Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
They need to fix the scaling for crit surge as well. It currently only benefits from mag cp (elfborn, etc.) and not stam cp despite providing major brutality and being designed for stamina builds.
I don't get the obsession of people wanting different morphs for essentially the same utility.Vortigaunt wrote: »So you’d basically straight up kill a morph and force both stam and mag to use the same morph
Emma_Overload wrote: »I'm not on board with OP's idea because it sounds like another nerf for Power Surge when it is ALREADY facing a growing gap with Critical Surge's healing strength.
Also, if they are going to nerf Power Surge this badly for solo players, they should add the Spell Power buff to Critical Surge and make it so it heals off critical heals as well as critical damage.
Marshall1289 wrote: »Emma_Overload wrote: »I'm not on board with OP's idea because it sounds like another nerf for Power Surge when it is ALREADY facing a growing gap with Critical Surge's healing strength.
Also, if they are going to nerf Power Surge this badly for solo players, they should add the Spell Power buff to Critical Surge and make it so it heals off critical heals as well as critical damage.
I made a point of saying that both morphs should dynamically scale and both morphs should offer Major Brutality and Major Sorcery in the OP.
Allowing Crit Surge to heal off Healing seems a bit strong to me, even if I'd love it. The idea that you need to be in active combat laying down dots or in the thick of things to get the heals is what makes it unique.
Edit: Maybe the nerf to the Heal on Power Surge is a bit much if it can't stack and only proc's off crit healing. Fair enough.
No - this is a straight up nerf disguised as a suggestion.
Reduce the number of targets healed by the new power surge. If it's too much for PvP adjust through battle spirit.
Seems like your only concern is the Damage Dealer role if you can't acknowledge that the other roles need more tools. They're going forward with this change whether we like it or not, might as well make sure their intentions are met.Saril_Durzam wrote: »Sorc Healers dont need another hot, they need lots of things.
If we´re changing a skill, we need to give solutions to a role we can accomplish. which is DD. Waste skills on Sorc healers in the current state of healing is... well, as i said, waste.
Rather get some selfheal with sustain. Will be way more useful to Sorcs than a mediocre tool to Sorc healers (who will suck in anyways).
Saril_Durzam wrote: »Hey, why not a morph for tanks?
...
Would have same success :P
Saril_Durzam wrote: »Hey, why not a morph for tanks?
...
Would have same success :P
Saril_Durzam wrote: »Hey, why not a morph for tanks?
...
Would have same success :P
Why the resistance to these proposed changes, though?
If you currently use crit surge on live, then you’d keep that morph and get the increased healing noted on PTS, so a buff to the current version of the skill.
If you currently use power surge on live, then you can remorph to crit surge to continue to get major sorcery plus get the increased healing of that morph plus get the further increased healing for that morph noted on PTS, so an even bigger buff to the skill compared to the morph you previously used (at the one time possible cost of having to level it if you’d not done so already, which takes what, an hour?).
It should heal the lowest health person within range similar to warden lotus flower or dk cauterize. It should NOT heal everyone in the radius. Enough of aoe heals that go through walls causing people to bunch up in pvp and lag the server.
Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
This would work as selfheal and more important, some sustain to a class that really needs it.
Vortigaunt wrote: »So you’d basically straight up kill a morph and force both stam and mag to use the same morph
Saril_Durzam wrote: »Hey, why not a morph for tanks?
...
Would have same success :P
Why the resistance to these proposed changes, though?
If you currently use crit surge on live, then you’d keep that morph and get the increased healing noted on PTS, so a buff to the current version of the skill.
If you currently use power surge on live, then you can remorph to crit surge to continue to get major sorcery plus get the increased healing of that morph plus get the further increased healing for that morph noted on PTS, so an even bigger buff to the skill compared to the morph you previously used (at the one time possible cost of having to level it if you’d not done so already, which takes what, an hour?).
Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
This would work as selfheal and more important, some sustain to a class that really needs it.
No, Major Sorcery/Brutality needs to remain on the skill, because it allows for diversity in PVP and, if someone doesn't want to run weapon/spell power potions, PVE. Look at stamDK, stamplar, stamblade or stamcro which don't have good sources of Major Brutality, they're pigeonholed into running 2H or weapon power pots for such a simple buff, while stamsorc can run Crit Surge, making DW/bow viable.
Saril_Durzam wrote: »Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
This would work as selfheal and more important, some sustain to a class that really needs it.
No, Major Sorcery/Brutality needs to remain on the skill, because it allows for diversity in PVP and, if someone doesn't want to run weapon/spell power potions, PVE. Look at stamDK, stamplar, stamblade or stamcro which don't have good sources of Major Brutality, they're pigeonholed into running 2H or weapon power pots for such a simple buff, while stamsorc can run Crit Surge, making DW/bow viable.
Entrophy already gives it, and believe me, you will be using all the time, on Stamina and Magicka.
Saril_Durzam wrote: »Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
This would work as selfheal and more important, some sustain to a class that really needs it.
No, Major Sorcery/Brutality needs to remain on the skill, because it allows for diversity in PVP and, if someone doesn't want to run weapon/spell power potions, PVE. Look at stamDK, stamplar, stamblade or stamcro which don't have good sources of Major Brutality, they're pigeonholed into running 2H or weapon power pots for such a simple buff, while stamsorc can run Crit Surge, making DW/bow viable.
Entrophy already gives it, and believe me, you will be using all the time, on Stamina and Magicka.
Saril_Durzam wrote: »Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
This would work as selfheal and more important, some sustain to a class that really needs it.
No, Major Sorcery/Brutality needs to remain on the skill, because it allows for diversity in PVP and, if someone doesn't want to run weapon/spell power potions, PVE. Look at stamDK, stamplar, stamblade or stamcro which don't have good sources of Major Brutality, they're pigeonholed into running 2H or weapon power pots for such a simple buff, while stamsorc can run Crit Surge, making DW/bow viable.
Entrophy already gives it, and believe me, you will be using all the time, on Stamina and Magicka.
So, which morph of Entropy gives Major Brutality, again?
EDIT: Also, no stamina builds would ever use Entropy. Unlike the new Soul Trap, Entropy's DOT doesn't use your max resource, it just uses max magicka and spell damage. It'll hit very low for stamina, and stamina is going to have to juggle the new Soul Trap with their low max magicka pool.
Saril_Durzam wrote: »Saril_Durzam wrote: »Saril_Durzam wrote: »Humm dont get it. So you need to heal others first before getting the heal? It´s a lame heal, it would work only in Sorc healers who will be really far from meta.
TBh, i´d rather change Power Surge.
TWo morphs, one for stamina, other for magicka
No Major Brutality/Sorcery, rather some resource sustains (stamina/magicka) every time you crit, and some heal aswell.
Numbers could be around 2-2,5k health and 100 magicka/Stamina.
This would work as selfheal and more important, some sustain to a class that really needs it.
No, Major Sorcery/Brutality needs to remain on the skill, because it allows for diversity in PVP and, if someone doesn't want to run weapon/spell power potions, PVE. Look at stamDK, stamplar, stamblade or stamcro which don't have good sources of Major Brutality, they're pigeonholed into running 2H or weapon power pots for such a simple buff, while stamsorc can run Crit Surge, making DW/bow viable.
Entrophy already gives it, and believe me, you will be using all the time, on Stamina and Magicka.
So, which morph of Entropy gives Major Brutality, again?
EDIT: Also, no stamina builds would ever use Entropy. Unlike the new Soul Trap, Entropy's DOT doesn't use your max resource, it just uses max magicka and spell damage. It'll hit very low for stamina, and stamina is going to have to juggle the new Soul Trap with their low max magicka pool.
Just need to adapt Entrophy so it gives Major Brutality and scales with Stamina aswell. I cannot understand why ZoS dont make general skill true general skills.