Kidgangster101 wrote: »Dalsinthus wrote: »I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
Except race against time is 2 seconds....... 5 second difference is a big deal......
Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?
The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.
7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)
leepalmer95 wrote: »leepalmer95 wrote: »
You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
Wrong. Only been using PS for a little over a month. But I also switch to Bloodspawn which is equally as powerful. Actually Bloodspawn is way op now that PS got nerfed. And I prefer Total Dark as it is now. Dmg and heal. But Devs should rethink PS, or nerf BS and BRP duel to balance.
BS is not equally as powerful...
BS has never been complained about ever, it's a generic defence set. Lmao.
Pirate skele was stupid broken, protection was equal to roughly 20k armour, not including the 3k you get as a 1 piece. That couldn't be penetration or reduced.
There have been several posts showing how equal they were. And the conclusion was that if the extra mitigation from the 1 piece of PS made it better, then they should have adjusted the 1 piece. Bloodspawn Ulti gen is what makes it so powerful. Much faster access to both offensive and defensive ultis. There is a reason why nearly every stam player uses BS.
Kidgangster101 wrote: »Kidgangster101 wrote: »I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁
You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.
Sorcs run forward momentum to get snare immunity and 20% dmg buff plus run crit surge (also offers 20% damage boost) so why couldn't they run rally for heals and evasion and just use shuffle as snare immunity? It also makes it so you can get rally for extra heals and not even consider forward momentum just for snare immunity and no heal..........
But what do I know? I'm just using logic here and saying longer immunity with a heal is better than shorter immunity and no heal.
Kidgangster101 wrote: »I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁
You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
universal_wrath wrote: »7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
universal_wrath wrote: »7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.
universal_wrath wrote: »7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.
Extra sprint speed. Sprint speed is not the same as movement speed, nobody sprints in the middle of a fight.
Kidgangster101 wrote: »Kidgangster101 wrote: »I wont be slotting this unless they remove Major Evasion from Momentum and give it something else. Oh, and good luck in 7 medium!
So if players won't be wearing 7 medium why not Nerf the skill and make it "maximum of 5 seconds" then? 😁
You won't even notice the Nerf since you aren't going to wear 7 medium anyways.
Fine. Problem is that major evasion is redundant is you run shuffle and rally. Obvious really.
Sorcs run forward momentum to get snare immunity and 20% dmg buff plus run crit surge (also offers 20% damage boost) so why couldn't they run rally for heals and evasion and just use shuffle as snare immunity? It also makes it so you can get rally for extra heals and not even consider forward momentum just for snare immunity and no heal..........
But what do I know? I'm just using logic here and saying longer immunity with a heal is better than shorter immunity and no heal.
universal_wrath wrote: »7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.
universal_wrath wrote: »universal_wrath wrote: »7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.
Templars and DKs don't lack mobility if you snare everyone, then you are the fastest class alive. DL have major expedition on chains as well as from other sources like Chenneled acceleration/race against time. Templars can you chenneled acceleration/ race against time. Not enough? templar can aoe snare targets and walk away if the want. Gap closers and range stuns are on both classes, applying too much pressure, making running almost impossible to do. I literaly use snare immunity, dk/templar gap close or range snare dots taking, snare immunity over after 4 or 2 secsecs, now I'm snared again. Over and over and over.
You don't simply put snares/strong debuffs on spammables or cheap skills.
Both templar and dk classes have more than 6 skills in their toolkit that apply snares, how is that even fair?
there are 10 skills to be sloted:
- 1 spammable (or main dmg skill)
- 2 dots skills
- 1 excecute skill
- 1 cc skill
- 1 health skill
- 1 shield or cloak skill
- 1 shuffle
- 1 forward momentum
you got a free flex spot
universal_wrath wrote: »universal_wrath wrote: »7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
7 secs too much because dk and templar snares on demanding nnot too much. Both classes are packed with snares making everyine feel like walking when fighting them. Unless there is a cooldown on snare abilities/ passives, 7secs is not much. Everytime i play my stam sorcs I have minor expiditon and use potion for major expidtion, dk snares me and gets by simply running, they don't even have to spring or gap close. I use RAT, instant snare, FM take away my burst heal so i stay with rally, shuffle cirrently expensive for what it does.
Yeah, and Templars/ DKs lack mobility, too. We cannot disengage from a fight. There needs to be balance. And 7 secs is quite long. Not to mention medium armor gives extra speed.
Templars and DKs don't lack mobility if you snare everyone, then you are the fastest class alive. DL have major expedition on chains as well as from other sources like Chenneled acceleration/race against time. Templars can you chenneled acceleration/ race against time. Not enough? templar can aoe snare targets and walk away if the want. Gap closers and range stuns are on both classes, applying too much pressure, making running almost impossible to do. I literaly use snare immunity, dk/templar gap close or range snare dots taking, snare immunity over after 4 or 2 secsecs, now I'm snared again. Over and over and over.
You don't simply put snares/strong debuffs on spammables or cheap skills.
Both templar and dk classes have more than 6 skills in their toolkit that apply snares, how is that even fair?
Guess you don’t play a Templar. We have snares because we lack mobility. But snare immunity means that defense means zilch. Hey, I’m not asking for no immunity. Just saying that 7 secs is too long. It is.
universal_wrath wrote: »And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.
If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.
Zenimax added this, right after they nerfed "removed redundancy" from NB. One of the Blur morphs (Double Take) used to provide Major Evasion + Major Expedition for 4 seconds.Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
7 sec CC immuity with 7 medium armor piece.
+ Aoe dmg reduction
And no one is talking about this?
WTF???
Look at Forward Momentum.
Also you have to realize that at most people will run 6 medium 1 heavy so only 6 seconds of immunity. Then from that 6 seconds you lose 1 second to the ability cast, even more since the ability is likely to be on the backbar.
Previously the game had 8 second snare immunities, nobody complained. Then zos nerfed them when people complained about swift jewelry. Now movement in eso is a joke, like stop and go traffic.
note: Snare Immunities dont make you fast, they just allow you to maintain a consistent speed and avoid being dogpiled
universal_wrath wrote: »And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.
If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.
I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.
Freakin_Hytte wrote: »universal_wrath wrote: »And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.
If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.
I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.
But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.
Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.
Freakin_Hytte wrote: »universal_wrath wrote: »And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.
If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.
I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.
But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.
Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.
Lol. Five seconds is enough for medium users. What’s bull is you asking for more. Medium armor users are just fine as is now. And now you are getting even longer immunity. If you need more than 5 secs, then not much is gonna help you.
Tommy_The_Gun wrote: »Zenimax added this, right after they nerfed "removed redundancy" from NB. One of the Blur morphs (Double Take) used to provide Major Evasion + Major Expedition for 4 seconds.Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.
7 sec CC immuity with 7 medium armor piece.
+ Aoe dmg reduction
And no one is talking about this?
WTF???
Buffing Shuffle like that, right after changing one of the class skills that had a very similar function imho is a new level of hypocrisy if you ask me.
Freakin_Hytte wrote: »universal_wrath wrote: »And I guess you don't play medium armor. Medium armor is more aquishy than a light armor due to the fact that light armor has ahields to use. Only means for medium armor to survive is dodge roll and that is almost never works due to ping issues and speed for los. You apply 100% snare on medium armor, you kill them like flies, and they are already too much snare option in this game.
If snare is a defensive mean, then japs and vampire bane should not snare, since they are clearly offensive skills. Also, dks and templars have lots of healing power and high resistance biult in thier classes, so relying on snare does not seem like the only "defensive" option they have. On live stam sorcs is literally the slowest class in BG, due to how much snares are used, were stam sorc suposed to shine for their speed.
I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.
But light armour builds do wear shields? Except for some magplars that stand in their rune and are tanky anyways. The reason becuse it should be 7 seconds is because if someone want to run medium they should be able to get a small bonus instead of the resistances.
Why the hell would anyone run 5 medium for 5 secs when forward momentum would give you 4 secs AND gives major brutality, this way makes the skill more optional for some players.
Just because you don't want to play mobile builds don't mean every1 wants to stand in one spot with SnB or with a rune under you.
The argument that DK and Templars aren't mobile is utter b*ullshit, I play a high mobile stamdk and I know several who runs stamplars with high mobility, the only reason why people aren't playing the mobile versions is because people rather join the 98% with their tank meta.
Lol. Five seconds is enough for medium users. What’s bull is you asking for more. Medium armor users are just fine as is now. And now you are getting even longer immunity. If you need more than 5 secs, then not much is gonna help you.
Kidgangster101 wrote: »I hear a lot of excuses. And assumptions that all light armor wearers use shields. Point is....7 secs is a really long time. So why not 5? 5 secs is also a long time and fair I think. But I'm guessing that 7 or 5 is not gonna make much difference for you.