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why no one is talking how OP shuffle is?

Delparis
Delparis
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Shuffle (morph): Increased the snare and immobilization immunity granted per piece of Medium Armor worn to 1 second from 0.5 seconds.

7 sec CC immuity with 7 medium armor piece.
+ Aoe dmg reduction

And no one is talking about this?

WTF???
  • troomar
    troomar
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    People are scared they would be labeled as "nerfers" :)

    But yeah, 7 seconds of CC immunity sounds a bit too much.
    Yes.
  • MincVinyl
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    Look at Forward Momentum.

    Also you have to realize that at most people will run 6 medium 1 heavy so only 6 seconds of immunity. Then from that 6 seconds you lose 1 second to the ability cast, even more since the ability is likely to be on the backbar.

    Previously the game had 8 second snare immunities, nobody complained. Then zos nerfed them when people complained about swift jewelry. Now movement in eso is a joke, like stop and go traffic.

    note: Snare Immunities dont make you fast, they just allow you to maintain a consistent speed and avoid being dogpiled
    Edited by MincVinyl on July 19, 2019 11:46PM
  • Insco851
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    Not gonna be many 7 medium users
  • Freakin_Hytte
    Freakin_Hytte
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    Because it's not OP? It's just a good skill medium builds can use since they don't have the resistances as their comrades who have joined the tank meta.

    Next patch forward momentum have 4 seconds immobilization with major evasion AND major brutality. You have no clue if you think shuffle is "OP" because you get 3 secs more on an effect that only let's you keep running at the same speed.

    Can't we stop with these ridiculous nerf threads?
    Edited by Freakin_Hytte on July 20, 2019 12:00AM
  • maxjapank
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    7 seconds total is a bit much. They should just make it 5 regardless of how many medium armor pieces you wear.
  • Radiance
    Radiance
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    Here we go again... This is the reason everything is being butchered next patch.

    You're OP, I'm OP, we're all OP! Nerf us!!! Ban us!!! Would that make you happy?

    Just stop it already...
  • frostz417
    frostz417
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    Shuffle is fine
  • brandonv516
    brandonv516
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    I'm not overly concerned by it as it may encourage more Stamina to run medium armor over heavy armor.

    Major Evasion doesn't worry me either as it is completely countered by single target damage.
  • Iskiab
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    Radiance wrote: »
    Here we go again... This is the reason everything is being butchered next patch.

    You're OP, I'm OP, we're all OP! Nerf us!!! Ban us!!! Would that make you happy?

    Just stop it already...

    Lag is OP. Nerf lag!
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • Seraphayel
    Seraphayel
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    Yes, give Stamina even more power in PvP, I mean why not? They desperately need it...
    PS5
    EU
    Aldmeri Dominion
    - Khajiit Arcanist -
  • Dalsinthus
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    Is there anything that people don’t want nerfed in this game? The crying for nerfs on this forum is absolutely unbelievable.

    Please stop.

    Look at forward momentum. It does everything the shuffle does, with a weapon all stam builds already use, AND gives major brutality at a lower stamina cost. Downside is that the snare immunity is a touch shorter.

    Look at RAT: great buffs, no armor or weapon requirement.

    Medium armor barely gets used in pvp right now and you, OP, want to make it worse.

    I mean I just can’t with these forums anymore.
  • Delparis
    Delparis
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    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
  • MincVinyl
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    Tbh I don't see any reason you would run medium over heavy next patch.

    I would say heavy getting Evasion is far superior to medium armor's 2s more of snare immunity.

    Idk why some people think 4-6 seconds of snare immunity(soft cc) is overpowered when it is possible to get 10.4 seconds of stun immunity(hard cc), yet nobody has a problem with that.
  • Freakin_Hytte
    Freakin_Hytte
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    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?

    Good it's about time people may think it will be viable going for medium rather than heavy for once and 7 secs won't ruin snares, because you won't be able to spam the skill. But medium build will be able to use it strategically and it fits with medium armour being faster and more agile than heavy armour who can still get it from forward momentum.
  • Dalsinthus
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    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.
  • Royalthought
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    Weird, Id say about 80% of my kills where opponents who weren't snared.

    I always wondered who these players were who are literally defeated if their opponent isn't a snared turtle.

    In 7 medium no less. Lol
    Edited by Royalthought on July 20, 2019 12:39AM
  • MincVinyl
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    @Delparis you realize there was no problem before when there was 8 second snare immunities in the game, dk and templar did just fine. Snares and Roots should serve the purpose of hindering the target, not perma cc'ing them so they can be outnumbered and dog piled.

    If a player chooses to make their build not have a gap closer/movement, they shouldn't complain when other players are able to get away from their aoe cc spam.
  • Xogath
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    They're sacrificing how much damage mitigation to achieve CC immunity?

    Just straight up delete them; they're using Medium armor. Even as a tank build you're going to output more damage on to them compared to their damage against you.

    I mean.. this is what happens to non-Heavy armor wearers in PvP anyway, so.. why are we complaining again? They're losing like 40%+ damage mitigation to achieve a few seconds of CC immunity.. oooOoooooOOOoOOOOO~
  • leepalmer95
    leepalmer95
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    troomar wrote: »
    People are scared they would be labeled as "nerfers" :)

    But yeah, 7 seconds of CC immunity sounds a bit too much.

    Seems like it's the only reason to go medium.

    Light has shield
    Heavy is just more tanky
    Medium is more manoeuvrable.

    Seems fine tbh, base immunity is 4s on skills like forward momentum.

    Also it's not cc immunity it's snare immunity, big difference..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
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    Why would I use shuffle?

    I can run heavy with major evasion for snare immunity and quick cloak for movement, high dmg aoe dot and major protection with Blackrose dw.

    Why would i run medium for 3s extra snare immunity lmao?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Delparis
    Delparis
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    troomar wrote: »
    People are scared they would be labeled as "nerfers" :)

    But yeah, 7 seconds of CC immunity sounds a bit too much.

    Seems like it's the only reason to go medium.

    Light has shield
    Heavy is just more tanky
    Medium is more manoeuvrable.

    Seems fine tbh, base immunity is 4s on skills like forward momentum.

    Also it's not cc immunity it's snare immunity, big difference..

    Light has shield ? maybe you're talking about sorcs ?

    Because Magplar, MagDk don't have "good" shields compared to sorcs or Magden.

    Anyway, I really think that pvp isn't balanced at all. Nerfs, than buffs than nerfs ... for the same skill.

    Anyway I moved now to stamblade so I don't care anymore about sorc or templar. when Nightblade get nerfed i'll move to necro or something else.

    I think Zenimax combat change team need to do those changes so they can justify their salary. Good for them...
  • maxjapank
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    ...and major protection with Blackrose dw.

    All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.

  • leepalmer95
    leepalmer95
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    maxjapank wrote: »
    ...and major protection with Blackrose dw.

    All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.

    They're not even close.

    One was a proc which cost nothing to use. Had a high uptime, 12 uptime, 15s cooldown? And didn't require a specific weapon line or a skill slot. Comes with 3k armour.


    Another lasts 3s, comes from a costly skill and requires DW and requires bar space. Doesn't proc automatically and requires a press and again it's quite costly. Techincally you can have 100% uptime if you are willing to cast it every 3s, costing 3k stam per and using 33% of you GCD's for it.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • MincVinyl
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    @leepalmer95 also don't forget that mag players have access to spamming elusive mist for guaranteed immunity and the best damage mit out of any ability. Can't tell you how many times i just left people alone for spamming mist waiting for pirate skel to come out, then going back into mist when they can't hang.
  • leepalmer95
    leepalmer95
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    MincVinyl wrote: »
    @leepalmer95 also don't forget that mag players have access to spamming elusive mist for guaranteed immunity and the best damage mit out of any ability. Can't tell you how many times i just left people alone for spamming mist waiting for pirate skel to come out, then going back into mist when they can't hang.

    Yeah the set was stupid and needed nerfed since it came out. Zos handing out OP buffs onto everything these days.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • maxjapank
    maxjapank
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    maxjapank wrote: »
    ...and major protection with Blackrose dw.

    All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.

    They're not even close.

    One was a proc which cost nothing to use. Had a high uptime, 12 uptime, 15s cooldown? And didn't require a specific weapon line or a skill slot. Comes with 3k armour.


    Another lasts 3s, comes from a costly skill and requires DW and requires bar space. Doesn't proc automatically and requires a press and again it's quite costly. Techincally you can have 100% uptime if you are willing to cast it every 3s, costing 3k stam per and using 33% of you GCD's for it.

    On demand major protection with no drawback. But of course, stam players will defend this same as shuffle. Anything to have an advantage.
  • Strider__Roshin
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    It's not that strong. I'm not going to use it
  • leepalmer95
    leepalmer95
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    maxjapank wrote: »
    maxjapank wrote: »
    ...and major protection with Blackrose dw.

    All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.

    They're not even close.

    One was a proc which cost nothing to use. Had a high uptime, 12 uptime, 15s cooldown? And didn't require a specific weapon line or a skill slot. Comes with 3k armour.


    Another lasts 3s, comes from a costly skill and requires DW and requires bar space. Doesn't proc automatically and requires a press and again it's quite costly. Techincally you can have 100% uptime if you are willing to cast it every 3s, costing 3k stam per and using 33% of you GCD's for it.

    On demand major protection with no drawback. But of course, stam players will defend this same as shuffle. Anything to have an advantage.

    The drawback being slotting dw, using lots of stamina and it has a low uptime?
    Also not really a 'stam player' I play everything.

    You're a magplar you likely haven't took pirate skele off since it came out. Bet you are sitting there salivating over the new broken eclipse.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kidgangster101
    Kidgangster101
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    Dalsinthus wrote: »
    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.

    Except race against time is 2 seconds....... 5 second difference is a big deal......

    Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?

    The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.

    7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)
  • leepalmer95
    leepalmer95
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    Dalsinthus wrote: »
    Delparis wrote: »
    that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.

    The *** dudes are you all nuts or what?
    I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.

    Except race against time is 2 seconds....... 5 second difference is a big deal......

    Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?

    The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.

    7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)

    But forward momentun does the same thing as shuffle to templar, less dmg and snare removal/ immunity and its much cheaper.

    You're comparing to race against time when race has immunity + expedition?

    You're trying to nerf a skill most builds won't use?
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
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