Lord_Eomer wrote: »
killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
Lord_Eomer wrote: »Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
I was continuously healing,
Damage is too much faster incoming, see my total healing.
How can someone doing many hit in very shorter time?
InvictusApollo wrote: »Dear @Lord_Eomer
The fight took 6 seconds.
You claim that you were healing yourself every second.
I can heal/shield myself around 10k per second in full defense mode.
You were killed by a single Flame Reach and three Elemental Weapons.
As @Juhasow mentioned, your enemy was doiong merely 4k dps on you.
I'm going to be honest and blunt with you. You build is pathetic. Your self healing is pathetic. Your damage mitigation is pathetic. Change it. You are responsible for this. You and only you.
InvictusApollo wrote: »Dear snip
The fight took 6 seconds.
You claim that you were healing yourself every second.
I can heal/shield myself around 10k per second in full defense mode.
You were killed by a single Flame Reach and three Elemental Weapons.
As snip mentioned, your enemy was doiong merely 4k dps on you.
I'm going to be honest and blunt with you. You build is pathetic. Your self healing is pathetic. Your damage mitigation is pathetic. Change it. You are responsible for this. You and only you.
Within 6 seconds you were hit with 3 skills (3 elemental weapons). Everything else were procs and DoTs. This is way slower than the fastest possible rate of 1 skill every 0.9 seconds.
Lord_Eomer wrote: »Definietly not cheats. Intervals between elemental weapon hits are withit 0,9 sec global cooldown rest are just status effects from ele weapon , enchantment procs and reach DoT ticks. Only thing that boosted that persons burst damage propably at opening was smart usage of elemental weapon and connecting it with reach into 1 combo simply by casting ele weapon 1st and then doing light attack+reach in next weave so there was la+ele weapon+reach+ optionally enchantment hitting at the same time but that is a pure guess since if it happened it was earlier in combat log.
As for the amount of damage it's also pretty regular nothing shady here. Mistakes were made mostly on Your side @Lord_Eomer by allowing that enemy to treat You like a dummy parse and letting him contiinously weave attacks at You when You were just spamming heals which by the way seems to be pretty low which suggest Your build may be also not very great. You've just met decent player and allowed him to go purely into offense against You so there could be only one outcome. As for the damage itself 25k dmg in little bit less then 6 seconds gives something slightly over 4k DPS which is pretty standard and nothing to be suprised about.
I am pretty good in BG, it was not a dummy parse. I was dodging a lot and healing but still got hit pretty much straight away!
You are guessing from log but I wish to have a video instead!
Anyway Elemental Weapon applying random effect without cool-down is an unfair advantage and might need some tweaking.
Dusk_Coven wrote: »Seen people killing Mammoths (over 100k) in the Rift consistently at around 4 seconds.
This is why PvP in ESO isn't a lot of fun.
In SWTOR it takes longer, meaning teammates with roles like tank or heal can actually do their roles, and everyone can contribute and actually have some teamwork going.
Littlebluelizard wrote: »killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
Average human reactions is 250ms, 3s it's 12 times that. It's plenty of time. Also you don't need to animation cancel to Sub > Heavy > DBos hit at the same time, definitly easier to hit DBoS stun by AC but not needed. Also if you're getting killed by that combo 100-0 from only one person, you really need to adjust your build or learn how to block, it's pretty obvious when it's coming.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
Animation cancelling is a strange thing for developers pretty much everywhere to leave in.
If the animation is part of whatever you're doing then it shouldn't be possible to end it.
WaltherCarraway wrote: »Littlebluelizard wrote: »killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
Average human reactions is 250ms, 3s it's 12 times that. It's plenty of time. Also you don't need to animation cancel to Sub > Heavy > DBos hit at the same time, definitly easier to hit DBoS stun by AC but not needed. Also if you're getting killed by that combo 100-0 from only one person, you really need to adjust your build or learn how to block, it's pretty obvious when it's coming.
block subterranean assault... cool story.
Animation cancelling is a strange thing for developers pretty much everywhere to leave in.
If the animation is part of whatever you're doing then it shouldn't be possible to end it.
If isn't core to the skill because it can be cancelled then why have it at all.
There are uber keyboard/mousers who have elite skills in terms of brain finger speed/coordination who generate immense DPS that is far beyond me, which then drives content that the ordinary player cannot do.
For a maximise income/minimise expense model such as ESO, I'd have thought they'd do their best to level playing fields a bit.