I used to play this game where you were able to shout at NPC "move it" ,and they got out of the way
VaranisArano wrote: »I don't get it. During the Anniversary Event when everyone and their mother was turning in crafting writs for two weeks, I did my writs with 8 characters in Alinor and then Vivec City, two popular locations. I paid attention to pets, simply because I wanted to see if they were as annoying as people said.
The three times someone's pet blocked the turn in boxes, I only had to take a couple steps to the side to turn in my writs. Frankly, the NPC lounging in the middle of the crafting boxes in Vivec was more annoying than any pet.
Also, make it clearer how to desummon your pets. I was high level before I realized I could dismiss them by clicking the buff in the character menu. I'd been manually removing them from my skill bar
VaranisArano wrote: »I don't get it. During the Anniversary Event when everyone and their mother was turning in crafting writs for two weeks, I did my writs with 8 characters in Alinor and then Vivec City, two popular locations. I paid attention to pets, simply because I wanted to see if they were as annoying as people said.
Or just bump into them?I used to play this game where you were able to shout at NPC "move it" ,and they got out of the way then.Maybe this could solve the problem of pets blocking things. Just push a button to shout the pet out of the way
VaranisArano wrote: »All summons should either be desummoned in major cities or given the necro treatment, a bounty
Major cities are already laggy with all the people and pets blocking stations and writ turns in and taking my frames just adds to the problem
You do know that at least one major city, Daggerfall, has quests that require combat in it, right? Now that I think about it, so do Orsinium, Davon's Watch, Vulkhel Guard, Anvil, Vivec, etc.
Plus with the Justice System and dueling, there's always the potential for combat.
City Guard: "I'm sorry, I realize you just got ambushed by Bloodthorn assassins, but no, you can't summon your twilight matriarch to heal your stab wounds. Wardens, no bear maulings allowed within city limits!"
Warden: "My bear has been here for the last two years."
Sorc: "Two years? My Matriarch's been here since launch!"
Guard: "Its a new city ordinance."
Warden: "There's an effing werewolf mauling people in your city, and you are worried about my bear?!"
Sorc: "You know, I think maybe the Bloodthorn have the right idea about doing away with the King..."
VaranisArano wrote: »All summons should either be desummoned in major cities or given the necro treatment, a bounty
Major cities are already laggy with all the people and pets blocking stations and writ turns in and taking my frames just adds to the problem
You do know that at least one major city, Daggerfall, has quests that require combat in it, right? Now that I think about it, so do Orsinium, Davon's Watch, Vulkhel Guard, Anvil, Vivec, etc.
Plus with the Justice System and dueling, there's always the potential for combat.
City Guard: "I'm sorry, I realize you just got ambushed by Bloodthorn assassins, but no, you can't summon your twilight matriarch to heal your stab wounds. Wardens, no bear maulings allowed within city limits!"
Warden: "My bear has been here for the last two years."
Sorc: "Two years? My Matriarch's been here since launch!"
Guard: "Its a new city ordinance."
Warden: "There's an effing werewolf mauling people in your city, and you are worried about my bear?!"
Sorc: "You know, I think maybe the Bloodthorn have the right idea about doing away with the King..."
VaranisArano wrote: »All summons should either be desummoned in major cities or given the necro treatment, a bounty
Major cities are already laggy with all the people and pets blocking stations and writ turns in and taking my frames just adds to the problem
You do know that at least one major city, Daggerfall, has quests that require combat in it, right? Now that I think about it, so do Orsinium, Davon's Watch, Vulkhel Guard, Anvil, Vivec, etc.
Plus with the Justice System and dueling, there's always the potential for combat.
City Guard: "I'm sorry, I realize you just got ambushed by Bloodthorn assassins, but no, you can't summon your twilight matriarch to heal your stab wounds. Wardens, no bear maulings allowed within city limits!"
Warden: "My bear has been here for the last two years."
Sorc: "Two years? My Matriarch's been here since launch!"
Guard: "Its a new city ordinance."
Warden: "There's an effing werewolf mauling people in your city, and you are worried about my bear?!"
Sorc: "You know, I think maybe the Bloodthorn have the right idea about doing away with the King..."
You dont need pets to do damage, if you do, even more reason to nerf pets as they require no skill to use and reward the player immensely
And if you're doing a quest, necros summoning certain undead will still give them bounty. So idint see how your argument helps you out, it still rewards classes but necromancers
VaranisArano wrote: »All summons should either be desummoned in major cities or given the necro treatment, a bounty
Major cities are already laggy with all the people and pets blocking stations and writ turns in and taking my frames just adds to the problem
You do know that at least one major city, Daggerfall, has quests that require combat in it, right? Now that I think about it, so do Orsinium, Davon's Watch, Vulkhel Guard, Anvil, Vivec, etc.
Plus with the Justice System and dueling, there's always the potential for combat.
City Guard: "I'm sorry, I realize you just got ambushed by Bloodthorn assassins, but no, you can't summon your twilight matriarch to heal your stab wounds. Wardens, no bear maulings allowed within city limits!"
Warden: "My bear has been here for the last two years."
Sorc: "Two years? My Matriarch's been here since launch!"
Guard: "Its a new city ordinance."
Warden: "There's an effing werewolf mauling people in your city, and you are worried about my bear?!"
Sorc: "You know, I think maybe the Bloodthorn have the right idea about doing away with the King..."
Oh please, those guys drop dead when you sneeze at them... You really don't need a pet to kill them, even if you are lvl 5 fresh off the boat newb without CP. Actually, when you are lvl 5 you probably don't even have the skill yet.
My one character who has a pet, my sorc healer, always dismisses her Matriarch in town, because she gets in my own way too much. The creature's AI seems to have it move into the player's line of sight whenever you're no in combat. It prevents me looting, it gets in the way of crafting, turning in writs etc. I don't play a warden, but does the bear annoy its owner as much?
FlopsyPrince wrote: »I will repeat it again. The game (ESO) can solve this mostly with just a bit better pathing for the bear/pets. Make them be repelled by quest givers and workstations and the problem is solved without breaking the game for many.
The simple solution to this issue would to make combat pets non-interactive outside of combat. You cannot expect pet build players to go out of their way to be considerate to others, but the game designers can take steps to minimize the annoyance they frequently cause.
To me... the non-combat pets rarely (if ever) have presented a problem in getting in the way. Combat pets do because they are big. One of my early characters was a sorcerer and I discontinued her because of that damned Twilight. My main is a Warden, but I rarely slot the bear as an ultimate BECAUSE it gets in MY way. Wish they had made the bear a wolf or hawk, to be honest!
As to turn-in writ or quest situations... I think that people mounted on their various steeds are just as much of a problem as a pet.
To me... the non-combat pets rarely (if ever) have presented a problem in getting in the way. Combat pets do because they are big. One of my early characters was a sorcerer and I discontinued her because of that damned Twilight. My main is a Warden, but I rarely slot the bear as an ultimate BECAUSE it gets in MY way. Wish they had made the bear a wolf or hawk, to be honest!
As to turn-in writ or quest situations... I think that people mounted on their various steeds are just as much of a problem as a pet.
Daedric Magic = Demon magic: you know the same one Molag Bal is using to take over Tamriel?
Daedric Pets = Demonic Beasts summoned from hell: you know...the ones Molag Bal is invading Tamriel with.
I guess the local NPCS and guards really must love demons and potentially man eating bears running around their cities all the meanwhile Molag Bal is just casually invading Tamriel and terrorising towns and cities with demons but I guess its OK to have demonic pets out in public tho because its sorcs "bread and butter".
How much lore inconsistencies do you want this game to have?
Daedric Magic = Demon magic: you know the same one Molag Bal is using to take over Tamriel?
Daedric Pets = Demonic Beasts summoned from hell: you know...the ones Molag Bal is invading Tamriel with.
I guess the local NPCS and guards really must love demons and potentially man eating bears running around their cities all the meanwhile Molag Bal is just casually invading Tamriel and terrorising towns and cities with demons but I guess its OK to have demonic pets out in public tho because its sorcs "bread and butter".
How much lore inconsistencies do you want this game to have?
Lore inconsistencies?? Summoners are my favorite TES class. I never remember being accosted by guards for summoning in a town. Even in Skyrim, I'd summon a dremora lord in town without consequences.
That said, unless you were a master conjurer, your summons were temporary. Further, ESO doesn't have a true summoner class. Although I am not a big RPer, I do unsummon (through keybinds) my pets until I actually need them. Makes me feel like a classic TES conjurer.
So anyone who crafts knows about this...that warden with a bear blocking craft stations, writ boxes, etc. Just make it illegal. The precedent is set with necros, but it makes perfect sense of all kinds of summoning to be illegal in game, causing a guard to cap that afk warden whose bear is griefing a whole zone of crafters.
In Skyrim it was pretty clear that conjuration magic is frowned upon, so there's a perfect lore reason to make sorc pets illegal. I mean, wouldn't citizens be a little concerned about daedra all over the place? And for Wardens, this may not be dark magic, but it's still a bear in a town. That has to violate some kind of public ordinance.
It's such an easy fix to a stupid problem, and the Necro pets being illegal paves the way.
Or just force an auto-unsummon in craft areas. Or allow players to kill pets, pvp style. Or just do something technical to stop bears from acting like a wall between you and the thing you need to use. This can't be that hard. And we clearly can't leave it up to the decency of the player base.
Daedric Magic = Demon magic: you know the same one Molag Bal is using to take over Tamriel?
Daedric Pets = Demonic Beasts summoned from hell: you know...the ones Molag Bal is invading Tamriel with.
I guess the local NPCS and guards really must love demons and potentially man eating bears running around their cities all the meanwhile Molag Bal is just casually invading Tamriel and terrorising towns and cities with demons but I guess its OK to have demonic pets out in public tho because its sorcs "bread and butter".
How much lore inconsistencies do you want this game to have?
Lore inconsistencies?? Summoners are my favorite TES class. I never remember being accosted by guards for summoning in a town. Even in Skyrim, I'd summon a dremora lord in town without consequences.
That said, unless you were a master conjurer, your summons were temporary. Further, ESO doesn't have a true summoner class. Although I am not a big RPer, I do unsummon (through keybinds) my pets until I actually need them. Makes me feel like a classic TES conjurer.
Maybe because demons were not trying to invade Skyrim and meld Tamriel with hell pretty much.Just because you were able to summon Daedra in towns in Skyrim doesn't make it something that should be overlooked for the sake of previous games.
So by that logic then necro abilities shouldn't be made a criminal act either because I am quite sure daedric summoning is a greater form of conjuring compared to summoning skeletons or just as equally bad from lore side of things.
VaranisArano wrote: »Daedric Magic = Demon magic: you know the same one Molag Bal is using to take over Tamriel?
Daedric Pets = Demonic Beasts summoned from hell: you know...the ones Molag Bal is invading Tamriel with.
I guess the local NPCS and guards really must love demons and potentially man eating bears running around their cities all the meanwhile Molag Bal is just casually invading Tamriel and terrorising towns and cities with demons but I guess its OK to have demonic pets out in public tho because its sorcs "bread and butter".
How much lore inconsistencies do you want this game to have?
Lore inconsistencies?? Summoners are my favorite TES class. I never remember being accosted by guards for summoning in a town. Even in Skyrim, I'd summon a dremora lord in town without consequences.
That said, unless you were a master conjurer, your summons were temporary. Further, ESO doesn't have a true summoner class. Although I am not a big RPer, I do unsummon (through keybinds) my pets until I actually need them. Makes me feel like a classic TES conjurer.
Maybe because demons were not trying to invade Skyrim and meld Tamriel with hell pretty much.Just because you were able to summon Daedra in towns in Skyrim doesn't make it something that should be overlooked for the sake of previous games.
So by that logic then necro abilities shouldn't be made a criminal act either because I am quite sure daedric summoning is a greater form of conjuring compared to summoning skeletons or just as equally bad from lore side of things.
You do realize that TES IV Oblivion was basically the first game where daedra from Oblivion were invading Tamriel to turn it into the Deadlands, yeah?
Yet Mages could happily summon whatever daedra they wanted.
Then again, you keep caling Daedra, demons, and Oblivion, Hell, so I guess I shouldn't assume.
VaranisArano wrote: »Daedric Magic = Demon magic: you know the same one Molag Bal is using to take over Tamriel?
Daedric Pets = Demonic Beasts summoned from hell: you know...the ones Molag Bal is invading Tamriel with.
I guess the local NPCS and guards really must love demons and potentially man eating bears running around their cities all the meanwhile Molag Bal is just casually invading Tamriel and terrorising towns and cities with demons but I guess its OK to have demonic pets out in public tho because its sorcs "bread and butter".
How much lore inconsistencies do you want this game to have?
Lore inconsistencies?? Summoners are my favorite TES class. I never remember being accosted by guards for summoning in a town. Even in Skyrim, I'd summon a dremora lord in town without consequences.
That said, unless you were a master conjurer, your summons were temporary. Further, ESO doesn't have a true summoner class. Although I am not a big RPer, I do unsummon (through keybinds) my pets until I actually need them. Makes me feel like a classic TES conjurer.
Maybe because demons were not trying to invade Skyrim and meld Tamriel with hell pretty much.Just because you were able to summon Daedra in towns in Skyrim doesn't make it something that should be overlooked for the sake of previous games.
So by that logic then necro abilities shouldn't be made a criminal act either because I am quite sure daedric summoning is a greater form of conjuring compared to summoning skeletons or just as equally bad from lore side of things.
You do realize that TES IV Oblivion was basically the first game where daedra from Oblivion were invading Tamriel to turn it into the Deadlands, yeah?
Yet Mages could happily summon whatever daedra they wanted.
Then again, you keep caling Daedra, demons, and Oblivion, Hell, so I guess I shouldn't assume.
Yeah, I let that one go. Glad someone brought it up.
Lore inconsistencies?? Summoners are my favorite TES class. I never remember being accosted by guards for summoning in a town. Even in Skyrim, I'd summon a dremora lord in town without consequences.
Dusk_Coven wrote: »Lore inconsistencies?? Summoners are my favorite TES class. I never remember being accosted by guards for summoning in a town. Even in Skyrim, I'd summon a dremora lord in town without consequences.
There's a difference between
(1) should have been implemented
versus
(2) we didn't have development time to do it
Now that we have the mechanic of certain powers being Criminal Acts, we might as well use it.
https://forums.elderscrollsonline.com/en/discussion/485809/criminal-acts-getting-tough-on-crime