Here we go again... This is the reason everything is being butchered next patch.
You're OP, I'm OP, we're all OP! Nerf us!!! Ban us!!! Would that make you happy?
Just stop it already...
that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
People are scared they would be labeled as "nerfers"
But yeah, 7 seconds of CC immunity sounds a bit too much.
leepalmer95 wrote: »People are scared they would be labeled as "nerfers"
But yeah, 7 seconds of CC immunity sounds a bit too much.
Seems like it's the only reason to go medium.
Light has shield
Heavy is just more tanky
Medium is more manoeuvrable.
Seems fine tbh, base immunity is 4s on skills like forward momentum.
Also it's not cc immunity it's snare immunity, big difference..
leepalmer95 wrote: »...and major protection with Blackrose dw.
leepalmer95 wrote: »...and major protection with Blackrose dw.
All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.
@leepalmer95 also don't forget that mag players have access to spamming elusive mist for guaranteed immunity and the best damage mit out of any ability. Can't tell you how many times i just left people alone for spamming mist waiting for pirate skel to come out, then going back into mist when they can't hang.
leepalmer95 wrote: »leepalmer95 wrote: »...and major protection with Blackrose dw.
All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.
They're not even close.
One was a proc which cost nothing to use. Had a high uptime, 12 uptime, 15s cooldown? And didn't require a specific weapon line or a skill slot. Comes with 3k armour.
Another lasts 3s, comes from a costly skill and requires DW and requires bar space. Doesn't proc automatically and requires a press and again it's quite costly. Techincally you can have 100% uptime if you are willing to cast it every 3s, costing 3k stam per and using 33% of you GCD's for it.
leepalmer95 wrote: »leepalmer95 wrote: »...and major protection with Blackrose dw.
All those stam players hopping on Pirate Skeleton and yet so many will run Blackrose dw for an easy, on demand Major Protection.
They're not even close.
One was a proc which cost nothing to use. Had a high uptime, 12 uptime, 15s cooldown? And didn't require a specific weapon line or a skill slot. Comes with 3k armour.
Another lasts 3s, comes from a costly skill and requires DW and requires bar space. Doesn't proc automatically and requires a press and again it's quite costly. Techincally you can have 100% uptime if you are willing to cast it every 3s, costing 3k stam per and using 33% of you GCD's for it.
On demand major protection with no drawback. But of course, stam players will defend this same as shuffle. Anything to have an advantage.
Dalsinthus wrote: »I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
Kidgangster101 wrote: »Dalsinthus wrote: »I mean sure but the cats already out of the bag with this design team. Shuffle is going to be one of the least used of the abundant snare removal options available next patch. Between this, forward momentum, RAT, phantasmal escape... everyone will be able to purge snares. It doesn’t matter what weapon or armor they are using anymore. Nerfing the new and improved shuffle isn’t going to change that.that 7 sec snare and immobilization immunty will make dk root, templar living dark and every other snare ability completly useless against stamina build.
The *** dudes are you all nuts or what?
Except race against time is 2 seconds....... 5 second difference is a big deal......
Along with another way to get major evasion (Templars best move is jabs you double dip with 2 move...... Templar does weaker jab damage and now can't slow) how is that fair?
The reason people won't talk about it is because they are Stam users and don't want to admit it is really powerful. Meta is already a lot of Stam users and this just widens the gap.
7 medium will be a thing most heavy armor sets got nerfed along with shield and sword lol stop pretending it's not going to be a thing. (it gives almost 4x the length of race against time and 2x the amount of time as forward momentum....... But balance ya?)