Lord_Eomer wrote: »Surprised to attacked by Player who is taking seconds to kill (25K HP gone in seconds), PC EU BG.
Is this player using Macro or cheats?
Lord_Eomer wrote: »Surprised to attacked by Player who is taking seconds to kill (25K HP gone in seconds), PC EU BG.
Is this player using Macro or cheats?
In their eyes they are doing a normal movement...
on your side ... it looks like an instant kill...The server quickly says you are dead before displaying all previous skill animations...
Sometimes this leads to my bar being all blacked out when I am at low health... just for it to be restored seconds later because I didn't die.. but the server wanted to say i was...
This is why zos is adding in cooldowns.. people were so good at animation cancelling that it just looked like an insta death...
Dusk_Coven wrote: »killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
Technically it is fair simply because it's possible. But it's not FUN.
As for removing animation cancelling -- ZOS would need to "get good" first. And then rebalance all the PvE dps-check boss fights.
I seriously think this is a bug that became a feature. Don't know any other game with reasonable PvP that is fun for all players that has this.
VaranisArano wrote: »
Flame Reach has a DOT element to the skill, also a travel time, and Elemental Weapon triggers from the light attack as far as I can tell.
Dusk_Coven wrote: »Seen people killing Mammoths (over 100k) in the Rift consistently at around 4 seconds.
This is why PvP in ESO isn't a lot of fun.
In SWTOR it takes longer, meaning teammates with roles like tank or heal can actually do their roles, and everyone can contribute and actually have some teamwork going.
No, the 1 second global cooldown does not allow for such a thing to exist, literally all you need to do is press left mouse click and right after that press a skill and there you can do same dps as everyone. Of course lag is a factor and people with lower pings have a slight advantage that they can animation cancel more smoothly, but it's nothing drastic. "Skill" is a myth in ESO.Animation cancelling is a strange thing for developers pretty much everywhere to leave in.
If the animation is part of whatever you're doing then it shouldn't be possible to end it.
If isn't core to the skill because it can be cancelled then why have it at all.
There are uber keyboard/mousers who have elite skills in terms of brain finger speed/coordination who generate immense DPS that is far beyond me, which then drives content that the ordinary player cannot do.
For a maximise income/minimise expense model such as ESO, I'd have thought they'd do their best to level playing fields a bit.