Lord_Eomer wrote: »Why some players not understand and defending Healign Ward buff,
If not adjusted this patch then most likely will be nerf harder in next updates!
ProzTh3Almighty wrote: »Its a little over the top even if his build isnt “realistic”, but if you watched his channel you would see him 1vX on this same build.. with impen obviously. Hes a great player and build crafter an Id heed what hes saying because he isnt biased like most forum goers. He plays every class and attribute set up. Just cause hes not running a build YOU can be effective in doesnt me HE isnt effective. Js
Not biased? You’re talking about the guy who cried about how “bad” Templars are, who played BGs naked on his Templar to protest how “bad” the class is, and declared sorcs “OP” after he played a few low MMR matches on a sorc against noob potatoes.
leepalmer95 wrote: »On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
crits? non crits?
Have you tried it non full health, like the skill is designed for.
CP + gimmick build(s). He's running Necropotence, Crafty Alfiq, two 1x Monster Set pieces with max magicka, Arcane Jewelry, full Divines traits with max magicka mundus stone, Double Bloody Mara drink, and has 12k spell resist and 10k physical resist (unbuffed). That's what leads to the 60k+ max magicka and 11.4k stamina with CP enabled. In other words, if he tried to go into a BG with some halfway decent opposition, he'd probably stay dead most of the match.How the heck are you getting 12k tooltips of healing ward? That’s 4x the values I see, is this purely a CP issue?
I can't say for sure whether or not the current PTS iteration of Healing Ward is too good for no-CP PvP, since there aren't any BGs going on, but what's shown in the video most certainly isn't possible without max CP and a gimmicky build.
thankyourat wrote: »leepalmer95 wrote: »On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
crits? non crits?
Have you tried it non full health, like the skill is designed for.
On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.
With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.
thankyourat wrote: »leepalmer95 wrote: »On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
crits? non crits?
Have you tried it non full health, like the skill is designed for.
On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.
With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.
Wowowowo, wait a second pls...
First, this ability is currently bypassing Battle spirit, so, it heal twice the supposed amount on pts...
Secondly, when something is nerf in pve... It also change the way pvp work... But, when something is change for pvp... Then you know what follow...
What i want to say is : put a max value of the shield at 4k, and you Just destroy the only viable flash heal that NB, DK and warden (sorry but budding seeds is not an emergency heal) have...
And if you put that nerf in place ? Then why nerf BRP staff ? It is too much. ZOS destroyer my Master staff (i am sure that no fixe will be proposed before the release...) and Now you want to destroy my other staff ? Pls no...
I think the solution is :
- fix the bypass of Battle spirit and then check how it is on pts
- if it too much reduce the heal to 75%and see how it goes
-...
I mean your build 62k magicka with 0 stam and no regen is Nice, but the Guy will just die the moment he has no ressources left, or the moment he cant break free... Not sure this build will be played
brandonv516 wrote: »The more I look at this thread, I see the agenda.
Some people just like to start fires I guess.
brandonv516 wrote: »The more I look at this thread, I see the agenda.
Some people just like to start fires I guess.
Right? I’ll say it again: the original poster is the same guy who declared sorcs “OP” after winning a few low MMR BGs with a magsorc alt he made ( https://forums.elderscrollsonline.com/en/discussion/480729/heres-what-a-noob-sorc-can-do-in-bg/p1 ), and the same guy who cried loudly in the forums about how bad Templars were, and how he would be running BGs completely naked on his Templar and deliberately feeding kills as a form of “protest” until ZOS “fixed” his main class ( https://forums.elderscrollsonline.com/en/discussion/479884/to-every-eu-pc-bg-player/p1 ).
Guy is a meme and should not be taken seriously.
thankyourat wrote: »leepalmer95 wrote: »On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
crits? non crits?
Have you tried it non full health, like the skill is designed for.
On a magblade with about 50k Magicka your healing ward will be about 4200 and at low health the shield will be a maximum 8400. The only way to get those kind of tics like in the video is to build a 62k no sustain no stam build like the one he has. On a normal build you want see healing anywhere near close to that.
With that being said there are a lot of players who do run those 60k plus Magicka dueling builds in Cyrodil and I recognize that this will definitely be a problem when fighting against a build such as the one I described. I think a way to fix healing ward would be to give it a flat value around 4K this way the maximum shield size and heal will only go to 8k. Next nerf black rose resto to where it gives minor vitality instead.
Wowowowo, wait a second pls...
First, this ability is currently bypassing Battle spirit, so, it heal twice the supposed amount on pts...
I think the solution is :
- fix the bypass of Battle spirit and then check how it is on pts
- if it too much reduce the heal to 75%and see how it goes
-...
josh.lackey_ESO wrote: »I don't know why you wouldn't do a video about this on a legitimate build.
No one can take an all divines 62k magicka build seriously.
Along with 10k physical resist, 12 spell resist, 11.4k stamina (with CP), and poor sustain.Vortigaunt wrote: »josh.lackey_ESO wrote: »I don't know why you wouldn't do a video about this on a legitimate build.
No one can take an all divines 62k magicka build seriously.
That build has 60k mag if you go full impen
Along with 10k physical resist, 12 spell resist, 11.4k stamina (with CP), and poor sustain.Vortigaunt wrote: »josh.lackey_ESO wrote: »I don't know why you wouldn't do a video about this on a legitimate build.
No one can take an all divines 62k magicka build seriously.
That build has 60k mag if you go full impen
Like I've been saying - it's possible that the 5.1.2 version of Healing Ward needs some nerfs. But we can't base those nerfs on the video in the OP, since it's not the least bit realistic for a "real" PvP build. Put that exact same build up against some decent players in no-CP PvP, and I'm relatively confident that he'd get steamrolled pretty easily.
Along with 10k physical resist, 12 spell resist, 11.4k stamina (with CP), and poor sustain.Vortigaunt wrote: »josh.lackey_ESO wrote: »I don't know why you wouldn't do a video about this on a legitimate build.
No one can take an all divines 62k magicka build seriously.
That build has 60k mag if you go full impen
Like I've been saying - it's possible that the 5.1.2 version of Healing Ward needs some nerfs. But we can't base those nerfs on the video in the OP, since it's not the least bit realistic for a "real" PvP build. Put that exact same build up against some decent players in no-CP PvP, and I'm relatively confident that he'd get steamrolled pretty easily.
CP + gimmick build(s). He's running Necropotence, Crafty Alfiq, two 1x Monster Set pieces with max magicka, Arcane Jewelry, full Divines traits with max magicka mundus stone, Double Bloody Mara drink, and has 12k spell resist and 10k physical resist (unbuffed). That's what leads to the 60k+ max magicka and 11.4k stamina with CP enabled. In other words, if he tried to go into a BG with some halfway decent opposition, he'd probably stay dead most of the match.How the heck are you getting 12k tooltips of healing ward? That’s 4x the values I see, is this purely a CP issue?
I can't say for sure whether or not the current PTS iteration of Healing Ward is too good for no-CP PvP, since there aren't any BGs going on, but what's shown in the video most certainly isn't possible without max CP and a gimmicky build.
https://www.youtube.com/watch?v=KfHd7aDyqTk&t=141sEmma_Overload wrote: »1500 Magicka regen + ALL DIVINES???
LMFAO, THIS IS NOT A REAL BUILD.
BYE FELICIA!
Emma_Overload wrote: »In a few moments, emma_overload will be here to defend this ***.
Sorry, I was at McDonald's stuffing my face, but I'm back now.
NOBODY is going to be running a build like this because it has no sustain and no mitigation. This clown is going to be eating 20K Incaps that wipe his shield and half his health bar in one hit.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
josh.lackey_ESO wrote: »I don't know why you wouldn't do a video about this on a legitimate build.
No one can take an all divines 62k magicka build seriously.
josh.lackey_ESO wrote: »I don't know why you wouldn't do a video about this on a legitimate build.
No one can take an all divines 62k magicka build seriously.
To be honest I didn't expect one of my videos posted on the forums. Those that follow my channel have seen my clips of me running this very build with 62k magicka, except in impen.
If I had known this would go to the forums, I'd have gone more into detail explaining where this is coming from so that everyone had a background that this build is actually viable in open world pvp.
Meh. Would never run magblade without Cloak. What's the point without it? The lack of an execute might also prove problematic against tanky vampires. Not a fan of this build, to be honest.
Meh. Would never run magblade without Cloak. What's the point without it? The lack of an execute might also prove problematic against tanky vampires. Not a fan of this build, to be honest.