why no one is talking how OP shuffle is?

  • Sanguinor2
    Sanguinor2
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    Zenimax added this, right after they nerfed "removed redundancy" from NB. One of the Blur morphs (Double Take) used to provide Major Evasion + Major Expedition for 4 seconds.

    Buffing Shuffle like that, right after changing one of the class skills that had a very similar function imho is a new level of hypocrisy if you ask me.

    The Situation with Shuffle and double take is Pretty amusing tbh. The reworked double take did everything Shuffle did only in better and now Shuffle does everything double take does only in better. Pointed that out in Elsweyr pts but no one really seemed to care. Why they just cant be made equal is beyond me at this Point.
    Politeness is respecting others.
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  • leepalmer95
    leepalmer95
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    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    By that logic you are assuming all medium armour will use shuffle?

    5s? Whats the point in 5s whenn default immunity skills like FM is 4?

    Mobility is mean't to be mediums advantage, you seem really against that,

    Then again you are a magplar main you guys always hate literally everything that doesnt benefit you.

    Are you really mad that people may not be perma snared by templars stupid cleanse aoe 24/7?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • maxjapank
    maxjapank
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    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    By that logic you are assuming all medium armour will use shuffle?

    5s? Whats the point in 5s whenn default immunity skills like FM is 4?

    Mobility is mean't to be mediums advantage, you seem really against that,

    Then again you are a magplar main you guys always hate literally everything that doesnt benefit you.

    Are you really mad that people may not be perma snared by templars stupid cleanse aoe 24/7?

    Lol. Whine much? 5 secs is very fair. And be sure to read the thread rather than asking me to show you points brought up in threads you posted in but didn't bother reading.
  • MashmalloMan
    MashmalloMan
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    maxjapank wrote: »
    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    By that logic you are assuming all medium armour will use shuffle?

    5s? Whats the point in 5s whenn default immunity skills like FM is 4?

    Mobility is mean't to be mediums advantage, you seem really against that,

    Then again you are a magplar main you guys always hate literally everything that doesnt benefit you.

    Are you really mad that people may not be perma snared by templars stupid cleanse aoe 24/7?

    Lol. Whine much? 5 secs is very fair. And be sure to read the thread rather than asking me to show you points brought up in threads you posted in but didn't bother reading.

    Resorting to insults and repeating yourself instead of being constructive with your arguments, well done.

    So 5s with what? 7 pieces? So what about 5 or 6 pieces (most competent players will go 6/1)? Does that make it 4s and 4.5s, next to no one uses shuffle currently, the changes are bringing it in line with abilities such as Forward Momentum which had 8s for years, but was nerfed due to mobility with major expedition (could have 100% uptime via hot pots) and swift (Provided unnamed major expedition just through 3 gold jewelry 100% of the time).

    Speed is no longer easily achievable, so anything close to 8s is fine in terms of the games prior standards. 4s FM makes sense for an ability primarily used by Heavy Armor in the current games context, Heavy Armor should not have 8s access to snare/immobilization immunity (Nor should they have easy access to Major Evasion, but that's a separate argument). Shuffle has always been too expensive and not nearly rewarding enough in comparison to FM, this doesn't even fix it completely since FM has Major Evasion, Major Brutality and lower cost making Shuffle a pretty redundant choice in some builds.

    The slight increased duration helps Medium Armor do what is does best which is staying mobile. It does not increase your speed, it keeps you moving the same speed which isn't that huge of a deal in the first place as many people would prefer snares/immobilization nerfed in to oblivion since most people do not enjoy moving at a snails pace.
    Edited by MashmalloMan on July 22, 2019 2:00AM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • maxjapank
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    @Marshall1289 Stam players are not under performing now. They are very strong in pvp. And Shuffle doesn't only offer immunity to snares and immobilzations for 7 secs, it also got cheaper and gives a very powerful major evasion. Things that are not offered to magicka users at all. RAT is only 2 secs. It is very powerful now. I don't think making the snare less, from 7 secs to 5 secs is going to break anything. It's still more than double what magicka users get. But honestly, none of you seem interested in balance. Even others have commented on how most Medium users will use 6 m, 1 h thus only getting 6 secs. And even if you wear a 5m 1h 1l, you would only get 5 secs, but still get full benefits of undaunted. So just make it 5 secs total. No reason for a 7m armor wearer to get 7 secs. It's just too much.
  • killingspreeb16_ESO
    killingspreeb16_ESO
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    maxjapank wrote: »
    @Marshall1289 Stam players are not under performing now. They are very strong in pvp. And Shuffle doesn't only offer immunity to snares and immobilzations for 7 secs, it also got cheaper and gives a very powerful major evasion. Things that are not offered to magicka users at all. RAT is only 2 secs. It is very powerful now. I don't think making the snare less, from 7 secs to 5 secs is going to break anything. It's still more than double what magicka users get. But honestly, none of you seem interested in balance. Even others have commented on how most Medium users will use 6 m, 1 h thus only getting 6 secs. And even if you wear a 5m 1h 1l, you would only get 5 secs, but still get full benefits of undaunted. So just make it 5 secs total. No reason for a 7m armor wearer to get 7 secs. It's just too much.

    Then what's the point to go 7 medium?nerf yourself even more?
    If someone chose to lose stat for 2 extra sec of mobility is not going to change anything and maybe we get a bit more of variation instead of the usual 5/1/1 or 6/1.If anything every armor should have a reason to go 7 piece.

    If you really think that 5 sec instead of 7 is not going to break anything i bet you can sleep at night knowing the few people in 7 medium get 2 extra sec of snare suppression.
  • universal_wrath
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    maxjapank wrote: »
    maxjapank wrote: »
    And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.

    If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.

    I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.

    But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
    Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.

    Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
    The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.

    Lol. Five seconds is enough for medium users. What’s bull is you asking for more. Medium armor users are just fine as is now. And now you are getting even longer immunity. If you need more than 5 secs, then not much is gonna help you.

    It helps a lot, especailly when you have homw spaming excuate while wlking and you are running bit the still hit you. Also, too much snare in this game so 5-7 secs on a mobility spec should be fair.
  • universal_wrath
    universal_wrath
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    maxjapank wrote: »
    @Marshall1289 Stam players are not under performing now. They are very strong in pvp. And Shuffle doesn't only offer immunity to snares and immobilzations for 7 secs, it also got cheaper and gives a very powerful major evasion. Things that are not offered to magicka users at all. RAT is only 2 secs. It is very powerful now. I don't think making the snare less, from 7 secs to 5 secs is going to break anything. It's still more than double what magicka users get. But honestly, none of you seem interested in balance. Even others have commented on how most Medium users will use 6 m, 1 h thus only getting 6 secs. And even if you wear a 5m 1h 1l, you would only get 5 secs, but still get full benefits of undaunted. So just make it 5 secs total. No reason for a 7m armor wearer to get 7 secs. It's just too much.

    But magicka users get shields. Almoat everyone will be running single target skills next patch with the new changes. So .ajor evasion is not that great. But comparing RAT to shuffle is like comparing bone shield to annulament shield. First one is only scale to 30% max hp and secend is 40-50%, why not make harness magicka/dampen magic scale to 30%? See the problem here? Also, lets not forget the fact that dmg shields are 6-7 secs, why not make them like shuffle currently, each piece of light armor increase shield durion for 0.5 secs to max of 3.5 secs on full light armor.
  • Azarile
    Azarile
    Soul Shriven
    But magicka users get shields. Almoat everyone will be running single target skills next patch with the new changes. So .ajor evasion is not that great. But comparing RAT to shuffle is like comparing bone shield to annulament shield. First one is only scale to 30% max hp and secend is 40-50%, why not make harness magicka/dampen magic scale to 30%? See the problem here? Also, lets not forget the fact that dmg shields are 6-7 secs, why not make them like shuffle currently, each piece of light armor increase shield durion for 0.5 secs to max of 3.5 secs on full light armor.

    You're forgetting that while the duration of the light armour shield may be 6 seconds it also has a size that you can damage and depending on what you're fighting will easily be taken down in 1-2 hits (and the magicka return only works against magicka builds). So that 6 sec duration really only applies if no one's hitting you or you're fighting someone with potato damage. Shuffle, however, is just a flat duration, no need to reapply before it's duration runs.

    And not everyone will be able to run single target skills only. Some classes' spammables/best burst skills are AoE skills like Templar, Necro & Warden, probably more that I'm forgetting right now.
    EU PC | Shor | NOSTAMINAWEDIELIKEMEN

    MagCro & MagPlar main
  • JusticeSouldier
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    maxjapank wrote: »
    @Marshall1289 Stam players are not under performing now. They are very strong in pvp. And Shuffle doesn't only offer immunity to snares and immobilzations for 7 secs, it also got cheaper and gives a very powerful major evasion. Things that are not offered to magicka users at all. RAT is only 2 secs. It is very powerful now. I don't think making the snare less, from 7 secs to 5 secs is going to break anything. It's still more than double what magicka users get. But honestly, none of you seem interested in balance. Even others have commented on how most Medium users will use 6 m, 1 h thus only getting 6 secs. And even if you wear a 5m 1h 1l, you would only get 5 secs, but still get full benefits of undaunted. So just make it 5 secs total. No reason for a 7m armor wearer to get 7 secs. It's just too much.

    yep, i think the same. 5 seconds with 7 parts and ~3,5 for 5. It's enouch and not pverperforming at the same time. it cost less, it's a huge window, major evasion, no need it to be like at current pts
    all classes. pc platform, dissapointed.
  • redlink1979
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    And how many players are using 7 pieces medium in Cyro?!
    How many people do you know that run this config?!
    Mostly I see everyone with at least 5 pieces heavy...

    "OP, OP... Everything is OP..."
    Edited by redlink1979 on July 22, 2019 9:20AM
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  • Delparis
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    in a game where you can easly kill a player under 2 sec, 7 sec immunity is too much imo
  • master_vanargand
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    I don't think Shuffle is strong.
    Forward Momentum has 3 buffs.
    Skill slots are not infinite, so people use Forward Momentum.
  • leepalmer95
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    Delparis wrote: »
    in a game where you can easly kill a player under 2 sec, 7 sec immunity is too much imo

    Who dies in 2s? Potatoes?

    The only way you should even be dying in 2s is if you are ult dumped, and 7s immunity won't help you there.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kadoin
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    Seraphayel wrote: »
    Yes, give Stamina even more power in PvP, I mean why not? They desperately need it...

    They do, how else will someone make a cheese video saying "1vX is not dead" next patch. If you guys think that is unbalanced, its the tip of the iceberg on the PTS...
  • ProzTh3Almighty
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    Uh
    maxjapank wrote: »
    maxjapank wrote: »
    maxjapank wrote: »
    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.

    7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.

    Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.

    Templars and DKs don't lack mobility if you snare everyone, then you are the fastest class alive. DL have major expedition on chains as well as from other sources like Chenneled acceleration/race against time. Templars can you chenneled acceleration/ race against time. Not enough? templar can aoe snare targets and walk away if the want. Gap closers and range stuns are on both classes, applying too much pressure, making running almost impossible to do. I literaly use snare immunity, dk/templar gap close or range snare dots taking, snare immunity over after 4 or 2 secsecs, now I'm snared again. Over and over and over.

    You don't simply put snares/strong debuffs on spammables or cheap skills.

    Both templar and dk classes have more than 6 skills in their toolkit that apply snares, how is that even fair?

    Guess you don’t play a Templar. We have snares because we lack mobility. But snare immunity means that defense means zilch. Hey, I’m not asking for no immunity. Just saying that 7 secs is too long. It is.

    Toppling Charge, RAT, just as fast as anyone else except sorc but we all have that problem.
  • ProzTh3Almighty
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    As my final aside, medium armor is the only armor skill line where 90% of users get absolutely 0 utilization from an entire passive. If they chop that stupid sneak passive out an replace it with something useful then were getting somewhere. Ill take some snare reduction like light armor, you know that passive that gives you sprint cost reduction up to 21% and snare reduction up to 28%. Muh mobility! Just something other than sneaking radius reduction, even tho there are a few RPers out there thatll scream Muh immersion!, just put that *** in the DB or TG skill lines.
  • Rikumaru
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    Shuffle should be the best form of snare removal / mobility in the game period (outside of streak). Medium is all about mobility and it was absurd that forward momentum and RAT outperformed it.

    People complaining about 7 medium builds are pretty funny though, they are giving up 4% max stats in order to get 2 seconds more snare immunity on their shuffle. Sounds like diverse build choice to me which is perfectly fine. Same zergling players always complain about anything mobility related every patch because they aren't able to run those players down with their large group.
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  • killingspreeb16_ESO
    killingspreeb16_ESO
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    Delparis wrote: »
    in a game where you can easly kill a player under 2 sec, 7 sec immunity is too much imo

    This make no sense.

    If anything if people die in "2 sec" they should be able to move not stay there snared and a die without be able to move at normal speed.
  • JusticeSouldier
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    https://eso-sets.com/set/barkskin
    Barkskin
    LEVEL 50 - CP 160
    Type Dungeon
    Set bonus
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 2300 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    it wasn't op, but now with shuffle's duration 5 seconds it becomes crap
    it's one of the proofs that this change wasn't enouch discussed and tested before so huge incereasing duration for it.
    My thoughts it should be 3,5-4 seconds with 5 medium pieces.
    @ZOS_BrianWheeler @ZOS_Gilliam please think on it's duration once again before current PTS going Live.
    all classes. pc platform, dissapointed.
  • universal_wrath
    universal_wrath
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    maxjapank wrote: »
    @Marshall1289 Stam players are not under performing now. They are very strong in pvp. And Shuffle doesn't only offer immunity to snares and immobilzations for 7 secs, it also got cheaper and gives a very powerful major evasion. Things that are not offered to magicka users at all. RAT is only 2 secs. It is very powerful now. I don't think making the snare less, from 7 secs to 5 secs is going to break anything. It's still more than double what magicka users get. But honestly, none of you seem interested in balance. Even others have commented on how most Medium users will use 6 m, 1 h thus only getting 6 secs. And even if you wear a 5m 1h 1l, you would only get 5 secs, but still get full benefits of undaunted. So just make it 5 secs total. No reason for a 7m armor wearer to get 7 secs. It's just too much.
    https://eso-sets.com/set/barkskin
    Barkskin
    LEVEL 50 - CP 160
    Type Dungeon
    Set bonus
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 2300 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    it wasn't op, but now with shuffle's duration 5 seconds it becomes crap
    it's one of the proofs that this change wasn't enouch discussed and tested before so huge incereasing duration for it.
    My thoughts it should be 3,5-4 seconds with 5 medium pieces.
    @ZOS_BrianWheeler @ZOS_Gilliam please think on it's duration once again before current PTS going Live.

    This set is still good, it was never popular after they nerfed it to begin with. Now heavy can use it on jewelry, or medium armor on body pieces, and pair it will shuffle. Same to work well in my opinion.
  • Abhaya
    Abhaya
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    https://eso-sets.com/set/barkskin
    Barkskin
    LEVEL 50 - CP 160
    Type Dungeon
    Set bonus
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 2300 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    it wasn't op, but now with shuffle's duration 5 seconds it becomes crap
    it's one of the proofs that this change wasn't enouch discussed and tested before so huge incereasing duration for it.
    My thoughts it should be 3,5-4 seconds with 5 medium pieces.
    @ZOS_BrianWheeler @ZOS_Gilliam please think on it's duration once again before current PTS going Live.

    Cherry picking a single set in combination with a single skill in order to prove that shuffle needs to get re-nerfed in order for that 1 set to be viable because it doesn’t function well when you use that 1 skill?

    Someone is getting desperate.
    Abhaya - PC NA - Ebonheart Pact
    Stam Sorc 2-Hand / Bow Build: https://en.uesp.net/wiki/Special:EsoBuildData?id=169103
  • Freakin_Hytte
    Freakin_Hytte
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    Abhaya wrote: »
    https://eso-sets.com/set/barkskin
    Barkskin
    LEVEL 50 - CP 160
    Type Dungeon
    Set bonus
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 2300 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    it wasn't op, but now with shuffle's duration 5 seconds it becomes crap
    it's one of the proofs that this change wasn't enouch discussed and tested before so huge incereasing duration for it.
    My thoughts it should be 3,5-4 seconds with 5 medium pieces.
    @ZOS_BrianWheeler @ZOS_Gilliam please think on it's duration once again before current PTS going Live.

    Cherry picking a single set in combination with a single skill in order to prove that shuffle needs to get re-nerfed in order for that 1 set to be viable because it doesn’t function well when you use that 1 skill?

    Someone is getting desperate.

    Not just that, his example is a set that no one even uses (except for maybe a very limited amount of players) thinking he's making a valid point..
  • JusticeSouldier
    JusticeSouldier
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    Abhaya wrote: »
    https://eso-sets.com/set/barkskin
    Barkskin
    LEVEL 50 - CP 160
    Type Dungeon
    Set bonus
    (2 items) Adds 1206 Maximum Health
    (3 items) Adds 129 Stamina Recovery
    (4 items) Adds 2975 Physical Resistance
    (5 items) Reduces the duration of immobilizations and snares applied to you by 50%. When an immobilization or snare is applied to you, heal for 2300 Health and restore 1000 Stamina. This effect can occur once every 5 seconds.

    it wasn't op, but now with shuffle's duration 5 seconds it becomes crap
    it's one of the proofs that this change wasn't enouch discussed and tested before so huge incereasing duration for it.
    My thoughts it should be 3,5-4 seconds with 5 medium pieces.
    @ZOS_BrianWheeler @ZOS_Gilliam please think on it's duration once again before current PTS going Live.

    Cherry picking a single set in combination with a single skill in order to prove that shuffle needs to get re-nerfed in order for that 1 set to be viable because it doesn’t function well when you use that 1 skill?

    Someone is getting desperate.

    Not just that, his example is a set that no one even uses (except for maybe a very limited amount of players) thinking he's making a valid point..

    Actually i've wrote that it's not op.
    And not bad also, because if to look at it as thing for sustain 1000 stamina every 5 seconds = 400 stamina recovery. And 920 health recovery as a bonus...I like it in builds which require much sprinting or blocking in non-cp envinronment.
    But, it's not about set advertising or bashing.

    It's cooldown (it's medium set..) in a pair with smallest possible for medium in next patch 5 seconds duration immunity (it doesn't proc while immunity active) shows an underthinking when Devs decided to make new duration of Shuffle...
    They didn't done global review before changes, that's what I'm trying to say.
    Edited by JusticeSouldier on August 1, 2019 6:49PM
    all classes. pc platform, dissapointed.
  • ArenGesus
    ArenGesus
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    On live I run 5 impen medium and 2 infused heavy, along with both rally and shuffle. It works fine* for small group play (but not so much solo). I see no reason to switch to 7 medium for this change (unless I can get my crit crazy high, but doubt it will math out), so will get max 5 seconds of immunity out of it.

    But I probably won't use it at all, honestly. With the rally hot going away, I can switch to FM and get 4 seconds of immunity plus free up a skill because the shuffle evasion and expedition really won't be worth it to me - given that AOE damage is getting nerfed so much and I have bow fully leveled for expedition on roll.

    In my opinion, this is still not going to be a draw for people to go medium over heavy. I only do it because I'm happy with my build as is and should continue to be after the patch. Even if more people do go medium, I don't see this being the meta op skill that is run on every build. I'm sure you'll see it on a lot of bow/dw builds, because it fills a legit hole that some of those builds can't get around otherwise - but I see few reasons to use it if you have access to FM. Shuffle may be a bit cheaper, but still - meh.

    *when I say "fine", I mean it was the last time I used it, which was pre-elsweyr. I can barely play at all right now and haven't been able to pvp due to lag/performance. My hope is the next patch will make things bearable again and if so, I'll run whatever with few complaints. If not, the whole debate is academic at best.
  • JusticeSouldier
    JusticeSouldier
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    ArenGesus wrote: »
    On live I run 5 impen medium and 2 infused heavy, along with both rally and shuffle. It works fine* for small group play (but not so much solo). I see no reason to switch to 7 medium for this change (unless I can get my crit crazy high, but doubt it will math out), so will get max 5 seconds of immunity out of it.

    But I probably won't use it at all, honestly. With the rally hot going away, I can switch to FM and get 4 seconds of immunity plus free up a skill because the shuffle evasion and expedition really won't be worth it to me - given that AOE damage is getting nerfed so much and I have bow fully leveled for expedition on roll.

    In my opinion, this is still not going to be a draw for people to go medium over heavy. I only do it because I'm happy with my build as is and should continue to be after the patch. Even if more people do go medium, I don't see this being the meta op skill that is run on every build. I'm sure you'll see it on a lot of bow/dw builds, because it fills a legit hole that some of those builds can't get around otherwise - but I see few reasons to use it if you have access to FM. Shuffle may be a bit cheaper, but still - meh.

    *when I say "fine", I mean it was the last time I used it, which was pre-elsweyr. I can barely play at all right now and haven't been able to pvp due to lag/performance. My hope is the next patch will make things bearable again and if so, I'll run whatever with few complaints. If not, the whole debate is academic at best.

    Yep, but having no rally even with it's nerfed version works good only for few classes.
    Vigor become extremly op so each stam class will be forced to rely at it at a first place.
    But... At another corner of the field i'd personally prefer to use new Forward momentum also...
    In a pair with a new dual wields quick cloak.
    Partially because really don't like it's visual effect.
    And will die under high pressure as a payment.
    I think Shuffle need reduce it's duration to 4-3,5 seconds when 5 medium equipped. 5 is too long.
    Edited by JusticeSouldier on August 1, 2019 8:18PM
    all classes. pc platform, dissapointed.
  • xAk_MoRRoWiNdx
    xAk_MoRRoWiNdx
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    Ah yes, another nerf shuffle post . Yawn, next
    New to forums and stuff so I 99.9 percent probably won't see your response and such, so use the at symbol at me I guess? IDK :/. This BBCode stuff is really cool!! :D.
    Gamer from Alaska (907 Gamers, Alaskan Gamers Unite!).
    My little rant I guess?:
      One day Nightblades will get the buffs we desperately need and deserve, but so far, those buffs are not today.. The Elder Scrolls Online: Nightblade Nerfs Unlimited.
      Don't nerf you, don't nerf me, nerf the sorc behind the tree!.


      If you need help or advice, hit me up on Xbox: H4rry Poggers :D .
      Also open to talking on Discord!

      Ich kann Deutsch Sprechen bei der mittleren/zwischen Kenntnissen Ebene. Hallo! :D.

      CP level 1000+! Playing since 2015.

      My wishlist I suppose:
      • PLEASE PLEASE PLEEEEAAASSSEEE EITHER BUFF SIPHONING STRIKES OR REVERT IT BACK TO PRE MORROWIND!!.
      • Bring back purge cloak. But I guess the new heal cloak is more beneficial. Hmmm....
      • MAKE IMPERIAL CITY GREAT AGAIN, BRING BACK THOSE INCREDIBLE DAYS. My best experiences in ESO where in there!
      • Return Stam builds to the power we held in One Tamriel. Long Live Stamina builds!
      • Put Magplar and MagDK into their place. Magpsorc is a hopeless case.
      • Is there any chance that we could get an Ebonheart Pact nerf? #CullingTheHerds .

      My 10 characters:
      • AD - xak-Morrowindx - Khajiit Stamina Nightblade. Hours: 107 days, 19 hours (2,568 hours).
      • EP - Ich bin Groot - Orc Stamina Dragonknight. Hours: 2 days, 16 hours (64 hours).
      • DC - Who Took My Bleach - Orc Stamina Sorcerer. Hours: 3 days, 18 hours. (90 hours).
      • EP - Niada Zaennon - High Elf Magicka Nightblade. Hours: 15 days, 18 hours (378 hours).
      • AD - Healsyournoobazzwithmemes - Argonian Magicka Templar. Hours: 1 day, 9 hours (33 hours)
      • DC - Engulfing Traps - Dark Elf Magicka Dragonknight. Hours: 7 days, 17 hours (129 hours).
      • AD - Verführung - High Elf Magicka Sorcerer. Hours: 5 days, 9 hours (129 hours)
      • DC - Deadazz catch these birds - Nord Stamina Warden. Hours: 6 days, 21 hours (165 hours)
      • EP - So Bendy - Wood Elf Stamina Templar. Hours: 1 day, 15 hours (39 hours)
      • EP - Smash that mf Like button - Breton Magicka Warden. Hours: 20 hours, 20 minutes.

      Aldmeri Dominion Master-Faction!
    • MaxJrFTW
      MaxJrFTW
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      Because it isn't.
      "I don't know you, and I don't care to know you."
      ―Ulrich Leland, 3E 433
    • Vapirko
      Vapirko
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      Vlad9425 wrote: »
      Finally a good buff to medium armor and people are complaining? One of the few actual things to look forward to this next patch after so many nerfs...

      They got shuffle nerfed before we even used it and now vigor will be nerfed as well. Looks like the heavy armor meta remains.
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