Emma_Overload wrote: »I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...
So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit
So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...
It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!
Emma_Overload wrote: »I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...
So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit
So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...
It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!
In 5.1 Notes
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
I don't mind nerfs to the PTS version of Healing Ward, but I hope they don't completely gut it just for the sake of gimmicky builds that are only possible in CP-PvP.
Emma_Overload wrote: »I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...
So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit
So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...
It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!
In 5.1 Notes
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
Emma_Overload wrote: »I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...
So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit
So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...
It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!
In 5.1 Notes
Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
That is what i was thinking about, ty mate ^^
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a lot health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
brandonv516 wrote: »So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a lot health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.
A 3k heal/sec that the shield is up will be game breaking to those same players.
100% should likely be changed to 50% though because of how easy BRP Resto buffs it.
I'd rather see BRP Resto nerfed instead; keep PvE-obtained weapons in PvE.brandonv516 wrote: »So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a lot health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.
A 3k heal/sec that the shield is up will be game breaking to those same players.
100% should likely be changed to 50% though because of how easy BRP Resto buffs it.
That's backwards: the shield *is* affected by Battle Spirit, but the heal - which is based on the shield - isn't.brandonv516 wrote: »So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a lot health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.
A 3k heal/sec that the shield is up will be game breaking to those same players.
100% should likely be changed to 50% though because of how easy BRP Resto buffs it.
Yea, that’s reasonable and still strong. Shield bypasses battle spirit but the associated heal should not.
Deathlord92 wrote: »Healing ward is strong so is vigor that’s how it should be I hate nerfs.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Those 7k shield size give 3.5k heal per second not 7k heal ticks.
On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
Ditto. You have absolutely no idea what you’re talking about.
OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.
Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.
The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).
If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...
Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
The PTS is free, do yourself a favor and test it.
Emma_Overload wrote: »This argument is so silly. Nobody is going to be building to optimize their Healing Ward. The bigger focus is going to be on mitigation and sustain, especially sustain.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
In seducer + bright throat the shield is 7.3k without battlespirit on full hp.
This gets reduced to 3.7k on full hp in pvp with 2k spelldmg and 44k magica.
So i don´t know who´s spewing nonsense here.
Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.
@cinbri the sorc cartel won't listen
leepalmer95 wrote: »So what is it 3K per second or 12K per second heals?
Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
It’s 3k in a pvp build.
On a low health target it gets doubled to 6k
With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)
Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.
I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.
Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.
The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.
Go on the pts and test it yourself before you start spewing nonsense.
In seducer + bright throat the shield is 7.3k without battlespirit on full hp.
This gets reduced to 3.7k on full hp in pvp with 2k spelldmg and 44k magica.
So i don´t know who´s spewing nonsense here.
Cp? Those stats seem a bit low tbh.
Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.