial guilds. I think these are very likely scenarios and that they are bad for the game.

    I'm still trying to be optimistic but it's really damn hard.
  • Ajax_22
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    Gilvoth wrote: »
    AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...

    half of us Like the changes.

    Where is this half?

    They don't seem to be here.
  • Muzzick
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    Gilvoth wrote: »
    AT ALL. So many unnecessary changes all together, with so little time to test in such an unstable environment. ***, they are even starting to destroy their combat system. Cast time on ults...silly me who was thinking the problem here was wrobel...

    half of us Like the changes.

    That's clearly evident by the amount of people agreeing with your post
  • Vapirko
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    Rungar wrote: »
    most of the changes are logical.

    they have figured out some of the top performance hogs is aoe so they:

    1) limited popular spammable aoes ( springs, orbs, vigor)

    more people will now take the single target vigor and the other morph has 2 second tics.

    2) they nerfed aoe dots and buffed single target dots so more will now use the single target than the aoe dots

    you all wanted performance fixes and this is how thats done.

    Why do people keep calling vigor a spammable? Spamming vigor does nothing but waste your stamina.
  • Alienoutlaw
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    the Nerfs are ALL PVP bias with no consideration for the impact it will have on PVE, regardless of class or race
  • Darsaga
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    Better yet why does anyone think removing AoE heals will help performance? Reducing calculations? Come on. If that is an answer there needs to be the old school burst meta, which they are making even more difficult this patch, AND making it a DoT meta which just adds all the HoT calculations back in a different form.
  • BattleAxe
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    This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.
  • Sanguinor2
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    BattleAxe wrote: »
    This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.

    Combat and Bugfix People are very likely completely separate Teams so bugfix stuff is not gonna Change unless Zos is willing to spend more Money on them which they could decide to regardless of the Situation of the Combat Team.
    Concerning some changes a "yeah we might look at this later" is really not helping, healing changes for example, when the Response towards some phases in Trials becoming very very hard or impossible to heal is, we might look into that later (aka Minimum 3 months later) is really not helping.
    Increasing DoT Damage by as much as they did but only increasing healing Output of magicka builds and nerfing the healing Output of Stamina builds is very very shortsighted and a "we might look into that later" doesnt help there either.
    Standardization feels Pretty bad to me the way it is Right now and certainly does not inspire confidence when all it does is make builds Slot many similar non class abilities in favor of their own class ones.
    Politeness is respecting others.
    Courage is doing what is fair.
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    Honor is keeping ones word.
  • BattleAxe
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    Sanguinor2 wrote: »
    BattleAxe wrote: »
    This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.

    Combat and Bugfix People are very likely completely separate Teams so bugfix stuff is not gonna Change unless Zos is willing to spend more Money on them which they could decide to regardless of the Situation of the Combat Team.
    Concerning some changes a "yeah we might look at this later" is really not helping, healing changes for example, when the Response towards some phases in Trials becoming very very hard or impossible to heal is, we might look into that later (aka Minimum 3 months later) is really not helping.
    Increasing DoT Damage by as much as they did but only increasing healing Output of magicka builds and nerfing the healing Output of Stamina builds is very very shortsighted and a "we might look into that later" doesnt help there either.
    Standardization feels Pretty bad to me the way it is Right now and certainly does not inspire confidence when all it does is make builds Slot many similar non class abilities in favor of their own class ones.

    Vigor got nerfed primarily due to people cheesing the tool tips make it seem OP. Healers are actually gonna do their role and will have to build a rotation similar to dps also will require psijic skill line. Remember there was a time a healer could BoL trials
  • Nevasca
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    Sanguinor2 wrote: »
    BattleAxe wrote: »
    This has honestly been one of the best patches yet not everything is perfect but regardless people are failing to remember they are still looking into the cp system and standardization will make for easier work in future patches meaning less time in combat and more into bug fixes and such. We the players often look only at what is specifically hitting us and not thing into the broad spectrum of where these changes can and likely will lead.

    Combat and Bugfix People are very likely completely separate Teams so bugfix stuff is not gonna Change unless Zos is willing to spend more Money on them which they could decide to regardless of the Situation of the Combat Team.
    Concerning some changes a "yeah we might look at this later" is really not helping, healing changes for example, when the Response towards some phases in Trials becoming very very hard or impossible to heal is, we might look into that later (aka Minimum 3 months later) is really not helping.
    Increasing DoT Damage by as much as they did but only increasing healing Output of magicka builds and nerfing the healing Output of Stamina builds is very very shortsighted and a "we might look into that later" doesnt help there either.
    Standardization feels Pretty bad to me the way it is Right now and certainly does not inspire confidence when all it does is make builds Slot many similar non class abilities in favor of their own class ones.

    Good thing about standards is that it makes it really easy to balance in the long run.
    Example: Dots are performing way better than we expected? Great, let's adjust the formula (damage/cost), we don't need to do 3 months of investigating, we can put forward the changes next week on a incremental patch, it's just values after all.

    That's the theory at least...
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