stileanima wrote: »[...] What then should we do in the meantime when no healing is needed/no damage is incoming? To me it seems like we'd largely just be waiting around for those healing-intensive moments to happen, doing very little otherwise.
RogueShark wrote: »profundidob16_ESO wrote: »so last night I completed vLOM as pure healer and I have to say I like healing alot more now. It's become a full time job in vet content rather than pressing you 1-button-I win "healing springs" only when you really need it and play half dps/tank the rest of the time along with buffbot role.
I noticed just like tanks never had an aoe taunt which forces them to actively do the tanking job with limited tools (single target taunts + aoe cc) now the healers too no longer have easy aoe burst healing and need to combine weak aoe/single hots with strong single target burst heals in order to keep people alive.
I kinda of...really like this ! Healing becomes an actual fulltime job again
...Healing has always been a full-time job.
Excluding 4man content (which is what you enjoyed so much), because healers are literally not needed in 4man content... I have had friends CARRY (as in, they paid) people through vBRP with 2 DD + 1 tank setup (plus the carry). That's arguably some of the hardest 4man content in the game, and it was done without a healer. It will be even more easier to refuse healers from 4man content with vigor changes; DPS can heal themselves potently, they don't need you.
These changes really hurt in trials, especially veteran HM, and they distinctly hurt off-meta healers.
I'm glad you're enjoying it, but healers are not needed in 4man content now, and they definitely won't be needed in 4man content next patch.
Make the restoration and guild skills stronger or let us know if only these two classes are meant to heal.
Razorback174 wrote: »Make the restoration and guild skills stronger or let us know if only these two classes are meant to heal.
This already seems to be happening. And while it may be nice in theory, it certainly seems like they're murdering every single aspect of class identity to get there. You just have to look at the insanely stupid addition of fear to Turn Evil to see that. What used to be a unique CC available to NB's and Necro's has been entirely eclipsed and given to EVERY class now.
Should all classes be able to play all roles effectively? I certainly believe so, but in each their own unique way. Once you've made all the essential skills non-class based, why bother with a class system at all?
Razorback174 wrote: »Make the restoration and guild skills stronger or let us know if only these two classes are meant to heal.
This already seems to be happening. And while it may be nice in theory, it certainly seems like they're murdering every single aspect of class identity to get there. You just have to look at the insanely stupid addition of fear to Turn Evil to see that. What used to be a unique CC available to NB's and Necro's has been entirely eclipsed and given to EVERY class now.
Should all classes be able to play all roles effectively? I certainly believe so, but in each their own unique way. Once you've made all the essential skills non-class based, why bother with a class system at all?
HaemaMagus wrote: »Razorback174 wrote: »Make the restoration and guild skills stronger or let us know if only these two classes are meant to heal.
This already seems to be happening. And while it may be nice in theory, it certainly seems like they're murdering every single aspect of class identity to get there. You just have to look at the insanely stupid addition of fear to Turn Evil to see that. What used to be a unique CC available to NB's and Necro's has been entirely eclipsed and given to EVERY class now.
Should all classes be able to play all roles effectively? I certainly believe so, but in each their own unique way. Once you've made all the essential skills non-class based, why bother with a class system at all?
Its not impossible for each class to heal in their own way. It requires work and major overhauls. Question is, is ZoS willing to do that.
Sorc needs a major skill overhaul if its going to heal. 1 skill isn't enough to work it. I have no idea how you could even do it without effecting its damaging capabilities.
DK and Necro I haven't looked at extensively, but DK could be a healer that specializes in shields and preventing damage from happening kinda like Disc priest in WoW back in the WotLK days. Necro will need someone else to give ideas to.
NB has the easiest transition imo. You can either bring them back as a healer who heals through damage or you can make them a strong HoT healer by tweaking Funnel Health, Sap Essence and making Refreshing Path at least bigger than Combat Prayer.
These are just my off the top of my head ideas. My issue isn't that classes can't do all roles in their own way because in theory they can, its how long do we have to wait to get there? Ideally these healing changes should also come with more class changes to help the other classes have the tools they need to adapt. If ZoS is planning to do that in the long run, why not wait til we have those changes instead of making 4 classes dead in terms of healing?
Lord_Eomer wrote: »No one should be unkillable in PVP, one of reason for such builds is Too much heals.
With super heals Vet trials becomes jolk too,
ZOS have done much better this patch ans expecting healing most changes to be as is over the PTS cycle.
Nightingale707 wrote: »@baratron I am sorry but I need to tell you this: your tests are not useful for a comparison, since you chose a fight that has none of the issues that healers see: phases of high incoming damage.
the lightning storm atronach in vAA doesn´t need a healer at all atm, it needs someone to provide buffs/debuffs and orbs
and to me it makes sense, that your springs would do more healing, since you probably always had it down under the group as a HoT instead of just using it when a high damage phase comes
if you want to test the changes to healing you need to go and test it in a fight that actually reqires healers on live server.
Lord_Eomer wrote: »No one should be unkillable in PVP, one of reason for such builds is Too much heals.
With super heals Vet trials becomes jolk too,
ZOS have done much better this patch ans expecting healing most changes to be as is over the PTS cycle.