I actually think resource management is easier on heavy as you get both resources back for being hit and the additional stam back on heavy attacks. The real problem for me with medium is the snares and roots, as your movement advantage can easily be taken away. The shuffle changes are a huge buff to medium and will help with that, as well as I wish the speed buff was to movement speed instead of sprint. Instead of the sneak passive, I think a temporary buff after roll dodging would be warranted, such as gaining a small bit of penetration or your next heal casted heals for a small bit more. Something that would help with their hit and run playstyle.
There is something to be said about the heavy resources management. Particularly how mediums recovery gets turned off while blocking or sprinting. I think a passive that allows stam recovery while sprinting would be nice.
And lag does favor resistance over active defense
Ragnarock41 wrote: »I actually think resource management is easier on heavy as you get both resources back for being hit and the additional stam back on heavy attacks. The real problem for me with medium is the snares and roots, as your movement advantage can easily be taken away. The shuffle changes are a huge buff to medium and will help with that, as well as I wish the speed buff was to movement speed instead of sprint. Instead of the sneak passive, I think a temporary buff after roll dodging would be warranted, such as gaining a small bit of penetration or your next heal casted heals for a small bit more. Something that would help with their hit and run playstyle.
There is something to be said about the heavy resources management. Particularly how mediums recovery gets turned off while blocking or sprinting. I think a passive that allows stam recovery while sprinting would be nice.
And lag does favor resistance over active defense
It would be nice , if part of the stam recovery would stay active while dodging/blocking as a medium armor user, since their survivability comes from reacting to enemies, which is quite literally the most difficult playstyle in the entire game because animation cancelling exists.
heavy armor and light armor users get to sustain while defending themselves but medium armor, no matter how high your stam regen is gets to suffer.
MentalxHammer wrote: »Medium is strong imo, the WD damage it gives is equal to most 5 piece buffs, plus you get great sustain and the mobility is unparalleled. Regarding stam I believe heavy armor is an old meta, medium/nord is da wae.
Reason you run 7 medium is because just running 6 already makes it worse than 5 light armor
Marshall1289 wrote: »The passives are close to mirrors of one another between Light and Medium as they should be. Giving light armor an edge up just because of a Stamina Meta is not a solution, it's a bandaid. Armor is one of the core pillars of the game's design like Racial's. It should be as equal as possible.
If Stamina dps is meta, you don't blame the armor when there almost identical to light, you blame every other ability, passive, weapon skill lines and armor sets that have put Stamina in that place.
That's besides the point, the thread isn't about PVE it's about PVP utility of Medium Armor.
For example:
Heavy:
- Passives have struck a balanced position so I don't think it needs any changes.
Medium
- Movement Speed over Sprint Speed, more versatile and helps in active combat.
- More useful sustain since Stam Recovery =/= Mag Recovery and does not compare to the benefits of Constitution or Heavy Attack sustain from Heavy.
- Sneak passives are useless to many players, something more versatile would be appreciated.
- Crit per piece only gives .5% more in 7 than 5 pieces in light, not worth the nerf to your crit to go 5/1/1 almost ever, 10% crit for 5 pieces is the way to go and should be the same between Medium and Light.
Light
- Needs more Spell Resistance, I'd argue close to double to offset the low armor on each piece compared to Medium. Medium having higher physical resistance is fine, but higher spell resistance doesn't make much sense.
- Snare reduction is next to useless due to calculations.
- Sprint cost reduction is undervalued and does not help sustain their limited Stamina pool, I'd offer them Break Free cost reduction too.
- Spell Penetration while versatile for DD builds, is not as versatile as Damage for Healing, therefor next to useless for Magicka Healers.
4884 spell pen > 15% weapon damage.
Stam has to lean into WD hard to come close to the damage from the passive pen that light gives.
The day ZoS changed old evasion into the crap of reducing AoE dmg(which is going to be nerfed this patch) was the day they killed medium armor
They tried to do the same with Light armor and shields some time ago, saddly (for them) they failed, though shields are way weaker than they used to be.
So the only choice you have is to wear HA.
ZoS has nerfed every single defensive option we had some years ago. In turn they have started this power creep that is only countered by HA and stupid buffs like major protection.
With the premature nerf to shuffle and the upcoming nerf to vigor (thanks to the stam DK major mending cheese tooltips) it looks like heavy will stay meta. With the vastly increased dot damage and heavy still being able to access all the mobility of medium, I just don’t see there being reason to go back to medium. My theory is that medium is still going to get absolutely melted by magicka and dot builds.
With the premature nerf to shuffle and the upcoming nerf to vigor (thanks to the stam DK major mending cheese tooltips) it looks like heavy will stay meta. With the vastly increased dot damage and heavy still being able to access all the mobility of medium, I just don’t see there being reason to go back to medium. My theory is that medium is still going to get absolutely melted by magicka and dot builds.
Ragnarock41 wrote: »With the premature nerf to shuffle and the upcoming nerf to vigor (thanks to the stam DK major mending cheese tooltips) it looks like heavy will stay meta. With the vastly increased dot damage and heavy still being able to access all the mobility of medium, I just don’t see there being reason to go back to medium. My theory is that medium is still going to get absolutely melted by magicka and dot builds.
While I understand why this is frustrating, the extra healing is almost all the reason to play stamDk over the other, more mobile, more versatile stam classes. If zenimax were to take some of that healing and give it back as mobility or better damage, I would not mind it.
as a side note this is nothing new, StamDK was always good at pushing ridicilously high vigor tooltips, People forgot as the stamina meta shifted towards less max stam, more weapon damage. Though even right now you can very easily push over 20k vigor tooltip as stamDk, even in no-cp.
Ragnarock41 wrote: »With the premature nerf to shuffle and the upcoming nerf to vigor (thanks to the stam DK major mending cheese tooltips) it looks like heavy will stay meta. With the vastly increased dot damage and heavy still being able to access all the mobility of medium, I just don’t see there being reason to go back to medium. My theory is that medium is still going to get absolutely melted by magicka and dot builds.
While I understand why this is frustrating, the extra healing is almost all the reason to play stamDk over the other, more mobile, more versatile stam classes. If zenimax were to take some of that healing and give it back as mobility or better damage, I would not mind it.
as a side note this is nothing new, StamDK was always good at pushing ridicilously high vigor tooltips, People forgot as the stamina meta shifted towards less max stam, more weapon damage. Though even right now you can very easily push over 20k vigor tooltip as stamDk, even in no-cp.
Im not sure if I would offer that on a stamdk. NBs, Templar, and necros have access to a way to suppress DOTs. I always view the DK extra healing as an alternative. Of course, all changes if they have a friend to provide purges.
master_vanargand wrote: »Vigor nerfed and DoT buffed.
Medium Armor can't survive in PvP.