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Stampede - Can we make less clunky?
Hey all - I'm aware there are some heated debates and disagreements going on, but I am hoping this is a small item we can all agree on.
Stampede and possibly all critical charge morphs - can we please have a minimum range where the "jump" does not happen and the character will just slam the weapon down and do the damage portion of the move?
It makes no sense to jump backwards and it looks like ZoS wants stampede to be a ground effect move. This would make it much less clunky.