Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
VaranisArano wrote: »Probably not. The only thing that seems odd timing wise is Elemental Weapon/Light Attack, but since those two are basically a proc, I'm not sure if the close timing is just a matter of how the game registers the damage. The timing of light attacks in relation to each other, and skills in relation to each other seems fine.
Its very easy to lose lots of health quickly in PVP, and without knowing things like your build, your mitigation, etc. Its pretty hard to tell if you losing 25k health in 5-6 seconds is abnormal.
Lord_Eomer wrote: »Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
I was continuously healing,
Damage is too much faster incoming, see my total healing.
How can someone doing many hit in very shorter time?
Donny_Vito wrote: »Lord_Eomer wrote: »Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
I was continuously healing,
Damage is too much faster incoming, see my total healing.
How can someone doing many hit in very shorter time?
I'm on console, so not really too familiar with this combat metrics...but is there a view that displays incoming damage (like the one you posted) and you're healing?
Donny_Vito wrote: »Lord_Eomer wrote: »Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
I was continuously healing,
Damage is too much faster incoming, see my total healing.
How can someone doing many hit in very shorter time?
I'm on console, so not really too familiar with this combat metrics...but is there a view that displays incoming damage (like the one you posted) and you're healing?
VaranisArano wrote: »Probably not. The only thing that seems odd timing wise is Elemental Weapon/Light Attack, but since those two are basically a proc, I'm not sure if the close timing is just a matter of how the game registers the damage. The timing of light attacks in relation to each other, and skills in relation to each other seems fine.
Its very easy to lose lots of health quickly in PVP, and without knowing things like your build, your mitigation, etc. Its pretty hard to tell if you losing 25k health in 5-6 seconds is abnormal.
Elemental Weapon deals damage on Light Attacks so it's prefectly fine that they hit basically at the same time.
Lord_Eomer wrote: »
Lightspeedflashb14_ESO wrote: »@jcm2606 Elemental Weapon applies a random status effect every hit, so the 2 concussions and the last burning you see on the recap there is from that, not enchants.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
Here we have HA-->Sub Assault --->DoS all in the same second
Here we have a Cutting Dive ---->Heavy Attack ----> Sub Assault all in the same second followed by a DoS one second later. Poor game play design and BS.
Here we have a lethal arrow ----> Draining Shot all in the same second.
Here's an interesting one. An Ambush ----> Lethal Arrow. In the same second. Now how did he get an ambush off with a skill that actually requires a 1s channel cast time all in the same second. Not sure.
Here we have Dizzying Swing ---->Reverse Slice --->Sub Assault all in the same second.
And my personal favorite. Two focused aims in the same second.
killing people in 3 seconds is just unacceptable and is not fair gameplay.
animation canceling needs to be removed.
Lord_Eomer wrote: »Donny_Vito wrote: »Lord_Eomer wrote: »Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
I was continuously healing,
Damage is too much faster incoming, see my total healing.
How can someone doing many hit in very shorter time?
I'm on console, so not really too familiar with this combat metrics...but is there a view that displays incoming damage (like the one you posted) and you're healing?
Its showing damage taken in log and in bottom showing healing output
Definietly not cheats. Intervals between elemental weapon hits are withit 0,9 sec global cooldown rest are just status effects from ele weapon , enchantment procs and reach DoT ticks. Only thing that boosted that persons burst damage propably at opening was smart usage of elemental weapon and connecting it with reach into 1 combo simply by casting ele weapon 1st and then doing light attack+reach in next weave so there was la+ele weapon+reach+ optionally enchantment hitting at the same time but that is a pure guess since if it happened it was earlier in combat log.
As for the amount of damage it's also pretty regular nothing shady here. Mistakes were made mostly on Your side @Lord_Eomer by allowing that enemy to treat You like a dummy parse and letting him contiinously weave attacks at You when You were just spamming heals which by the way seems to be pretty low which suggest Your build may be also not very great. You've just met decent player and allowed him to go purely into offense against You so there could be only one outcome. As for the damage itself 25k dmg in little bit less then 6 seconds gives something slightly over 4k DPS which is pretty standard and nothing to be suprised about.
Lord_Eomer wrote: »Donny_Vito wrote: »Lord_Eomer wrote: »Donny_Vito wrote: »I didn't do the math (too early), but it seems like the 25k HP was lost in more than 1 second? First timestamp is 71 seconds, and then the last one is almost 77 seconds. Again, maybe I'm missing something or I should actually add the numbers up, but I feel like you might be overreacting.
I was continuously healing,
Damage is too much faster incoming, see my total healing.
How can someone doing many hit in very shorter time?
I'm on console, so not really too familiar with this combat metrics...but is there a view that displays incoming damage (like the one you posted) and you're healing?
Its showing damage taken in log and in bottom showing healing output