Wolf_Watching wrote: »perditioner wrote: »Can you record a parse please @Chrlynsch? Be useful to see your rotation. What sets and cp and poisons are you using?
https://forums.elderscrollsonline.com/en/discussion/comment/6232977/#Comment_6232977
I did one for my werewolf guild the other day and posted in this thread, superstar at the beginning, metrics report at the end.
Presh that. You have CP? All LA spam or some skills mixed in?
Wolf_Watching wrote: »Sounds good to me. Should have heavy reduced cost for block. Taunt on heavy for 15 secs. And a buff to increased time for other werewolves in your group by an extra 5% up to 20% for 4 WWs (including yourself). Would make it useful. Also change tormenter set to work for all gap closers.[/quote
JusticeSouldier wrote: »Wolf_Watching wrote: »Sounds good to me. Should have heavy reduced cost for block. Taunt on heavy for 15 secs. And a buff to increased time for other werewolves in your group by an extra 5% up to 20% for 4 WWs (including yourself). Would make it useful. Also change tormenter set to work for all gap closers.[/quote
and, in addition, big dragon tail at the back to jump like a kangaroo, and hug more werewolf females when close.
hell guys, wtf?
it's werewolf, to write such things is like to ask bike be spaceship and a spaghetti.
JusticeSouldier wrote: »Wolf_Watching wrote: »Sounds good to me. Should have heavy reduced cost for block. Taunt on heavy for 15 secs. And a buff to increased time for other werewolves in your group by an extra 5% up to 20% for 4 WWs (including yourself). Would make it useful. Also change tormenter set to work for all gap closers.[/quote
and, in addition, big dragon tail at the back to jump like a kangaroo, and hug more werewolf females when close.
hell guys, wtf?
it's werewolf, to write such things is like to ask bike be spaceship and a spaghetti.
JusticeSouldier wrote: »My logic is very simple - if they made pack leader morf like somehow looking like "tanky", than we should ask them to make it Werewolf back, not more "tank".
And when u ask something like, think also how it will be in all content types, not only in one, in which your imagination has drawn it recently.
Hell, it's ridiculous, werewolf design in general moves last few years in so bad direction that i almost lost hope to enjoy it like it was in Skyrim.
And a big part of that - such ideas based on wrong from the start basement.
Werewolf is not a tank!
wtf really?
I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
Tommy_The_Gun wrote: »I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
perditioner wrote: »Thanks @Chrlynsch, with your rotation and 2h I can get my dps up a few more thousand.
perditioner wrote: »Thanks @Chrlynsch, with your rotation and 2h I can get my dps up a few more thousand.
Here are some tips not listed in the video.
1. If you are on PC, bind your mouse wheel up and down to light attacks.
2. Do not do anything other than light attacks while Bloodmoon is procced.
3. Keep Kena proc up as much as possible.
4. Keep Claws of life up as much as possible.
5. Keep bleed proc up as much as possible (if you are going to heavy attack do so right after you have reapplied the bleed dot)
6. Try to sync up the off balance proc and Bloodmoon proc the best that you can. If you are not synced utilize heavy attack/howl weaves during this time to get your stam pool back up. (Dont let claws of life die or your bleed).
7. Weaving howls should be done while dots are up, Kena is procced and Bloodmoon is on cooldown (not when build stacks or procced).
Let me know if you have any issues or questions.
Tommy_The_Gun wrote: »I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
JusticeSouldier wrote: »Tommy_The_Gun wrote: »I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
And I never liked that idea and that's a topic for another thread.
But, here we talking about werewolfes, and here question - why to ask bad idea become bigger, than to ask replace that idea with another one.
I've got one few minuts ago - to give pack leader special attack.
With ultimates generation while in form to be used for that.
Slightly similar to warden's bear.
And here they can add buffs or debuffs, which will have value to be desireable instead bonuses of Berserker morf and will not rely on "ghost" or not wolfs without reliable control and annoying at the same time...
It can have look even of ghost wolf(s) coming and doing instant attack than dissapearing...
And, one more time, i want werewolf be less tanky in general, maybe with more health, health recovery, vitality instead, but without that resists bonus.
@ZOS_Gilliam can combat design team like such way?
JusticeSouldier wrote: »Tommy_The_Gun wrote: »I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
And I never liked that idea and that's a topic for another thread.
But, here we talking about werewolfes, and here question - why to ask bad idea become bigger, than to ask replace that idea with another one.
I've got one few minuts ago - to give pack leader special attack.
With ultimates generation while in form to be used for that.
Slightly similar to warden's bear.
And here they can add buffs or debuffs, which will have value to be desireable instead bonuses of Berserker morf and will not rely on "ghost" or not wolfs without reliable control and annoying at the same time...
It can have look even of ghost wolf(s) coming and doing instant attack than dissapearing...
And, one more time, i want werewolf be less tanky in general, maybe with more health, health recovery, vitality instead, but without that resists bonus.
@ZOS_Gilliam can combat design team like such way?
I´ve a challenge for you, remove the 2 skillpoints from Savage Strenght from your werewolf, do a PvP session against players that are somewhat decent (extra + if you´re outnumbered) and let me know how things went......
JusticeSouldier wrote: »JusticeSouldier wrote: »Tommy_The_Gun wrote: »I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
And I never liked that idea and that's a topic for another thread.
But, here we talking about werewolfes, and here question - why to ask bad idea become bigger, than to ask replace that idea with another one.
I've got one few minuts ago - to give pack leader special attack.
With ultimates generation while in form to be used for that.
Slightly similar to warden's bear.
And here they can add buffs or debuffs, which will have value to be desireable instead bonuses of Berserker morf and will not rely on "ghost" or not wolfs without reliable control and annoying at the same time...
It can have look even of ghost wolf(s) coming and doing instant attack than dissapearing...
And, one more time, i want werewolf be less tanky in general, maybe with more health, health recovery, vitality instead, but without that resists bonus.
@ZOS_Gilliam can combat design team like such way?
I´ve a challenge for you, remove the 2 skillpoints from Savage Strenght from your werewolf, do a PvP session against players that are somewhat decent (extra + if you´re outnumbered) and let me know how things went......
I've a challenge for u, how do u feel better:
1. u have 2 apples. we take 1 from u and giving u pineapple instead
2. u have 2 apples. we take 1 from u and give u nothing instead... (thats what u trying to refer with to me now)
wtf mate? what u tryed to say here?
.https://forums.elderscrollsonline.com/en/discussion/487154/pts-patch-notes-v5-1-3#latest
@ZOS_GinaBruno
@ZOS_Gilliam
@ZOS_BrianWheeler
Is it intentional to ignore feedback regarding werewolf for an entire PTS cycle or what´s the deal about this?
Being brutally honest here, WW DPS is what killed it.Don't worry, next patch theyll have an entirely different design goal for the game that might include viable werewolf dps.
It’s clear from each PTS patch that they are actively listening to feedback on many things. I don’t get why Werewolf has had absolute silence, despite getting quite a few changes - which are more impactful than any of my other characters are experiencing.
Just say you think you did a good job and Werewolves are perfect now, if that’s what you think...
JusticeSouldier wrote: »JusticeSouldier wrote: »Tommy_The_Gun wrote: »I just wanted to point out that Destro Frost Staff was not a supposed to be a gear for tanks, but well... it is now...JusticeSouldier wrote: »Werewolf is not a tank!
And I never liked that idea and that's a topic for another thread.
But, here we talking about werewolfes, and here question - why to ask bad idea become bigger, than to ask replace that idea with another one.
I've got one few minuts ago - to give pack leader special attack.
With ultimates generation while in form to be used for that.
Slightly similar to warden's bear.
And here they can add buffs or debuffs, which will have value to be desireable instead bonuses of Berserker morf and will not rely on "ghost" or not wolfs without reliable control and annoying at the same time...
It can have look even of ghost wolf(s) coming and doing instant attack than dissapearing...
And, one more time, i want werewolf be less tanky in general, maybe with more health, health recovery, vitality instead, but without that resists bonus.
@ZOS_Gilliam can combat design team like such way?
I´ve a challenge for you, remove the 2 skillpoints from Savage Strenght from your werewolf, do a PvP session against players that are somewhat decent (extra + if you´re outnumbered) and let me know how things went......
I've a challenge for u, how do u feel better:
1. u have 2 apples. we take 1 from u and giving u pineapple instead
2. u have 2 apples. we take 1 from u and give u nothing instead... (thats what u trying to refer with to me now)
wtf mate? what u tryed to say here?
Please try to stay on topic.
liningtonsweldingb16_ESO wrote: »It’s clear from each PTS patch that they are actively listening to feedback on many things. I don’t get why Werewolf has had absolute silence, despite getting quite a few changes - which are more impactful than any of my other characters are experiencing.
Just say you think you did a good job and Werewolves are perfect now, if that’s what you think...
Doesn’t help you get some werewolves defending the state of wws on pts...
Posting parses and countering complaints made by other players is kind of a stupid thing to do.. but then again these guys are pvers and they have no idea how *** wws are going to be in pvp
liningtonsweldingb16_ESO wrote: »It’s clear from each PTS patch that they are actively listening to feedback on many things. I don’t get why Werewolf has had absolute silence, despite getting quite a few changes - which are more impactful than any of my other characters are experiencing.
Just say you think you did a good job and Werewolves are perfect now, if that’s what you think...
Doesn’t help you get some werewolves defending the state of wws on pts...
Posting parses and countering complaints made by other players is kind of a stupid thing to do.. but then again these guys are pvers and they have no idea how *** wws are going to be in pvp
Holy smokes am I a pve'r now?!
liningtonsweldingb16_ESO wrote: »liningtonsweldingb16_ESO wrote: »It’s clear from each PTS patch that they are actively listening to feedback on many things. I don’t get why Werewolf has had absolute silence, despite getting quite a few changes - which are more impactful than any of my other characters are experiencing.
Just say you think you did a good job and Werewolves are perfect now, if that’s what you think...
Doesn’t help you get some werewolves defending the state of wws on pts...
Posting parses and countering complaints made by other players is kind of a stupid thing to do.. but then again these guys are pvers and they have no idea how *** wws are going to be in pvp
Holy smokes am I a pve'r now?!
You seem like one tbh
Tommy_The_Gun wrote: »Being brutally honest here, WW DPS is what killed it.Don't worry, next patch theyll have an entirely different design goal for the game that might include viable werewolf dps.
- PvP-ers were screaming that it is OP in below level 50 BGs in a pre-made group.
- PvE-ers were screaming that it is "brain dead", it does not deserve ANY DPS.
Thus, WW was killed. Everywhere. Even in solo play.
It’s clear from each PTS patch that they are actively listening to feedback on many things. I don’t get why Werewolf has had absolute silence, despite getting quite a few changes - which are more impactful than any of my other characters are experiencing.
Just say you think you did a good job and Werewolves are perfect now, if that’s what you think...