Stampede - Can we make less clunky?

kaizen914
kaizen914
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Hey all - I'm aware there are some heated debates and disagreements going on, but I am hoping this is a small item we can all agree on.

Stampede and possibly all critical charge morphs - can we please have a minimum range where the "jump" does not happen and the character will just slam the weapon down and do the damage portion of the move?

It makes no sense to jump backwards and it looks like ZoS wants stampede to be a ground effect move. This would make it much less clunky.
  • MincVinyl
    MincVinyl
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    It would be nice, but if they try to change it again they would probably *** it up. Gap closers are in the best possible state they have been in a long time.

    If they made it not do the gap closer portion within ~4 meters then there would be a chance that the enemy moves out of range before the damage calculation. If you understand how dizzy swing works it is easier to picture that. With latency there is a good chance a player will be "out of range" during damage calculation, but within the 4 meter melee range when you cast the ability.

    Essentially you are within a ~4 meter melee range so it doesn't do the gap closer. Then it starts the 4 meter melee ranged portion. This could work, or lead to the enemy being outside of 4 meters = no damage + wasted time + wasted resources.

    Good idea, but I doubt it could ever work that way.
  • Kolzki
    Kolzki
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    If you want a laugh then try using a gap closer on st olms in asylum sanctorium
  • MashmalloMan
    MashmalloMan
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    MincVinyl wrote: »
    It would be nice, but if they try to change it again they would probably *** it up. Gap closers are in the best possible state they have been in a long time.

    If they made it not do the gap closer portion within ~4 meters then there would be a chance that the enemy moves out of range before the damage calculation. If you understand how dizzy swing works it is easier to picture that. With latency there is a good chance a player will be "out of range" during damage calculation, but within the 4 meter melee range when you cast the ability.

    Essentially you are within a ~4 meter melee range so it doesn't do the gap closer. Then it starts the 4 meter melee ranged portion. This could work, or lead to the enemy being outside of 4 meters = no damage + wasted time + wasted resources.

    Good idea, but I doubt it could ever work that way.

    Except all Melee ranged abilities are 5m, so if it was handled as such, it would have the same conditions of any other instant Melee ability. Dizzy has a cast time which is completely different and leads to "4 meters = no damage + wasted time + wasted resources" since people get out of range by the time the cast time finishes..

    I'm all for the change, feels extremely clunky currently.
    Edited by MashmalloMan on July 28, 2019 4:56PM
    @MashmalloMan - PC NA

    PC Beta - 2400+ CP
  • NinchiTV
    NinchiTV
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    Stamped isnt usable on xbox in big fights, you run up to the target then NOTHING. It doesnt hit, you just get in his face. would be kinda nice if we got a more reliable gap closer that actually hit.
  • Kova
    Kova
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    I had no idea crit charge was being used in boss fights. Learning everyday.

    I'm definitely for it if it trades off the movement speed debuff at close range. That would just get too silly in pvp.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Lightspeedflashb14_ESO
    Lightspeedflashb14_ESO
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    Kova wrote: »
    I had no idea crit charge was being used in boss fights. Learning everyday.

    I'm definitely for it if it trades off the movement speed debuff at close range. That would just get too silly in pvp.

    Stampede is getting a ground based AOE dot next patch, effectively making 2h a viable back bar weapon and removing the need for a bow back bar.
  • Kova
    Kova
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    Kova wrote: »
    I had no idea crit charge was being used in boss fights. Learning everyday.

    I'm definitely for it if it trades off the movement speed debuff at close range. That would just get too silly in pvp.

    Stampede is getting a ground based AOE dot next patch, effectively making 2h a viable back bar weapon and removing the need for a bow back bar.

    That's neat. It definitely needs a more reliable range then.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
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