VaranisArano wrote: »All summons should either be desummoned in major cities or given the necro treatment, a bounty
Major cities are already laggy with all the people and pets blocking stations and writ turns in and taking my frames just adds to the problem
You do know that at least one major city, Daggerfall, has quests that require combat in it, right? Now that I think about it, so do Orsinium, Davon's Watch, Vulkhel Guard, Anvil, Vivec, etc.
Plus with the Justice System and dueling, there's always the potential for combat.
City Guard: "I'm sorry, I realize you just got ambushed by Bloodthorn assassins, but no, you can't summon your twilight matriarch to heal your stab wounds. Wardens, no bear maulings allowed within city limits!"
Warden: "My bear has been here for the last two years."
Sorc: "Two years? My Matriarch's been here since launch!"
Guard: "Its a new city ordinance."
Warden: "There's an effing werewolf mauling people in your city, and you are worried about my bear?!"
Sorc: "You know, I think maybe the Bloodthorn have the right idea about doing away with the King..."
You dont need pets to do damage, if you do, even more reason to nerf pets as they require no skill to use and reward the player immensely
VaranisArano wrote: »All summons should either be desummoned in major cities or given the necro treatment, a bounty
Major cities are already laggy with all the people and pets blocking stations and writ turns in and taking my frames just adds to the problem
You do know that at least one major city, Daggerfall, has quests that require combat in it, right? Now that I think about it, so do Orsinium, Davon's Watch, Vulkhel Guard, Anvil, Vivec, etc.
Plus with the Justice System and dueling, there's always the potential for combat.
City Guard: "I'm sorry, I realize you just got ambushed by Bloodthorn assassins, but no, you can't summon your twilight matriarch to heal your stab wounds. Wardens, no bear maulings allowed within city limits!"
Warden: "My bear has been here for the last two years."
Sorc: "Two years? My Matriarch's been here since launch!"
Guard: "Its a new city ordinance."
Warden: "There's an effing werewolf mauling people in your city, and you are worried about my bear?!"
Sorc: "You know, I think maybe the Bloodthorn have the right idea about doing away with the King..."
Taleof2Cities wrote: »redspecter23 wrote: »If a player (even a brand new player) can't win those fights without their combat pets, they have a SERIOUS learn to play issue and that will be an excellent opportunity to learn an alternate strategy for those extremely easy fights that just don't occur all that often in cities. Not all skills are appropriate for all situations and it is a lesson to be learned.
I agree that most of those fights are easy.
But at the same time, you’re asking for a blanket ban on someone’s playstyle ... for your convenience only.
Do you see where this is going?
NordSwordnBoard wrote: »
Why a partial ban on necro playstyle then?
Necros help set a precedent and thus could alleviate the LOS and duel problems at the same time.
Or make Sorc summons singe bar with 16 second duration and adjust the values accordingly.
Consistency is more my argument over convenience.
Taleof2Cities wrote: »NordSwordnBoard wrote: »
Why a partial ban on necro playstyle then?
Necros help set a precedent and thus could alleviate the LOS and duel problems at the same time.
Or make Sorc summons singe bar with 16 second duration and adjust the values accordingly.
Consistency is more my argument over convenience.
Except you forgot the part about the Necromancer character generation screen that has the warning for players in bright red letters: “CRIMINAL ACT”. Necros don’t set a precedent for Sorcs and Wardens from the very start of a new character.
Are you sure making Sorc summons single bar with a 16 second duration would be “consistent”?
ESO Sorcerers have had a 5+ year run of being a permanent double bar pet. In past Elder Scrolls games you could keep a Storm Atronach permanently summoned. And now you want to do away with years of tradition and lore ... because you can’t move two steps to find an open spot at the crafting table.
Sounds like it’s for your convenience if you ask me.
NotaDaedraWorshipper wrote: »Instead I support a simple game mechanic that desummons combat pets (Like mounts are in some places) in crafting areas/near crafting stations. Nice and simple.