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Healing ward is too OP

  • Lord_Eomer
    Lord_Eomer
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    Why some players not understand and defending Healign Ward buff,

    If not adjusted this patch then most likely will be nerf harder in next updates!
  • Derra
    Derra
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    Lord_Eomer wrote: »
    Why some players not understand and defending Healign Ward buff,

    If not adjusted this patch then most likely will be nerf harder in next updates!

    Who´s really defending it though?

    95% of the discussion in this topic revolves around the OP creating forum clickbait with absolutely unrealistic numbers which people get upset about because it makes it seem like they´re on an agenda.
    This only gets reinforced by OP being a templar main bashing on universially accessible healing.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • TriangularChicken
    TriangularChicken
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    Aurielle wrote: »
    Its a little over the top even if his build isnt “realistic”, but if you watched his channel you would see him 1vX on this same build.. with impen obviously. Hes a great player and build crafter an Id heed what hes saying because he isnt biased like most forum goers. He plays every class and attribute set up. Just cause hes not running a build YOU can be effective in doesnt me HE isnt effective. Js

    Not biased? You’re talking about the guy who cried about how “bad” Templars are, who played BGs naked on his Templar to protest how “bad” the class is, and declared sorcs “OP” after he played a few low MMR matches on a sorc against noob potatoes.

    Ha I dont trust this guy either, never trust a rage boi. Too bad I have no space to test this myself on PTS...
  • thankyourat
    thankyourat
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    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.

    crits? non crits?

    Have you tried it non full health, like the skill is designed for.

    On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.

    With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.
  • labambao
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    They should add a 800ms cast time to it.
  • Revokus
    Revokus
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    wheem_ESO wrote: »
    Iskiab wrote: »
    How the heck are you getting 12k tooltips of healing ward? That’s 4x the values I see, is this purely a CP issue?
    CP + gimmick build(s). He's running Necropotence, Crafty Alfiq, two 1x Monster Set pieces with max magicka, Arcane Jewelry, full Divines traits with max magicka mundus stone, Double Bloody Mara drink, and has 12k spell resist and 10k physical resist (unbuffed). That's what leads to the 60k+ max magicka and 11.4k stamina with CP enabled. In other words, if he tried to go into a BG with some halfway decent opposition, he'd probably stay dead most of the match.

    I can't say for sure whether or not the current PTS iteration of Healing Ward is too good for no-CP PvP, since there aren't any BGs going on, but what's shown in the video most certainly isn't possible without max CP and a gimmicky build.

    Agreed I've tested it on magnecro with a decent pvp build full impen and in a duel against a competent player you need to dodge to get a good tick otherwise the shield breaks pretty easily.

    Even dampen magic I feel isn't even worth the slot anymore cost so much and breaks so easily against a stam build . If you try to shield stack dampen magic with healing ward you'll get oom pretty quickly and die.

    Again the problem lies with cloak. Not every magicka class has access to an escape tool like cloak.
    Edited by Revokus on July 27, 2019 10:13PM
    Playing since January 23, 2016
  • danara
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    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.

    crits? non crits?

    Have you tried it non full health, like the skill is designed for.

    On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.

    With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.

    Wowowowo, wait a second pls...

    First, this ability is currently bypassing Battle spirit, so, it heal twice the supposed amount on pts...

    Secondly, when something is nerf in pve... It also change the way pvp work... But, when something is change for pvp... Then you know what follow...

    What i want to say is : put a max value of the shield at 4k, and you Just destroy the only viable flash heal that NB, DK and warden (sorry but budding seeds is not an emergency heal) have...

    And if you put that nerf in place ? Then why nerf BRP staff ? It is too much. ZOS destroyer my Master staff (i am sure that no fixe will be proposed before the release...) and Now you want to destroy my other staff ? Pls no...

    I think the solution is :
    - fix the bypass of Battle spirit and then check how it is on pts
    - if it too much reduce the heal to 75%and see how it goes
    -...

    I mean your build 62k magicka with 0 stam and no regen is Nice, but the Guy will just die the moment he has no ressources left, or the moment he cant break free... Not sure this build will be played
  • Emma_Overload
    Emma_Overload
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    danara wrote: »
    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.

    crits? non crits?

    Have you tried it non full health, like the skill is designed for.

    On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.

    With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.

    Wowowowo, wait a second pls...

    First, this ability is currently bypassing Battle spirit, so, it heal twice the supposed amount on pts...

    Secondly, when something is nerf in pve... It also change the way pvp work... But, when something is change for pvp... Then you know what follow...

    What i want to say is : put a max value of the shield at 4k, and you Just destroy the only viable flash heal that NB, DK and warden (sorry but budding seeds is not an emergency heal) have...

    And if you put that nerf in place ? Then why nerf BRP staff ? It is too much. ZOS destroyer my Master staff (i am sure that no fixe will be proposed before the release...) and Now you want to destroy my other staff ? Pls no...

    I think the solution is :
    - fix the bypass of Battle spirit and then check how it is on pts
    - if it too much reduce the heal to 75%and see how it goes
    -...

    I mean your build 62k magicka with 0 stam and no regen is Nice, but the Guy will just die the moment he has no ressources left, or the moment he cant break free... Not sure this build will be played

    How many times does this need to be explained? The size of the heal is proportional to the size of the shield... which IS cut in half by Battle Spirit. Cutting the heal in half AGAIN would make the heal in PvP 1/4 the size of what it is in PvE. That's called double dipping and it would be totally unfair.

    So the answer is NO, Battle Spirit does NOT need to be applied to the heal. This is not a bug, this is intentional for the reason I just explained.
    #CAREBEARMASTERRACE
  • Berenhir
    Berenhir
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    Healing yourself at alliance base gives +20% healing done from AW skill line as well btw (Combat Medic)
    Edited by Berenhir on July 28, 2019 9:41AM
    PC EU - Ebonheart Pact - Gray Host - Death Recap -#zergfarming -
  • josh.lackey_ESO
    josh.lackey_ESO
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    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.
  • brandonv516
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    The more I look at this thread, I see the agenda.

    Some people just like to start fires I guess.
  • Aurielle
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    The more I look at this thread, I see the agenda.

    Some people just like to start fires I guess.

    Right? I’ll say it again: the original poster is the same guy who declared sorcs “OP” after winning a few low MMR BGs with a magsorc alt he made ( https://forums.elderscrollsonline.com/en/discussion/480729/heres-what-a-noob-sorc-can-do-in-bg/p1 ), and the same guy who cried loudly in the forums about how bad Templars were, and how he would be running BGs completely naked on his Templar and deliberately feeding kills as a form of “protest” until ZOS “fixed” his main class ( https://forums.elderscrollsonline.com/en/discussion/479884/to-every-eu-pc-bg-player/p1 ).

    Guy is a meme and should not be taken seriously.
  • brandonv516
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    Aurielle wrote: »
    The more I look at this thread, I see the agenda.

    Some people just like to start fires I guess.

    Right? I’ll say it again: the original poster is the same guy who declared sorcs “OP” after winning a few low MMR BGs with a magsorc alt he made ( https://forums.elderscrollsonline.com/en/discussion/480729/heres-what-a-noob-sorc-can-do-in-bg/p1 ), and the same guy who cried loudly in the forums about how bad Templars were, and how he would be running BGs completely naked on his Templar and deliberately feeding kills as a form of “protest” until ZOS “fixed” his main class ( https://forums.elderscrollsonline.com/en/discussion/479884/to-every-eu-pc-bg-player/p1 ).

    Guy is a meme and should not be taken seriously.

    I'd like to see it in real combat (both CP and no-CP). Nobody posts that stuff though (unless I'm missing it). Not everyone has realistic access to the PTS.

    It's possible it needs adjustment, but I can't agree wholeheartedly it's overpowered when someone is trying so hard to make it look that way.
  • exeeter702
    exeeter702
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    danara wrote: »
    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.

    crits? non crits?

    Have you tried it non full health, like the skill is designed for.

    On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.

    With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.

    Wowowowo, wait a second pls...

    First, this ability is currently bypassing Battle spirit, so, it heal twice the supposed amount on pts...

    I think the solution is :
    - fix the bypass of Battle spirit and then check how it is on pts
    - if it too much reduce the heal to 75%and see how it goes
    -...

    There is nothing that needs to be fixed from the pts. It has been explained multiple times in this thread and there are many who are confused by the wording zos used in its description of the changes.

    The potency of the heal is specifically tied to a value that is subject to battle spirit reduction thus the heal itself is not further reduced. This is what zos was explaining when it states the heal is not effected by battle spirit. This is a fundamental rule in the game in terms of how battle spirit is applied values. This same rule applies to skills such as NBs strife and its various morphs - the healing component is tied directly to the damage dealt per cast of which said damage is subject to battle spirit reductions therefore the heal value is not further reduced.

    These skills will ALWAYS do x percent healing of y value as an absolute, so long as y value is subjected to battle spirit reduction.

    If the new HW becomes truly problematic on practical pvp builds, then the proper course of action is to adjust the healing percentage of the shields value, not the heal itself so to avoid double dipping.

    Edited by exeeter702 on July 28, 2019 7:04PM
  • Vortigaunt
    Vortigaunt
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    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.

    That build has 60k mag if you go full impen
  • wheem_ESO
    wheem_ESO
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    Vortigaunt wrote: »
    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.

    That build has 60k mag if you go full impen
    Along with 10k physical resist, 12 spell resist, 11.4k stamina (with CP), and poor sustain.

    Like I've been saying - it's possible that the 5.1.2 version of Healing Ward needs some nerfs. But we can't base those nerfs on the video in the OP, since it's not the least bit realistic for a "real" PvP build. Put that exact same build up against some decent players in no-CP PvP, and I'm relatively confident that he'd get steamrolled pretty easily.
  • PhoenixGrey
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    wheem_ESO wrote: »
    Vortigaunt wrote: »
    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.

    That build has 60k mag if you go full impen
    Along with 10k physical resist, 12 spell resist, 11.4k stamina (with CP), and poor sustain.

    Like I've been saying - it's possible that the 5.1.2 version of Healing Ward needs some nerfs. But we can't base those nerfs on the video in the OP, since it's not the least bit realistic for a "real" PvP build. Put that exact same build up against some decent players in no-CP PvP, and I'm relatively confident that he'd get steamrolled pretty easily.

    That build would get one shot even before healing ward is applied.
  • darkblue5
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    wheem_ESO wrote: »
    Vortigaunt wrote: »
    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.

    That build has 60k mag if you go full impen
    Along with 10k physical resist, 12 spell resist, 11.4k stamina (with CP), and poor sustain.

    Like I've been saying - it's possible that the 5.1.2 version of Healing Ward needs some nerfs. But we can't base those nerfs on the video in the OP, since it's not the least bit realistic for a "real" PvP build. Put that exact same build up against some decent players in no-CP PvP, and I'm relatively confident that he'd get steamrolled pretty easily.

    Any way you slice it the heal from the Healing Ward will too often be nigh equivalent or better than the Rapid Regen HoT on magsorcs and magblades. (Rapid Regen is at like 4k HPS and Healing Ward is like 3k-6k on reasonable builds... in no-CP.) Dampen Magic, roll dodge, speed boosts and LOS would work on any class to preserve the Healing Ward. That HoT is on a skill that also functions as a subpar burst heal at minimum. (Honor the Dead is 8.5k and Coagulating Blood starts at 6.8k on the same realistic build.) That's a lot of value. If this hits live it'll be like getting away with bank robbery for magblades and magsorcs.

    This is just considering no-CP where Healing Ward will be weakest. It is not only a "CP problem". Even if it was only a CP problem that would justify some form of nerf. Personally, I'd revert it to 5.1.0 but also nerf at minimum Regeneration and Vigor as well. Along with a huge dps nerf because PVE is pretty ridiculous RN.
  • Delparis
    Delparis
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    another proof video how this skill is OP

    https://www.youtube.com/watch?v=nZLyjFu9Xtk
  • Jodynn
    Jodynn
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    Lol I can probably one shot you with a dragon leap healing ward won't save you with such low health and impen/resistance, show me an actual build
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • FrankonPC
    FrankonPC
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    wheem_ESO wrote: »
    Iskiab wrote: »
    How the heck are you getting 12k tooltips of healing ward? That’s 4x the values I see, is this purely a CP issue?
    CP + gimmick build(s). He's running Necropotence, Crafty Alfiq, two 1x Monster Set pieces with max magicka, Arcane Jewelry, full Divines traits with max magicka mundus stone, Double Bloody Mara drink, and has 12k spell resist and 10k physical resist (unbuffed). That's what leads to the 60k+ max magicka and 11.4k stamina with CP enabled. In other words, if he tried to go into a BG with some halfway decent opposition, he'd probably stay dead most of the match.

    I can't say for sure whether or not the current PTS iteration of Healing Ward is too good for no-CP PvP, since there aren't any BGs going on, but what's shown in the video most certainly isn't possible without max CP and a gimmicky build.

    This is the build, minus divines that I run in open world pvp. https://www.youtube.com/watch?v=KfHd7aDyqTk&amp;t=141s

    Not at all a gimmick build and I even provide the disclaimer in the video that there are minute differences. My normal character is a dark elf, this one on pts is a high elf, which is why I can get by with 11k stam sustain.
  • FrankonPC
    FrankonPC
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    1500 Magicka regen + ALL DIVINES???

    LMFAO, THIS IS NOT A REAL BUILD.

    BYE FELICIA!

    yeah,

    I run less recovery in cyrodiil currently. Hello again
  • FrankonPC
    FrankonPC
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    Cries wrote: »
    In a few moments, emma_overload will be here to defend this ***.

    Sorry, I was at McDonald's stuffing my face, but I'm back now.

    NOBODY is going to be running a build like this because it has no sustain and no mitigation. This clown is going to be eating 20K Incaps that wipe his shield and half his health bar in one hit.

    Feel free to watch the clip I posted above. As I said I can run this build in open world currently. The only differences next patch is 5% damage mitigation lost from merciless, but I gain a really nice healing ward heal
  • FrankonPC
    FrankonPC
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    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    Not at all an agenda and not at all invested into healing done or received on this setup I ran. I posted a legitimate build that I currently run in open world pvp(with divines instead of impen), so the only difference is that I have about 2k more max magicka. Same cp, same everything that I normally run except I have more recovery here.

    If this isn't adjusted in a few hours for the next patch notes I can post another video with other builds, but this is cp. Maybe in no cp it is fine, but CP it is broken
  • FrankonPC
    FrankonPC
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    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.

    To be honest I didn't expect one of my videos posted on the forums. Those that follow my channel have seen my clips of me running this very build with 62k magicka, except in impen.

    If I had known this would go to the forums, I'd have gone more into detail explaining where this is coming from so that everyone had a background that this build is actually viable in open world pvp.
  • Derra
    Derra
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    FrankonPC wrote: »
    I don't know why you wouldn't do a video about this on a legitimate build.

    No one can take an all divines 62k magicka build seriously.

    To be honest I didn't expect one of my videos posted on the forums. Those that follow my channel have seen my clips of me running this very build with 62k magicka, except in impen.

    If I had known this would go to the forums, I'd have gone more into detail explaining where this is coming from so that everyone had a background that this build is actually viable in open world pvp.

    Most things are vaible in open world pvp. I’ve pvped a day in my raid gear and cp without noticing bc the average player is just terrible.

    What I’m interested in (and have tested on pts) is how it performs against competent opponents. Where for me on a build mentioned earlier in this topic - it wasn’t op due to various reasons on a sorc.

    I’d be interested in either first hand nb experience or videos or whatever.
    Numbers don’t mean much - esp when also with 20% heal bonus from passives.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • FrankonPC
    FrankonPC
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    Honestly not sure if I put in support passives since this is on the pts. I just threw on skills and my cp. I can check later though.

    20% more healing around keeps should be kept in mind though since most fights in cyrodiil happen around keeps
    Edited by FrankonPC on July 29, 2019 4:32PM
  • Lord-Otto
    Lord-Otto
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    Meh. Would never run magblade without Cloak. What's the point without it? The lack of an execute might also prove problematic against tanky vampires. Not a fan of this build, to be honest.
  • FrankonPC
    FrankonPC
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    Lord-Otto wrote: »
    Meh. Would never run magblade without Cloak. What's the point without it? The lack of an execute might also prove problematic against tanky vampires. Not a fan of this build, to be honest.

    That's fine, everyone plays differently. I have hit a 25k merciless and 17k soul harvest, the merciless is in the clip above. No need for an execute when you're doing that for a 2 piece.

    Can you imagine how much better healing ward would be with shadowy disguise and shadow image? 2 seconds in stealth, back to full.
  • EtTuBrutus
    EtTuBrutus
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    Lord-Otto wrote: »
    Meh. Would never run magblade without Cloak. What's the point without it? The lack of an execute might also prove problematic against tanky vampires. Not a fan of this build, to be honest.

    Lol the point is a 12k will and 8k soul harvest on full resist players. When you've got burst like that you don't execute. Ive hit 16k wills on zerglings. Wtf would u need an execute for?
    Edited by EtTuBrutus on July 29, 2019 4:44PM
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