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The light attack meta

  • Rungar
    Rungar
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    It seems that light attacks has become a major resource hog so i wouldnt be surprised if they got rid of weaving in favor of improving performance.

    he he with zos its careful what you wish for. You might get it.

    you got it with healing springs and orbs (aoe spammables)
    you got it with single target dots ( most performance friendly dmg type)
    you got it with aoe dmg
    move to flat rates over percentages

    only things left is weaving, proc sets and cp system.













  • WuffyCerulei
    WuffyCerulei
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    LiGhT aTtAcKs ArE tOo StRoNg, AnImAtIoN cAnCeLiNg Is ChEaTiNg, aNd AcTuAlLy LeArNiNg To WeAvE iS sCaRy.
    1orsil.jpg
    Edited by WuffyCerulei on August 6, 2019 12:12PM
    "Buzz Lightyear toy isle shot" Stormcalling/Animal Companions/Assassination PVP build hater

    Bring Back Pure Class Build Power
  • Delparis
    Delparis
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    Rungar wrote: »
    It seems that light attacks has become a major resource hog so i wouldnt be surprised if they got rid of weaving in favor of improving performance.

    he he with zos its careful what you wish for. You might get it.

    you got it with healing springs and orbs (aoe spammables)
    you got it with single target dots ( most performance friendly dmg type)
    you got it with aoe dmg
    move to flat rates over percentages

    only things left is weaving, proc sets and cp system.

    If this can improve performance ZOS must get rid of it.

    Enough of playing at 30 fps with a 1080ti
  • Pelican
    Pelican
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    People don't seem to realise light attack is doing "so much" because literally half the things you cast are light attacks unless you do not weave in which case you got much practising to do. So 25% of a parse done by light attacks is reasonable considering light attacks make up for half the things you cast.
    PC NA - EP Solo PvP Player
    https://www.youtube.com/c/pelicaneso
  • ThePedge
    ThePedge
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    Rungar wrote: »
    It seems that light attacks has become a major resource hog so i wouldnt be surprised if they got rid of weaving in favor of improving performance.

    he he with zos its careful what you wish for. You might get it.

    you got it with healing springs and orbs (aoe spammables)
    you got it with single target dots ( most performance friendly dmg type)
    you got it with aoe dmg
    move to flat rates over percentages

    only things left is weaving, proc sets and cp system.













    LA is single target and has no detriment to performance.
  • ZarkingFrued
    ZarkingFrued
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    Delparis wrote: »
    Atm LA is doing too much dps (about 25% of the parse). This isn't good as LA do much more dmg than some skills (spammable ones).
    I think this is game breaking as LA should be included in the rotation only to get ressources back and not do that much dmg.

    I propose those change:
    • Decrease LA dmg with all weapons by 75%
    • Make LA generate ressources per hit (100 stamina or magicka)
    • Increase the HA dmg by 30% and ressources gained by 10% to compensate the loss in dps from LA and make a place for HA in the rotation.

    @ZOS_BrianWheeler

    Restore resources? Dude dont try to change the base concept of the game. Go tf away lol. If you wanna be a dev go to school and apply for the job.
    Edited by ZarkingFrued on August 6, 2019 12:52PM
  • Iskiab
    Iskiab
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    bol wrote: »
    I personally like the weaving aspect. It makes a bigger difference between the best and the rest. But what I don't like is its implementation. Since I move around different countries I have parsed on exact same PC (my laptop) in different locations that have different latency. What I can tell you from testing is that going from avg 160ms to avg 70ms ping (what is shown in game) is around 7% boost of DPS on the trial dummy.
    Basically the game favours heavily those living near the servers, which is not so good imho. And I would be glad if something was done to ease the issue. For example the whole weaving aspect could be handled by the client-side and as such not be impacted by the latency.

    This sums up the thread. If you’re American you like LAs, if you aren’t they’re dumb. 7% is a lot, that’s 7k dps these days.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • highnds
    highnds
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    No. Just No.
  • Iskiab
    Iskiab
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    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.
    Edited by Iskiab on August 6, 2019 3:52PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Delparis
    Delparis
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    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    This game push to a 0 lag connection to be competitive and also has the worst possible performance.
    Should I play at ZoS office to get something working ?
    Or should i use macros or autohotkey ?
    Because everything sucks in this game
  • p00tx
    p00tx
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    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    I live on the other side of a large country from the servers and play on console where lag is embedded in the fiber of the game. I main an army of healers and PvP characters, and just keep my DPS as a side hustle so I can run 4 person content or have some variety in raids. I can still parse 80k on the trial dummy on mag (52k on the 3m). The server issue does affect your success to a very small degree, but not enough to make it impossible to hit significant damage numbers. People just have to be willing to work at it and quit stubbornly clinging to mechanics from irrelevant games. Change is good for you.
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Xvorg
    Xvorg
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    p00tx wrote: »
    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    I live on the other side of a large country from the servers and play on console where lag is embedded in the fiber of the game. I main an army of healers and PvP characters, and just keep my DPS as a side hustle so I can run 4 person content or have some variety in raids. I can still parse 80k on the trial dummy on mag (52k on the 3m). The server issue does affect your success to a very small degree, but not enough to make it impossible to hit significant damage numbers. People just have to be willing to work at it and quit stubbornly clinging to mechanics from irrelevant games. Change is good for you.

    Disagree. With a good connection you could do much better, and parses are by no way a valid meassure on both PvP or PvE. With bad connection you can get high numbers on a dummy but that means nothing when you are going o a Trial, or when you are in BGs.
    Of course, you can work around the problem, but saying it affects you playing style in a small degree... sorry. That's why most streamers in this game are from only one country
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • p00tx
    p00tx
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    Xvorg wrote: »
    p00tx wrote: »
    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    I live on the other side of a large country from the servers and play on console where lag is embedded in the fiber of the game. I main an army of healers and PvP characters, and just keep my DPS as a side hustle so I can run 4 person content or have some variety in raids. I can still parse 80k on the trial dummy on mag (52k on the 3m). The server issue does affect your success to a very small degree, but not enough to make it impossible to hit significant damage numbers. People just have to be willing to work at it and quit stubbornly clinging to mechanics from irrelevant games. Change is good for you.

    Disagree. With a good connection you could do much better, and parses are by no way a valid meassure on both PvP or PvE. With bad connection you can get high numbers on a dummy but that means nothing when you are going o a Trial, or when you are in BGs.
    Of course, you can work around the problem, but saying it affects you playing style in a small degree... sorry. That's why most streamers in this game are from only one country

    Well, on Xbox they [parses] are the best measure we have, since we don't have combat metrics. I don't understand why I have to keep repeating this to people. Do PC players actually not realize that consoles don't have add-ons?
    PC/Xbox NA
    Unchained | Unstoppable | Mindmender | Swashbuckler Supreme | Planes Breaker | Dawnbringer | Godslayer | Immortal Redeemer | Gryphon Heart | Tick-tock Tormentor | Dro-m'Athra Destroyer | Stormproof | Grand Overlord | Grand Mastercrafter | Master Grappler | Tamriel Hero
  • Xvorg
    Xvorg
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    p00tx wrote: »
    Xvorg wrote: »
    p00tx wrote: »
    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    I live on the other side of a large country from the servers and play on console where lag is embedded in the fiber of the game. I main an army of healers and PvP characters, and just keep my DPS as a side hustle so I can run 4 person content or have some variety in raids. I can still parse 80k on the trial dummy on mag (52k on the 3m). The server issue does affect your success to a very small degree, but not enough to make it impossible to hit significant damage numbers. People just have to be willing to work at it and quit stubbornly clinging to mechanics from irrelevant games. Change is good for you.

    Disagree. With a good connection you could do much better, and parses are by no way a valid meassure on both PvP or PvE. With bad connection you can get high numbers on a dummy but that means nothing when you are going o a Trial, or when you are in BGs.
    Of course, you can work around the problem, but saying it affects you playing style in a small degree... sorry. That's why most streamers in this game are from only one country

    Well, on Xbox they [parses] are the best measure we have, since we don't have combat metrics. I don't understand why I have to keep repeating this to people. Do PC players actually not realize that consoles don't have add-ons?

    I don't use addons
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Taloros
    Taloros
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    The light attack / animation cancelling stuff is a design flaw, retroactively declared to be intentional, but still bad design, intentional or not.
    Light attacks deal more damage than actual skills, the latter costing resources and requiring skill point investment, the former not. That issue should have been fixed early on, either by making animation cancelling impossible or (simpler) by nerfing LA damage into the ground. Instead, they even buffed that exploit "concious design decision".

    Combat team was replaced recently. Good moment to revisit that ill-advised decision. Do the job your predecessors should have done.
  • VaranisArano
    VaranisArano
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    p00tx wrote: »
    Xvorg wrote: »
    p00tx wrote: »
    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    I live on the other side of a large country from the servers and play on console where lag is embedded in the fiber of the game. I main an army of healers and PvP characters, and just keep my DPS as a side hustle so I can run 4 person content or have some variety in raids. I can still parse 80k on the trial dummy on mag (52k on the 3m). The server issue does affect your success to a very small degree, but not enough to make it impossible to hit significant damage numbers. People just have to be willing to work at it and quit stubbornly clinging to mechanics from irrelevant games. Change is good for you.

    Disagree. With a good connection you could do much better, and parses are by no way a valid meassure on both PvP or PvE. With bad connection you can get high numbers on a dummy but that means nothing when you are going o a Trial, or when you are in BGs.
    Of course, you can work around the problem, but saying it affects you playing style in a small degree... sorry. That's why most streamers in this game are from only one country

    Well, on Xbox they [parses] are the best measure we have, since we don't have combat metrics. I don't understand why I have to keep repeating this to people. Do PC players actually not realize that consoles don't have add-ons?

    The earlier point made was that the effects of a bad connection are less pronounced during parses than the effect of a bad connection during BGs or a trial, when you actually have to LA weave for real.

    So I'm not sure why add-ons came up.
  • Delparis
    Delparis
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    Taloros wrote: »
    The light attack / animation cancelling stuff is a design flaw, retroactively declared to be intentional, but still bad design, intentional or not.
    Light attacks deal more damage than actual skills, the latter costing resources and requiring skill point investment, the former not. That issue should have been fixed early on, either by making animation cancelling impossible or (simpler) by nerfing LA damage into the ground. Instead, they even buffed that exploit "concious design decision".

    Combat team was replaced recently. Good moment to revisit that ill-advised decision. Do the job your predecessors should have done.

    Finaly someone intelligent
  • Katahdin
    Katahdin
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    No

    Its far better than having to heavy attack every other skill. That would make combat slow and painful
    Beta tester November 2013
  • Iskiab
    Iskiab
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    p00tx wrote: »
    Iskiab wrote: »
    Well I think most people came to the same conclusion that I did, pve raiding in this game is terrible.

    In other games I’ve played I was the highest parsing character for my class, or close to the highest. In ESO, not even close. I figured out the light attack weaving but lag makes me uncompetitive. Maybe I’m getting old, but watching videos of the speed others can activate abilities and weave I don’t think so.

    I can do dungeons and vet trials without issue, but vet trial HM score runs and whatnot... no way. That community will always be restricted to who has the best internet connection.

    PvP’s fun, most of the time it’s similar to regular connection times for me unless there’s a ball group around. I think light attack weaving and mechanics requiring a good internet connection is why for most people pvp is ESO’s endgame rather then pve. ESO from the ground up hasn’t been designed to be a good pve game.

    I live on the other side of a large country from the servers and play on console where lag is embedded in the fiber of the game. I main an army of healers and PvP characters, and just keep my DPS as a side hustle so I can run 4 person content or have some variety in raids. I can still parse 80k on the trial dummy on mag (52k on the 3m). The server issue does affect your success to a very small degree, but not enough to make it impossible to hit significant damage numbers. People just have to be willing to work at it and quit stubbornly clinging to mechanics from irrelevant games. Change is good for you.

    Yea, I hear you. You'll be able to do any mechanics and complete content no problem. Maybe my experience with raiding's a little different, but raiding as a dps means smack talking with other players about who did the most damage, intentionally wiping encounters if someone's doing more damage then you with good crit RNG, smack talking about how some classes are so easy they can roll their face across the keyboard but my class takes 'skill'. You know, goofing around in good humour.

    Completing things as a group is fun for the first 2-3 times during progression, but having fun and parse wars is what being a raiding dps is all about. It's what kept my guilds together during farm periods at least, heck when things are on farm even the healers got into 'who could dps more' or stripping out healers, one maniac even wanted to solo heal some encounters.

    With that juvenile (or whatever incoming flames I'll get for posting it) perspective 8% is a LOT.
    Edited by Iskiab on August 7, 2019 10:05PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ThePedge
    ThePedge
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    Delparis wrote: »
    Taloros wrote: »
    The light attack / animation cancelling stuff is a design flaw, retroactively declared to be intentional, but still bad design, intentional or not.
    Light attacks deal more damage than actual skills, the latter costing resources and requiring skill point investment, the former not. That issue should have been fixed early on, either by making animation cancelling impossible or (simpler) by nerfing LA damage into the ground. Instead, they even buffed that exploit "concious design decision".

    Combat team was replaced recently. Good moment to revisit that ill-advised decision. Do the job your predecessors should have done.

    Finaly someone intelligent

    I think you quoted the wrong person.
  • Bobby_V_Rockit
    Bobby_V_Rockit
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    Rungar wrote: »
    worst design ever.

    between this and the traders im not sure how much more anti player you can get.

    people literally flee this game to ffix because of these two grotesque abominations.

    lol

    Whilst Final Fantasy 9 (IX) was my favorite game on PS1, I doubt people are leaving ESO for it...
  • Faulgor
    Faulgor
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    Say what you will, I miss having heavy attack rotations as an option. It added more variety.

    Maybe with the increased uptime of off-balance next patch it will be a bit better. I'll certainly give it another try.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • MehrunesFlagon
    MehrunesFlagon
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    Faulgor wrote: »
    Say what you will, I miss having heavy attack rotations as an option. It added more variety.

    Maybe with the increased uptime of off-balance next patch it will be a bit better. I'll certainly give it another try.

    Just one question.How do you not fall asleep in the middle of your rotation?
  • Faulgor
    Faulgor
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    Faulgor wrote: »
    Say what you will, I miss having heavy attack rotations as an option. It added more variety.

    Maybe with the increased uptime of off-balance next patch it will be a bit better. I'll certainly give it another try.

    Just one question.How do you not fall asleep in the middle of your rotation?

    How don't you with light attacks?
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • Delparis
    Delparis
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    Rungar wrote: »
    worst design ever.

    between this and the traders im not sure how much more anti player you can get.

    people literally flee this game to ffix because of these two grotesque abominations.

    lol

    Agree 100% 1 bad decisions (trader) 1 bad bug (weaving) that were made from the start of the game and never been fixed despite players feedbacks

  • Rungar
    Rungar
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    at the end of the day the weaving system allows for dps that can be used to avoid mechanics. Its no secret that the game is alot easier and far more simplified if you have extreme dps

    so if your in a stacked out group your literally not playing the same game.

    my thinking is that a macro will give the best dps so i imagine thats the path eventually used as that system can be very hard on the hands. People are lazy after all.

    so the push for dps is really a push to avoid playing the game as intended. Doesnt seem worthwhile and it is very unhealthy for the game.
    Edited by Rungar on August 8, 2019 12:40PM
  • Delparis
    Delparis
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    Rungar wrote: »
    at the end of the day the weaving system allows for dps that can be used to avoid mechanics. Its no secret that the game is alot easier and far more simplified if you have extreme dps

    so if your in a stacked out group your literally not playing the same game.

    my thinking is that a macro will give the best dps so i imagine thats the path eventually used as that system can be very hard on the hands. People are lazy after all.

    so the push for dps is really a push to avoid playing the game as intended. Doesnt seem worthwhile and it is very unhealthy for the game.

    Weaving is a bug introduced by Zenimax, cannot be fixed so said was intended, players use third party software to automaticaly weave which is against ToS.

    Great ...
  • f047ys3v3n
    f047ys3v3n
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    For what is is worth, my internet / my server connection is not currently good enough for light attacks in actual raid situations. It did a bit better in the past though it was never great and currently I get something like 250 of what you might call medium attacks for around 20 light attacks in an actual fight. It doesn't matter how quickly and lightly I tap the key the attacks will register as "heavy". This is a pretty common problem for players to have though the ratio I get is a bit worse than most. The issue is that the window for a "light" is super small, .2 seconds charge time. Of course, when the game was designed this did not matter as attacks charged more powerfully bit by bit. Now you get a huge drop after the light though. This drop exists all the way until you get to the full heavy where you get resources. Ironically, you then get a damage jump as well as a resource return. This is because of how ZOS has mucked about in the code from the original attack scaling. They:

    1) First shortened full heavy attacks but did not decrease their power. This created a bump in the otherwise linear charge time / power relationship.

    2) Next wanted to add resource return but only at fully charged time. They actually created a new type of attack for this, the fully charged heavy. It shows up as a heavy in your add ons but the server registers it as a different kind of attack. This was when they changed all the heavy attack proc sets to only proc on fully heavy, the new and different type of attack.

    3) Last was the real fun. They wanted to boost LA attack damage probably for reasons of ceiling floor issues and decided to nerf HA damage to "compensate" for the resource return but more likely to address the perceived problem of heavy attack builds being perceived as too powerful for how easy they were to play. Evidently, this was not the same group of devs that had done the other changes because they only nerfed medium attack damage and not the new, fully HA category they had created and which actually gave resources back. This left this big trough of crappy medium attacks that do less damage and also return no resources. These comprise the vast majority of all possible attack durations .2-1.7 seconds on a flame staff. Do to ping issues and server lag probably most folks attacks fall in this range. Ironically, this exacerbated rather than helped the floor / ceiling issues. It also encouraged macro use as many have had better luck macroing a LA to each skill cast rather than trying to feather the buttons. No one is really sure why this works. You would think the server would see things you did by hand the same as those done with a macro but it is not actually so either in this case or in the case of many of those PVP burst builds you encounter.

    I should also note that any channeling weapons (resto and shock staffs) actually have a gap between .2 and .4 seconds where they play the animation of an attack but do 0 damage leading players to think they have attacked when they have not. Most players should never use these weapons as offensive weapons as they will loose a ton of damage from this bug. Pointing out this bug to ZOS years ago has not prompted any fix.

    So yea, their basic LA, HA, FHA system is totally broken and has been for years. I always hope for a fix, and never get one. I am foolish enough to hope this is one of the things they intend to fix with their upcoming focus on basic underlying game systems. It remains #2 behind addressing cheating when it comes to my list of wishes.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Xvorg
    Xvorg
    ✭✭✭✭✭
    ✭✭
    f047ys3v3n wrote: »
    For what is is worth, my internet / my server connection is not currently good enough for light attacks in actual raid situations. It did a bit better in the past though it was never great and currently I get something like 250 of what you might call medium attacks for around 20 light attacks in an actual fight. It doesn't matter how quickly and lightly I tap the key the attacks will register as "heavy". This is a pretty common problem for players to have though the ratio I get is a bit worse than most. The issue is that the window for a "light" is super small, .2 seconds charge time. Of course, when the game was designed this did not matter as attacks charged more powerfully bit by bit. Now you get a huge drop after the light though. This drop exists all the way until you get to the full heavy where you get resources. Ironically, you then get a damage jump as well as a resource return. This is because of how ZOS has mucked about in the code from the original attack scaling. They:

    1) First shortened full heavy attacks but did not decrease their power. This created a bump in the otherwise linear charge time / power relationship.

    2) Next wanted to add resource return but only at fully charged time. They actually created a new type of attack for this, the fully charged heavy. It shows up as a heavy in your add ons but the server registers it as a different kind of attack. This was when they changed all the heavy attack proc sets to only proc on fully heavy, the new and different type of attack.

    3) Last was the real fun. They wanted to boost LA attack damage probably for reasons of ceiling floor issues and decided to nerf HA damage to "compensate" for the resource return but more likely to address the perceived problem of heavy attack builds being perceived as too powerful for how easy they were to play. Evidently, this was not the same group of devs that had done the other changes because they only nerfed medium attack damage and not the new, fully HA category they had created and which actually gave resources back. This left this big trough of crappy medium attacks that do less damage and also return no resources. These comprise the vast majority of all possible attack durations .2-1.7 seconds on a flame staff. Do to ping issues and server lag probably most folks attacks fall in this range. Ironically, this exacerbated rather than helped the floor / ceiling issues. It also encouraged macro use as many have had better luck macroing a LA to each skill cast rather than trying to feather the buttons. No one is really sure why this works. You would think the server would see things you did by hand the same as those done with a macro but it is not actually so either in this case or in the case of many of those PVP burst builds you encounter.

    I should also note that any channeling weapons (resto and shock staffs) actually have a gap between .2 and .4 seconds where they play the animation of an attack but do 0 damage leading players to think they have attacked when they have not. Most players should never use these weapons as offensive weapons as they will loose a ton of damage from this bug. Pointing out this bug to ZOS years ago has not prompted any fix.

    So yea, their basic LA, HA, FHA system is totally broken and has been for years. I always hope for a fix, and never get one. I am foolish enough to hope this is one of the things they intend to fix with their upcoming focus on basic underlying game systems. It remains #2 behind addressing cheating when it comes to my list of wishes.

    What a page of history we have here. It is as it happened

    One of the bigs problems with LA weave is that it is the only way to get high dmg, on a game that promotes itself as "play as you want". So at the end it is "play as you want but make sure to use LA"

    I wish we could get medium weaves again, even if they don't give resources.
    Sarcasm is something too serious to be taken lightly

    I was born with the wrong sign
    In the wrong house
    With the wrong ascendancy
    I took the wrong road
    That led to the wrong tendencies
    I was in the wrong place at the wrong time
    For the wrong reason and the wrong rhyme
    On the wrong day of the wrong week
    Used the wrong method with the wrong technique
  • Heatnix90
    Heatnix90
    ✭✭✭✭✭
    Delparis wrote: »
    Rungar wrote: »
    at the end of the day the weaving system allows for dps that can be used to avoid mechanics. Its no secret that the game is alot easier and far more simplified if you have extreme dps

    so if your in a stacked out group your literally not playing the same game.

    my thinking is that a macro will give the best dps so i imagine thats the path eventually used as that system can be very hard on the hands. People are lazy after all.

    so the push for dps is really a push to avoid playing the game as intended. Doesnt seem worthwhile and it is very unhealthy for the game.

    Weaving is a bug introduced by Zenimax, cannot be fixed so said was intended, players use third party software to automaticaly weave which is against ToS.

    Great ...

    lmao are you actually dense?

    You don't need a macro to properly weave, you guys are just making stuff up because your arguments have zero solid foundations at this point.
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