So as you see class dot + those 2 new dots are 98k tooltip. And i get minor magicka steal on debilitate that has almost 32k tooltip... just lol
O and thats outside cloak and without glyph proc
edit: just checked my necro in necropotence and lich, i have 27k and 32k tooltip on those two dots
I was in bright throat and alfiq. Debilitate was just shy of 30k, soultrap 25k-ish and flame reach 20k-ish
The values can vary with equipment and buffs of course, but my point was that the dots are not all equally potent.
People in these threads are just taking the highest tooltip, and then multiplying it by 3, because, you have three dots, right.
Nerftheforums wrote: »SilverPaws wrote: »@Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me oftenNo game knowledge there.
I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.
@ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
Ppl that force themselves into dotbuilds will lose standart spamable skills.
Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
3241dot dps<3251 hps.
This just conferms that:
a)dotbuild is still not OP
b)stamnb has enough healing
c)nerf is ok and its MORE then balanced.
d)medium armor is totaly fine.
e)devs idea was to force you use healing from different sources snd not from 1 buttom
Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works
Are you actually posting this crap.. let me enlighten you.
Stam Dot Build.
There are some crazy tool tips in here also.. not even going magicka right now...
1. Noxious Breath with debuff high damage
2. Claw high damage
3. Blood craze / master weapon insane damage
4. Carve high damage
5. Viper
6. Sloads.
7. Poisons (2)
8. Armor dot and damage return
9. Basically stay poisoned in this build its low damage
10. Deadly cloak
11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
11. Leap. 20 k tool tip or two handed that strips armor.
12. Execute the new 400%
Vigor tool tip 15k in 4 secs
3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..
Redo math please
I’m not one to complain, but after dueling for a few hours in PTS the dot damage coming out of every toon really crushes any plans I had for playing my medium stamina toons next patch due to the unnecessary vigor nerf. Hope something gets changed
All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Nerftheforums wrote: »SilverPaws wrote: »@Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me oftenNo game knowledge there.
I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.
@ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
Ppl that force themselves into dotbuilds will lose standart spamable skills.
Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
3241dot dps<3251 hps.
This just conferms that:
a)dotbuild is still not OP
b)stamnb has enough healing
c)nerf is ok and its MORE then balanced.
d)medium armor is totaly fine.
e)devs idea was to force you use healing from different sources snd not from 1 buttom
Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works
Are you actually posting this crap.. let me enlighten you.
Stam Dot Build.
There are some crazy tool tips in here also.. not even going magicka right now...
1. Noxious Breath with debuff high damage
2. Claw high damage
3. Blood craze / master weapon insane damage
4. Carve high damage
5. Viper
6. Sloads.
7. Poisons (2)
8. Armor dot and damage return
9. Basically stay poisoned in this build its low damage
10. Deadly cloak
11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
11. Leap. 20 k tool tip or two handed that strips armor.
12. Execute the new 400%
Vigor tool tip 15k in 4 secs
3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..
Redo math please
We were talking about mag dots in comments, btw
All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Nerftheforums wrote: »SilverPaws wrote: »@Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me oftenNo game knowledge there.
I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.
@ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
Ppl that force themselves into dotbuilds will lose standart spamable skills.
Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
3241dot dps<3251 hps.
This just conferms that:
a)dotbuild is still not OP
b)stamnb has enough healing
c)nerf is ok and its MORE then balanced.
d)medium armor is totaly fine.
e)devs idea was to force you use healing from different sources snd not from 1 buttom
Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works
Nerftheforums wrote: »SilverPaws wrote: »@Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me oftenNo game knowledge there.
I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.
@ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
Ppl that force themselves into dotbuilds will lose standart spamable skills.
Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
3241dot dps<3251 hps.
This just conferms that:
a)dotbuild is still not OP
b)stamnb has enough healing
c)nerf is ok and its MORE then balanced.
d)medium armor is totaly fine.
e)devs idea was to force you use healing from different sources snd not from 1 buttom
Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works
hi.
what's your rank in PvP? out of curiosity.
Nerftheforums wrote: »SilverPaws wrote: »@Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me oftenNo game knowledge there.
I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.
@ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
Ppl that force themselves into dotbuilds will lose standart spamable skills.
Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
3241dot dps<3251 hps.
This just conferms that:
a)dotbuild is still not OP
b)stamnb has enough healing
c)nerf is ok and its MORE then balanced.
d)medium armor is totaly fine.
e)devs idea was to force you use healing from different sources snd not from 1 buttom
Sry, but tears around "vigor is not 25k" is smth that shows 99% ppl doesnt know how the game works
Are you actually posting this crap.. let me enlighten you.
Stam Dot Build.
There are some crazy tool tips in here also.. not even going magicka right now...
1. Noxious Breath with debuff high damage
2. Claw high damage
3. Blood craze / master weapon insane damage
4. Carve high damage
5. Viper
6. Sloads.
7. Poisons (2)
8. Armor dot and damage return
9. Basically stay poisoned in this build its low damage
10. Deadly cloak
11. Don't forget Skoria will be proving on cool down with this.. 12k tool tip
11. Leap. 20 k tool tip or two handed that strips armor.
12. Execute the new 400%
Vigor tool tip 15k in 4 secs
3 dots you seriously think 3 dots are a legitimate dot build. Try 8 to 11 ..
Redo math please
I have rank 50 that I got him there from small maning ... I have seen so many rank 50s that should have thier rank revoked lol .. They are so bad and do not know how to play their class at all. They got their rank on the back of others.
Similar to group work in college where you ride along for an easy A in group of nerdsNo you feel smart because you got that A !!!!
All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Nerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
Nerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.
As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?
Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.
Nerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.
As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?
Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.
Nerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.
As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?
Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.
[quNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.
As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?
Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.
The simple solution for that mag pool is to run 15k mag rather than 10k (same as most/all mag have to do for their stampool). Besides, this returns to the point that it is the DOTS that are unbalanced, not the change to vigor
As I said, stamina sorcerer is not one I have any real experience on, but the good ones I know have extremely high incoming healing - I have no idea how much reliance on surge that has
[quNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
I'm not gonna argue on the easy to play part since imo magsorc and magplar are th easiest classes out there after stamdk, that's just opinions and idgaf about opinions. What I like are facts.
As you said, purge will be amazing next patch because of the *** meta we are going towards, but the cost got drastically increased. It was raised to 5k or something? That's huge considering that we don't have a 40k mag pool, and entropy/soul trap/rending have ridiculously low costs. Moreover, stamplar suffers A LOT in terms of offensive windows. You should know that, magplar has a similar issue. The only difference is that with a stamplar you don't have htd, and if you push too much the window in the wrong moment (say, your rally was just recasted) you might end up dead. You basically end up in a position where 2/3 of the time you should be offensive (3/3 being the 6s duration of potl) you don't have vigor up...in medium...with a 5k purge and no htd. You see the issue now?
Stamsorc having a burst heal is a ridiculous statement, and you know it. Stamsorc doesn't have shields to protect them while casting dd, the heal is okayish but definitely not strong enough to be reliable, and the mobility has no role when the damage is sticked to you under form of a dot. The change to crit surge will surely help, but atm the only way to play a stamsorc in in pirate skelly, snb and heavy damage sets. Next patch it'll be onyl worse for, arguably, one of the worse classes in this game.
The simple solution for that mag pool is to run 15k mag rather than 10k (same as most/all mag have to do for their stampool). Besides, this returns to the point that it is the DOTS that are unbalanced, not the change to vigor
As I said, stamina sorcerer is not one I have any real experience on, but the good ones I know have extremely high incoming healing - I have no idea how much reliance on surge that has
Ragnaroek93 wrote: »My tooltip on live server: 12,4k
Tooltip on pts: 10,7k
Glad to see that medium armor got compensated for the nerf to Rally... oh wait...
Meanwhile dots are in the 30k tooltip territory
All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
LOL sure vigor is nice with DARK CLOAK. But not everyone is a Night Blade. Vigor then Dark Cloak is awsome but DARK CLOAK is one of the most powerful abilities in the game! Please dont balance vigor with just DARK CLOAK that makes you immune to all DOTS!!
I agree Vigor is strong currently but in the next patch with the increase DOT pressure and increased execute damage Im afraid that Vigor will not hold its on.
I agree with you on DOT and Rapid and I see your point on the 1 sec less with Vigor.
Again, that is the fault of the dots... Nothing elseNerftheforums wrote: »All that has changed is the skill is a second shorter and costs less, the first of which is a well overdue nerf to an overperforming heal. On my stamblade with darkcloak and vigor I'm so unkillable it's laughable, and that isn't even a stronger healing class.
The vigor need is long needed - the actual issue is the nonsense bring introduced with overperforming dots. Rapid regen needs to be toned down a bit as a hot/dot meta is ugly as hell... But the dots are the real problem.
One second less of vigor is not excessive and just means stamina has to heal at the right times rather than have 4-5k hps with modifiers pouring in on offence through one click
Good luck playing a dw stam sorc or a stamplar with that vigor. But you don't play stam so what would you know about it, am I right?
I've got every stam char, they are just too simple to play. Stamplar has purge, that is arguably the best skill whatsoever next patch. Stamsorc has a burstheal and rapid mobility, though admitedly I have no idea how surge will feel
Ragnaroek93 wrote: »My tooltip on live server: 12,4k
Tooltip on pts: 10,7k
Glad to see that medium armor got compensated for the nerf to Rally... oh wait...
Meanwhile dots are in the 30k tooltip territory
10k heal over 4 sec
30k dots over 20 sec
did you got the math ?
@Davadin @Durham @Nerftheforums i'm recruit right now. And yeah, i play only zergs with 24ppl 30k hp proxi 3-2-1 turning 1vX to Xv1. And i never tried 1v1 before cause i'm playing only 9 month
I still dont see any arguments from your side @Nerftheforums (only "come and fight me" rage state) so i dont think we can continue this discussion cause you have nothing to say against any numbers. But lets think you know this game a bit better then me
Btw, just for clearly understanding-had you ever seen smth that not looks like alikr wayshrines? Guess not
Nerftheforums wrote: »Nerftheforums wrote: »SilverPaws wrote: »@Ragnaroek93 don't bother with @LoreToo... He is zergling that got 2vX by me oftenNo game knowledge there.
I would like to add some salty coment about useless smallscalers, but i guess its agains rules. You know your path.
@ecru give us nice screenshots, so lets take a look. Tooltip is around 30k, with some points in taum i guess. So you will get sround 8,5-9k dps with 3 dots by tooltip. In pvp scenario with medium armor, resists and ofc you lovely protective trait(imho its useless in terms of damage loss) you will get near 23-25k resists. Lets add some minor protection, cp reduction, may be bloodspawn proc. So the rral dot dps will be abround 2,8k-3,3k, similar to some proc sets in cp-pvp. Its less then any spamable (such as ele weapon/force pulse/bone skull) and way less then any proc skill(say hello to 9k frag and 7k bow)
Next: vigor healing. I think you should invest some points into quick recovery(30-37 may be?) so you can get 1300hps per second+trollking(+-700hps)+my lovely stamsorc surge(+1200hps with hight crit chance)+pots with major vitality (oh god bless). Looks like you can overheal dots right?
Upd: if you still think that smth is wrong you can check out this damage thread and make you own calculation with all you prefereble sources of mitigation: https://forums.elderscrollsonline.com/en/discussion/279426/damage-mitigation-explanation-updated-15-07-2019/p1
OMG are you for real? Troll king, minor protect, surge AND vitality (for 15s btw) lingers just to survive dots? *** me, at this point lets just slot heavy, impreg and brass because otherwise if they look at me I melt. Btw protective got nerfed, you get only 3.6k resistances from it, which means that your medium stamsorc sits at barely 22k resistances. Moreover, since we're at it, you are saying that the dot deals less damage than a spammable (duh). The only issue that your overly biased comments ignores, is that those dots will tick while someone is hitting you with both spammable, light attacks, bashes and ults. How the *** do you survive that in medium? By praying? Cuz your 12k vigor tt will surely not do the trick, trust me
Ppl that force themselves into dotbuilds will lose standart spamable skills.
Lets calculate your "30k tooltip OP DoT" dps(lets say you are nb sitting at 22k resists)-we will add minor maim from shadow(0,85), 12% from relentless focus(0,88), cp dot dmg reduction(lets say 20% so modifier 0,8), magica dmg reduction(10%, so 0,9 modifier) and 22k resists(0,67 modifier):
30.000*0,85*0,88*0,8*0,9*0,67=10825,056dmg=1086dps. Single dot that stays on you 10 seconds. 3 dots, if im correct will be 3247dps.
Single target spamable(lets say tooltip is 11.000) with absolutly same calculation is 3969dmg=dps.
Now healing: vigor tooltip is 10.000, last for 4 seconds. Lets + 3% for example from siphoning. 10300/2=5150=1287hps.
1287hps+30% pots+9% quick recovery+trollking(700)+leeching strikes(727)=3251hps potentionaly.
3241dot dps<3251 hps.
You take this ye: 3241 dot <3251 hps.
Add ultimates, the penetration that you didn't count but still have, and the fact that not everybody is a nb with tk. Already here, you realize the fact that this is impossible to outheal with the only heal we have, vigor. Rally heals too, true, but it's a one timer. After you pop it you are kinda out of an ok burst heals for another 7s let's say.
On top of that, add the fact that we are talking about pvp here. You will very rarely encounter a 1v1 scenario. Say that there is a second person in the equation, who brings another 2 dots. How the hell is stamina supposed to heal? They should just run because 2 people completely negate their healing?