Shields are op on the PTS, especially healing ward.This is obviously a l2p issue.
XIIICaesar wrote: »I think a lot of shield users are missing the point of the shields having a high cost. Its so that you want to continue shield stacking you will need to invest in more regen or max stat to do so. Meaning, you can't spec as much into damage. It's a give & take. You want one thing your gonna lose a little somewhere else. I think thats the intention behind the changes. Its all part of the balance & standardization they're doing right now. The heavy armor meta, stamina users, PvP in general as well as PvE, would get all the changes they have now & they'd forget about the shield stacking meta? Shield stacking meta & magicka glass cannons in PvP are a meta just as powerful as heavy armour stamina PvPers. Balance is both getting adjusted.
brandoncoffmannub18_ESO wrote: »Shields are OPAF, you aren't understanding their use if you think otherwise
Shields need a nerf. When you block cancel the animation you can cast 3 different shields and literally tank a zerg in any PvX without running out of magicka on some builds.
brandoncoffmannub18_ESO wrote: »My magDK uses harness magicka and doesn't stack shields and I can absorb most peoples damage it's only an issue when I'm being teamed up on by more then 2 people, I'm not sure what the issue is, I don't have sustain issues in PvP with 1.1k mag recovery, and if you are relying on spamming shields in PvE then your group healer isn't doing their job correctly.
Harness magicka right now on live is basically free shield spam, 3k magicka return and then recovery return if the person doesn't hit you for the shield amount you get free cost per damage reduction, now you get fourth cost per damage reduction; the nerf is overhitting yes, it should be at minimal half, I agree, but shields themselves aren't trash period.
brandoncoffmannub18_ESO wrote: »I tested on live and pts, that's why I added the fourth cost per damage reduction
brandoncoffmannub18_ESO wrote: »I tested on live and pts, that's why I added the fourth cost per damage reduction
You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.
A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »I tested on live and pts, that's why I added the fourth cost per damage reduction
You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.
A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.
surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.
It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?
Agree 1000%!josh.lackey_ESO wrote: »Probably the biggest change they could make to shields is to rework the health bars so that it feels like you are actually doing damage when you attack someone with shields. Nothing feels worse than not seeing health bars budge while you're dishing out damage. It's bad UI design. That's driving most of the shield hate, I think.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »I tested on live and pts, that's why I added the fourth cost per damage reduction
You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.
A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.
surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.
If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
Also the twilight costs two slots for just healing and can die.
You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.
But otherwise you´re right - the problem about shields on pts is the cost not the size.
It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?
brandoncoffmannub18_ESO wrote: »Shields are OPAF, you aren't understanding their use if you think otherwise
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »I tested on live and pts, that's why I added the fourth cost per damage reduction
You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.
A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.
surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.
If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
Also the twilight costs two slots for just healing and can die.
You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.
But otherwise you´re right - the problem about shields on pts is the cost not the size.
You're detracting away from the problem at hand, you have plenty of survival abilities in your toolkit and shields are not negligible to say the least, my friend is a sorc and I asked her how she felt, she agrees with me, shields aren't even kind of trash.
brandoncoffmannub18_ESO wrote: »Shields are OPAF, you aren't understanding their use if you think otherwise
Since you have it in your sig.
Would you please raise your arguments instead of raising shields are OPAF - adressing the concerns regarding shields i make in my lenghy post #7 in this topic?
The two classes that have to rely on shields as their main defense (outside of healing ward discussion - which i still don´t believe to make it live) are bottom tier for magica specs alongside the classes that don´t get a decent class cc on pts.
That is somewhat telling about how "op" shields are on the pts imo.
Wolf_Watching wrote: »brandoncoffmannub18_ESO wrote: »Shields are OPAF, you aren't understanding their use if you think otherwise
Since you have it in your sig.
Would you please raise your arguments instead of raising shields are OPAF - adressing the concerns regarding shields i make in my lenghy post #7 in this topic?
The two classes that have to rely on shields as their main defense (outside of healing ward discussion - which i still don´t believe to make it live) are bottom tier for magica specs alongside the classes that don´t get a decent class cc on pts.
That is somewhat telling about how "op" shields are on the pts imo.
ZOS this is what happens when you wrongfully undue a correct decision and try to appease the clearly overpowered class players by giving them more shield. It just make these people want even more. Sorc needs further nerfs and needs to stay nerfed bc they are too easy. Like my WW.
It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?
Ironically if zos just made an all shield cap of say 70% this would also fix the issues with stacking current pts healing ward - because you could no longer protect it without losing considerable strengh from it.
Wolf_Watching wrote: »brandoncoffmannub18_ESO wrote: »Shields are OPAF, you aren't understanding their use if you think otherwise
Since you have it in your sig.
Would you please raise your arguments instead of raising shields are OPAF - adressing the concerns regarding shields i make in my lenghy post #7 in this topic?
The two classes that have to rely on shields as their main defense (outside of healing ward discussion - which i still don´t believe to make it live) are bottom tier for magica specs alongside the classes that don´t get a decent class cc on pts.
That is somewhat telling about how "op" shields are on the pts imo.
ZOS this is what happens when you wrongfully undue a correct decision and try to appease the clearly overpowered class players by giving them more shield. It just make these people want even more. Sorc needs further nerfs and needs to stay nerfed bc they are too easy. Like my WW.
this is what happens when people don´t know what they talk about by exclaiming sorc got more shield when that just didn´t happen for builds with less than 60k magica.
Anyway why make such posts. Do you see me posting in werewolf topics about how deluded all the doggos are and how they need further nerfing?
What kind of negative mindest is that.
Sorc has absolutely no healing modifier accessible in their toolkit on top.
brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »brandoncoffmannub18_ESO wrote: »I tested on live and pts, that's why I added the fourth cost per damage reduction
You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.
A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.
surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.
If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
Also the twilight costs two slots for just healing and can die.
You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.
But otherwise you´re right - the problem about shields on pts is the cost not the size.
You're detracting away from the problem at hand, you have plenty of survival abilities in your toolkit and shields are not negligible to say the least, my friend is a sorc and I asked her how she felt, she agrees with me, shields aren't even kind of trash.
What survivability options do i have as a sorc.
Twilight heal is not worth the slots anymore. It´s bol for 2 slots on a class with no healing synergies that also dies.
Surge is meh if you don´t have dots - ironically if you slot dots one of them makes surge obsolete.
Sorc has absolutely no healing modifier accessible in their toolkit on top.
What other class survivability does sorc have.
Did your friend test sorc shields on pts against competent players - because i´ll happily duel her and give her the chance to reevaluate that opinion.
I can comfortably say that i´ve tested the sorc defensive toolkit on pts and compared it to templar, nb and dk - and even magblade is slightly ahead (though that is purely because cloak hardcounters dots and pts is all dot). DK and templar play in a different league.
So far i only see people that didn´t actually play the class tell people that did it´s gonna be fine.
Shields need a nerf. When you block cancel the animation you can cast 3 different shields and literally tank a zerg in any PvX without running out of magicka on some builds.
It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?
Ironically if zos just made an all shield cap of say 70% this would also fix the issues with stacking current pts healing ward - because you could no longer protect it without losing considerable strengh from it.
they don't even need to do that. just make Healing ward a minor ward and Hardened/dampened major wards so they don't stack. problem solved.