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Healing changes. Does anyone glad to see changes in this aspect of a game?

Zatox
Zatox
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I see a lot of people are really upset about these changes because they love a healer role. So I'm really curious, do we have some people who like these changes?

As a DD I really love vMA playstyle, or 3 DDs dungeon runs (especially DLC) - it's like "keeps yourself alive or die".
On the other hand, I really dont like a concept of healers in MMOs. For me, healer it is a support role, that provides some tiny extra heal and extra buffs, so its good to have one, but not necessary. But right now, the game is forcing me to have a healer in trials.
Besides, i have seen an unhealthy situation in BG's. A group with a healer is always stronger than a group without a healer. So for me, buff self-healing and nerf group-healing is the answer.
I really enjoy the idea to rely less on healers. For me, these changes are very intriguing.

P.S. I'm not elite gamer, and I never did anything harder than DLC HM dungeons or non-HM Trials.
  • Blinkin8r
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    IMO healers now require some skill rather than just spamming one or two abilities. I know PVE required more skill but pvp is for the longest time has just been stacking healing springs.
    II Blinkin II
    Xbox 1 NA
    "A man without the sauce is lost, but the same man can become lost in the sauce."
  • snarkomatic
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    Zatox wrote: »
    On the other hand, I really dont like a concept of healers in MMOs.

    [...]

    ... buff self-healing and nerf group-healing ...

    Do you, by any chance, work on ZoS' staff? Because you all seem to have a lot in common.

    I wish this type of thinking would remain confined to games like GW2. You don't have to play a healer to still allow us a space in the game. Most support mains play support because we genuinely enjoy supporting our team in group play, not because we want to be "kinda nice to have at some specific moments in time, but in the end basically so minimally helpful that they're pretty much irrelevant in the long run" as you suggest above.

    Healing endgame PvE does require skill. It requires a lot of skill. A lot of micromanaging. A lot of multitasking. A lot of knowing fights so you can preemptively set up your group for needed buffs, debuffs, and heals. A lot of theorycrafting of our own to address every new change, because we react not only to changes in healer skills, but changes in the skills and mechanics of all the people we support as well.

    If you've never done high-end healing, you really don't get to tell us how much skill is or is not required. I could just as easily accuse DDs of being parse-bots, who require no skill to fire off memorized rotations, who could just be automated by a literal bot and do just as well -- except I won't say that, because I know it is not true, and see no need to put down other players and their style preference just because it isn't my own.
  • SassiestAssassin
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    @snarkomatic couldn’t say it better myself.

    I heal on main because I like a challenge and there is a challenge in juggling all your team mate’s health and buffs as well as debuffing enemies.

    I don’t like the healing changes because in play it looks incredibly static, boring, like it’s what people who don’t heal THINK what healers do on Live.

    I absolutely know there are people who are happy about the changes, but for he most part they aren’t the ones trying to do Vet progression groups with big execute phases.

    I am curious to see if DPS self-buffs will be able to cut it for healing checks like the cloning boss in vDOM.

    TLDR: I’m not angry I’m just disappointed no one is drinking Respecting Support Roles juice at ZOS.
    Edited by SassiestAssassin on July 30, 2019 5:52PM
    *slams a gallon of Respecting Support Roles juice on the table* Take a sip, babes.
  • Marginis
    Marginis
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    Despite what you may think, based on the sordid amount of DPSes in the game, there are a lot of players who prefer the support role. While the lack of competent tanks and healers may sometimes be frustrating, I personally think the answer is to make tanking and healing more appealing, not irrelevant. Lessening the impact of healers (which is low enough as is in most content) and making everyone a tank seems a lot closer to eliminating the idea of roles than anything else, which I could get on board with were it not for the fact that content is designed around the existence of roles, and doesn't appear to be changing any time soon.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • TheGreatBlackBear
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    All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.
  • kylewwefan
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    Don’t have a healer anymore. When I did, I could spam healing springs and toss orbs, maybe BoL every now and then and everyone thaught I was just Fantastic!

    I’m sure “good” Healers do more than that now...but that’s all I had to do to be considered a good healer.

    So, if that style of play is eliminated; who cares. It was just silly and redundant and not necessary.

    Most of that time was playing with DD’s that may have hit 20k maybe. Buffing them with warhorn, and combat prayer and SPC, basically any buff I could give; wouldn’t replace the fact that it would had been more beneficial to have an extra DPS in the group rather than a healer.


    Fast Forward to new DLC Trials and you need strong group healing again. You need purges, buffs, utility etc.

    Wait...

    Am I the only one that thinks there’s something wrong that you need to heal a vet dlc trial to learn how to really heal? Like no other healing in the game will prepare you for this? And that role is somewhat flexible.

    Cyrodil and Battlegrounds Healers are something different completely imo.
  • ATreeGnome
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    Zatox wrote: »
    I see a lot of people are really upset about these changes because they love a healer role. So I'm really curious, do we have some people who like these changes?

    As a DD I really love vMA playstyle, or 3 DDs dungeon runs (especially DLC) - it's like "keeps yourself alive or die".
    On the other hand, I really dont like a concept of healers in MMOs. For me, healer it is a support role, that provides some tiny extra heal and extra buffs, so its good to have one, but not necessary. But right now, the game is forcing me to have a healer in trials.
    Besides, i have seen an unhealthy situation in BG's. A group with a healer is always stronger than a group without a healer. So for me, buff self-healing and nerf group-healing is the answer.
    I really enjoy the idea to rely less on healers. For me, these changes are very intriguing.

    P.S. I'm not elite gamer, and I never did anything harder than DLC HM dungeons or non-HM Trials.

    There is already a lot of content on live that can easily be done without healer. If that's how you like to play, that's fine, but that doesn't mean that there shouldn't be plenty of content where healers are better and/or required.

    Right now, trials are the only place in PvE where a healer is really needed and the PTS changes will greatly reduce that need if not eliminate it entirely. Do you really think it's fair to effectively eliminate a role from the game that has been reinforced as a core game play element and that many people enjoy? How would you feel if tanks and healers could suddenly do more DPS than DDs, just by slotting 1 skill, and it was decided that a 2 tank 10 healer comp was the best way to do a trial? Or 1 tank 3 healers for a dungeon?
  • snarkomatic
    snarkomatic
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    ATreeGnome wrote: »
    Zatox wrote: »
    I see a lot of people are really upset about these changes because they love a healer role. So I'm really curious, do we have some people who like these changes?

    As a DD I really love vMA playstyle, or 3 DDs dungeon runs (especially DLC) - it's like "keeps yourself alive or die".
    On the other hand, I really dont like a concept of healers in MMOs. For me, healer it is a support role, that provides some tiny extra heal and extra buffs, so its good to have one, but not necessary. But right now, the game is forcing me to have a healer in trials.
    Besides, i have seen an unhealthy situation in BG's. A group with a healer is always stronger than a group without a healer. So for me, buff self-healing and nerf group-healing is the answer.
    I really enjoy the idea to rely less on healers. For me, these changes are very intriguing.

    P.S. I'm not elite gamer, and I never did anything harder than DLC HM dungeons or non-HM Trials.

    There is already a lot of content on live that can easily be done without healer. If that's how you like to play, that's fine, but that doesn't mean that there shouldn't be plenty of content where healers are better and/or required.

    Right now, trials are the only place in PvE where a healer is really needed and the PTS changes will greatly reduce that need if not eliminate it entirely. Do you really think it's fair to effectively eliminate a role from the game that has been reinforced as a core game play element and that many people enjoy? How would you feel if tanks and healers could suddenly do more DPS than DDs, just by slotting 1 skill, and it was decided that a 2 tank 10 healer comp was the best way to do a trial? Or 1 tank 3 healers for a dungeon?

    ^ exactly.

    To everyone saying boo hoo too bad for us healer mains, please try to imagine having the shoe on the other foot. You wake up tomorrow to find that all DPS has been completely nerfed into the ground, it is literally impossible to do more than 1.5k DPS, but the encounters all remain identical.

    Now, you have two long-cast spells and a single DoT to keep up. Every other skill on your bar is now defensive and healing. Your available trial slots have been halved, because it's infinitely easier to run multiple healers instead of your flimsy, irrelevant DPS as compared to our utility. You can either become half-healer hybrid, or you can compete for the single available pure-DPS spot remaining on your guild's roster.

    Boo hoo, too bad for you. Find another game that appreciates your leet deeps better. DPS made it way too hard to heal people in PvP anyway.

    (See how that feels?)
  • CyberSkooma
    CyberSkooma
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    Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.
    I play this game a little bit I guess
  • Marginis
    Marginis
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    Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.

    For the record, Healing Springs spam (with maybe a Combat Prayer and class ability thrown in every now and then) is quite acceptable for an off-healer. These nerfs might significantly affect healing, but they affect builds that aren't fully dedicated to healing arguably more. Same thing with Templars. Yeah, they might make it out fine, but what about Nightblade healers, who rely on the nerfed abilities to make up for their deficiencies in class abilities?
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • Girl_Number8
    Girl_Number8
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    "On the other hand, I really dont like a concept of healers in MMOs"

    You really don't know this game well or even run with a progression group because you seem to have something stuck where the sun doesn't shine.

    The healers in our group are skilled players not worthless. This will effect scores and old records will be more of a challenge to beat. This is coming from a dps main.
  • CyberSkooma
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    Marginis wrote: »
    Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.

    For the record, Healing Springs spam (with maybe a Combat Prayer and class ability thrown in every now and then) is quite acceptable for an off-healer. These nerfs might significantly affect healing, but they affect builds that aren't fully dedicated to healing arguably more. Same thing with Templars. Yeah, they might make it out fine, but what about Nightblade healers, who rely on the nerfed abilities to make up for their deficiencies in class abilities?

    You do know I agree, right? Maybe how I typed that was confusing. my "2nd main" is a Nightblade healer. Trust me, I'm aware.
    I play this game a little bit I guess
  • Marginis
    Marginis
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    Marginis wrote: »
    Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.

    For the record, Healing Springs spam (with maybe a Combat Prayer and class ability thrown in every now and then) is quite acceptable for an off-healer. These nerfs might significantly affect healing, but they affect builds that aren't fully dedicated to healing arguably more. Same thing with Templars. Yeah, they might make it out fine, but what about Nightblade healers, who rely on the nerfed abilities to make up for their deficiencies in class abilities?

    You do know I agree, right? Maybe how I typed that was confusing. my "2nd main" is a Nightblade healer. Trust me, I'm aware.

    No worries, was just adding some context.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
  • p00tx
    p00tx
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    Blinkin8r wrote: »
    IMO healers now require some skill rather than just spamming one or two abilities. I know PVE required more skill but pvp is for the longest time has just been stacking healing springs.

    Yeah, except now it's going to be "roll a stam healer, hit vigor, hit circle of protection, toss an orb, chill until it's time to do it again. Sweeeet". How is that skill?

    Only a percentage of healers do the constant Springs spam that everyone tries to define the whole role by, yet everyone assumes healing is easy and one dimensional because there are a handful of really lazy, bad healers (mostly DDs who find themselves with a full set of a healing set and decide they can now heal, even though they [generally] don't have the first idea what it actually entails). Just because you can, doesn't mean you should. Stacking springs is necessary for some fights (in the game's current pre-patch iteration), even on the best, most diligent healers who do FAR more than hitting one button the entire fight. You guys just killed an entire play style to punish a few bad apples. That's pretty messed up.
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Sn1per0
    Sn1per0
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    I main a healer, right now I feel worthless in anything expect top end DLC vet dungeons or trials. Its much faster and easier to run most dungeons with 1 tank and 3 dps who pop vigor.

    Healers need a real role in this game again. They use to be mandatory for every dungeon, than once we started creeping higher in CP level healers were no longer needed and went on the back burner.

    Just last night we went 4 DPS in Vet WGT and no death speed ran it. That should not be a thing.
  • Jhalin
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    To answer the original post: No, no healer worth their salt likes these changes, and can see how devastating it’s gonna be for the endgame crowd. Progression groups are going to be hit the hardest, and some groups that could clear content before likely won’t be able to do the same if these changes launch.
    Edited by Jhalin on July 30, 2019 9:31PM
  • Linaleah
    Linaleah
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    Blinkin8r wrote: »
    IMO healers now require some skill rather than just spamming one or two abilities. I know PVE required more skill but pvp is for the longest time has just been stacking healing springs.

    its actualy the opposite. instead of requiring some skill in knowing when to use what, healer will now occasionally refresh those abilities and otherwise.. heavy attack? or something. because its not like our heals are going to be worth a damn, with all the nerfs, if you are not a templar or a warden, you have NO tools in your toolbox to speak of that do much, and with orbs not going away after synergy use or not being able to direct at different group members in different locations, among with other things, they are just reinforcing the "just bring more dps" meta

    aka- someone who doesn't actualy play a healer and doesn't know what they are talking about, trying to make a comment on subject matter they don't know much about.
    dirty worthless casual.
    Reputation is what other people know about you. Honor is what you know about yourself. Guard your honor. Let your reputation fall where it will. And outlive the ***
    Lois McMaster Bujold "A Civil Campaign"
  • XomRhoK
    XomRhoK
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    In my opinion the biggest problem with the healers is that damage and heal scale from same stats. It allows DDs to self heal better than some healers will. At this stage of the game nobody will change core stats, because it will change all: food, item sets, attributes, some buffs, and it will be too big change, that will push away old players.
    I can see the only way changes to damage/heal could be done, is by item sets adjustments. Must be less pure stats, and more %healing/%shield done, %damage done, weapon/spell damage just for damage abilites, weapon/spell damage just for healing abilites, and if it is pure stat then it must be lower than specialised stat. So if you want to go damage + self heal you can do it, but your stats will be lower than specialized DD or healer build.
    ZOS says that they will be revise sets in upcoming updates, so it may be a good opportunity to fix this problem.
    Maybe this is not very suitable thread to post this, but i don't want to make another, so if you like the idea you may make one.
    @ZOS_Gilliam @ZOS_BrianWheeler
  • starkerealm
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    All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.

    Because overcasting healing spring and spamming out balls was so much more engaging?
  • Jhalin
    Jhalin
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    All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.

    Because overcasting healing spring and spamming out balls was so much more engaging?

    Because spam casting springs and orbs is the ONLY way to survive endgame execute mechanics.

    vCR+3, vHoF, even vHCR hm and vAA hm all require immense healing in their execute phases. If you haven’t at the very least cleared vAA hm as a healer then you’ve got no stake in this change.
  • snarkomatic
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    All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.

    Because overcasting healing spring and spamming out balls was so much more engaging?

    Because overcasting healing spring and spamming out balls was only a building block of what (good) healers were doing, and spamming combat prayer is going to be less engaging, not more.
  • peacenote
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    @ Community: the OP is suggesting that the changes are good because they are making healing less relevant. Hey, at least it's out in the open. But ZOS needs to sit up and pay attention if that wasn't the intent because now even the pro-change folks are saying it.

    @ OP:
    1. Yes, some people are for these changes and but many are against. I suggest perusing the polls linked in my signature, and reading through the commentary in the PTS sub forum for more info.
    2. The majority of folks that are in favor of these changes either are into PvP, where some kind of change is clearly necessary and is likely the primary reason behind these changes, or incorrectly (imho) believe that all PvE healers do is spam Orbs and Springs, because these are our most visible abilities, and for some classes are the only real abilities that can be relied upon.
    3. It seems that you've done 3DD DLC runs, but yet you are suggesting that the game is too reliant on healers to support your play style. These two thoughts are somewhat conflicting. The fact that you've been able to participate in DLC runs without a healer shows that we already are not very reliant on the healer role for the large majority of our content, and technically there are no requirements to have players in a healer role to complete a trial. So the fact that the "meta" is to bring two healers isn't really the game "forcing" you to bring healers to trials if it doesn't even check. In other words, you've proven that it's possible to get around the healing role via your own actions which means we don't need changes to be even less reliant on it. If you don't like running with a healer, keep doing what you're doing. :P
    4. I hear where you are coming from in that I am 100% in favor of trying to tackle content in unique ways. I enjoy soloing or duo-ing content, and trying different combinations of classes and roles to find creative ways to handle mechanics. But you only have to go as far as trying Group Finder for dungeons to see that having a healing role is required and clearly meant to be a core part of the game. Yes, this game is "play the way you want to play" but the healing role is formally acknowledged and it shouldn't be eliminated just because you don't like it. Don't want to run with a healer? See my third bullet. ;)
    5. I also hear your point about BG's but it's really more about pre-mades vs. random groups than groups with vs. without a healer. A healer isn't going to necessarily turn the tide against four coordinated cloaking, stunning NBs, or a bunch of "un-killable" tanks. There are so many hybrid builds and ways that four roles can be matched together in BG's that your opposing group having a healer when you don't doesn't always cause a loss.
    6. Honestly curious... why do you dislike healing but seem OK with tanking? Wouldn't you prefer it even more if you could run DLCS and trials with all DD's, then?

    Basically, I respect folks that enjoy a "survivalist" play style and always support avenues in the game where we as a community can try handling content with an atypical group but in return I'd appreciate being respected for enjoying the healing play style. I am willing to listen to those of you that like the changes but please don't support them because they eliminate a key role that a good percentage of the community enjoys playing. Sheesh.
    My #1 wish for ESO Today: Decouple achievements from character progress and tracking.
    • Advocate for this HERE.
    • Want the history of this issue? It's HERE.
  • Gariele
    Gariele
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    How hard DDs are hitting now as long as you keep their resources fed and healing correctly I think the changes might be a good thing. Healing has become so stale and boring. I think a lot of it will be a L2P issue and I hate saying that but that’s the way it looks like we’re heading
    PC/EU
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  • Tsar_Gekkou
    Tsar_Gekkou
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    From what i've heard, there was a recent stream where a high-end group with Gryphon Hearts couldn't even heal through vHoF HM on the pts, so the only people who are excited for the healer nerfs are the ones who only run normal non-dlc dungeons and don't even heal. The healer nerfs are explicitly because of pvp crying. I could wear heavy Seducers with Troll King and spam springs on myself while 2-3 people struggled to kill me, which is apparently against the unwritten rules that state everyone should be easy to kill except for tanks.
    Xbox NA healer main
    vAA HM | vHRC HM | vSO HM | vMoL HM | vHoF HM | vAS+2 | vCR+3 | vBRP | vSS HM | vKA HM | vRG HM |
    Flawless Conqueror | Spirit Slayer | Dro-mA'thra Destroyer | Tick-Tock-Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker |
  • kylewwefan
    kylewwefan
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    Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.


    That is exactly the problem with healing in eso. You don’t have to do hardly anything to heal until you get to higher end stuff.

    It doesn’t help the case stating that no one can have an opinion on the matter unless they do Vet dlc hm trials. That’s just a cop out.

    And doesn’t help your case at all that there’s maybe %1 of playerbase that will attempt doing that, and the amount of Healers in that group is even way a smaller playerbase.

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