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ESO Champion Point System Update

  • Ozby
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    RIP CP
    PC NA
    Aurora Bravepaw (Healden), Basks in Fire (DKTank), Bran Artlion (Magplar), Brindel Seedthorne (Stamden WW), Brugo Gargak (Stamcro), Casimir Delmar (StamDK), Falco Bastion (Stamsorc), Fus Ro Dah (Stamplar), Gandalff the Gay (Petsorc), Jo-Qinan Betula (Magden), Laveera Hex (Magcro), Raine Whitestag (Stamden), Raised by Bears (Wardentank), Ralak Rotheart (Healcro), Selene Sunshadow MagDK), Shadow Mirage (NBTank), Slythe Rattlebone (Healplar), Ulfnor Dragonslayer (Tankcro).
  • Qbiken
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    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao
  • Skwor
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    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    It is stunningly clueless. I have no intentions of dumping anymore money or continuing my subscription for a game that offers no growth.

    Gear sets are just a hamster wheel where we chase the nerf carrot.
  • frozywozy
    frozywozy
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    Wish the champion points system would have been looked at before changing everything else in the game (racial passives and now this huge balance patch coming up). All those numbers being adjusted accordingly to a flawed cps system, all this work which will have to be redone entirely at some point.
    Frozn - Stamdk - AR50
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    “Small minds discuss people, average minds discuss events, and great minds discuss ideas.” -Eleanor Roosevelt
    • Fix Volendrung (spawn location - weapon white on the map causing the wielder to keep it forever - usable with emperorship)
    • Remove / Change CPs System, remove current CP/noCP campaigns and introduce one 30days with lock, one with no locks
    • Fix crashes when approaching a keep under attack because of bad / wrong rendering prioritization system
    • Change emperorship to value faction score points and not alliance points - see this and this
    • Fix long loading screens (mostly caused by players joining group out of rendering range)
    • Add 2 more quickslots to the wheel or add a different wheel for sieges weaponry only
    • Fix Balista Bolts not dealing damage on walls or doors if deployed at a certain place
    • Release bigger battlegrounds with 8 to 16 players per team and only two teams
    • Fix the permanent block animation - see examples : link1 link2 link3 link4 link5
    • Gives players 10 minutes to get back into Cyrodiil after relogging / crashing
    • Add a function to ignore the Claiming system of useless rewards
    • Improve the Mailing System / Rewards of the Worthy stacking
    • Assign specific group sizes to specific campaigns (24-16-8)
    • Make forward camps impossible to place near objectives
    • Make snares only available from ground effects abilities
    • Change emperorship to last minimum 24hours
    • Fix body sliding after cc breaking too quickly
    • Remove Block Casting through Battle Spirit
    • Fix the speed drop while jumping - see video
    • Fix loading screens when keeps upgrade
    • Fix Rams going crazy (spinning around)
    • Bring back dynamic ulti regeneration
    • Fix speed bug (abilities locked)
    • Introduce dynamic population
    • Lower population cap by 20%
    • Add Snare Immunity potions
    • Bring resurrection sickness
    • Fix character desync
    • Fix cc breaking bug
    • Fix gap closer bug
    • Fix health desync
    • Fix combat bug
    • Fix streak bug
    • Fix server lag
  • Billdor
    Billdor
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    Class Change Tokens when?
  • troomar
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    There is no need to rework CP system, just make all instances (dungeons, arenas and trials) a no-CP environment :)

    Now for real.
    I would like if the game was balanced around no-CP and all instances (dungeons, arenas and trials) offered both versions - CP and no-CP. No-CP would be for progression and score runs and (hard) achievements, while CP would be for casual players, PuGs etc.
    Yes.
  • Skwor
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    troomar wrote: »
    There is no need to rework CP system, just make all instances (dungeons, arenas and trials) a no-CP environment :)

    Now for real.
    I would like if the game was balanced around no-CP and all instances (dungeons, arenas and trials) offered both versions - CP and no-CP. No-CP would be for progression and score runs and (hard) achievements, while CP would be for casual players, PuGs etc.

    No growth and the game dies. Endless dungeons at the same level would become insanely monotonous.
    Edited by Skwor on August 3, 2019 12:06AM
  • tim99
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    maybe ESO is more like a Jump'n'Run game in the 90's. You have some levels/stages (810 here) and when you reached it, its like you have finished the game. You can still enter the last stage and walk around within the last stage, but the intension to login and play gets drastic reduced, as you have no progression any more.. because: ... why?
  • Thrasher91604
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    There should be some reward for long time players of game with high CP. A bump up in the CP limits is the least you could do ZoS if you're not re-evaluating the champion point system now.

    @ZOS_GinaBruno
  • MLGProPlayer
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    frozywozy wrote: »
    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    Wish the champion points system would have been looked at before changing everything else in the game (racial passives and now this huge balance patch coming up). All those numbers being adjusted accordingly to a flawed cps system, all this work which will have to be redone entirely at some point.

    I said this at the time of the racial rework.
  • MLGProPlayer
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    Skwor wrote: »
    troomar wrote: »
    There is no need to rework CP system, just make all instances (dungeons, arenas and trials) a no-CP environment :)

    Now for real.
    I would like if the game was balanced around no-CP and all instances (dungeons, arenas and trials) offered both versions - CP and no-CP. No-CP would be for progression and score runs and (hard) achievements, while CP would be for casual players, PuGs etc.

    No growth and the game dies. Endless dungeons at the same level would become insanely monotonous.

    There was never any growth. All new content was the same difficulty as previous new content. vMoL was just as hard when it came out as vCR was. Any "progressing" you did was all in your head (vertical progression in games is purely psychological). New content was always scaled to the current power level. The game isn't any more or less monotonous than it was before. It's exactly the same.
    Edited by MLGProPlayer on August 6, 2019 10:37PM
  • Freakin_Hytte
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    Skwor wrote: »
    ArchMikem wrote: »
    I miss Vet Levels.

    Uuuggh I hope they don't bring it back, easily the most cancerous progression system and it made me quit after reaching vet 13

    I liked it. I also think VR would be a great thing to bring back. Along with gear levels, just not a fast gear level progression. Maybe a gear level increase appox every 18-24 months.

    Also let zones level out. Not every zone needs scale as one tamrial, let some go low and some go high.

    I can assure you if there is no hope of a growth system I will likely quit and many others as well.

    I think there are other ways to make progression feel good instead of reintroducing a system that was sooo slow to progress in.

    I also think CP was a bad system from the start since everyone could have figured out that it was never going to work in the long run. I would for example enjoy a re-modeling of the progression system into achievement base. They can keep the CP to 810, but that in order to progress afterwards you get bonuses by completing achievements.
    Different types of achievements give different bonuses. The bonuses could be that your account get 1 free point in mount speed or stamina and you could collect at most let's say 20 points in all the three trees or you get a few extra percentage bonuses in inspiration. Bonuses that would make your life easier playing and not power creep bonuses.
    And in order to unlock this progression system you would have to be cp810.
    Edited by Freakin_Hytte on August 6, 2019 10:50PM
  • turlisley
    turlisley
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    Are we? We are.
    Are we? We are.
    We are The Waiting...
    ESO Platform/Region: PC/NA. ESO ID: @Turlisley
  • Kel
    Kel
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    Out of all the changes to skills, racial passives, and the ones coming in the future, I would've thought the CP system would come first.

    All these changes might be ruined or shown to be extreamly broken once a new system is in place.

    You'd think reasonably when building something you'd start with the foundation. Zos seems intent on building the roof first.

    The more time passes, the less confident I am that they have any idea what to do with the CP system.
    Too much time has passed with the only recent communication being it's still a long way off.

    Not a good look.
    Edited by Kel on September 13, 2019 9:33PM
  • MehrunesFlagon
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    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    CP didn't contribute in the slightest to my dps increases the last 2 patches.
  • Kel
    Kel
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    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    CP didn't contribute in the slightest to my dps increases the last 2 patches.

    This.

    No CP increases for awhile and damage is getting higher every patch.

    You'd think some people would put 2+2 together and realize CP isn't the main reason for power creep.

    Then I remember some people are bad at math...
  • Emma_Overload
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    Kel wrote: »
    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    CP didn't contribute in the slightest to my dps increases the last 2 patches.

    This.

    No CP increases for awhile and damage is getting higher every patch.

    You'd think some people would put 2+2 together and realize CP isn't the main reason for power creep.

    Then I remember some people are bad at math...

    No kidding. People are actually saying stuff like "world bosses are too easy now because of CP power creep..."

    LOL, world bosses are easy because they got NERFED, along with all the other overland content. Not to mention that nobody was grinding Craglorn with Siroria and Spell Strategist at launch. Gear got buffed sky high while content got nerfed, it's that simple.
    #CAREBEARMASTERRACE
  • WeylandLabs
    WeylandLabs
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    ESO was ruined when people started taking it too serious. And Tamrial one was the start of it.... The previous designers of ESO had it all laid out perfect. The game rewarded creative and unique playstyles of all kinds, it wasn't supposed to be like this... it was actually a fun game.

    It will be interesting to see the changes on CP. My guess they will make it simplistic for the morons that roleplay and buy crown crates.
  • Bouldercleave
    Bouldercleave
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    is that really the official answer 5+ months after the CP and vertical progression shutoff? You are still planning to re-evaluate it SOMETIME IN THE FUTURE?

    My official response to that is to shut off my ESO+ subscription and I'll re-evaluate that shortly after you re-evaluate your side of the game.
  • ManwithBeard9
    ManwithBeard9
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    Kel wrote: »
    Out of all the changes to skills, racial passives, and the ones coming in the future, I would've thought the CP system would come first.

    All these changes might be ruined or shown to be extreamly broken once a new system is in place.

    You'd think reasonably when building something you'd start with the foundation. Zos seems intent on building the roof first.

    The more time passes, the less confident I am that they have any idea what to do with the CP system.
    Too much time has passed with the only recent communication being it's still a long way off.

    Not a good look.

    The CP system is supposed to be how you round out your character, not the basis of it. It's a complimentary system. CP IS the roof, not the foundation of the walls. The CP system isn't needed, No-CP PVP is proof of this. They could remove CP entirely and remake the leveling and progression system (again) and it could be done in a way where no one missed CP.
  • turlisley
    turlisley
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    Champion Point Update
    The Champion Point cap will not be increased for Update 21, or subsequent updates, until further notice. We are currently investigating the best direction to take the system to have healthier balance overall for the game.
    Edited by ZOS_GinaBruno on February 25, 2019 12:01PM

    Posted/quoted from the Wrathstone DLC update patch notes, back in February: https://forums.elderscrollsonline.com/en/discussion/comment/5851010#Comment_5851010

    @ZOS_GinaBruno @ZOS_RichLambert now that it has been 5 months and 2, almost 3, quarterly content updates have passed without an incremental CP cap increase. Is it possible for either of you to give us, the players, an update on the status of the 're-evaluation' of the Champion Point system? Any new communication or dialogue to share, at all?
    Will there be any news or update regarding the Champion Point system at QuakeCon later this week?

    Patiently waiting.

    Yours truly,

    -Every ESO player above and beyond 1,000+ CP

    No real news at this time, but we are still planning to re-evaluating the system sometime in the future.

    With Wrathstone (Q1), Elsweyr (Q2), Scalebreaker (Q3), and now Dragonhold (Q4) -- that is now 4 continuous quarterly updates and an entire year's worth of content without the 30 incremental CP increases that were previously given in years past for each quarterly content update.

    ZOS turned off CP increases back in January 2019 with Wrathstone (Q1 2019).
    It is now September 2019 and there are still no plans and no news regarding the Champion Point system.

    A better course of action for ZOS would have been to allow the status quo standard quarterly 30 CP increases for all of the content this past year, like the previous years; and, then, when ZOS had a new CP re-work or new system in place and was ready to share, just simply implement that new system in Q1 2020, or whenever it was actually ready. Not: let's leaving players hanging for an entire year. Good plan. Z0$ team meeting adjourned.

    Players have been stuck at CP 810 for an entire year. This has become mind-numbly dumb, annoying, outrageous, and beyond boring. We active players could have redesigned the CP system in literally a day, probably a few hours. ZOS takes an entire year. I, like many others, greatly missed implementing my 30 CP every new quarterly update.

    We players have missed out on 120 CP since Z0$ halted CP progression back in January 2019.
    The CP cap (with Dragonhold in Q4 2019) should be 930, not 810. (810 + 120).
    But, instead, we players missed out on an entire year's worth of progression due to Z0$'s incompetence, with a complete lack of planning and lack of direction with regards to the Champion Point system and its potential re-design or replacement.

    @ZOS_MattFiror @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker Please provide some more information and communication on where ZOS is at with ESO's CP re-design; or, better yet, give players our much earned 120 CP with the launch of Dragonhold in Q4 2019 and raise the current CP cap from 810 to 930 until ZOS implements whatever grand-scheme CP rework/redesign/overhaul it has planned for Q1-Q4 of 2020. Please.
    Edited by turlisley on September 13, 2019 11:42PM
    ESO Platform/Region: PC/NA. ESO ID: @Turlisley
  • MehrunesFlagon
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    Kel wrote: »
    Out of all the changes to skills, racial passives, and the ones coming in the future, I would've thought the CP system would come first.

    All these changes might be ruined or shown to be extreamly broken once a new system is in place.

    You'd think reasonably when building something you'd start with the foundation. Zos seems intent on building the roof first.

    The more time passes, the less confident I am that they have any idea what to do with the CP system.
    Too much time has passed with the only recent communication being it's still a long way off.

    Not a good look.

    The CP system is supposed to be how you round out your character, not the basis of it. It's a complimentary system. CP IS the roof, not the foundation of the walls. The CP system isn't needed, No-CP PVP is proof of this. They could remove CP entirely and remake the leveling and progression system (again) and it could be done in a way where no one missed CP.

    You fail to take vet trials and vet dlc dungeons into account.
  • Kel
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    Kel wrote: »
    Out of all the changes to skills, racial passives, and the ones coming in the future, I would've thought the CP system would come first.

    All these changes might be ruined or shown to be extreamly broken once a new system is in place.

    You'd think reasonably when building something you'd start with the foundation. Zos seems intent on building the roof first.

    The more time passes, the less confident I am that they have any idea what to do with the CP system.
    Too much time has passed with the only recent communication being it's still a long way off.

    Not a good look.

    The CP system is supposed to be how you round out your character, not the basis of it. It's a complimentary system. CP IS the roof, not the foundation of the walls. The CP system isn't needed, No-CP PVP is proof of this. They could remove CP entirely and remake the leveling and progression system (again) and it could be done in a way where no one missed CP.

    You fail to take vet trials and vet dlc dungeons into account.

    Exactly.

    You point to one, little used game mode as proof ignoring that much larger portion of the game. (Both PvE and CP PvP. No one can argue that CP Cyrodiil vastly out populates no-CP)
    Edited by Kel on September 14, 2019 12:15AM
  • AndyMac
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    I’d happily accept vet levels again - the game seemed much better then.

    The CP system seems to me to be a multi headed monster that ZOS just can’t tame in terms of balance - especially across PvE and PvP.

    I don’t think it’s going to work out for the game as an end game progression system. My evidence for that is that it hasn’t been changed for months - I could be way off, but it looks like it’s in the “too hard basket” to me.

    They should bin it and go back to the drawing board.

    I like progression too but I have to wonder if we actually need to get more powerful each patch?

    Performance should be based on skill and experience not having more points into this that.

    I’d be happy if end game players can get a certain level of power if it meant ZOS could effectively balance the content around that.


    For progression give us new content to clear, new gear to want and maybe non-power related perks and bonuses which reward you for length of time played.
    Edited by AndyMac on September 14, 2019 2:14AM
    Andymac - Magicka DK - EP Grand Overlord - Flawless Conqueror
  • idk
    idk
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    There should be some reward for long time players of game with high CP. A bump up in the CP limits is the least you could do ZoS if you're not re-evaluating the champion point system now.

    As someone who was well above the CP cap before the froze it I see no reason for CP to be increased while we wait for it to be changed. It makes sense Zos froze it until they determine how it will change and it is not any loss for us in any manner.
  • Keburisu
    Keburisu
    Soul Shriven
    Skwor wrote: »
    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    It is stunningly clueless. I have no intentions of dumping anymore money or continuing my subscription for a game that offers no growth.

    Gear sets are just a hamster wheel where we chase the nerf carrot.

    But isn't CP the hamster wheel for people who constantly need to see +1 +1 +1 +1s everywhere to be engaged with the game?
  • Bouldercleave
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    Keburisu wrote: »
    Skwor wrote: »
    Qbiken wrote: »
    Got to love people who think CP is the largest culprit to power creep and un-balance.....just lmao

    It is stunningly clueless. I have no intentions of dumping anymore money or continuing my subscription for a game that offers no growth.

    Gear sets are just a hamster wheel where we chase the nerf carrot.

    But isn't CP the hamster wheel for people who constantly need to see +1 +1 +1 +1s everywhere to be engaged with the game?

    People do generally need to see some sort of vertical progression in a game to continue to be engaged, yes.
  • Qbiken
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    Remove
    Edited by Qbiken on September 14, 2019 6:35PM
  • Nordic__Knights
    Nordic__Knights
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    At 1326 cp and no hopes of ever being able to use them i dont even care for the game anymore tbh i log in to do nothingness just set in zones talking to others not playing a game going nowhere
  • Darkmage1337
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    @ZOS_MattFiror @ZOS_RichLambert @ZOS_BrianWheeler @ZOS_Gilliam @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_SarahHecker

    Can we players expect some, if any, news on the status of the Champion Point system and the CP-Freeze by Q1 2020 in Matt Firor/Rich Lambert's annual The Road Ahead article in January 2020?
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
This discussion has been closed.