On the other hand, I really dont like a concept of healers in MMOs.
[...]
... buff self-healing and nerf group-healing ...
I see a lot of people are really upset about these changes because they love a healer role. So I'm really curious, do we have some people who like these changes?
As a DD I really love vMA playstyle, or 3 DDs dungeon runs (especially DLC) - it's like "keeps yourself alive or die".
On the other hand, I really dont like a concept of healers in MMOs. For me, healer it is a support role, that provides some tiny extra heal and extra buffs, so its good to have one, but not necessary. But right now, the game is forcing me to have a healer in trials.
Besides, i have seen an unhealthy situation in BG's. A group with a healer is always stronger than a group without a healer. So for me, buff self-healing and nerf group-healing is the answer.
I really enjoy the idea to rely less on healers. For me, these changes are very intriguing.
P.S. I'm not elite gamer, and I never did anything harder than DLC HM dungeons or non-HM Trials.
ATreeGnome wrote: »I see a lot of people are really upset about these changes because they love a healer role. So I'm really curious, do we have some people who like these changes?
As a DD I really love vMA playstyle, or 3 DDs dungeon runs (especially DLC) - it's like "keeps yourself alive or die".
On the other hand, I really dont like a concept of healers in MMOs. For me, healer it is a support role, that provides some tiny extra heal and extra buffs, so its good to have one, but not necessary. But right now, the game is forcing me to have a healer in trials.
Besides, i have seen an unhealthy situation in BG's. A group with a healer is always stronger than a group without a healer. So for me, buff self-healing and nerf group-healing is the answer.
I really enjoy the idea to rely less on healers. For me, these changes are very intriguing.
P.S. I'm not elite gamer, and I never did anything harder than DLC HM dungeons or non-HM Trials.
There is already a lot of content on live that can easily be done without healer. If that's how you like to play, that's fine, but that doesn't mean that there shouldn't be plenty of content where healers are better and/or required.
Right now, trials are the only place in PvE where a healer is really needed and the PTS changes will greatly reduce that need if not eliminate it entirely. Do you really think it's fair to effectively eliminate a role from the game that has been reinforced as a core game play element and that many people enjoy? How would you feel if tanks and healers could suddenly do more DPS than DDs, just by slotting 1 skill, and it was decided that a 2 tank 10 healer comp was the best way to do a trial? Or 1 tank 3 healers for a dungeon?
CyberSkooma wrote: »Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.
CyberSkooma wrote: »Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.
For the record, Healing Springs spam (with maybe a Combat Prayer and class ability thrown in every now and then) is quite acceptable for an off-healer. These nerfs might significantly affect healing, but they affect builds that aren't fully dedicated to healing arguably more. Same thing with Templars. Yeah, they might make it out fine, but what about Nightblade healers, who rely on the nerfed abilities to make up for their deficiencies in class abilities?
CyberSkooma wrote: »CyberSkooma wrote: »Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.
For the record, Healing Springs spam (with maybe a Combat Prayer and class ability thrown in every now and then) is quite acceptable for an off-healer. These nerfs might significantly affect healing, but they affect builds that aren't fully dedicated to healing arguably more. Same thing with Templars. Yeah, they might make it out fine, but what about Nightblade healers, who rely on the nerfed abilities to make up for their deficiencies in class abilities?
You do know I agree, right? Maybe how I typed that was confusing. my "2nd main" is a Nightblade healer. Trust me, I'm aware.
IMO healers now require some skill rather than just spamming one or two abilities. I know PVE required more skill but pvp is for the longest time has just been stacking healing springs.
IMO healers now require some skill rather than just spamming one or two abilities. I know PVE required more skill but pvp is for the longest time has just been stacking healing springs.
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TheGreatBlackBear wrote: »All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.
starkerealm wrote: »TheGreatBlackBear wrote: »All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.
Because overcasting healing spring and spamming out balls was so much more engaging?
starkerealm wrote: »TheGreatBlackBear wrote: »All those people who say healing will finally require skill are ALL idiots. Every single one of them without exception. The fact of the matter is that it's even more simplistic now given that you just have to have to cast one spring and one orb and let it run. The only dynamic part would be keeping up combat prayer up which is nothing to write home about. If you thought healers were lazy/didn't do much you haven't seen anything yet.
Because overcasting healing spring and spamming out balls was so much more engaging?
CyberSkooma wrote: »Everyone who thinks healing requires nothing except healing springs spam needs to go ahead and go do some actual high-end content and stop running Fungal 1. Thanks.