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Healing ward is too OP

  • MentalxHammer
    MentalxHammer
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    Man that's absurd. Nice meeting you yesterday btw!
  • katorga
    katorga
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    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?
  • J41K
    J41K
    Soul Shriven
    danara wrote: »
    I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...

    So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit

    So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...

    It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!

    In 5.1 Notes
    Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.
  • danara
    danara
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    J41K wrote: »
    danara wrote: »
    I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...

    So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit

    So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...

    It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!

    In 5.1 Notes
    Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.

    That is what i was thinking about, ty mate ^^
  • PhoenixGrey
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    wheem_ESO wrote: »
    I don't mind nerfs to the PTS version of Healing Ward, but I hope they don't completely gut it just for the sake of gimmicky builds that are only possible in CP-PvP.

    There is a difference between possible and playable. Potatoes clearly dont understand the difference between pve and pvp builds
    Edited by PhoenixGrey on July 26, 2019 4:08PM
  • Emma_Overload
    Emma_Overload
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    J41K wrote: »
    danara wrote: »
    I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...

    So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit

    So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...

    It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!

    In 5.1 Notes
    Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.

    That's what I'm saying: the HEAL bypasses Battle Spirit because it's size is based on the size of the SHIELD which IS cut in half by Battle Spirit. Cutting the heal in half after the shield it's based on is already cut in half would be DOUBLE DIPPING.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    danara wrote: »
    J41K wrote: »
    danara wrote: »
    I am not sure but I believe that right Now the heal from healing ward isnt affected by Battle Spirit (healing output reduce by 50% in pvp area)...

    So yeah it is powerfull but because it is bugged in the case i am right about Battle spirit

    So it is strong again even after Battle spirit, but i think that 70% nerf like the video said is too much...

    It's not bugged. The heal is based on the size of the shield, which IS affected by Battle Spirit. Cutting the heal in half, too, would be double dipping. This has already been explained a million times!

    In 5.1 Notes
    Healing Ward: Increased the heal strength of this ability to 100% of the shield’s remaining strength from 25% of its strength, but it can no longer critically strike due to being based off a previous value. This will continue to bypass Battle Spirit. We’ll continue to investigate the strength and scaling mechanisms of this ability as this PTS cycle continues.

    That is what i was thinking about, ty mate ^^

    See my explanation in the comment above ^^^^
    #CAREBEARMASTERRACE
  • Iskiab
    Iskiab
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    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.
    Edited by Iskiab on July 26, 2019 7:52PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • brandonv516
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    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a lot health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.

    A 3k heal/sec that the shield is up will be game breaking to those same players.

    100% should likely be changed to 50% though because of how easy BRP Resto buffs it.
    Edited by brandonv516 on July 26, 2019 7:33PM
  • Iskiab
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    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a lot health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.

    A 3k heal/sec that the shield is up will be game breaking to those same players.

    100% should likely be changed to 50% though because of how easy BRP Resto buffs it.

    Yea, that’s reasonable and still strong. Shield bypasses battle spirit but the associated heal should not.
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • wheem_ESO
    wheem_ESO
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    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a lot health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.

    A 3k heal/sec that the shield is up will be game breaking to those same players.

    100% should likely be changed to 50% though because of how easy BRP Resto buffs it.
    I'd rather see BRP Resto nerfed instead; keep PvE-obtained weapons in PvE.
    Iskiab wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a lot health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    It was too OP to some people when it provided a 2k "burst" heal when the shield was casted.

    A 3k heal/sec that the shield is up will be game breaking to those same players.

    100% should likely be changed to 50% though because of how easy BRP Resto buffs it.

    Yea, that’s reasonable and still strong. Shield bypasses battle spirit but the associated heal should not.
    That's backwards: the shield *is* affected by Battle Spirit, but the heal - which is based on the shield - isn't.
  • RighteousBacon
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    Healing ward is strong so is vigor that’s how it should be I hate nerfs.

    16k healing ticks are not strong...they’re broken
  • MaxJrFTW
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    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Cinbri
    Cinbri
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    Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
    So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.
  • Delparis
    Delparis
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    Cinbri wrote: »
    Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
    So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.

    @cinbri the sorc cartel won't listen
  • Iskiab
    Iskiab
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    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.
    Edited by Iskiab on July 26, 2019 10:24PM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • MaxJrFTW
    MaxJrFTW
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    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    "I don't know you, and I don't care to know you."
    ―Ulrich Leland, 3E 433
  • Deep_01
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    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Those 7k shield size give 3.5k heal per second not 7k heal ticks.

    @Deepan on PC-EU
  • SodanTok
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    Deep_01 wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Those 7k shield size give 3.5k heal per second not 7k heal ticks.

    The healing isnt halved.
  • wheem_ESO
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    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.
  • Emma_Overload
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    This argument is so silly. Nobody is going to be building to optimize their Healing Ward. The bigger focus is going to be on mitigation and sustain, especially sustain.
    #CAREBEARMASTERRACE
  • Iskiab
    Iskiab
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    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.

    Exactly, in a real pvp spec it’s 3k. Everything else is nonsense and slanted feedback with an agenda.

    There’s a chance a similar build with BT and Necropence could be viable post patch, like a paradigm shift in how magblade specs are done on live but I seriously doubt it.

    Usually Necro and alfiq builds are like, oh cool, I can get 60k magicka. If max magicka meant I’d win in dps and pvp I’d be awesome, too bad it isn’t.

    Remember last PTS people talked about ‘OP 100k Necro builds’? How did that turn out?
    Edited by Iskiab on July 27, 2019 4:51AM
    Looking for any guildies I used to play with:
    Havoc Warhammer - Alair
    LoC EQ2 - Mayi and Iskiab
    PRX and Tabula Rasa - Rift - Iskiab
    Or anyone else I used to play games with in guilds I’ve forgotten
  • ESO_Nightingale
    ESO_Nightingale
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    Yeah so on my necro healer, i jumped off a cliff, hit 15% health and used a healing ward. I was then healed for 20k. On 1 tick. Pretty nuts lol.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • leepalmer95
    leepalmer95
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    wheem_ESO wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    Ditto. You have absolutely no idea what you’re talking about.

    OP’s build was 11k and he was all in divines and in the CP campaign. He was using an ability to reduce his health and get the 100% bonus while showing it off. In no-CP in an actual pvp build the tooltip will be 3k.

    Complaining about an ability’s performance in divines and CP in a dumb build is like complaining about 6k echoing vigor ticks on 6 people.... on an ability that lasts 10 seconds and costs 2k stam.

    The only thing wrong with the ability is it bypasses battlespirit. Other then that it’s not too bad. Ask yourself why this guy’s on a magblade when people say he’s a templar, he’s doing everything possible to make the ability look as powerful as he can (magicka buffs).

    If the ability’s overperforming in gimmick Necro + Alfiq builds (which is a terrible build for a magblade to begin with, maybe so bad it needs something like this to not suck) then limit healing ward to 30% health. That should do it...

    Oh, and nerf the BRP resto staff into oblivion. Gating pvp weapons behind pvp is dumb. All weapon sets should have a pve only condition.

    The PTS is free, do yourself a favor and test it.
    On a Magicka Warden in Cyrodiil with 0 CP spent, wearing Necropotence, Shacklebreaker, Pirate Skeleton (not changed Monster Set from live), 3x Spell Damage enchants on jewelry, non-Nirnhoned Resto Staff, tri-stat food, and Major Sorcery up, my Rank 4 Healing Ward was just shy of 3.1k at full health.

    crits? non crits?

    Have you tried it non full health, like the skill is designed for.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • OtarTheMad
    OtarTheMad
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    This argument is so silly. Nobody is going to be building to optimize their Healing Ward. The bigger focus is going to be on mitigation and sustain, especially sustain.

    And yet you know because of threads like this Healing Ward will get nerfed and hit live in the nerfed state and everyone will be saying: "the ability is garbage"...

    Can someone run a REAL PvP build and see what happens? Maybe even post a duel or 1v1 in Cyrodiil?
    Edited by OtarTheMad on July 27, 2019 6:47AM
  • Derra
    Derra
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    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    In seducer + bright throat the shield is 7.3k without battlespirit on full hp.
    This gets reduced to 3.7k on full hp in pvp with 2k spelldmg and 44k magica 10% into bastion.

    So i don´t know who´s spewing nonsense here.

    4Ieqq49.png
    Edited by Derra on July 27, 2019 7:00AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • leepalmer95
    leepalmer95
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    Derra wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    In seducer + bright throat the shield is 7.3k without battlespirit on full hp.
    This gets reduced to 3.7k on full hp in pvp with 2k spelldmg and 44k magica.

    So i don´t know who´s spewing nonsense here.

    Cp? Those stats seem a bit low tbh.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Derra
    Derra
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    Delparis wrote: »
    Cinbri wrote: »
    Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
    So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.

    @cinbri the sorc cartel won't listen

    The sorc cartel even made the suggestion HOW to make it vaible for non shieldstackers:

    Untie the healing from the shield being active.

    Make healing ward give a hot that heals over 3 to 5s for 10 to 20% of the initial shield strengh.

    This makes it useable when utilizing it on non shieldstacking because it will continue to heal even if the shield gets instantly shredded.
    This makes it less desireable to spam because spamming it on higher hp will result in a weaker hot.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Derra wrote: »
    MaxJrFTW wrote: »
    Iskiab wrote: »
    katorga wrote: »
    So what is it 3K per second or 12K per second heals?

    Is 12K per second depending on a non-functional build such as a 60K magicka, no resists, no health, no stam build?

    It’s 3k in a pvp build.
    On a low health target it gets doubled to 6k
    With major vitality from the BRP resto it gets buffed to 8k (heal only, not the shield)

    Everything else is CP scaling or a build designed to make it look OP so it gets nerfed.

    I think the best thing to do is ignore all feedback about pvp from players showing abilities in divines. They obviously have an agenda.

    Like I can get echoing vigor up to 6.4k ticks on PTS. Making a post about it and commenting on pvp would be dumb though, because you can’t do that in pvp.

    You don't know what you're talking about. In a regular spinner/alfiq pvp build, the healing ward shield is 7k even at full hp on the PTS. The shield is doubled when your hp is low.

    The heal is doing as much as the remaining shield every second. Meaning that if you cast another shield on top of it, the healing will be 7k every second even at full hp. 14k if you're low. Close to 20k if you get major mending from a resto heavy attack. 25k+ if you get major vitality from the brp resto plus the resto staff bonus from low health targets.

    Go on the pts and test it yourself before you start spewing nonsense.

    In seducer + bright throat the shield is 7.3k without battlespirit on full hp.
    This gets reduced to 3.7k on full hp in pvp with 2k spelldmg and 44k magica.

    So i don´t know who´s spewing nonsense here.

    Cp? Those stats seem a bit low tbh.

    Added a screenshot with the actual shield in cp campaign with stats mentioned beside in the post.

    Note: I´m not defending the ability. I´ve suggested ways to rework it to be more universially useful on all builds. I´m only posting this because i see a lot of questionable numbers thrown around that i can in no way replicate myself on actual pvp builds.
    Edited by Derra on July 27, 2019 7:11AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    Cinbri wrote: »
    Skill current performance at healing is literally equal to "bugged" 5.1.0 version of Living Dark.
    So, while Living Dark reduced 55% at least same should happen with Healing Ward - to return to its original 100->50%. Because I dont believe zos will overhaul it again to be viable for non-shieldstackers.

    I don´t know if this is realisticly comparable.

    Living dark healed you up to every 0.5s for a duration of 6s without a way to avoid or reduce it apart from healdebuffs.
    Healing ward heals you for the remaining shield strengh which means you usually don´t get the full duration nor the full value heal.

    I can see it being too strong in theory. But i haven´t been able to verify it myself (on sorc).
    If i cast hardened into healing or streak into healing to protect the shield the cost is similar to 2x burstheal on classes with access to one.
    I haven´t been able to notice a significant difference in performance between doing that or casting blackrosehw => coag. Or purify => hotd.

    That said it may be related to not stacking it with 2 shields and to sorc and shields in general being particularly weak vs dots and i´ve only dueled dk and templar with the alledged op healing ward on pts.
    Edit: That said it´s probably stronger with cloak or when stacked with 2 shields.
    Edited by Derra on July 27, 2019 7:19AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

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