snarkomatic wrote: »HaemaMagus wrote: »snarkomatic wrote: »Seraphayel wrote: »@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
The problem is how healing scales with damage modifiers and not how accessible those healing skills are.
Spell damage / weapon damage benefiting healing strength? Uhm... there you have one of the problems.
Because, despite the fact that this does cause DPS to have healing capability, you know what it also does? It makes leveling as a healer viable. It makes contributing to overall group DPS viable. You clearly never healed in something like WoW early days where spell healing/damage were split stats, and you could heal until the end of the world but it took you 15 years to kill a generic starting-area wolf because your spell damage was the equivalent of you hoping to drown a grown man by spitting on him enough times.
We need solutions, but nerfing healers' ability to solo/dps into the ground is a solution I really, really hope ZoS never pursues.
Nerfing my healer's ability to solo or do dps wouldn't bother me. Infact the opposite does. I don't want to have to do dps. I prefer to heal and buff and debuff as needed. Sure if I can toss some dps here and there inbetween keeping my group alive I'll do it but that should be so far at the bottom of what is required of my role it should be negligent.
I don't think healers should be required to bring 25k dps in order to be welcome in a trial, but that's, again, something ZoS needs to address re: DPS power creep and mechanics being completely circumvented by that creep. I do not want my ability to DPS to be nerfed. Most of us don't. We like being powerful healers and viable for solo content without swapping up too much of our build. Especially on console, where we have no add-ons to help us, and ZoS has consistently refused to implement UI updates/QoL necessities.
Stop asking for more healer nerfs, and focus on what would actually help us.
@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
Yea sure, I think stam healing should be a thing. Why not? The issue is stamina healing's strength compared to magicka healing. As is if this goes Live I think you'll see 1 stam healer and 1 magicka healer per raid, dps won't have to slot a thing. Just logged onto PTS to check values with all the buffs up in that build I linked (including major mending from spores on a target under 40% health).
Ring of preservation: Just over 1135k per tick, meaning 3121.25 HPS (ticks twice per second) per target in the area x6 = 18,727.5 HPS
Echoing Vigor: 31170 Echoing Vigor, meaning 42,858.75 expected value over 10 seconds, or 4285 HPS per target x 6 = 25710 per cast, cast it twice to hit everyone in the raid for 51,420 HPS
Soothing Spores: 13127 Soothing Spores with an expected value of 18,049.5 per cast hitting 6 targets
So just two casts of echoing vigor plus ring of preservation would be 70,147 HPS. Plus there's a burst heal available that's a full heal on 6 people.
People have talked like it will be impossible to heal vHoF HM, meanwhile if a stamwarden healer has enough sustain it looks like they'd be able to solo heal it. Realistically it'll be best to have two healers in case one drops; one stam and one mag, but stam healing will pump out the majority of the hps, MagTemp for more synergies/cleanses/mag support sets.
profundidob16_ESO wrote: »I can understand removing healing springs spam which in itself is -when spammed- already stronger than any combination of different skills. That's indeed bad design from the start and never should have been allowed.
I understand that turning them into 'limited hots" and force us to replace the previous spam solution with what will be now a mix of different well timed skills that each in their own are not omnipotent but allow to be complemented into a powerful healing output that is able to outheal things like lokke hm beam phase, vHOF endboss, etc..
What I don't understand is how you can not take into account the relative healing power of a pure healer versus a dps. Whatever selfheal a DPS has should be completely neglectable when compared to a pure healer.
What I also don't understand is how you nerfed all those pure healer skills while their total combined power is no longer sufficient to outheal the current content ?? The video linked in the post above kind of speaks for itself.
@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
Yea sure, I think stam healing should be a thing. Why not? The issue is stamina healing's strength compared to magicka healing. As is if this goes Live I think you'll see 1 stam healer and 1 magicka healer per raid, dps won't have to slot a thing. Just logged onto PTS to check values with all the buffs up in that build I linked (including major mending from spores on a target under 40% health).
Ring of preservation: Just over 1135k per tick, meaning 3121.25 HPS (ticks twice per second) per target in the area x6 = 18,727.5 HPS
Echoing Vigor: 31170 Echoing Vigor, meaning 42,858.75 expected value over 10 seconds, or 4285 HPS per target x 6 = 25710 per cast, cast it twice to hit everyone in the raid for 51,420 HPS
Soothing Spores: 13127 Soothing Spores with an expected value of 18,049.5 per cast hitting 6 targets
So just two casts of echoing vigor plus ring of preservation would be 70,147 HPS. Plus there's a burst heal available that's a full heal on 6 people.
People have talked like it will be impossible to heal vHoF HM, meanwhile if a stamwarden healer has enough sustain it looks like they'd be able to solo heal it. Realistically it'll be best to have two healers in case one drops; one stam and one mag, but stam healing will pump out the majority of the hps, MagTemp for more synergies/cleanses/mag support sets.
Put echoing vigor on all stam dps, since it's stack, it will heal even more and it's only 1 skill slot.
Mag DPS slot orb in rotation, one put olo, done, no need healer even for trial.
That how I see it.
I've also make an hybrid stam-mag healer with shacklebreaker and amberplasm, it's fun and efficient too, but the fact are, with this patch we don't need healer even more.
The better are the player the less healer are needed cuz it's just about stacking hot in spam dmg phase and avoid OS mechanic. You don't need healer for that.
What it left for us healer ? Spaming Combat Prayer for buff ? Pick purge in case we're in the 3 area who need it ? Look lame af.
Stam heal, should, like mag heal, be link to a weapon tree dedicated to stam heal.
Like I said, stam heal is not the problem, it would be cool to have the possibility to do it.
But the way stam heal are on PTS and live is a true problem imho and I'm very afraid of this.
Healer are already useless in 90% of the content, if it goes even further, I'll just leave cuz I don't enjoy other role.
The way this game is design is bad, to much OS mechanic, and to many free heal making DPS and Tank self-efficient.
It's bad design indeed but it's also what the game encouraged players to do. Before Olorime became the thing, Spell Power Cure was the healing meta set which can still be seen being used in groups. It highly encourages and rewards overhealing, a sin in most other MMOs. I think a redesign of Spell Power Cure and overhealing would be the better approach than to destroy a skill. If overhealing would be punished, there would be no reason to nerf healing springs. There would also be no reason to nerf vigor or rapid regen or any skill of choice if the game mechanics would punish overuse. And on top: Such a game mechanic would also reduce server load from a performance standpoint.profundidob16_ESO wrote: »I can understand removing healing springs spam which in itself is -when spammed- already stronger than any combination of different skills. That's indeed bad design from the start and never should have been allowed.
So true. Also there is the resto staff, a healing staff. A staff that is dedicated for healing should by definition be a stronger tool for healing than a random weapon of choice.What I don't understand is how you can not take into account the relative healing power of a pure healer versus a dps. Whatever selfheal a DPS has should be completely neglectable when compared to a pure healer.
profundidob16_ESO wrote: »Example for a penalty by healing springs overuse: Make stacks of healing springs without any actual healing take the aggro away from the tank.
This would enforce a mindful usage of springs. A healer being attacked by each and everyone out of a sudden would quickly learn to use the tools reasonably. Since this new mechanic might be abused by tanks for tanking, it could be changed towards randomized aggro. It might just override the tank's aggro and spread it randomly among the party members - a situation no group would tolerate for long.
Sandman929 wrote: »@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
Yea sure, I think stam healing should be a thing. Why not? The issue is stamina healing's strength compared to magicka healing. As is if this goes Live I think you'll see 1 stam healer and 1 magicka healer per raid, dps won't have to slot a thing. Just logged onto PTS to check values with all the buffs up in that build I linked (including major mending from spores on a target under 40% health).
Ring of preservation: Just over 1135k per tick, meaning 3121.25 HPS (ticks twice per second) per target in the area x6 = 18,727.5 HPS
Echoing Vigor: 31170 Echoing Vigor, meaning 42,858.75 expected value over 10 seconds, or 4285 HPS per target x 6 = 25710 per cast, cast it twice to hit everyone in the raid for 51,420 HPS
Soothing Spores: 13127 Soothing Spores with an expected value of 18,049.5 per cast hitting 6 targets
So just two casts of echoing vigor plus ring of preservation would be 70,147 HPS. Plus there's a burst heal available that's a full heal on 6 people.
People have talked like it will be impossible to heal vHoF HM, meanwhile if a stamwarden healer has enough sustain it looks like they'd be able to solo heal it. Realistically it'll be best to have two healers in case one drops; one stam and one mag, but stam healing will pump out the majority of the hps, MagTemp for more synergies/cleanses/mag support sets.
Put echoing vigor on all stam dps, since it's stack, it will heal even more and it's only 1 skill slot.
Mag DPS slot orb in rotation, one put olo, done, no need healer even for trial.
That how I see it.
I've also make an hybrid stam-mag healer with shacklebreaker and amberplasm, it's fun and efficient too, but the fact are, with this patch we don't need healer even more.
The better are the player the less healer are needed cuz it's just about stacking hot in spam dmg phase and avoid OS mechanic. You don't need healer for that.
What it left for us healer ? Spaming Combat Prayer for buff ? Pick purge in case we're in the 3 area who need it ? Look lame af.
Stam heal, should, like mag heal, be link to a weapon tree dedicated to stam heal.
Like I said, stam heal is not the problem, it would be cool to have the possibility to do it.
But the way stam heal are on PTS and live is a true problem imho and I'm very afraid of this.
Healer are already useless in 90% of the content, if it goes even further, I'll just leave cuz I don't enjoy other role.
The way this game is design is bad, to much OS mechanic, and to many free heal making DPS and Tank self-efficient.
There seems to be mixed reports regarding whether or not Echoing Vigor stacks
Sandman929 wrote: »@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
Yea sure, I think stam healing should be a thing. Why not? The issue is stamina healing's strength compared to magicka healing. As is if this goes Live I think you'll see 1 stam healer and 1 magicka healer per raid, dps won't have to slot a thing. Just logged onto PTS to check values with all the buffs up in that build I linked (including major mending from spores on a target under 40% health).
Ring of preservation: Just over 1135k per tick, meaning 3121.25 HPS (ticks twice per second) per target in the area x6 = 18,727.5 HPS
Echoing Vigor: 31170 Echoing Vigor, meaning 42,858.75 expected value over 10 seconds, or 4285 HPS per target x 6 = 25710 per cast, cast it twice to hit everyone in the raid for 51,420 HPS
Soothing Spores: 13127 Soothing Spores with an expected value of 18,049.5 per cast hitting 6 targets
So just two casts of echoing vigor plus ring of preservation would be 70,147 HPS. Plus there's a burst heal available that's a full heal on 6 people.
People have talked like it will be impossible to heal vHoF HM, meanwhile if a stamwarden healer has enough sustain it looks like they'd be able to solo heal it. Realistically it'll be best to have two healers in case one drops; one stam and one mag, but stam healing will pump out the majority of the hps, MagTemp for more synergies/cleanses/mag support sets.
Put echoing vigor on all stam dps, since it's stack, it will heal even more and it's only 1 skill slot.
Mag DPS slot orb in rotation, one put olo, done, no need healer even for trial.
That how I see it.
I've also make an hybrid stam-mag healer with shacklebreaker and amberplasm, it's fun and efficient too, but the fact are, with this patch we don't need healer even more.
The better are the player the less healer are needed cuz it's just about stacking hot in spam dmg phase and avoid OS mechanic. You don't need healer for that.
What it left for us healer ? Spaming Combat Prayer for buff ? Pick purge in case we're in the 3 area who need it ? Look lame af.
Stam heal, should, like mag heal, be link to a weapon tree dedicated to stam heal.
Like I said, stam heal is not the problem, it would be cool to have the possibility to do it.
But the way stam heal are on PTS and live is a true problem imho and I'm very afraid of this.
Healer are already useless in 90% of the content, if it goes even further, I'll just leave cuz I don't enjoy other role.
The way this game is design is bad, to much OS mechanic, and to many free heal making DPS and Tank self-efficient.
There seems to be mixed reports regarding whether or not Echoing Vigor stacks
I was confused on this, someone went on PTS and confirmed it does not.
John_Falstaff wrote: »@Itzmichi , if you checked combat log and you see ticks from more than two (external) vigors, it's a (PTS-introduced) bug. And if so, it should get fixed, that's about it.
@SodanTok , vigor can't stack indefinitely because it's a target-applied effect. Ground HoTs do stack, but target-applied HoTs don't, same as, for instance, Mutagen - if two healers cast it, only one copy will be running on target, but different morphs would stack, so if another healer runs Rapid Regen, it will stack with Mutagen.
Sandman929 wrote: »Sandman929 wrote: »@Iskiab i am a healer since 5 year, very disapointed with the different healing change... (magicka) i am looking at your post, and i find it very interesting
I will compare hircine with the worm, and powerful assault with olorime/spc
Is there no way to buff ally with a similiar buff of combat prayer ?
What about debuffing ennemies ? What do you think of running a destro staff for blockade (even if you dont do any damage) for the off balance proc + punction ?
Why did you put 2 weapons on the main bar ? Idk the passives i never played stam, why didnt you put a bow on the main bar ? Then you can stay away from ennemy ?
Do you have any thought with an other stam healer class ? Im thinking about templar with the debuff power of the Light (i love this one, i play it on m'y mag healer)
Do you think that in the Next patch you ll have to run one stam healer for the healing output, and one magicka healer for the buff/debuff ?
Sorry with all these questions, but your thought is interesting
Thanks a lot if you answzr that
The problem with these stam heal is : they do not belong to a line.
Every stam dps can take them and heal as much cuz it's scale on weap dmg.
So it's not about making stam healer, but more about remove healer and let dps heal themselves.
Stam healer are already a thing, even if no competitive rn, but the way stam healing is implemented is a huge problem.
Yea sure, I think stam healing should be a thing. Why not? The issue is stamina healing's strength compared to magicka healing. As is if this goes Live I think you'll see 1 stam healer and 1 magicka healer per raid, dps won't have to slot a thing. Just logged onto PTS to check values with all the buffs up in that build I linked (including major mending from spores on a target under 40% health).
Ring of preservation: Just over 1135k per tick, meaning 3121.25 HPS (ticks twice per second) per target in the area x6 = 18,727.5 HPS
Echoing Vigor: 31170 Echoing Vigor, meaning 42,858.75 expected value over 10 seconds, or 4285 HPS per target x 6 = 25710 per cast, cast it twice to hit everyone in the raid for 51,420 HPS
Soothing Spores: 13127 Soothing Spores with an expected value of 18,049.5 per cast hitting 6 targets
So just two casts of echoing vigor plus ring of preservation would be 70,147 HPS. Plus there's a burst heal available that's a full heal on 6 people.
People have talked like it will be impossible to heal vHoF HM, meanwhile if a stamwarden healer has enough sustain it looks like they'd be able to solo heal it. Realistically it'll be best to have two healers in case one drops; one stam and one mag, but stam healing will pump out the majority of the hps, MagTemp for more synergies/cleanses/mag support sets.
Put echoing vigor on all stam dps, since it's stack, it will heal even more and it's only 1 skill slot.
Mag DPS slot orb in rotation, one put olo, done, no need healer even for trial.
That how I see it.
I've also make an hybrid stam-mag healer with shacklebreaker and amberplasm, it's fun and efficient too, but the fact are, with this patch we don't need healer even more.
The better are the player the less healer are needed cuz it's just about stacking hot in spam dmg phase and avoid OS mechanic. You don't need healer for that.
What it left for us healer ? Spaming Combat Prayer for buff ? Pick purge in case we're in the 3 area who need it ? Look lame af.
Stam heal, should, like mag heal, be link to a weapon tree dedicated to stam heal.
Like I said, stam heal is not the problem, it would be cool to have the possibility to do it.
But the way stam heal are on PTS and live is a true problem imho and I'm very afraid of this.
Healer are already useless in 90% of the content, if it goes even further, I'll just leave cuz I don't enjoy other role.
The way this game is design is bad, to much OS mechanic, and to many free heal making DPS and Tank self-efficient.
There seems to be mixed reports regarding whether or not Echoing Vigor stacks
I was confused on this, someone went on PTS and confirmed it does not.
That's what I thought too, but then I saw another person claiming it did. Are there any clips showing that no healing is received from multiple sources of Echoing Vigor?
It's bad design indeed but it's also what the game encouraged players to do. Before Olorime became the thing, Spell Power Cure was the healing meta set which can still be seen being used in groups. It highly encourages and rewards overhealing, a sin in most other MMOs. I think a redesign of Spell Power Cure and overhealing would be the better approach than to destroy a skill. If overhealing would be punished, there would be no reason to nerf healing springs. There would also be no reason to nerf vigor or rapid regen or any skill of choice if the game mechanics would punish overuse. And on top: Such a game mechanic would also reduce server load from a performance standpoint.profundidob16_ESO wrote: »I can understand removing healing springs spam which in itself is -when spammed- already stronger than any combination of different skills. That's indeed bad design from the start and never should have been allowed.
Example for a penalty by healing springs overuse: Make stacks of healing springs without any actual healing take the aggro away from the tank. This would enforce a mindful usage of springs. A healer being attacked by each and everyone out of a sudden would quickly learn to use the tools reasonably. Since this new mechanic might be abused by tanks for tanking, it could be changed towards randomized aggro. It might just override the tank's aggro and spread it randomly among the party members - a situation no group would tolerate for long. That's two simple solutions that come to my mind.
Example for a penalty for vigor/rapid regen overuse: Unless vigor or rapid regen actually heals, make it turn into a dot against the caster that becomes stronger the longer no damage hits the caster. That could prevent mindless vigor and rapid stacks, too.So true. Also there is the resto staff, a healing staff. A staff that is dedicated for healing should by definition be a stronger tool for healing than a random weapon of choice.What I don't understand is how you can not take into account the relative healing power of a pure healer versus a dps. Whatever selfheal a DPS has should be completely neglectable when compared to a pure healer.
I'm not saying that my suggestion is the solution. But I try to come up with a different approach than the usual nerf case scenario we see all over the place. I see a place for a powerful skill that has a backside if used mindlessly over a skill that's being nerfed to the point it's questionable to even slot it in the first place.Why would you make a skill that penalizes you for using it. Makes no sense. It's hard enough to get 12ppl group synergy without having tanks yelling at healers for grabbing aggro by accidentally casting 2 HS. Game needs to be enjoyable, not punitive and inflammatory.
I agree that HoTs are proactively used. I question however that overhealing is a necessity on a large scale. It may be to an extent but it should not be the rule. Since it would be a new mechanic, I agree that the system needs adjustments to make this mechanic work. However, if we have side-effects on certain skills that limit the stacks when the stacks are not needed but keep the skills useful for burst and other high damage phases (where the skills fail to deliver on PTS atm), I think that would be excellent in particular for trials and for the healing role as a specialist who is trained to use the skills appropriately.Overhealing is a nessesity in ESO, due to game design and 1s gcd you can not heal reactively (I.e. Wait till someone's health drops and react with targeted heal).
Agreed, at least partially. But then again if we forget about vigor for a moment, exactly that is what we see on PTS atm. If we totally blend out vigor, it looks like healing shifts towards a burst meta with class-driven skills. If the potency of healing springs is rip, reactive burst heals (which are hard to sustain) take over - so that's no good either. With the suggestions I gave we keep HS for those bursty situations without drawback (and without dps-driven vigor to step in because vigor would not be useful for each healing scenario anymore). And for the other situations we can pick other skills plus mindfully set healing springs that may serve the situations better and allow some kind of overheal.If you reactively heal - your target will be dead by the time game allows you to cast the skill.