Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
Royalthought wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
In theory. Sure.
But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.
Currently, medium armor is a bit lacking.
It's a trade off. You don't get to have everything. Medium has several great passives that heavy does not get including bonuses to crit, weapon damage, and sustain. Heavy has bonuses to health and resistance on top of the innate increased resistance from wearing heavy. If you don't want to be a glass cannon wear 5 medium, 2 heavy or wear a defensive set. The only thing that could potentially be changed is the stealth passives not providing any value to actual combat but if this were to be changed it shouldn't be to make medium more tanky.
master_vanargand wrote: »It's a trade off. You don't get to have everything. Medium has several great passives that heavy does not get including bonuses to crit, weapon damage, and sustain. Heavy has bonuses to health and resistance on top of the innate increased resistance from wearing heavy. If you don't want to be a glass cannon wear 5 medium, 2 heavy or wear a defensive set. The only thing that could potentially be changed is the stealth passives not providing any value to actual combat but if this were to be changed it shouldn't be to make medium more tanky.
So why does Light Armor Skills allowed to increase Spell Resistance?
Why is Medium Armor Skills not allowed to increase Physical Resistance?
This is very strange.
Marshall1289 wrote: »You do realize that Medium Armor provides inherently more Armor than Light Armor.. That's why you always slot Heavy and then Medium on bigger pieces like chest or legs.
The Light Armor passive for Spell Resistance only roughly brings them in line with the amount of Physical/Spell Resistance available to a Medium Armor build just based on the armor alone.
It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game. There are other positives to Medium Armor that have nothing to do with missing this 1 passive, especially since it doesn't actually mean anything in comparison.
Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.
Medium armor is already strong and doesnt need any changes. Heavy armor stam is meta due to heavy armor damage sets, not because of any inherent weakness in medium.
Marshall1289 wrote: »Royalthought wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
In theory. Sure.
But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.
Currently, medium armor is a bit lacking.
2 things I'd like to see changed:
Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.
5 Medium = 1640
6 Medium = 1968
7 Medium = 2296
5 Light = 2191
7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.
Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.
+10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.
Marshall1289 wrote: »
It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game.
Taleof2Cities wrote: »Marshall1289 wrote: »
It's becoming very tiring reading the PTS forums with most people nit picking tooltips instead of doing actual testing or thinking about the larger context of the game.
Now we’re getting to the actual issue of about half the threads in the PTS forums (including this one).
If you want more physical resists, then put on Heavy Armor and quit whining.
Marshall1289 wrote: »Royalthought wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
In theory. Sure.
But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.
Currently, medium armor is a bit lacking.
2 things I'd like to see changed:
Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.
5 Medium = 1640
6 Medium = 1968
7 Medium = 2296
5 Light = 2191
7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.
Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.
+10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.
Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
Destro doesn't give you any crit.
I think every thing is fine.
Actually all this "HeAvY ArMoR iS MeTa" is starting to annoy the crap out of me. I haven't slotted heavy armor in 2 patches now and neither of my builds is weak, nor do I see that many people rocking heavy anymore.
Yes heavy stam sets were op, but you can also easily integrate them into a medium build (what I did a lot).
Medium is THAT more versatile than heavy, and mobility is key, as any experienced player can confirm
Marshall1289 wrote: »Marshall1289 wrote: »Royalthought wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
In theory. Sure.
But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.
Currently, medium armor is a bit lacking.
2 things I'd like to see changed:
Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.
5 Medium = 1640
6 Medium = 1968
7 Medium = 2296
5 Light = 2191
7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.
Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.
+10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.
Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
Destro doesn't give you any crit.
I think every thing is fine.
You're absolutely right, it isn't that simple because there are many things to consider. However it's sort of impossible when you start including weapons, sets and skills in to the context of the discussion. Plus Destro provides other benefits like 8% on all single target damage or higher chance to proc status effects, how do you exactly compare that or the fact that 2H doesn't have crit at all.
Point still stands, MA and LA have a disparity between them when it comes to crit for seemingly no reason and HA will still be the preferred pick for most Stamina players in PVP. In a patch all about audits you would think that would be important to bring up. Plus MA doesn't need to be vastly stronger than LA for crit. It just doesn't make sense MA get's less crit with 5 and 6 pieces than LA has with only 5, LA's crit is also locked to 5 pieces which locks out HA and MA from that passive, even if it's not completely necessary for a MA to have spell crit or a LA build to have weapon crit. Why is there a difference?
For example, LA and HA benefit from 4/5 MA passives per piece, while MA only gains 3/5 of the others, that's why I proposed to allow 10% movement speed to just MA with 5 pieces to keep it unique to just MA builds.
Marshall1289 wrote: »Marshall1289 wrote: »Royalthought wrote: »Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.
In theory. Sure.
But heavy armor can still dodge roll when it's needed. That's on top of having the extra resistance.
Currently, medium armor is a bit lacking.
2 things I'd like to see changed:
Increase to crit chance scaling since LA actually provides more Spell Crit when slotting only 5 pieces and MA requires at least 7 to surpass it only slightly.
5 Medium = 1640
6 Medium = 1968
7 Medium = 2296
5 Light = 2191
7 Medium vs 5 Light = 105 crit (0.45%) more crit in favour of Medium
5 Medium vs 5 Light = 551 crit (2.5%) more crit in favour of Light.
Change Sprint Speed % to Movement Speed %. Sprinting does not help in combat and actually goes against another passive in the MA skill tree: Stam Regen %. It's cut off during dodge rolling/blocking/sprinting. HA gets Stam and Mag just by being hit, not requiring any investment in to a stat to utilize. It makes it a no brainer if you like to use Magicka Skills for utility in PVP, which most people do.. MA needs to slot Mag Regen which could take the place of a Weapon Damage glygh on jewelry, further lowering the scaling of their +15% weapon damage passive.
+10% movement speed with 5 pieces slotted to make it only available to MA like Pen/Crit with LA and Healing Received/Heavy Attack with HA makes the most sense. Gives players a better reason to play MA over HA.
Not that simple, bow and dual wield give crit easily with passive so even with 5 par you end up with better crit.
Destro doesn't give you any crit.
I think every thing is fine.
You're absolutely right, it isn't that simple because there are many things to consider. However it's sort of impossible when you start including weapons, sets and skills in to the context of the discussion. Plus Destro provides other benefits like 8% on all single target damage or higher chance to proc status effects, how do you exactly compare that or the fact that 2H doesn't have crit at all.
Point still stands, MA and LA have a disparity between them when it comes to crit for seemingly no reason and HA will still be the preferred pick for most Stamina players in PVP. In a patch all about audits you would think that would be important to bring up. Plus MA doesn't need to be vastly stronger than LA for crit. It just doesn't make sense MA get's less crit with 5 and 6 pieces than LA has with only 5, LA's crit is also locked to 5 pieces which locks out HA and MA from that passive, even if it's not completely necessary for a MA to have spell crit or a LA build to have weapon crit. Why is there a difference?
For example, LA and HA benefit from 4/5 MA passives per piece, while MA only gains 3/5 of the others, that's why I proposed to allow 10% movement speed to just MA with 5 pieces to keep it unique to just MA builds.
Lightspeedflashb14_ESO wrote: »master_vanargand wrote: »Lightspeedflashb14_ESO wrote: »It has sneak cost reduction and sneak detection size reduction.
Certainly there are unique Medium Armor Skills.
But that's the same with Light Armor Skills and Heavy Armor Skills.
Heavy Armor Skill has increased Physical Resistance and Spell Resistance, This is understandable.
Light Armor Skill has increased Spell Resistance, This is understandable too.
Medium Armor Skill...can't increased Physical Resistance...WTF?
Medium armor also gets Dodge cost reduction, something that is more powerful then armor.