Shields are pretty trash

  • Derra
    Derra
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    MaxJrFTW wrote: »
    Shields are op on the PTS, especially healing ward.This is obviously a l2p issue.

    Overgeneralizing by making a strawman example of healing ward which is debateably overperforming on the pts doesn´t really help a healthy discussion.

    What´s the purpose of empowered ward and harness magica on pts.
    What´s about the argument raised with hardened and dampen being held to burstheal standards yet being used as preemptive defense (which ppl always claim of being such an advantage) - which you use permanently and thus more often than reactive burst heals.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Derra
    Derra
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    XIIICaesar wrote: »
    I think a lot of shield users are missing the point of the shields having a high cost. Its so that you want to continue shield stacking you will need to invest in more regen or max stat to do so. Meaning, you can't spec as much into damage. It's a give & take. You want one thing your gonna lose a little somewhere else. I think thats the intention behind the changes. Its all part of the balance & standardization they're doing right now. The heavy armor meta, stamina users, PvP in general as well as PvE, would get all the changes they have now & they'd forget about the shield stacking meta? Shield stacking meta & magicka glass cannons in PvP are a meta just as powerful as heavy armour stamina PvPers. Balance is both getting adjusted.

    This is simply wrong on multiple levels of thinking about shields.

    The builds that are hurt by the high costs to shields the most are the builds that do not stack shields but only utilize one shield.
    Why is that? Because they generally can not afford to let the shield drop or let it get considerable dmg without refreshing it. Refreshing shields that are only partly dmged is very magica cost inefficient.
    Those builds not utilizing harness magica already HAD to invest a great deal into sustain before the changes made to shields. The sustain often critized about shieldstacking was fueled by harness magica - which every reasonable player agreed was broken op and rightfully nerfed.

    What the changes to shields are going to achieve is: More shieldstacking.
    Why is that? Because that allows you got gain maximum value out of every cast of a shield you make by alternating them. You don´t have to refresh shields which is magica inefficient - you use your other shield.

    So if this change would have been intended to make stacking harder it´s not only disconnected from reality in terms of how shields are utilized compared to burstheals.
    No it´s also made with so little knowledge about the game that it will achieve the direct opposite. Raised shield costs and lower effectivety will lead to more stacking as that is the only way to maximise value of every cast.

    Then i also invite you to read post #7 of this topic and if you will raise arguments against my explanation why holding shields to burstheal standard (i´m not opposing standardisation - just think that shields should have a shield standard not be treated as an ability they don´t are) is wrong from a gamemechanical pov.

    Then there´s also often the argument made to use shields only when HP are lost and then to heal up while shielded. This is flawed logic.
    Classes that generally have to rely on shields have less potent healing and weaker defense (no tanky class passives or synergies aswell as lack of healing modifiers in their toolkits).
    So you´d end up using less effective healing over time while spamming a shield multiple times (the shield is broken on pts in 1 gcd by every reasonable dmg build) to gain your hp back.
    Compare this to a burstheal class that has also access to the same healing over time (most likely more due to healing associated on class skills). That healing is also more effective due to class passives and healing modifiers which are generally located on burst heal classes.
    Then you couple your burstheal with your already better healing over time and have to spam it less to regain hp than the shieldclass did with it´s shield.
    Which ends up massively favoring a burstheal class over utilizing shields this way. Which leads back to why shields aren´t used like burstheals and shouldn´t be held towards their cost standards as explained in post #7.

    Edit: I´m not opposed to entirely removing shieldstacking or make it exceedingly prohibitive to do so. Ideally by either raising cost of every other shield if you have one active by X%
    or by giving the total value of shields a cap of 60 or 70% health (this would also be ideal with the current iteration of healing ward as you could not protect it with another shield cast first due to reducing it´s size and limiting the healing).
    But the costs for annulment + morphs and conjure ward + morphs would have to be reduced back by ~20 to 30%.
    Edited by Derra on July 25, 2019 7:16AM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
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  • Aedaryl
    Aedaryl
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    Shields are OPAF, you aren't understanding their use if you think otherwise

    You need to L2P if you don't realise that cost/efficiency ratio is very bad.
    bakermir wrote: »
    Shields need a nerf. When you block cancel the animation you can cast 3 different shields and literally tank a zerg in any PvX without running out of magicka on some builds.

    That was because harness gave more magicka than it cost.

    Harness got rightfully nerfed and it's no longer possible.

    The problem is that you cannot sustain AT All O.N.E shield. This is why shields will be trash, you can't slot something that bring you to death because you are OOM every single time you are pressured.

    Try slotting Dampen magicka as a main defensive ability on any character, you will see how bad is it because of the sustain.
  • Jodynn
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    My magDK uses harness magicka and doesn't stack shields and I can absorb most peoples damage it's only an issue when I'm being teamed up on by more then 2 people, I'm not sure what the issue is, I don't have sustain issues in PvP with 1.1k mag recovery, and if you are relying on spamming shields in PvE then your group healer isn't doing their job correctly.

    Harness magicka right now on live is basically free shield spam, 3k magicka return and then recovery return if the person doesn't hit you for the shield amount you get free cost per damage reduction, now you get fourth cost per damage reduction; the nerf is overhitting yes, it should be at minimal half, I agree, but shields themselves aren't trash period.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Trinity_Is_My_Name
    Trinity_Is_My_Name
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    I stopped using Shields after the great Nerfmire patch. No reason to use something that doesn't do much.
  • Jodynn
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    It scales with resistances, they do more now than they use to
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Derra
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    My magDK uses harness magicka and doesn't stack shields and I can absorb most peoples damage it's only an issue when I'm being teamed up on by more then 2 people, I'm not sure what the issue is, I don't have sustain issues in PvP with 1.1k mag recovery, and if you are relying on spamming shields in PvE then your group healer isn't doing their job correctly.

    Harness magicka right now on live is basically free shield spam, 3k magicka return and then recovery return if the person doesn't hit you for the shield amount you get free cost per damage reduction, now you get fourth cost per damage reduction; the nerf is overhitting yes, it should be at minimal half, I agree, but shields themselves aren't trash period.

    nice that you bring in your experience from live with the one shield that is universially agreed upon as broken.

    if you´d cared to read the topic and tested on pts you would realize that shields are indeed pretty trash compared to a burstheal on a class with healing bonuses.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
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  • Jodynn
    Jodynn
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    I tested on live and pts, that's why I added the fourth cost per damage reduction
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Aedaryl
    Aedaryl
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    I tested on live and pts, that's why I added the fourth cost per damage reduction

    You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.

    A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.
  • Jodynn
    Jodynn
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    Aedaryl wrote: »
    I tested on live and pts, that's why I added the fourth cost per damage reduction

    You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.

    A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.

    surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Shantu
    Shantu
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    It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?
  • Derra
    Derra
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    Aedaryl wrote: »
    I tested on live and pts, that's why I added the fourth cost per damage reduction

    You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.

    A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.

    surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.

    If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
    Also the twilight costs two slots for just healing and can die.
    You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.

    But otherwise you´re right - the problem about shields on pts is the cost not the size.
    Edited by Derra on July 25, 2019 3:58PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
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  • Derra
    Derra
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    Shantu wrote: »
    It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?

    Ironically if zos just made an all shield cap of say 70% this would also fix the issues with stacking current pts healing ward - because you could no longer protect it without losing considerable strengh from it.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • fred4
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    Probably the biggest change they could make to shields is to rework the health bars so that it feels like you are actually doing damage when you attack someone with shields. Nothing feels worse than not seeing health bars budge while you're dishing out damage. It's bad UI design. That's driving most of the shield hate, I think.
    Agree 1000%!
  • Jodynn
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    Derra wrote: »
    Aedaryl wrote: »
    I tested on live and pts, that's why I added the fourth cost per damage reduction

    You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.

    A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.

    surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.

    If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
    Also the twilight costs two slots for just healing and can die.
    You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.

    But otherwise you´re right - the problem about shields on pts is the cost not the size.

    You're detracting away from the problem at hand, you have plenty of survival abilities in your toolkit and shields are not negligible to say the least, my friend is a sorc and I asked her how she felt, she agrees with me, shields aren't even kind of trash.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Jodynn
    Jodynn
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    Shantu wrote: »
    It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?

    Honestly yeah, shield stacking is annoying
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • katorga
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    Shields are OPAF, you aren't understanding their use if you think otherwise

    Oh please. Shields were vastly stronger than they are today, and people were still beating shield stacking players way back then. Amazingly ranged players could beat DK's with a vastly more powerful wings. People could actually target around pets. Even NB cloak was more powerful, and people still beat them. It is hard to believe but It really happened. The old streamer videos are still online.

    These days OP means too lazy to counter play.

    Next patch they'll be complaining that heals are OPAF. Heals will be a more efficient way to achieve the same result as shields. You will have the diehards that can't adapt and still try to run shield stacks, but meta's change.


  • Derra
    Derra
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    Derra wrote: »
    Aedaryl wrote: »
    I tested on live and pts, that's why I added the fourth cost per damage reduction

    You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.

    A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.

    surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.

    If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
    Also the twilight costs two slots for just healing and can die.
    You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.

    But otherwise you´re right - the problem about shields on pts is the cost not the size.

    You're detracting away from the problem at hand, you have plenty of survival abilities in your toolkit and shields are not negligible to say the least, my friend is a sorc and I asked her how she felt, she agrees with me, shields aren't even kind of trash.

    What survivability options do i have as a sorc.

    Twilight heal is not worth the slots anymore. It´s bol for 2 slots on a class with no healing synergies that also dies.
    Surge is meh if you don´t have dots - ironically if you slot dots one of them makes surge obsolete.
    Sorc has absolutely no healing modifier accessible in their toolkit on top.

    What other class survivability does sorc have.

    Did your friend test sorc shields on pts against competent players - because i´ll happily duel her and give her the chance to reevaluate that opinion.
    I can comfortably say that i´ve tested the sorc defensive toolkit on pts and compared it to templar, nb and dk - and even magblade is slightly ahead (though that is purely because cloak hardcounters dots and pts is all dot). DK and templar play in a different league.

    So far i only see people that didn´t actually play the class tell people that did it´s gonna be fine.
    Edited by Derra on July 25, 2019 5:19PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Stibbons
    Stibbons
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    Shields are just fine. You just have to build your character right.
  • Wuuffyy
    Wuuffyy
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    Derra wrote: »
    Shields are OPAF, you aren't understanding their use if you think otherwise

    Since you have it in your sig.

    Would you please raise your arguments instead of raising shields are OPAF - adressing the concerns regarding shields i make in my lenghy post #7 in this topic?

    The two classes that have to rely on shields as their main defense (outside of healing ward discussion - which i still don´t believe to make it live) are bottom tier for magica specs alongside the classes that don´t get a decent class cc on pts.
    That is somewhat telling about how "op" shields are on the pts imo.

    ZOS this is what happens when you wrongfully undue a correct decision and try to appease the clearly overpowered class players by giving them more shield. It just make these people want even more. Sorc needs further nerfs and needs to stay nerfed bc they are too easy. Like my WW.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • Derra
    Derra
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    Derra wrote: »
    Shields are OPAF, you aren't understanding their use if you think otherwise

    Since you have it in your sig.

    Would you please raise your arguments instead of raising shields are OPAF - adressing the concerns regarding shields i make in my lenghy post #7 in this topic?

    The two classes that have to rely on shields as their main defense (outside of healing ward discussion - which i still don´t believe to make it live) are bottom tier for magica specs alongside the classes that don´t get a decent class cc on pts.
    That is somewhat telling about how "op" shields are on the pts imo.

    ZOS this is what happens when you wrongfully undue a correct decision and try to appease the clearly overpowered class players by giving them more shield. It just make these people want even more. Sorc needs further nerfs and needs to stay nerfed bc they are too easy. Like my WW.

    this is what happens when people don´t know what they talk about by exclaiming sorc got more shield when that just didn´t happen for builds with less than 60k magica.

    Anyway why make such posts. Do you see me posting in werewolf topics about how deluded all the doggos are and how they need further nerfing?
    What kind of negative mindest is that.
    Edited by Derra on July 25, 2019 7:14PM
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • Lucky28
    Lucky28
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    Derra wrote: »
    Shantu wrote: »
    It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?

    Ironically if zos just made an all shield cap of say 70% this would also fix the issues with stacking current pts healing ward - because you could no longer protect it without losing considerable strengh from it.

    they don't even need to do that. just make Healing ward a minor ward and Hardened/dampened major wards so they don't stack. problem solved.
    Edited by Lucky28 on July 25, 2019 7:26PM
    Invictus
  • Wuuffyy
    Wuuffyy
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    Derra wrote: »
    Derra wrote: »
    Shields are OPAF, you aren't understanding their use if you think otherwise

    Since you have it in your sig.

    Would you please raise your arguments instead of raising shields are OPAF - adressing the concerns regarding shields i make in my lenghy post #7 in this topic?

    The two classes that have to rely on shields as their main defense (outside of healing ward discussion - which i still don´t believe to make it live) are bottom tier for magica specs alongside the classes that don´t get a decent class cc on pts.
    That is somewhat telling about how "op" shields are on the pts imo.

    ZOS this is what happens when you wrongfully undue a correct decision and try to appease the clearly overpowered class players by giving them more shield. It just make these people want even more. Sorc needs further nerfs and needs to stay nerfed bc they are too easy. Like my WW.

    this is what happens when people don´t know what they talk about by exclaiming sorc got more shield when that just didn´t happen for builds with less than 60k magica.

    Anyway why make such posts. Do you see me posting in werewolf topics about how deluded all the doggos are and how they need further nerfing?
    What kind of negative mindest is that.

    I see plently of people doing what you just mentioned. Also I know the truth but I am just going to spread misinformation like every else bc this type of "buff" benefits very few specs except in PvE.
    Wuuffyy,
    WW/berserker playstyle advocate (I play ALL classes proficiently in PvP outside of WW as well)
    ESO player since 2014 (Xbox and PC for PTS)
    -DM for questions
  • pieratsos
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    .
    Edited by pieratsos on July 25, 2019 7:41PM
  • katorga
    katorga
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    Sorc has absolutely no healing modifier accessible in their toolkit on top.

    Actually major vitality for 3-8 seconds on encase. No one I know uses it, and it is not as nice as a DK assured 6 seconds of major mending without a target, but it is there.



  • Jodynn
    Jodynn
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    Derra wrote: »
    Derra wrote: »
    Aedaryl wrote: »
    I tested on live and pts, that's why I added the fourth cost per damage reduction

    You are playing one of the easiest class to sustain, relying on healing passives, burst heal and huge hot, the shield is for you an additional defense, not your ONLY DEFENSE.

    A sorc cannot sustain Hardened ward, his main defense tool and here is the problem.

    surge passive crit heals, twilight super strong burst heal more than coag and affects another target, your shield protects your pet and scales higher than light armor skills before cap, and it gives you a mag recovery passive, I'm not sure I understand your argument here.

    If you truely think twilight heals more than coagulated blood after available class bonuses are applied you´re mistaken.
    Also the twilight costs two slots for just healing and can die.
    You should probably test both classes on pts before comparing the two - because on pts DK is miles ahead in the keeping itself alive department compared to sorc.

    But otherwise you´re right - the problem about shields on pts is the cost not the size.

    You're detracting away from the problem at hand, you have plenty of survival abilities in your toolkit and shields are not negligible to say the least, my friend is a sorc and I asked her how she felt, she agrees with me, shields aren't even kind of trash.

    What survivability options do i have as a sorc.

    Twilight heal is not worth the slots anymore. It´s bol for 2 slots on a class with no healing synergies that also dies.
    Surge is meh if you don´t have dots - ironically if you slot dots one of them makes surge obsolete.
    Sorc has absolutely no healing modifier accessible in their toolkit on top.

    What other class survivability does sorc have.

    Did your friend test sorc shields on pts against competent players - because i´ll happily duel her and give her the chance to reevaluate that opinion.
    I can comfortably say that i´ve tested the sorc defensive toolkit on pts and compared it to templar, nb and dk - and even magblade is slightly ahead (though that is purely because cloak hardcounters dots and pts is all dot). DK and templar play in a different league.

    So far i only see people that didn´t actually play the class tell people that did it´s gonna be fine.

    You can stack your shield, light armor, and healing ward.
    Dark conversion does a great burst and gives you sustain and doesn't even pull from your main resource
    Crystal frags heal you each tick
    Encase will heal you and give you major vitality
    Twilight is still viable it does 3k every second by just being near something and still a FULL BOL heal, not one full and one half
    Surge is still worth it and there is soul trap and flame reach dots which hurt the same as degen and even if you have two major sorc buffs surge is still worth it and degen is still worth it or use structured if you don't want the sustain, that's ANOTHER heal
    You can use mutagen, hell, you can even use vigor this patch.
    You can do all this WHILE streaking away which absorbs a projectile.

    What do you have in your toolkit ? You have the best shield in the game that gives you minor intellect and allows you to stack, if I'm okay with harness magicka or even dampen and you have a better shield, what are you doing wrong, I've ran DK without Coagulating and still did fine, shields are not trash, they are far from it.
    Jodynn PC NA
    PvE and PvP MagDK
    The lack of communication from ZOS to player speaks volumes.
  • Rianai
    Rianai
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    You forgot to mention Clannfear, Combat Prayer and Cleanse.
    Magsorc healing so op ...
  • Saril_Durzam
    Saril_Durzam
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    bakermir wrote: »
    Shields need a nerf. When you block cancel the animation you can cast 3 different shields and literally tank a zerg in any PvX without running out of magicka on some builds.

    Enlight me with a build that spends 10k magicka in 3 seconds and dont run on magicka, that would be insightful.

    Ive seen Cloak + dodge and it´s way cheaper than shield stacking. Specially considering most mag toons start stopping dodge after 2nd stun. If they block as you said, then after 1st one. Ive neer seen anyone in 1vX that standed without s&b, or dodging/cloacking.
  • Saril_Durzam
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    Said that, nerf shields. Dont let them to be stacked.

    This way maybe you all could move on the sorc hate, and maybe this way the class would stop getting nerf after nerf.
    Edited by Saril_Durzam on July 25, 2019 8:59PM
  • bardx86
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    Lucky28 wrote: »
    Derra wrote: »
    Shantu wrote: »
    It doesn't take a rocket scientist to understand that the strength of shields themselves are not the problem. They never were. Shield STACKING is the real issue. Why ZOS continues to address the problem by nerfing shields to uselessness is anybody's guess. Use a little common sense here. Give players back a decent shield and just prevent stacking. Why is that so darn hard to comprehend?

    Ironically if zos just made an all shield cap of say 70% this would also fix the issues with stacking current pts healing ward - because you could no longer protect it without losing considerable strengh from it.

    they don't even need to do that. just make Healing ward a minor ward and Hardened/dampened major wards so they don't stack. problem solved.

    But this add an additional problem. Sorcs can no longer use the light armor skill while every other class can. This isn't balanced.
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