Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.
universal_wrath wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
Wrong, dodge roll is cluncky and does not work majority of the time. You need to have optimal ping and lots of skills hits you while dodge rolling. I say heavy armor is stronger due to other passives that help it sustain fights more than medium armor.
Medium Armor is fine. If you want to be as bulky as heavy armor build for it. You want to feel like heavy armor while being in medium, I hope you understand how that sounds....
Build for the dodge and burst or build for tankiness in sustain fights. You can have it all.
universal_wrath wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
Wrong, dodge roll is cluncky and does not work majority of the time. You need to have optimal ping and lots of skills hits you while dodge rolling. I say heavy armor is stronger due to other passives that help it sustain fights more than medium armor.
dodge roll is cluncky
Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Deathlord92 wrote: »Yeah I have always thought medium armor should give physical resistance passive.
Jabbs_Giggity wrote: »Medium Armor: For each piece of Medium armor you have a chance to save a Dwarf, become Knight of the Blackwater and be swifter & quieter - because Heavy Armor is too clunky and loud...it slows you down and catches the light.
In all seriousness, why can't medium armor inherently boost Crit Resists, or Increase base Movement Speed, or increase Stamina Recovery...there are plenty of ways to make Medium Great Again!
#MMAGA
charley222 wrote: »but about evasion= mean 100% damage reduction the time you evade
SevenSinsGER wrote: »charley222 wrote: »but about evasion= mean 100% damage reduction the time you evade
You do realise that minor/major evasion don't actually make you evade attacks anymore do ya?
Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
Mettaricana wrote: »I think all 3 types of armor would be better if they did away with the 5pc system passives and make everything a per peice and have the passives adjusted accordingly so build with say 4 heavy 2 medium 1 light cpuld be a thing allowing us to customize our builds a lil better
Urzigurumash wrote: »It doesn't make any sense that a warrior in heavy armor can't do as much as damage as a warrior in medium armor. In fact, given the laws of physics, heavy attacks and things like Dizzying Swing should hit harder when wearing heavy armor, as the arm should have more momentum. What logical sense does it make that a 400 pound Orc or Nord in Heavy can't hit as hard as 100 pound Bosmer or 200 pound Redguard in Medium? That idea certainly complies little with TES or Western RPG tradition, to my knowledge.
The trade-off ought to be, and generally is, sustain and mobility. In my opinion, although Medium is already substantially stronger offensively than Heavy in Dueling and No CP, the reason the Constitution passive seems to outperform Windwalker and Athletics is the disabling of Stam Regen during roll-dodging and blocking.
Especially for blocking - if you block for 1.9 seconds, you will lose 1 tick of Stam Regen. If you block for 2.01 seconds, you will lose 2 ticks of Stam Regen. AFAIK.
Edit: Another logical trade-off would be attack speed of course, but I suppose that's not a viable adjustment within this game's mechanics.
What do the laws of physics say about the meteor I can call down from space with my mind, or the blizzard I can create in the middle of a desert, or surrounding myself with lightning?
Urzigurumash wrote: »What do the laws of physics say about the meteor I can call down from space with my mind, or the blizzard I can create in the middle of a desert, or surrounding myself with lightning?
I agree, effects which come down from the sky should hit harder than ones you cast from your staff or body. Note the forthcoming buff to Trinimac's Valor.
But seriously, I understand this is a fantasy environment, however I don't see my point about this matter mentioned very often. There is no good reason why Heavy Armor can't hit as hard per hit - there is good reason why Heavy Armor players can't hit as frequently.
Balance for this game dictates that heavy armor is for defense, while light, and medium is for the different types of damage.
https://www.youtube.com/watch?v=MVYKd_UdgXg Elude:
Reduced the duration of the Major Expedition granted from this ability by 2 seconds so it will now last between 5 to 7 seconds, rather than 7 to 9 seconds.
The Major Expedition from this ability will now better respect its proc condition on what is considered a “Direct Area of Effect attack”. Note that many item sets that are thematically AoE DoTs may still trigger this effect, due to residual error data, and will be cleaned up in a future update when we shift our focus to auditing item sets.
Urzigurumash wrote: »Anyhow, if we're making Heavy totally defensive, I look forward to the Roll Dodge cost reduction. I'll finally get to put Morihaus to good use. Makes sense, metal is much more slippery than leather, it's definitely easier to roll around on the ground wearing metal than leather.https://www.youtube.com/watch?v=MVYKd_UdgXg
master_vanargand wrote: »Elude:
Reduced the duration of the Major Expedition granted from this ability by 2 seconds so it will now last between 5 to 7 seconds, rather than 7 to 9 seconds.
The Major Expedition from this ability will now better respect its proc condition on what is considered a “Direct Area of Effect attack”. Note that many item sets that are thematically AoE DoTs may still trigger this effect, due to residual error data, and will be cleaned up in a future update when we shift our focus to auditing item sets.
Elude is trash.
After all, Medium Armor remains weak in PvP.
Shuffle effect time over 5 sec, so what changed?
No changed! People will use heavy armor in PvP.