It would be nice, but if they try to change it again they would probably *** it up. Gap closers are in the best possible state they have been in a long time.
If they made it not do the gap closer portion within ~4 meters then there would be a chance that the enemy moves out of range before the damage calculation. If you understand how dizzy swing works it is easier to picture that. With latency there is a good chance a player will be "out of range" during damage calculation, but within the 4 meter melee range when you cast the ability.
Essentially you are within a ~4 meter melee range so it doesn't do the gap closer. Then it starts the 4 meter melee ranged portion. This could work, or lead to the enemy being outside of 4 meters = no damage + wasted time + wasted resources.
Good idea, but I doubt it could ever work that way.
I had no idea crit charge was being used in boss fights. Learning everyday.
I'm definitely for it if it trades off the movement speed debuff at close range. That would just get too silly in pvp.
Lightspeedflashb14_ESO wrote: »I had no idea crit charge was being used in boss fights. Learning everyday.
I'm definitely for it if it trades off the movement speed debuff at close range. That would just get too silly in pvp.
Stampede is getting a ground based AOE dot next patch, effectively making 2h a viable back bar weapon and removing the need for a bow back bar.